Call Me Desperate
Aiden is a photographer. Not a very good one, apparently, because he's sitting at a poker table losing money he doesn't have. The loan shark situation is real bad. What follows is this weird scramble where you're clicking through dialogue trees and trying to figure out how to not get your legs broken, and somehow the solution always involves getting your dick out.
The sex is the point, obviously. Three on one scenes with models. The models have that particular look, you know the one, where the skin is too shiny and the animations loop like a broken GIF. But the game knows what it is. You pick a dialogue option, the clothes come off, and then you're watching these polygonal bodies mash together while the camera spins around like it's also lost a lot of money and is panicking. There's a gambling mechanic too, I think? You can win or lose money at cards, which changes which ending you get. I lost on purpose once just to see what happens and the game basically called me an idiot and showed me a game over screen with no sex. Which is a choice.
The multiple endings thing is funny because none of them are good. Like, morally good. You either pay off the debt by being a scumbag or you don't. I wish there was an ending where the models just take over the photography studio and run it as a collective. That won't happen. The whole thing feels like a lesson of passion project where the passion was for rendering breasts and the lesson was about compound interest. The dialogue is translated from something, maybe reality, maybe a dream. A character says "your camera is not the only thing that is big" and I had to close my browser and walk around my apartment. Then I opened it again. The gambler tag is accurate. You keep clicking, hoping the next scene will be hotter, or funnier, or something. It never quite gets there but the process of hoping is the game.
The sex is the point, obviously. Three on one scenes with models. The models have that particular look, you know the one, where the skin is too shiny and the animations loop like a broken GIF. But the game knows what it is. You pick a dialogue option, the clothes come off, and then you're watching these polygonal bodies mash together while the camera spins around like it's also lost a lot of money and is panicking. There's a gambling mechanic too, I think? You can win or lose money at cards, which changes which ending you get. I lost on purpose once just to see what happens and the game basically called me an idiot and showed me a game over screen with no sex. Which is a choice.
The multiple endings thing is funny because none of them are good. Like, morally good. You either pay off the debt by being a scumbag or you don't. I wish there was an ending where the models just take over the photography studio and run it as a collective. That won't happen. The whole thing feels like a lesson of passion project where the passion was for rendering breasts and the lesson was about compound interest. The dialogue is translated from something, maybe reality, maybe a dream. A character says "your camera is not the only thing that is big" and I had to close my browser and walk around my apartment. Then I opened it again. The gambler tag is accurate. You keep clicking, hoping the next scene will be hotter, or funnier, or something. It never quite gets there but the process of hoping is the game.
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π 18.7K
π¬ 1
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Aeonβs Echo
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π 1.3K
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Sensual Haunting
A ghost that just wants to cop a feel. Not exactly the terror you expect from a haunted house story, right? Sensual Haunting throws you into this weird domestic setup with Hans, his wife Marin, and their daughter Elizabeth, all freshly moved into a place that's clearly got a resident horndog from the beyond. The whole thing reads like one of those old Lesson of Passion joints, that specific CG hentai style where everyone looks a bit shiny and stiff, but somehow it works for the sleazy atmosphere. The mystery isn't about some grand curse, it's about when this invisible perv is going to make his next move.
And the moves are what got me. There's a scene early on where Marin is just doing dishes, totally mundane, and you see the water start to... misbehave. Splashing in a way that has nothing to do with washing up. The game doesn't bother with subtlety. The ghost is a flirty bastard, and the tension comes from the family's total denial. Hans is the ultimate skeptic, which is hilarious because his wife and daughter are practically vibrating with "I think something touched me" energy. The fantasy element is less about magic and more about this slow, inevitable corruption of their safe space. It's a family drama where the homewrecker is literally a specter with wandering hands.
I got stuck for a bit trying to trigger a specific event with Elizabeth, the daughter. The logic was obtuse, clicking around the same three rooms until something finally happened. That kind of jank pulls you out of it. But then the ghost, this cheeky bastard, whispers something to her while she's sleeping and the way her expression shifts, that classic wide-eyed hentai shock mixed with something else, it's perfectly creepy. The horror is soft, more about the violation of privacy than any gore. You're just watching this mystical intruder slowly turn a family's new home into his personal playground, one non-consensual caress at a time. The whole thing feels like a fever dream you'd have after finding a dusty Playboy in your uncle's attic.
