Alyssa packs her bag and the whole thing feels like that weird limbo between semesters where you're supposed to be productive but your brain has already melted. The cousin, Emilee, has other plans entirely. I spent the first ten minutes just clicking around the dorm room, looking at posters, and I swear the texture on that desk lamp is from 2006. It's that specific kind of unpolished where the dev definitely focused on one thing and let the environment be an afterthought. The walking animation has that slidey feet thing going on, like she's on a conveyor belt.
The hint is BIKE. I typed it in because the game tells you to and then something unlocks, I guess? There's a whole quest structure buried under janky dialogue trees where Emilee basically drags Alyssa into increasingly horny situations. One moment you're talking about finding a job, the next you're playing wingman for a cousin who views vacation as a contact sport. The camera during the sex scenes does this weird snap zoom thing that made me laugh out loud, not in a bad way, but like when a cat misjudges a jump. It's charmingly broken. The audio cuts out sometimes, then comes back louder. I don't know why.
There's this one scene by the pool where the dialogue options are just... unhinged. You can basically steer Alyssa into being a complete degenerate or pretend she's still thinking about her resume. The story branches feel like they were written by someone who had three different ideas and just stapled them together. Emilee's character model has these dead eyes that follow you, but during the lewd parts the animation gets weirdly smooth, like all the budget went into exactly that polygon count. The vacation setting is just a backdrop for a series of escalating hookups, and honestly the game doesn't pretend to be anything else. I still don't know what the bike actually did.