Abduction 4 - Amanda - The 4th Day
And then there's Amanda again, right? Like they just can't leave that poor, pretty brunette alone. Dragged to another room, against her will, the whole setup. You know the drill if you saw the earlier stuff, but this one feels more... deliberate. The unpolished thing, it's not a bug, it's almost a style. Like watching a really raw cam feed from some dungeon where the lighting is shit but you can see everything that matters. The way her mouth gets used, it's not elegant. It's messy. And the sounds, or lack of proper ones, it leaves this weird gap your brain fills with what you imagine a
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π 11.7K
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Castellum Res Venereae 2
Castellum Res Venereae, part two or whatever, loads up and immediately I'm thinking about how my phone battery is at 12% and the train's packed. Some guy's elbow is in my ribs. Perfect setting for this. The redhead's back, same pixel-y sprite, and the first room is just... a spike trap. Right there. Not even hidden. I walked into it three times because I was trying to see if the death animation changed. It doesn't, not really, but the scene that plays after is new. One of the 12 new ones they added. Tentacles, obviously. The tag's there for a reason.
Moving with arrow keys feels floaty, like she's sliding on ice. Jumping over a swinging blade while my train lurches between stations adds this unintended difficulty layer. Missed the jump, landed on some glowing rune, and suddenly there's a monster. Not a trap, a monster. The dungeon siege vibe kicks in for half a second before it's just... another scene. The arcade part is barely there, just enough to string the hentai bits together. I spent way too long on a room with three moving platforms and a ceiling that crushes you. The timing is off, or maybe my thumb is just dumb. Kept getting squished. The trap placement feels random, like someone dropped them on the map without testing. But then you clear it and the unlock is this weirdly detailed castle balcony scene that has nothing to do with the dungeon you just suffered through.
The escape goal is simple, reach the door. Half the time I forgot I was escaping and just started triggering traps on purpose to see what's new. The 12 returning scenes from the first part are mixed in, so you'll be like "oh, this one again" and then a new one blindsides you. Some of the monster designs are... a choice. One looked like a glitched texture from a 90s RPG and I couldn't stop laughing. Not the intended reaction, probably. The dungeon layout loops back on itself sometimes, found a secret area by accident when I fell through what I thought was a bottomless pit. No fanfare, just a new scene and then I was back at the start. My stop's next. Still at 8% battery.
Moving with arrow keys feels floaty, like she's sliding on ice. Jumping over a swinging blade while my train lurches between stations adds this unintended difficulty layer. Missed the jump, landed on some glowing rune, and suddenly there's a monster. Not a trap, a monster. The dungeon siege vibe kicks in for half a second before it's just... another scene. The arcade part is barely there, just enough to string the hentai bits together. I spent way too long on a room with three moving platforms and a ceiling that crushes you. The timing is off, or maybe my thumb is just dumb. Kept getting squished. The trap placement feels random, like someone dropped them on the map without testing. But then you clear it and the unlock is this weirdly detailed castle balcony scene that has nothing to do with the dungeon you just suffered through.
The escape goal is simple, reach the door. Half the time I forgot I was escaping and just started triggering traps on purpose to see what's new. The 12 returning scenes from the first part are mixed in, so you'll be like "oh, this one again" and then a new one blindsides you. Some of the monster designs are... a choice. One looked like a glitched texture from a 90s RPG and I couldn't stop laughing. Not the intended reaction, probably. The dungeon layout loops back on itself sometimes, found a secret area by accident when I fell through what I thought was a bottomless pit. No fanfare, just a new scene and then I was back at the start. My stop's next. Still at 8% battery.
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π 31.5K
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide variety, going from MILFs to nasty schoolgirls to offer, Heavy Metal Babes is sure to satisfy all of your kinkiest desires. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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π 11.7K
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Dungeon Sex Gimp Level 3
Right so the redhead with the ridiculous ponytail, she's the one you're controlling. First thing I notice is the goblins. Not the cute kind from that one MMO, these are proper dungeon filth, all green and grabby. The whole setup is you're in a stone room, need to find three buttons with big dicks on them to unlock the exit. Classic. The monsters are just standing there, guarding these phallic switches like it's the most normal job in the world.