And the moves are what got me. There's a scene early on where Marin is just doing dishes, totally mundane, and you see the water start to... misbehave. Splashing in a way that has nothing to do with washing up. The game doesn't bother with subtlety. The ghost is a flirty bastard, and the tension comes from the family's total denial. Hans is the ultimate skeptic, which is hilarious because his wife and daughter are practically vibrating with "I think something touched me" energy. The fantasy element is less about magic and more about this slow, inevitable corruption of their safe space. It's a family drama where the homewrecker is literally a specter with wandering hands.
I got stuck for a bit trying to trigger a specific event with Elizabeth, the daughter. The logic was obtuse, clicking around the same three rooms until something finally happened. That kind of jank pulls you out of it. But then the ghost, this cheeky bastard, whispers something to her while she's sleeping and the way her expression shifts, that classic wide-eyed hentai shock mixed with something else, it's perfectly creepy. The horror is soft, more about the violation of privacy than any gore. You're just watching this mystical intruder slowly turn a family's new home into his personal playground, one non-consensual caress at a time. The whole thing feels like a fever dream you'd have after finding a dusty Playboy in your uncle's attic.
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π 6.8K
π¬ 2
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Alice - Swelling Race
The political thriller angle here is genuinely the funniest thing Lesson of Passion has ever attempted. Not because it works, but because the sheer audacity of framing a porn game around an African American senator's campaign, with his busty blonde assistant Alice as the main course, feels like someone lost a bet. The 3D models have that signature LoP jank, faces that occasionally slip into the uncanny valley when they're not supposed to, but Alice's proportions are exactly what the tags promise. She's built like a fertility statue someone inflated by 30%.
The choice system pretends there's weight to your decisions. Do you focus on the campaign or do you let Alice "assist" you in increasingly compromising positions? The various endings are there, technically, but the branching feels like it was designed by someone who just discovered what a flowchart is. One path had me winning the election after a blowjob scene that defied several laws of physics, her blonde hair clipping through the desk while the interracial dynamic played out with all the subtlety of a sledgehammer. The cumshot animations are... enthusiastic. Let's leave it at that.
I kept waiting for the political satire to kick in, some wink at the absurdity, but no. It plays everything straight, which circles back around to being hilarious. There's a moment where you're literally deciding between reviewing polling data and fucking Alice on a conference table, and the game treats this with the gravity of a Mass Effect dialogue wheel. The story is supposedly long but it's mostly padding between scenes. Still, I finished it twice. Not because it's good, but because it's fascinatingly broken in ways that polished smut never is. Lesson of Passion has been doing this for years and somehow they've perfected the art of making you ask "why does this exist?" while clicking through every single ending anyway.
The choice system pretends there's weight to your decisions. Do you focus on the campaign or do you let Alice "assist" you in increasingly compromising positions? The various endings are there, technically, but the branching feels like it was designed by someone who just discovered what a flowchart is. One path had me winning the election after a blowjob scene that defied several laws of physics, her blonde hair clipping through the desk while the interracial dynamic played out with all the subtlety of a sledgehammer. The cumshot animations are... enthusiastic. Let's leave it at that.
I kept waiting for the political satire to kick in, some wink at the absurdity, but no. It plays everything straight, which circles back around to being hilarious. There's a moment where you're literally deciding between reviewing polling data and fucking Alice on a conference table, and the game treats this with the gravity of a Mass Effect dialogue wheel. The story is supposedly long but it's mostly padding between scenes. Still, I finished it twice. Not because it's good, but because it's fascinatingly broken in ways that polished smut never is. Lesson of Passion has been doing this for years and somehow they've perfected the art of making you ask "why does this exist?" while clicking through every single ending anyway.
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π 8.8K
π¬ 1
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I love Laura
God the way she just stands there in the kitchen, that blonde hair falling over one eye while she pretends to read a magazine. You know she knows. The whole setup in Passion city feels like a fever dream where everyone's just waiting for you to make the wrong move, or maybe the right one, depending on how broken your moral compass is. I spent way too long clicking around the apartment trying to find the stupid massage oil, like the game wanted me to suffer before anything good happened. The 3d models have that glossy Lesson of Passion look where skin shines like polished plastic but somehow it works, especially when the camera lingers on her crossing her legs for the fifth time.
