Crusoe Had It Effortless (18+)
The whole thing feels like someone scanned a bunch of 90s hentai OVAs and then spilled a piña colada on the keyboard. The art is that specific kind of crunchy, where the lines are too thick and the colors bleed just a little, like a JPEG that's been re-saved too many times. Sophie's hair is this impossible yellow, almost radioactive, and her swimsuit is painted on so tight you can practically see her thoughts. It's not polished. It's barely finished. And honestly? That's what makes it work. There's this one screen where she's trying to start a fire and her expression is so over-the-top frustrated, tongue poking out, brow all scrunched up, that I forgot I was supposed to be horny and just laughed.
The setup is pure trashy fun. You're stuck on an island with your cousin. Or, if you punch in that "notsoclose" cheat on the title screen, she's just a friend. I tried both because I'm a completionist like that, and the dialogue barely changes, just a few swapped words. The real draw is the survival stuff, which is basically a series of excuses to see Sophie in compromising positions. Gathering coconuts means bending over. Fishing means getting her top wet. It's so transparent it circles back around to being charming. I wish the picking-up mechanic had more to it, though. You just click and she reacts. That's it. No real buildup, no mini-game. Just click, gasp, next scene. For a game about being stranded, there's not much actual struggle.
I got sidetracked for like twenty minutes trying to figure out if the seagull in the background of the beach scene was a reused asset from another MarbleSyrup game. It's got that same dead-eyed stare. Anyway, the explicit stuff is exactly what you'd expect. Lots of improbable angles, fluids that defy physics, and Sophie's voice acting, which is just a series of high-pitched squeaks. It's not romantic. It's barely erotic. But it's got this greasy, unapologetic energy that the big budget visual novels on Steam completely lack. You know those apps like Nutaku or even just scrolling through itch.io's adult tag? This feels like something you'd find buried on page ten of a forum, not a polished storefront. The Patreon link is right there on the main menu, which is a bit of a mood killer, but I get it. Gotta fund the catgirl cheat somehow.
The setup is pure trashy fun. You're stuck on an island with your cousin. Or, if you punch in that "notsoclose" cheat on the title screen, she's just a friend. I tried both because I'm a completionist like that, and the dialogue barely changes, just a few swapped words. The real draw is the survival stuff, which is basically a series of excuses to see Sophie in compromising positions. Gathering coconuts means bending over. Fishing means getting her top wet. It's so transparent it circles back around to being charming. I wish the picking-up mechanic had more to it, though. You just click and she reacts. That's it. No real buildup, no mini-game. Just click, gasp, next scene. For a game about being stranded, there's not much actual struggle.
I got sidetracked for like twenty minutes trying to figure out if the seagull in the background of the beach scene was a reused asset from another MarbleSyrup game. It's got that same dead-eyed stare. Anyway, the explicit stuff is exactly what you'd expect. Lots of improbable angles, fluids that defy physics, and Sophie's voice acting, which is just a series of high-pitched squeaks. It's not romantic. It's barely erotic. But it's got this greasy, unapologetic energy that the big budget visual novels on Steam completely lack. You know those apps like Nutaku or even just scrolling through itch.io's adult tag? This feels like something you'd find buried on page ten of a forum, not a polished storefront. The Patreon link is right there on the main menu, which is a bit of a mood killer, but I get it. Gotta fund the catgirl cheat somehow.
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👁 10K
★★★☆☆
Aeon’s Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors, the more their corporal appearance switches. And with "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
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👁 16.2K
★★★★★
Quickie: Aria (Public)
Back in the day, you'd wait months for a fan-translated eroge that was 90% text about high school festivals and 10% actual fucking. Oppai Games gets it. Their Quickie series is like a doujin circle that decided to just cut the bullshit. This one, with Aria in Harajuku, is basically a love letter to that one specific type of gal you see in Takeshita Street, the one with the wild, bushy hair and a smile that's pure trouble.
The art is that soft, glossy oppai style, the kind where the boobs have their own gravitational pull and the artist clearly spent 80% of the budget on the jiggle physics and the blush lines. You bump into Aria, she's bubbly, and before you know it you're in a love hotel or a very conveniently empty karaoke booth. The seduction is a straight line, no stupid mini-games where you have to guess the right dialogue option or grind affection points. It's a visual novel that knows it's porn. You pick a choice, you see a tit, you're done. And honestly, I respect the hell out of that.