The moment a goblin gets you, it's not a game over screen. It's a POV shot of them having their way with her. And I mean having their way. The anal scenes are surprisingly detailed for something that looks like it was coded in a weekend by someone who just discovered Poser models. The redhead's expression never really changes, this blank sort of acceptance that's more unnerving than any tentacle monster. The oral bits have this weird clipping issue where the goblin's jaw unhinges like a snake, which I think is a bug but honestly adds to the whole wrongness of it. Captured and you start from the beginning. That's the only punishment. Back to square one, all buttons reset.
Movement is arrow keys. Simple. But the hitboxes for these monsters are pure chaos. You'll swear you dodged past a goblin and then suddenly the screen shifts and you're watching a closeup of his greyish green hands on her hips. The dungeon layout never changes. Same corridors, same monsters in the same spots. It's not a siege, more like a very persistent home invasion. The lack of death means there's no tension, just this grinding inevitability. You're not a monster hunter, you're a woman repeatedly stumbling into the same three goblins who are, frankly, living their best lives. The redhead's silence throughout is the most Lovecraftian thing about it. No screams, no struggle. Just the wet sounds and the loop of capture, violation, reset. Like a ritual.
The moment a goblin gets you, it's not a game over screen. It's a POV shot of them having their way with her. And I mean having their way. The anal scenes are surprisingly detailed for something that looks like it was coded in a weekend by someone who just discovered Poser models. The redhead's expression never really changes, this blank sort of acceptance that's more unnerving than any tentacle monster. The oral bits have this weird clipping issue where the goblin's jaw unhinges like a snake, which I think is a bug but honestly adds to the whole wrongness of it. Captured and you start from the beginning. That's the only punishment. Back to square one, all buttons reset.
Movement is arrow keys. Simple. But the hitboxes for these monsters are pure chaos. You'll swear you dodged past a goblin and then suddenly the screen shifts and you're watching a closeup of his greyish green hands on her hips. The dungeon layout never changes. Same corridors, same monsters in the same spots. It's not a siege, more like a very persistent home invasion. The lack of death means there's no tension, just this grinding inevitability. You're not a monster hunter, you're a woman repeatedly stumbling into the same three goblins who are, frankly, living their best lives. The redhead's silence throughout is the most Lovecraftian thing about it. No screams, no struggle. Just the wet sounds and the loop of capture, violation, reset. Like a ritual.
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π 22.9K
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CREATE YOUR AI BITCH
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π 11.4K
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Zombie Queen Final
Christie's Room goes like a party where the host keeps changing the music every forty seconds and nobody knows where the bathroom is. You click a cage, something moans, a bar fills up, and suddenly there's a zombie queen with her tits out giving you instructions like you're assembling furniture from hell. The whole thing feels like someone took a BDSM dungeon, threw it in a blender with a cheap horror movie, and hit pulse. Mystical bullshit everywhere. Not that I'm complaining.
The pleasure bar mechanic is weirdly addictive though. You pick up a tool, click on some chains, and the bar jumps. Then you click the wrong thing and nothing happens for a while, like waiting for a bus that never shows. I spent a solid ten minutes just clicking a cage because the game told me to, and honestly? Kind of hot. The zombie queen watches you the whole time with that dead-eyed stare, and her tits don't move like real tits but at this point who cares. It's a browser game about necrophilia-adjacent dungeon crawling, not a physics simulation.
