I can't get over how the walking animation looks like Frank is perpetually trying to sneak out of a room after farting. That stiff, sliding shuffle. It's the first thing you notice, and honestly, it sets the tone for this whole fever dream of a game. You're just this guy, Frank, plopped onto a street with a few buildings you can actually go into. The whole thing feels like a lost RPG Maker project from 2002 that someone found on a hard drive and just... uploaded. No polish, no tutorial, just vibes.
The core loop is basically being a degenerate errand boy. You wander the city, which is just a few static screens, and you buy stuff. Cocaine, beer, used panties. You know, the essentials. I spent a solid five minutes just trying to figure out how to talk to a shopkeeper because you have to be standing in this one exact pixel next to them. The game doesn't tell you this. You just bump into counters like a confused sim until a dialogue box pops up. Then you buy a baggie of coke and a six-pack and you're like... okay, now what? You need them later, apparently. For what? A party? A ritual? The game's description is a cryptic prophecy. I'm just hoarding contraband and lingerie in my inventory, waiting for the punchline.
Driving the car is a whole other disaster. It controls like a bar of soap on a wet tile floor. You tap a direction and Frank floors it into a building. There's no real consequence, you just kind of stop, but the sheer lack of grace is almost artistic. It's a quest game, I think. An adventure. You explore, you find items, you try to trigger the next nonsensical event. The hentai tag is there, so you're expecting something, but the game is so busy being a broken street sim that you almost forget. The uniform tag makes me think there's a schoolgirl somewhere in this mess, but I haven't found her yet. Maybe I need to give the panties to a car. I don't know. The whole thing is a beautiful, unpolished car crash where you're just a guy with a pocket full of drugs and a dream, sliding down the street at 2 frames per second.