I do wish there was a little more... friction? Like, the "dating" tag is generous. It's more of a "meet and meat" situation. A DLC where you actually have to talk her out of her clothes in a crowded Purikura booth, fumbling with the curtain while the machine counts down, that would be legendary. The climax is a bit standard, a creampie scene that's well-animated but I've seen it a hundred times. The real lingering memory, though, is the character design. That messy hair and the way her eyes crinkle. It's a specific fetish, that Harajuku monster girl look, and it just works. You don't play this for the plot, you play it because you're on a quick break and need something that delivers a polished, jiggly fantasy without pretending to be Tolstoy. It's a quickie. It's in the name. What were you expecting, a marriage system?
The art is that soft, glossy oppai style, the kind where the boobs have their own gravitational pull and the artist clearly spent 80% of the budget on the jiggle physics and the blush lines. You bump into Aria, she's bubbly, and before you know it you're in a love hotel or a very conveniently empty karaoke booth. The seduction is a straight line, no stupid mini-games where you have to guess the right dialogue option or grind affection points. It's a visual novel that knows it's porn. You pick a choice, you see a tit, you're done. And honestly, I respect the hell out of that.
I do wish there was a little more... friction? Like, the "dating" tag is generous. It's more of a "meet and meat" situation. A DLC where you actually have to talk her out of her clothes in a crowded Purikura booth, fumbling with the curtain while the machine counts down, that would be legendary. The climax is a bit standard, a creampie scene that's well-animated but I've seen it a hundred times. The real lingering memory, though, is the character design. That messy hair and the way her eyes crinkle. It's a specific fetish, that Harajuku monster girl look, and it just works. You don't play this for the plot, you play it because you're on a quick break and need something that delivers a polished, jiggly fantasy without pretending to be Tolstoy. It's a quickie. It's in the name. What were you expecting, a marriage system?
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👁 5.4K
★★★☆☆
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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👁 15.8K
★★★★★
Bron's Quest - Sufficiently Beta! (18+)
The first thing I noticed is the game calls itself a beta but the menus already feel like a finished product. Weird flex but okay. You got your typical fantasy setup, some elf or demon girl giving you eyes, and a choice system that actually matters for once. I clicked through a few scenes and ended up locked out of a threesome because I picked the wrong dialogue option three screens earlier. That stung. But in a good way? Like when you forget to save before a boss fight.
The art is unpolished in places, especially the backgrounds. One castle hallway looked like someone smeared it with a wet thumb. But then a character blinks and her tits bounce and suddenly I don't care about the wall texture. The hentai scenes that are in the demo are hot. Not the longest, not the most creative, but the build up works. There's this one scene with a knight girl who's supposed to be guarding you but she's clearly been waiting for an excuse to drop the armor. The dialogue before it is dumb as hell, full of fantasy clichés, and then she just says "fuck it" and rides you. I respect that energy.
What I wish they'd fix is the pacing between choices. Sometimes you get five decisions in a row, other times you're reading for ten minutes with no input. And the game teases a poly route with two sisters but the demo cuts off right when it gets interesting. That's the worst kind of blue balls.
Anyway, the patreon version has cheats and a desktop build. I'm not paying for that yet. But if chapter one actually finishes by summer, maybe. The weirdness is there. The horny is there. Just needs more scenes and less empty hallway.
The art is unpolished in places, especially the backgrounds. One castle hallway looked like someone smeared it with a wet thumb. But then a character blinks and her tits bounce and suddenly I don't care about the wall texture. The hentai scenes that are in the demo are hot. Not the longest, not the most creative, but the build up works. There's this one scene with a knight girl who's supposed to be guarding you but she's clearly been waiting for an excuse to drop the armor. The dialogue before it is dumb as hell, full of fantasy clichés, and then she just says "fuck it" and rides you. I respect that energy.
What I wish they'd fix is the pacing between choices. Sometimes you get five decisions in a row, other times you're reading for ten minutes with no input. And the game teases a poly route with two sisters but the demo cuts off right when it gets interesting. That's the worst kind of blue balls.
Anyway, the patreon version has cheats and a desktop build. I'm not paying for that yet. But if chapter one actually finishes by summer, maybe. The weirdness is there. The horny is there. Just needs more scenes and less empty hallway.
