banging my head against the desk because the physics for collecting those dumb spinning wheels feels wrong, you know? like there’s this unreal engine jank, a hitch in the grab, almost like the collision capsule is a pixel too small. triggers me every time, reminds me of tweaking pickup ranges in ue4 blueprint hell, don’t even get me started on garbage collection stutters.
anyway your car is filthy and this smoking hot real model babe is just standing there with the hose, full clothes, looking at you like you owe her money. the whole point is to catch car parts. wheels and what the game calls super engines, which are just v8 blocks floating by, and each one makes her, uh, distance meter go up. her striptease is gated behind how far you get, so she’s slowly peeling off that top while you’re sweating over stop signs that end the run instantly. a literal octagonal cockblock. i zoned out once, train of thought completely derailed by thinking about how they probably used the default topdown pawn template, and missed three engines in a row. when she finally got her tits out, huge and perfectly shaped, my eyes just glazed over, forgotten what i was even mad about. the core loop is pure arcade garbage in the best way, pure automatic catcher nonsense, but then a stop sign spawns right on top of a super engine and i want to throw my monitor.
spent way too long staring at the water droplets on the car hood, the way the specular highlight catches them. weirdly detailed for something that’s supposed to be deliberately unpolished. it’s like the dev spent a week on the wet shader and twenty minutes on the ui. a complete tangent but onion skinning in flipbooks used to be my absolute nightmare. this isn’t a deep game, it’s a one handed distraction where you’re cussing out the asset flip stop signs more than jerking off. she finally got fully naked, a proper striptease finish, the whole messy, funny, glitchy package just worked, jank and all.