Jeremy's got this thing for the little dip in the back, right where the spine curves into the ass. You see it when Emily walks in for her first lesson. The game doesn't even try to be smooth about it. The dialogue box pops up and it's just... crude. "Firm juicy tits." No poetry. I respect that, actually. It's like a sketch drawn on a napkin, all the proportions are wrong but the intent is so fucking clear you can't look away.
The multiple choice bits are where it gets weirdly fascinating. You can be a total creep or a slightly less obvious creep, but the game's got this one track mind. There's a moment where you're adjusting her posture, hand on her hip, and the text just lingers. Describes the heat through the fabric. You pick "whisper something" and the response is this breathy, awkwardly translated mess that somehow works better than if it was written well. The whole thing feels like it was coded in a single feverish afternoon by someone who really, really needed to get this specific fantasy out of their system. The superwoman tag is a lie, by the way. She's not flying around. It's more that energy, that untouchable thing you want to crack.
The ballroom dancing is just a thin excuse for bodies pressing together. The anime art is static, one image per scene, but the way her blue eyes go half lidded in the later choices. That's the whole game right there. That one expression change. You fail if you're too timid, which is a nice touch. No reward for being a decent human. Just click the boldest option and watch the instructor's internal monologue get progressively more unhinged. It's not a game you play so much as a button you press until it gives you the sticky payoff. No dancing mini game. Missed opportunity? Maybe. But who cares about footwork when the whole point is the fall.