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👁 7.3K
★★★★☆
Quickie: Christmas Special (Public)
The Unity scene loads and right away something is off with the shaders. The snow outside the window has this weird plastic sheen, like someone wrapped the whole holiday in cellophane. I spent maybe twenty minutes just clicking the window frame, convinced there was a hidden interaction. There isn't. It's just a poorly mapped texture that catches the light wrong and I can't stop thinking about it.
The premise is you pick one character from the Quickie cast for a Christmas Eve hookup. Straightforward. The dialogue trees are where the engine detective work gets interesting. The choice flags are visibly integer based, you can almost feel the switch cases firing under the hood. Pick the flirty option, affection counter ticks up. Pick the shy option, same counter ticks up but slower. There's no real fail state, which makes the "seduce" tag feel generous. It's more like guided inevitability. The hentai scenes unlock on a timer, not on clever conversation. I triggered the full sequence with the redhead by literally picking the first option every time, which is the kind of lazy scripting that makes me want to decompile the asset bundle just to confirm my suspicions.
The art is that specific Oppai Games house style, all glossy highlights and anatomy that defies several laws of physics. The Christmas outfits are basically gift wrap that's already half undone. One scene has the character wearing a Santa hat and nothing else, straddling the player perspective, and the animation loop is exactly seven frames. I counted. The lip sync is completely absent, mouths just open and close like ventriloquist dummies, which is jarring when the moan audio track kicks in. The sound design is fine, I guess. Very wet. Someone on the team really focused on the squelch foley.
I wish the fireplace in the background actually crackled instead of just being a static image with an orange light flicker script. That's the kind of corner cutting that haunts me. The whole thing runs at a locked framerate but the UI buttons have a hover delay that feels like it's waiting for garbage collection. Still, for a quick holiday themed wank, the pacing works. No grinding, no puzzles, just pick a person and let the predetermined affection math carry you to the finish.
The premise is you pick one character from the Quickie cast for a Christmas Eve hookup. Straightforward. The dialogue trees are where the engine detective work gets interesting. The choice flags are visibly integer based, you can almost feel the switch cases firing under the hood. Pick the flirty option, affection counter ticks up. Pick the shy option, same counter ticks up but slower. There's no real fail state, which makes the "seduce" tag feel generous. It's more like guided inevitability. The hentai scenes unlock on a timer, not on clever conversation. I triggered the full sequence with the redhead by literally picking the first option every time, which is the kind of lazy scripting that makes me want to decompile the asset bundle just to confirm my suspicions.
The art is that specific Oppai Games house style, all glossy highlights and anatomy that defies several laws of physics. The Christmas outfits are basically gift wrap that's already half undone. One scene has the character wearing a Santa hat and nothing else, straddling the player perspective, and the animation loop is exactly seven frames. I counted. The lip sync is completely absent, mouths just open and close like ventriloquist dummies, which is jarring when the moan audio track kicks in. The sound design is fine, I guess. Very wet. Someone on the team really focused on the squelch foley.
I wish the fireplace in the background actually crackled instead of just being a static image with an orange light flicker script. That's the kind of corner cutting that haunts me. The whole thing runs at a locked framerate but the UI buttons have a hover delay that feels like it's waiting for garbage collection. Still, for a quick holiday themed wank, the pacing works. No grinding, no puzzles, just pick a person and let the predetermined affection math carry you to the finish.
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👁 5K
★★☆☆☆
Sanguine Rose - Alpha 1.0.0
Carmen Valentine tilts her head just so, and the whole screen changes. Not the background or the text box, but something in how the sprite breathes. Her shoulders lift maybe three pixels. A smirk that doesn't reach her eyes, but definitely reaches somewhere else. I spent too long on that smirk. The sprite animations here aren't smooth exactly, they're jagged in a way that feels deliberate, like someone traced over real contempt and left the rough edges in. You notice these things when you're trained to. The way her chest rises when she's amused. The way her bound hands shift when she's thinking about something that isn't escape.
The mercenaries have her. Supposedly. Day one of three and already I'm not sure who's captured who. The writing knows what it's doing, all that power dynamic stuff where a woman in chains somehow owns every man in the room. Twenty thousand words and half of them are just Carmen making someone squirm without moving. The choices aren't about what you do, they're about how much dignity you want to lose. Pick wrong and she'll notice. Pick right and she'll notice that too. There's a gallery button I clicked by accident and found art I hadn't earned yet, which felt like cheating on a test Carmen was grading personally.
