You ever play a game that looks like it was coded during a lunch break and somehow still works? That's this one. Interface is bare, the art is that specific kind of amateur hentai where proportions shift between scenes, and the whole thing has this raw itch.io energy that's almost charming if you squint.
The premise is you get one day controlling Pierre, then one day as Sonia, and you're trying to get them to fuck by the end. It's a dating sim stripped down to its bones. You make choices, you see what sticks. The uniform tag is doing some heavy lifting here because Sonia's outfit is basically the only consistent design element. First time I got them together I actually laughed because the animation just. It happens. There's no buildup, just a transition and then bodies are doing things. The sex scenes are explicit enough, don't get me wrong, you see everything, but it's like watching paper dolls get pressed together.
What's weird is I kept replaying it. Not because it's good exactly, but because missing a scene on day two feels like failing a test you didn't study for. You start thinking about what choice leads where, and suddenly you're taking notes on a game that looks like a Newgrounds submission from 2006. The story is barely there, mostly just context for the scenes, but there's this one moment where Sonia's dialogue changes based on something Pierre did earlier and I actually went "oh shit" out loud.
I wish the choice system had more feedback. Sometimes you pick something and nothing visibly changes until much later, so you're just guessing. And the text speed is slow with no way to skip, which gets annoying when you're on your fourth run trying to unlock the last scene. But then you hit a new dialogue branch and forget why you were annoyed. The simulator tag is generous, it's more of a visual novel with extra steps. Still. For what it is, the game knows exactly what it wants to be and doesn't pretend otherwise. That's rare.