Avatar Korra came to the meeting of the mages but was revved over. Corra was put in a metallic coffin. Your mission is to help Korra run away from captivity. To do so, you need to perform deeds. However recall. You can do two deeds per day. So the very first day comes and the coffin is approached by the governor. Pick deeds. If you choose an unsuccessful activity the game is finished. Be directed by the circumstance. On the very first day, also do some strength training and it is ideal to speak to the governor. The more times spent at the coffin, the longer you learn items. Korra can entice the governor with a deepthroat oral and break away. And the venture embarks.
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