What bothers me is the save system. The little jewel icon, fine. But hitting escape to save, then having to click again, and the menu doesn't remember where you were in the dialogue. I lost a scene twice, had to replay Carmen explaining exactly what she'd do to a man twice his size, and the second time hit different. Less threatening. More like a promise she was annoyed she had to repeat. The art though. Over thirty pieces and some of them are just her face in different stages of deciding you're beneath her, which shouldn't be this compelling. Shouldn't be. The fantasy setting is barely there, just enough to justify why everyone's wearing leather and no one's called the authorities. That's not a complaint. You don't play these games for worldbuilding. You play them to watch a general undo her captors one word at a time and wonder when you stopped rooting for the mercenaries.
The mercenaries have her. Supposedly. Day one of three and already I'm not sure who's captured who. The writing knows what it's doing, all that power dynamic stuff where a woman in chains somehow owns every man in the room. Twenty thousand words and half of them are just Carmen making someone squirm without moving. The choices aren't about what you do, they're about how much dignity you want to lose. Pick wrong and she'll notice. Pick right and she'll notice that too. There's a gallery button I clicked by accident and found art I hadn't earned yet, which felt like cheating on a test Carmen was grading personally.
What bothers me is the save system. The little jewel icon, fine. But hitting escape to save, then having to click again, and the menu doesn't remember where you were in the dialogue. I lost a scene twice, had to replay Carmen explaining exactly what she'd do to a man twice his size, and the second time hit different. Less threatening. More like a promise she was annoyed she had to repeat. The art though. Over thirty pieces and some of them are just her face in different stages of deciding you're beneath her, which shouldn't be this compelling. Shouldn't be. The fantasy setting is barely there, just enough to justify why everyone's wearing leather and no one's called the authorities. That's not a complaint. You don't play these games for worldbuilding. You play them to watch a general undo her captors one word at a time and wonder when you stopped rooting for the mercenaries.
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👁 5.5K
★★★☆☆
Re:Maid Ch. 1 (OLD)
The maid uniform is cute, I'll give it that. Classic black and white, little frills, the kind of thing that makes you think of a clumsy anime girl tripping over nothing. That's basically the whole vibe here, you're the "master" and she's your new housemate who just... starts cleaning? And calling you master? Look, the setup is thinner than the panties she's probably not wearing under that skirt. I spent the first ten minutes just clicking through dialogue that felt like it was written by someone who learned English exclusively from old hentai subs. "I will do my best for you, master!" Yeah okay, sure you will.
Then the bugs hit. And oh boy, do they hit. The screen froze mid-sentence when she was bending over to dust a shelf, her sprite stuck in this awkward half-crouch with her ass in the air. Honestly? Best part of the game so far. I laughed my ass off. The devs straight up admit this version is broken, they stole assets before, got caught, now they're trying again with original art. The art is actually decent now, the artist knows how to draw those big, pleading eyes and the way the uniform hugs her tits just right. But the game itself is a mess. Clicking options sometimes does nothing. The music loop is like a 15-second chip tune that drills into your skull.
There's a scene where you can "punish" her for breaking a vase. You get a choice: spanking or "extra chores." I picked spanking obviously. The screen went black for a solid thirty seconds. I thought my browser died. Then suddenly there's a CG of her bent over your knee, skirt flipped up, panties down around her thighs, ass already pink. The dialogue is pure cringe but the image? Chef's kiss. The artist understood the assignment. Too bad the full game with the actual sex scenes is somewhere else, this is just a teaser for their Patreon. The whole thing feels like being edged by a malfunctioning robot. One moment you're into it, next moment you're staring at a loading screen wondering if you should just go watch actual
Then the bugs hit. And oh boy, do they hit. The screen froze mid-sentence when she was bending over to dust a shelf, her sprite stuck in this awkward half-crouch with her ass in the air. Honestly? Best part of the game so far. I laughed my ass off. The devs straight up admit this version is broken, they stole assets before, got caught, now they're trying again with original art. The art is actually decent now, the artist knows how to draw those big, pleading eyes and the way the uniform hugs her tits just right. But the game itself is a mess. Clicking options sometimes does nothing. The music loop is like a 15-second chip tune that drills into your skull.