The threesome buildup is genuinely frustrating in a way I couldn't stop engaging with. You're this guy who's supposedly crazy about his girlfriend but every dialogue choice feels like walking a tightrope between "romantic gesture" and "obvious manipulation." I picked what I thought was the sweet option and she called me out immediately, which honestly made me laugh. The quest structure is barebones, just walking around collecting items like some horny errand boy, but the tension ratchets up when you realize how little control you actually have over the outcome. There's this one moment in the bedroom where the lighting hits just right and suddenly the whole thing feels less like a game and more like watching a car crash in slow motion.
I never figured out if the girlfriend was genuinely into the idea or just going along with it, and the game doesn't seem interested in answering that. The sex scenes hit hard when they finally arrive, all breathy moans and awkward positioning that somehow makes it hotter than anything polished. The ending I got left me staring at the screen feeling kind of hollow, which I think was the point. Or maybe I just fucked up the choices. Either way, the city map is too big for how little there is to actually do in it.
The threesome buildup is genuinely frustrating in a way I couldn't stop engaging with. You're this guy who's supposedly crazy about his girlfriend but every dialogue choice feels like walking a tightrope between "romantic gesture" and "obvious manipulation." I picked what I thought was the sweet option and she called me out immediately, which honestly made me laugh. The quest structure is barebones, just walking around collecting items like some horny errand boy, but the tension ratchets up when you realize how little control you actually have over the outcome. There's this one moment in the bedroom where the lighting hits just right and suddenly the whole thing feels less like a game and more like watching a car crash in slow motion.
I never figured out if the girlfriend was genuinely into the idea or just going along with it, and the game doesn't seem interested in answering that. The sex scenes hit hard when they finally arrive, all breathy moans and awkward positioning that somehow makes it hotter than anything polished. The ending I got left me staring at the screen feeling kind of hollow, which I think was the point. Or maybe I just fucked up the choices. Either way, the city map is too big for how little there is to actually do in it.
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π 7K
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π 980
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Nite with Kelly
Kelly's tits are honestly ridiculous. Like, whoever designed her was having a specific kind of day, you know? They just sit there on the screen, defying physics, and the game knows exactly what it's doing. The whole thing is this super basic pick your path setup where you're Mark, some dude who's decided Kelly is The One because of her body. Fair enough, I guess. The art is that classic Lesson of Passion style, kinda rough around the edges but somehow it works for the sleazy vibe. Not polished at all, which is the point.
The dialogue choices are hilariously blunt. One minute you're trying to say something smooth, the next you're picking an option that's basically "nice boobs" and watching her reaction. Messed up a lot at first, got the bad ending where she just walks off. Brutal. There's no real dating sim subtlety here, it's just trial and error to find the exact horny path the devs laid out. The blonde hair and those massive assets are the whole focus, camera angles that don't even pretend to be about her face half the time. I kept clicking through, failing, restarting. The pickup lines are so bad they circle back to being funny.
Forgot to mention the sound. Or lack of it. Pretty sure there's just a looping beat that drills into your skull after five minutes. Muted it and put on my own playlist, way better. The sex scenes are... well, they're there. Static images mostly, with some text describing what's happening. It's not gonna win awards but if you're into the specific big tits blonde thing, it delivers exactly what the thumbnail promises. No surprises, no depth. Just Mark being a horndog and Kelly eventually giving in if you pick right. The "adventure" part is generous, it's more like a very short, very thirsty visual novel where your brain can just switch off. Which sometimes is exactly what you need after scrolling twitter for an hour and feeling dead inside.
The dialogue choices are hilariously blunt. One minute you're trying to say something smooth, the next you're picking an option that's basically "nice boobs" and watching her reaction. Messed up a lot at first, got the bad ending where she just walks off. Brutal. There's no real dating sim subtlety here, it's just trial and error to find the exact horny path the devs laid out. The blonde hair and those massive assets are the whole focus, camera angles that don't even pretend to be about her face half the time. I kept clicking through, failing, restarting. The pickup lines are so bad they circle back to being funny.
