The ghost headmistress has a thing for being watched. That's not a spoiler, it's the whole reason the pixelated scenes work despite looking like they were drawn on a budget of three cents and a hangover. You're a journalist poking around an abandoned college on Halloween, which is already the most cliche setup possible, but then the game throws you into these weird puzzle sequences where you're basically setting up voyeuristic scenarios for the spirits. The art is deliberately rough, almost sketchy, and somehow that makes the explicit stuff hit different. Like finding a dirty drawing in someone's notebook instead of a polished hentai spread. The headmistress ghost has these scenes where she's... performing, let's say, and the janky animation loops actually make it feel more voyeuristic than smooth 60fps ever could.
The investigation mechanics are barebones, click around, find objects, trigger ghost encounters. But there's this one puzzle with a mirror in the old chemistry lab that had me genuinely stuck for twenty minutes because I kept getting distracted by the reflection mechanic. You angle the mirror to see into a locked room where a student ghost is doing something with a desk that definitely wasn't in the curriculum. The game knows what it's doing, the horror elements are just window dressing for increasingly elaborate supernatural peep shows. The sound design is actually creepy though, these muffled moans that could be wind or could be something else entirely, and the game never clarifies which, which is frustrating in a way I respect.
I wish the journalist character had more personality beyond "horny reporter with a flashlight." The dialogue choices are basically "be brave" or "be horny" and both lead to the same ghost fucking. Not that I'm complaining about the ghost fucking. The Halloween party scene near the end where multiple spirits show up at once, the game's engine clearly can't handle it, frames drop to like 12, and somehow that stuttering makes the orgy scene more surreal and dreamlike. Or maybe I'm just making excuses for poor optimization. The abandoned college setting is mostly just dark corridors and overturned desks, but the way the ghosts phase through furniture during their scenes, leaving ectoplasm trails on surfaces, that's a nice touch. The headmistress keeps her spectacles on during everything, which is a specific fetish I didn't know I had until this game.