There's a scene where you can "punish" her for breaking a vase. You get a choice: spanking or "extra chores." I picked spanking obviously. The screen went black for a solid thirty seconds. I thought my browser died. Then suddenly there's a CG of her bent over your knee, skirt flipped up, panties down around her thighs, ass already pink. The dialogue is pure cringe but the image? Chef's kiss. The artist understood the assignment. Too bad the full game with the actual sex scenes is somewhere else, this is just a teaser for their Patreon. The whole thing feels like being edged by a malfunctioning robot. One moment you're into it, next moment you're staring at a loading screen wondering if you should just go watch actual
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👁 7K
★★★☆☆
Quickie: Summer Off the hook (Public)
The whole thing feels like it was drawn on a napkin in a good way, like someone was too horny to bother with clean lines and just went for it. Aria’s bikini top is basically a suggestion at that point, the way it clings when you pick the dumb dialogue option about sunscreen. I picked it three times. She calls you out on the third time with this look that made me actually laugh, which is rare when my other hand is, you know, busy.
I got stuck on Mai’s sandcastle scene for way too long. Not because it’s deep, but because the way the shadows move on her stomach when she leans over. That specific detail. The game is a quickie, sure, but that one moment stretched out in my head like taffy. The writing tries to be clever sometimes and fails, like when Sara makes a pun about “catching waves” that made me cringe so hard I almost closed the tab. Almost. Then the next scene she’s adjusting her hair and the whole mood shifts back to something warmer. I don’t know. The humor is hit or miss but the misses are so awkward they become memorable in their own way. Like a joke your uncle tells that’s so bad you end up thinking about it days later.
I wish the choices branched more. They don’t. It’s basically a straight line with different flavors of the same ending, which is fine for what it is but I kept hoping for a secret fourth option with the lifeguard who shows up for two seconds. That’s never getting patched in, obviously. The sound design is just ocean waves and occasional seagulls, which my brain now associates with arousal in a way that’s going to be really inconvenient next time I visit an actual beach. There’s a moment with ice cubes that I won’t spoil but it’s the only reason I’m giving this a “Best Use of Melting Things” award in my head. The Oppai Games patreon watermark pops up sometimes and I didn’t even mind. Felt like a signature on a dirty postcard.
I got stuck on Mai’s sandcastle scene for way too long. Not because it’s deep, but because the way the shadows move on her stomach when she leans over. That specific detail. The game is a quickie, sure, but that one moment stretched out in my head like taffy. The writing tries to be clever sometimes and fails, like when Sara makes a pun about “catching waves” that made me cringe so hard I almost closed the tab. Almost. Then the next scene she’s adjusting her hair and the whole mood shifts back to something warmer. I don’t know. The humor is hit or miss but the misses are so awkward they become memorable in their own way. Like a joke your uncle tells that’s so bad you end up thinking about it days later.
I wish the choices branched more. They don’t. It’s basically a straight line with different flavors of the same ending, which is fine for what it is but I kept hoping for a secret fourth option with the lifeguard who shows up for two seconds. That’s never getting patched in, obviously. The sound design is just ocean waves and occasional seagulls, which my brain now associates with arousal in a way that’s going to be really inconvenient next time I visit an actual beach. There’s a moment with ice cubes that I won’t spoil but it’s the only reason I’m giving this a “Best Use of Melting Things” award in my head. The Oppai Games patreon watermark pops up sometimes and I didn’t even mind. Felt like a signature on a dirty postcard.
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👁 9.6K
★★★☆☆
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 15.5K
★★★★★
Quickie: Halloween Off the hook (Public)
A fantasy tavern hookup where the barmaid has elf ears and the dialogue options are things like "Demand tribute" or "Inspect her wares." I laughed, then clicked the second one. Oppai Games doing a Halloween special for their Quickie series, a non-canon medieval romp with the usual cast in cosplay basically. The whole thing is deliberately unpolished, they tell you that upfront, and it shows in the sketchy linework and backgrounds that look like a DM's napkin drawings. But the character art, the important bits, that's where the budget went. Soft curves, expressive eyes, and a sheen on the skin that makes you want to lick the screen.