One thing that bugged me: the instructions are written like someone translated them through three languages and gave up halfway. "Someone took somebody's body and so on." Yeah okay buddy, real helpful. But then you figure out you just click everything until the bar fills, and it stops mattering. The dungeon itself looks like a basement that smells like wet cardboard and old lube. Perfect atmosphere honestly. Would I recommend it? If you're into zombie queens and clicking cages until something cums, sure. If you want a plot, go read a book. The game knows what it is, and it doesn't apologize.
The pleasure bar mechanic is weirdly addictive though. You pick up a tool, click on some chains, and the bar jumps. Then you click the wrong thing and nothing happens for a while, like waiting for a bus that never shows. I spent a solid ten minutes just clicking a cage because the game told me to, and honestly? Kind of hot. The zombie queen watches you the whole time with that dead-eyed stare, and her tits don't move like real tits but at this point who cares. It's a browser game about necrophilia-adjacent dungeon crawling, not a physics simulation.
One thing that bugged me: the instructions are written like someone translated them through three languages and gave up halfway. "Someone took somebody's body and so on." Yeah okay buddy, real helpful. But then you figure out you just click everything until the bar fills, and it stops mattering. The dungeon itself looks like a basement that smells like wet cardboard and old lube. Perfect atmosphere honestly. Would I recommend it? If you're into zombie queens and clicking cages until something cums, sure. If you want a plot, go read a book. The game knows what it is, and it doesn't apologize.
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π 10.6K
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Abduction 4 Amanda - the 1st day
Abduction Episode 3, right? The one with Amanda. Your ex. Already the setup is like, okay, we're going full dungeon fantasy here, no pretenses. The whole thing is deliberately rough around the edges, like a sketch someone drew on a napkin after a very specific dream. The art isn't polished, it's got that raw hentai vibe where anatomy is more of a suggestion, but honestly? That's the charm. It feels like finding a weird doujin in a forgotten corner of the internet.
The cellar is back, and it's as grimy as ever. You've got your usual toys and tools, but the domination angle is what really drives this one. There's a lot of focus on stripping her down, not just her clothes but her defiance. The vaginal masturbation scenes are... explicit. Like, they don't cut away. You're making her do it, and the game doesn't let you forget the power trip. It's a BDSM loop that's more about the mental breaking than just the physical. I wish there was a bit more reaction from her, you know? Sometimes she just takes it, and I'm like, come on, Amanda, you're in a cellar, at least look a little more freaked out. But then she does this one thing with her eyes during a certain scene and it's perfectly messed up.
The whole thing plays like a very focused, very horny point and click. No complex mechanics, just pushing the scene forward. It's the kind of game you'd have running in a background tab, not something you'd cast to the living room TV. The criminal stuff tag is no joke, it leans into the kidnapping fantasy hard. It's not trying to be a full visual novel with branching paths, it's a straight line to the nasty bits. And that's fine. Sometimes you don't want a sprawling epic, you just want a dirty little scene about an ex in a basement. This delivers exactly that, no more, no less. The whole "ex-girlfriend" thing adds a weirdly personal layer of spite that a random victim wouldn't have. It's petty and dark and I'm here for it.
The cellar is back, and it's as grimy as ever. You've got your usual toys and tools, but the domination angle is what really drives this one. There's a lot of focus on stripping her down, not just her clothes but her defiance. The vaginal masturbation scenes are... explicit. Like, they don't cut away. You're making her do it, and the game doesn't let you forget the power trip. It's a BDSM loop that's more about the mental breaking than just the physical. I wish there was a bit more reaction from her, you know? Sometimes she just takes it, and I'm like, come on, Amanda, you're in a cellar, at least look a little more freaked out. But then she does this one thing with her eyes during a certain scene and it's perfectly messed up.
The whole thing plays like a very focused, very horny point and click. No complex mechanics, just pushing the scene forward. It's the kind of game you'd have running in a background tab, not something you'd cast to the living room TV. The criminal stuff tag is no joke, it leans into the kidnapping fantasy hard. It's not trying to be a full visual novel with branching paths, it's a straight line to the nasty bits. And that's fine. Sometimes you don't want a sprawling epic, you just want a dirty little scene about an ex in a basement. This delivers exactly that, no more, no less. The whole "ex-girlfriend" thing adds a weirdly personal layer of spite that a random victim wouldn't have. It's petty and dark and I'm here for it.
