The throat bulge thing, okay, that's what stuck with me. Not the combat, not the demon lore, just that one specific animation where you can see it moving. The Hottie Ride 69 scene. They're not lying when they say it's complex, the way the model's neck distends and shifts, it's the kind of detail that makes you forget you're playing a deliberately unpolished game. The rest of the visuals are, well, they're there. The new Spawning Den background looks like a decent upgrade but then you clip through a wall during a fight and remember this is a constant development thing. It's a mess, a horny, ambitious mess.
Speaking of fights, the turn based combat is violent and honestly a bit of a slog until you figure out you can just grind the succubus encounters. I spent way too long trying to beat the demoness Hottie, there's a whole guide on their Patreon for it which I definitely didn't read until after failing six times. The new Hanging Sex Slave scene has a particular charm, they said. It's weirdly static compared to the other animations, almost like a posed figure, but that stillness makes it more... I don't know, clinical? In a hot way? The camera views they added let you spin around it which helps.
The interactive menu got new icons, more detailed, which is fine I guess. Why does a lust demon from the second circle of hell need a menu with animated backgrounds? The option's there now, first introduction of it. Feels like they're throwing everything at the wall. The patron only animations, three new ones, I can't speak to those. But the core loop is explore, fight, fuck, repeat. The evolving characters thing is mentioned but Lust herself still feels like a vessel for whatever position they've coded this month. The 69 scene though. That bulge. It's going to live in my head rent free next to the memory of accidentally softlocking myself in the main hall.