The whole thing feels like a party where someone spiked the punch but forgot to add the alcohol. You’re Nishi, this average dude at a Japanese university, and your one job is to get laid. Simple, right? But the pacing is like waiting for a kettle to boil while someone keeps turning down the flame. You click through walls of text, and I mean walls, about campus life and brunettes with chests that defy physics. There’s this one scene early on with a girl in the library, her top straining like it’s holding back a natural disaster, and the writing suddenly wakes up. Her breath fogs the glass of a bookshelf as she leans in, and you can almost smell the cheap perfume and old paper. Then it’s back to twenty clicks about what you ate for lunch. I don’t know why I’m supposed to care about the cafeteria menu when there’s a choice wheel spinning in my head.
The multiple endings thing is a trap. A sweet, frustrating trap. First run, I fumbled every dialogue option like I was playing a dating sim with oven mitts on. Got the sad ending where Nishi ends up alone in his dorm, staring at the ceiling. Riveting. Second try, I held Ctrl like the description says, zooming past the filler, and landed a scene with the busty brunette that actually made me pause. The way the text describes her uniform skirt riding up, the cheap thrill of a stolen moment behind the gym, it’s got that raw, unpolished heat. But then you realize the game’s memory is a sieve. Choices feel like they matter until you hit a dead end and wonder if your last three decisions even registered. The art’s got this rough charm, like a sketchbook someone left in the rain, but the constant backtracking to see all the endings? It’s like rewatching a movie just for the one good scene. I kept thinking about that library moment, though. Maybe that’s the point.