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π 5.5K
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Castellum Res Venereae 3
You know what fucks me up about this one? The sound design. Or lack of it. I spent twenty minutes just tapping the arrow keys in rhythm, not even trying to reach the exit, because the wet slap of pixel flesh against stone had this hypnotic quality. There is no music. Just these... noises. A squelch when you misstep into a tentacle pit. A sharp, breathy gasp from the hunter character when a slime clings to her thigh. It is so bare, so unpolished, it loops back around to being genuinely intimate. My brain filled in the blanks and honestly, what my brain conjured was filthier than anything a high-budget render could show.
The core loop is simple. Arrow keys. Navigate a dungeon. The exit is right there, but the path is a minefield of horny monsters. The third installment just throws logic out the window with the level design. One room is a straightforward spike trap puzzle, the next is a narrow corridor where the walls are literally lined with pulsating cocks. You bump into one, the scene triggers, and the hunter gets folded into a mating press by a minotaur. The animation is janky, the loop is maybe four frames, but the scenario writing in the text box? Surprisingly specific. There is a scene with a living statue where the description focuses way too long on the cold sensation of marble against skin, and I have not stopped thinking about it.
The castle setting feels claustrophobic in a good way. Not because of the graphics, which are functional at best, but because the traps are designed to corner you. I kept dying on purpose in the library level because the ghost encounter there has this one animation where the hunter's eyes roll back, and the text describes her tongue lolling out. It is the same three frames looping, but the localization, man. The translation is broken in places, grammar crumbling like the dungeon walls, but that roughness makes the dirty talk hit harder. It reads like someone frantically typing a fantasy with one hand. "You feel monster seed fill you up." No poetry. Just that. It is perfect for what it is.
Wish the hitboxes were a pixel or two more forgiving on the diagonal moves. But that frustration just makes the eventual sex scene feel like a reward, or a punishment. I can't decide which.
The core loop is simple. Arrow keys. Navigate a dungeon. The exit is right there, but the path is a minefield of horny monsters. The third installment just throws logic out the window with the level design. One room is a straightforward spike trap puzzle, the next is a narrow corridor where the walls are literally lined with pulsating cocks. You bump into one, the scene triggers, and the hunter gets folded into a mating press by a minotaur. The animation is janky, the loop is maybe four frames, but the scenario writing in the text box? Surprisingly specific. There is a scene with a living statue where the description focuses way too long on the cold sensation of marble against skin, and I have not stopped thinking about it.
The castle setting feels claustrophobic in a good way. Not because of the graphics, which are functional at best, but because the traps are designed to corner you. I kept dying on purpose in the library level because the ghost encounter there has this one animation where the hunter's eyes roll back, and the text describes her tongue lolling out. It is the same three frames looping, but the localization, man. The translation is broken in places, grammar crumbling like the dungeon walls, but that roughness makes the dirty talk hit harder. It reads like someone frantically typing a fantasy with one hand. "You feel monster seed fill you up." No poetry. Just that. It is perfect for what it is.
Wish the hitboxes were a pixel or two more forgiving on the diagonal moves. But that frustration just makes the eventual sex scene feel like a reward, or a punishment. I can't decide which.
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π 42.9K
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Dungeon space Of Cataclysm V2
The first thing that hits you is the sound. Or lack of it. There's this weird silence when you enter a new room in the dungeon, like the game forgot to load the ambience. Then a slime girl slides up and the moaning starts, way too loud, like someone cranked a single dial to max and left it there. I jumped. Not in the fun way.
