“Tag” is weird in a good way. Like, you think it’s gonna be some cheap dirty clicker where you just mash through the same moans on repeat - but then it throws you into this slow, teasing chase where you’re somehow both the hunter and the idiot running from your own hormones. The idea’s childish if you describe it out loud, but in the game it feels dangerous, like getting caught with your hand somewhere it shouldn’t be. There’s this one early scene, you’re just standing in a park at dusk, and that milf character - yeah, the one with the kind of body that’d break a chair if she sat too fast - glances over her shoulder like she knows exactly what you’re thinking. It’s not “romance.” It’s bait. You try to act all polite, but every dialogue option wants to pull you into trouble.
And the animations? They’re rough in a way that actually sells it. Not polished like a studio thing, more like somebody poured too much passion into a weekend project and forgot to sleep. There’s a voyeuristic edge that sneaks up on you - like, you think you’re in control, then the camera lingers a second too long, your mouse hovers, and suddenly you’re complicit. The game keeps whispering, “you started this.” It’s not even about the sex half the time, it’s about that feeling of being seen wanting it. She bends, pretends not to notice, and yeah, it’s animated but your brain doesn’t care.
I’d give it the unofficial award for “Most Dangerous Public Boner Potential.” Because it’s not safe. Not emotionally, not morally. It makes you feel like a perv and then pats you on the back for admitting it. Weirdly enough, it works better that way. There’s a bug with the dialogue skipping, though - sometimes you miss a line right when she’s saying something filthy and it kills the rhythm. Still, I replayed anyway, just to catch that half-whispered line I missed. Maybe it’s broken. Maybe that’s exactly why it turns me on.