The writing has this weird charm, like a dungeon master who's had a few drinks and just wants to get to the good part. You're a "wandering hero" who stumbles into a village festival. There's a witch with a cleavage window that defies physics and a knight whose armor is more decorative than functional. The plot, such as it is, involves a cursed amulet and a ritual that can only be broken by, you guessed it, a very specific sexual act. The choices are mostly an illusion, a gentle funnel toward the next titillation, but one path leads to a surprisingly tender moment with the witch where she talks about loneliness and the burden of long life before she rides you like a stolen horse. Then the game just... ends. No resolution to the curse. Maybe that's the point.
I kept thinking about those old Newgrounds flash games, the ones where you'd click through a static scene and hope for a nipple. This is that, but with a Patreon budget and a self-awareness that's almost too cute. The music loops after thirty seconds. The sound effects are stock. But when the knight finally gets her top off and the dialogue shifts from corny fantasy banter to pure, unfiltered smut, I forgot to care. It's a quickie, after all. You get in, you get off, you get out. The Halloween theme is just an excuse for costumes and a pumpkin somewhere in the background. I'm still not sure if the amulet was important.
The writing has this weird charm, like a dungeon master who's had a few drinks and just wants to get to the good part. You're a "wandering hero" who stumbles into a village festival. There's a witch with a cleavage window that defies physics and a knight whose armor is more decorative than functional. The plot, such as it is, involves a cursed amulet and a ritual that can only be broken by, you guessed it, a very specific sexual act. The choices are mostly an illusion, a gentle funnel toward the next titillation, but one path leads to a surprisingly tender moment with the witch where she talks about loneliness and the burden of long life before she rides you like a stolen horse. Then the game just... ends. No resolution to the curse. Maybe that's the point.
I kept thinking about those old Newgrounds flash games, the ones where you'd click through a static scene and hope for a nipple. This is that, but with a Patreon budget and a self-awareness that's almost too cute. The music loops after thirty seconds. The sound effects are stock. But when the knight finally gets her top off and the dialogue shifts from corny fantasy banter to pure, unfiltered smut, I forgot to care. It's a quickie, after all. You get in, you get off, you get out. The Halloween theme is just an excuse for costumes and a pumpkin somewhere in the background. I'm still not sure if the amulet was important.
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👁 14.2K
★★★☆☆
Re:Maid UPDATED
the maid uniform stays on during. that's the whole game basically. you got this roommate situation and she's wearing the outfit and there's choices and honestly i clicked through half of them just to see what happens when you pick the obviously wrong thing. sometimes the wrong thing is the right thing if you know what i mean.
the art is actually good though. like surprisingly good for something that started as a whole drama with stolen assets or whatever. i read the description after playing and apparently there was some beef with an old japanese game and they had to redo everything with a new artist. lasterk or something. the scenes hit different when you know someone actually drew them specifically for this instead of just ripping them off. there's this one moment with the apron coming untied that i rewound like three times because the expression work is just. yeah. the bitcoin cheat code is real by the way. i typed it in as a joke and then suddenly everything unlocked and i felt like a genius and an idiot at the same time.
the writing is weirdly long for a porn game. 110k words is insane. who is reading all that. i skipped most of the dialogue after the third scene because i'm not here for the roommate drama i'm here for the uniform physics. but then i went back and actually read some of the branching paths and there's this one choice where you can just be a complete degenerate or like. almost normal. and the game remembers. which is cool i guess but also why does my virtual roommate have better memory than me. the bunny cheat is there too but i forgot to try it because i got distracted by the maid outfit variations. classic.
the art is actually good though. like surprisingly good for something that started as a whole drama with stolen assets or whatever. i read the description after playing and apparently there was some beef with an old japanese game and they had to redo everything with a new artist. lasterk or something. the scenes hit different when you know someone actually drew them specifically for this instead of just ripping them off. there's this one moment with the apron coming untied that i rewound like three times because the expression work is just. yeah. the bitcoin cheat code is real by the way. i typed it in as a joke and then suddenly everything unlocked and i felt like a genius and an idiot at the same time.
the writing is weirdly long for a porn game. 110k words is insane. who is reading all that. i skipped most of the dialogue after the third scene because i'm not here for the roommate drama i'm here for the uniform physics. but then i went back and actually read some of the branching paths and there's this one choice where you can just be a complete degenerate or like. almost normal. and the game remembers. which is cool i guess but also why does my virtual roommate have better memory than me. the bunny cheat is there too but i forgot to try it because i got distracted by the maid outfit variations. classic.
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👁 16.7K
★★★★☆