The whole thing feels like someone's first RPG Maker project after discovering porn exists. Which, I mean, that's basically what it is. The monster designs are actually pretty creative, I'll give them that. There's this one plant creature with vines that... look, the anatomy doesn't make sense but I couldn't stop looking. The orgy scenes trigger when you lose fights, which happens a lot because the combat balance is whatever. You'll be fighting three goblins and suddenly there's tentacles everywhere and you're just watching your character get passed around like a party favor. The animations are stiff. Like, action figure stiff. But sometimes that works? There's this one scene with a minotaur where the jankiness actually makes it hotter somehow, like watching a bootleg VHS you weren't supposed to find.
I spent twenty minutes stuck on a puzzle that wasn't even a puzzle. Just a door that needed a key I'd already picked up but the prompt didn't show until I stood in this one specific pixel. Classic. The dungeon layout makes no sense, corridors that loop back on themselves for no reason. But then you stumble into a room with three different monster types and the game just throws them all at you at once and suddenly you're not thinking about the bad mapping anymore. Wish there was more variety in the player character's reactions though. After the fifth gangbang she just has the same expression, like she's reading a grocery list. Would it kill them to add some different faces? Probably won't happen.
The whole thing feels like someone's first RPG Maker project after discovering porn exists. Which, I mean, that's basically what it is. The monster designs are actually pretty creative, I'll give them that. There's this one plant creature with vines that... look, the anatomy doesn't make sense but I couldn't stop looking. The orgy scenes trigger when you lose fights, which happens a lot because the combat balance is whatever. You'll be fighting three goblins and suddenly there's tentacles everywhere and you're just watching your character get passed around like a party favor. The animations are stiff. Like, action figure stiff. But sometimes that works? There's this one scene with a minotaur where the jankiness actually makes it hotter somehow, like watching a bootleg VHS you weren't supposed to find.
I spent twenty minutes stuck on a puzzle that wasn't even a puzzle. Just a door that needed a key I'd already picked up but the prompt didn't show until I stood in this one specific pixel. Classic. The dungeon layout makes no sense, corridors that loop back on themselves for no reason. But then you stumble into a room with three different monster types and the game just throws them all at you at once and suddenly you're not thinking about the bad mapping anymore. Wish there was more variety in the player character's reactions though. After the fifth gangbang she just has the same expression, like she's reading a grocery list. Would it kill them to add some different faces? Probably won't happen.
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π 7.2K
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Erolon: Dungeon Bound - 0.04b-Alpha
My farmer boy has dreams bigger than his turnip patch. Found some old temple in the woods, thought he'd strike it rich. Now he's got a half naked cat girl blushing at him over a campfire and I'm supposed to care about... what was it... spell crafting? Sure. Whatever.
The sex scenes, when they eventually happen, have this weird uncut cock fixation that caught me off guard. Like, someone on the dev team really, really cares about foreskin physics. I respect the niche. The first time with the elf chick, there's this moment where her eyes go wide and the text just lingers on details most games skip. Unpolished as hell but somehow hotter for it? The talking animations jitter like the characters are vibrating with anticipation, or maybe that's just my laptop fans screaming. Alpha build problems.
God that loading screen though. "This version may load a bit slower" is doing some heavy lifting, pals. I went to make tea. Came back. Still loading. The tea got cold. But then the cat girl did this thing with her tail during the dungeon victory scene that I won't spoil, but let's say the paizuri tag isn't lying and the anthro tag isn't either, and these things shouldn't work together but they do, sloppily. The turn based battles are... there. You level up. Numbers go higher. Who cares. I spent fifteen minutes trying to figure out if I'd locked myself out of the blowjob scene because I picked the wrong dialogue option in a temple that looked like it was painted in MS Paint after three beers. Didn't matter. Got it anyway. The uncircumcised content warning is real and it's specific and frankly I'm still thinking about it. Not complaining. Just. Processing.
