There's this one moment in Strip Waterfall, maybe 40 seconds in if you're half competent at the catching part, where the girl under the cascade tilts her head back and the water just sheets down her neck. The real model thing, it's not some hyper polished render. She's got a tan line. An actual, honest to god tan line that's slightly uneven on her left hip. I spent an embarrassing amount of time fixated on that one detail while dollar coins kept bouncing off my digital forehead.
The whole thing is a coin catcher. You move a bucket left and right to grab falling money, classic arcade loop, and each threshold of cash removes a piece of clothing. Tropical island backdrop, waterfall roaring, the usual fantasy setup. But the coins don't fall in a predictable pattern. They'll fake you out with a cluster of three then one rogue coin will veer off at the last second like it's personally offended by your existence. Miss too many and the progress stalls, leaving you staring at a still clothed model while the waterfall taunts you. The strip sequence itself is... functional. There's no grand animation, just a state change, but the model's expression shifts slightly each time. A smirk that reads more "you're trying" than "you're succeeding."
Wish the bucket moved a tick faster. There's a lag, a deliberate slipperiness to the controls that makes you overshoot coin clusters constantly. Maybe that's the point, a little friction to make the eventual full strip feel less like a handout and more like a grudging concession. The sound of coins plinking into the bucket has this tinny, almost cheap quality that loops awkwardly when you're on a streak. It'll get stuck in your head. Not in a good way. The whole thing feels like a browser game you'd find buried on a site called something like "TropicalFlingGames" in 2008, complete with a title screen that looks like it was made in MS Paint by someone who just discovered the gradient tool. And yet. That tan line. Still thinking about it.