the pixel art is janky as hell. like someone's first rpg maker project they abandoned in 2004. but that's not the point. the point is the slow rot of watching your life become a lesson of passion you never asked for. you're just a driver. a guy with a job. finally something decent, you know? then the boss starts talking about trust and your girl is somehow already tangled in his web and suddenly you're not holding a steering wheel anymore, you're holding your own guts.
the multiple choices aren't really choices. that's the cosmic horror of it. you click and click and every path leads to some fresh degradation wearing a different mask. one ending had me staring at the screen feeling like i needed a shower. not the fun kind. the kind where you scrub and still feel the tentacles of someone else's narrative wrapped around your throat. the twisted plot doesn't twist so much as it constricts. slowly. you don't notice until you can't breathe.
point and click mechanics so basic you could play it with your elbows. but that simplicity is a trap. it lulls you into thinking you're in control while the game just... watches. waits. the love tag is a lie. it's not love. it's obsession dressed up in a cheap suit, the kind your boss probably wears. there's this one scene with a phone call. you hear her voice. you know what's happening. you can't stop it. you can only click. i think that's the real lesson of passion here. not the passion you want. the passion that consumes you while you're just trying to earn a paycheck. forgot what i was saying. the endings though. four of them. each one a different flavor of despair. the answers you find aren't the ones you wanted. typical lovecraftian bullshit. i respect it.