The sex scenes, when they eventually happen, have this weird uncut cock fixation that caught me off guard. Like, someone on the dev team really, really cares about foreskin physics. I respect the niche. The first time with the elf chick, there's this moment where her eyes go wide and the text just lingers on details most games skip. Unpolished as hell but somehow hotter for it? The talking animations jitter like the characters are vibrating with anticipation, or maybe that's just my laptop fans screaming. Alpha build problems.
God that loading screen though. "This version may load a bit slower" is doing some heavy lifting, pals. I went to make tea. Came back. Still loading. The tea got cold. But then the cat girl did this thing with her tail during the dungeon victory scene that I won't spoil, but let's say the paizuri tag isn't lying and the anthro tag isn't either, and these things shouldn't work together but they do, sloppily. The turn based battles are... there. You level up. Numbers go higher. Who cares. I spent fifteen minutes trying to figure out if I'd locked myself out of the blowjob scene because I picked the wrong dialogue option in a temple that looked like it was painted in MS Paint after three beers. Didn't matter. Got it anyway. The uncircumcised content warning is real and it's specific and frankly I'm still thinking about it. Not complaining. Just. Processing.
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π 7.9K
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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π 10.6K
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It's not ogre yet-mini-
The ogreβs cock is the size of her forearm and the game doesnβt pretend otherwise. This is a mini gif commission, so you get one scene, maybe two, and itβs all about linmei quan getting wrecked in a dungeon. No build up, no story, just the fantasy tags doing their job. Big tits, big cock, cumshot, creampie. You know what youβre here for.
The gif loops are rough, deliberately unpolished. The animation stutters in places, like the artist didnβt bother with in-betweens. Her tits bounce weird, one frame theyβre up, next theyβre down, no smooth motion. But honestly? That jank adds to the rawness. It feels like a leaked commission, not a polished product. The ogreβs balls slap against her ass with zero physics, just two frames of impact. I wish there was a sound toggle, but there wonβt be. You get the wet squelch visual and thatβs it.
The creampie moment is the whole point. Itβs not subtle. The cumshot is over the top, ropes of it, and then the creampie just keeps leaking out while the loop resets. You can almost hear the sloppy sound in your head. Replayability? Youβll watch it three times, maybe four, then close the tab. Itβs a snack, not a meal. But for a quick dungeon fantasy fix with an ogre who doesnβt ask permission, it works. The big tits tag is accurate, theyβre huge, almost comically so, and they donβt move like real tits but who cares. This isnβt for realism.
One thing that bugs me: the dungeon background is just a grey wall. No chains, no torches, nothing. For a fantasy tag, itβs lazy. But then the ogre grunts and the loop starts again and I forget about the wall. Thatβs the trick, I guess. You donβt need a fancy dungeon when the action is this direct.
The gif loops are rough, deliberately unpolished. The animation stutters in places, like the artist didnβt bother with in-betweens. Her tits bounce weird, one frame theyβre up, next theyβre down, no smooth motion. But honestly? That jank adds to the rawness. It feels like a leaked commission, not a polished product. The ogreβs balls slap against her ass with zero physics, just two frames of impact. I wish there was a sound toggle, but there wonβt be. You get the wet squelch visual and thatβs it.
The creampie moment is the whole point. Itβs not subtle. The cumshot is over the top, ropes of it, and then the creampie just keeps leaking out while the loop resets. You can almost hear the sloppy sound in your head. Replayability? Youβll watch it three times, maybe four, then close the tab. Itβs a snack, not a meal. But for a quick dungeon fantasy fix with an ogre who doesnβt ask permission, it works. The big tits tag is accurate, theyβre huge, almost comically so, and they donβt move like real tits but who cares. This isnβt for realism.
One thing that bugs me: the dungeon background is just a grey wall. No chains, no torches, nothing. For a fantasy tag, itβs lazy. But then the ogre grunts and the loop starts again and I forget about the wall. Thatβs the trick, I guess. You donβt need a fancy dungeon when the action is this direct.
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π 12.4K
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