Forgot to mention the sound. Or lack of it. Pretty sure there's just a looping beat that drills into your skull after five minutes. Muted it and put on my own playlist, way better. The sex scenes are... well, they're there. Static images mostly, with some text describing what's happening. It's not gonna win awards but if you're into the specific big tits blonde thing, it delivers exactly what the thumbnail promises. No surprises, no depth. Just Mark being a horndog and Kelly eventually giving in if you pick right. The "adventure" part is generous, it's more like a very short, very thirsty visual novel where your brain can just switch off. Which sometimes is exactly what you need after scrolling twitter for an hour and feeling dead inside.
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π 10.4K
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Looking for Enjoy
I keep coming back to this one like a bad habit, and I think it's because the game knows exactly what it is. A trashy, self aware romp that doesn't pretend to be high art. The blonde, Maya, she's not just some static reward. The writing gives her this infuriating, believable shallowness that makes the eventual payoffs feel earned, even when the 3d models clip through the furniture. Which they do. Often. I once had her hand phase through a coffee mug during a supposedly tender moment and I laughed so hard I had to restart the whole questline.
The delivery van mechanic is where things get weirdly compelling. You're just driving around, doing these mundane tasks, and the game uses that downtime to drip feed you these internal monologues from Luke. He's such a wet blanket of a protagonist, honestly. The game disrespects him constantly, and you start to as well. There's this one repeatable quest where you deliver packages to Maya's new apartment building, and you can hear the baby crying through the door. The game doesn't make a big deal of it, no dramatic zoom, just... the sound. It's a small, bitter pill that makes the later, more explicit scenes with other characters feel less like victories and more like mutual spirals. I wish the dating system had more bite, though. You can basically fumble your way into every scene without really trying, and the "lesson of passion" parts feel a bit on rails.
The rpg elements are paper thin, just a flimsy excuse to move from one erotic scenario to the next. But that's also the charm. It's like a fever dream you'd have after scrolling through a specific app for too long. The whole thing has this unpolished, almost found footage quality to the 3d renders. Characters will stare right through you with dead eyes one second, then the next the lighting hits just right and you remember why you downloaded this mess in the first place. I still don't know what the point of the loan mechanic was. It's introduced with this heavy handed symbolism and then the game just sort of forgets about it, like Luke forgets his own dignity. Maybe that's the point. Probably not. The devs just moved on.
The delivery van mechanic is where things get weirdly compelling. You're just driving around, doing these mundane tasks, and the game uses that downtime to drip feed you these internal monologues from Luke. He's such a wet blanket of a protagonist, honestly. The game disrespects him constantly, and you start to as well. There's this one repeatable quest where you deliver packages to Maya's new apartment building, and you can hear the baby crying through the door. The game doesn't make a big deal of it, no dramatic zoom, just... the sound. It's a small, bitter pill that makes the later, more explicit scenes with other characters feel less like victories and more like mutual spirals. I wish the dating system had more bite, though. You can basically fumble your way into every scene without really trying, and the "lesson of passion" parts feel a bit on rails.
The rpg elements are paper thin, just a flimsy excuse to move from one erotic scenario to the next. But that's also the charm. It's like a fever dream you'd have after scrolling through a specific app for too long. The whole thing has this unpolished, almost found footage quality to the 3d renders. Characters will stare right through you with dead eyes one second, then the next the lighting hits just right and you remember why you downloaded this mess in the first place. I still don't know what the point of the loan mechanic was. It's introduced with this heavy handed symbolism and then the game just sort of forgets about it, like Luke forgets his own dignity. Maybe that's the point. Probably not. The devs just moved on.
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π 20.8K
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π 399
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Driving with London
the pixel art is janky as hell. like someone's first rpg maker project they abandoned in 2004. but that's not the point. the point is the slow rot of watching your life become a lesson of passion you never asked for. you're just a driver. a guy with a job. finally something decent, you know? then the boss starts talking about trust and your girl is somehow already tangled in his web and suddenly you're not holding a steering wheel anymore, you're holding your own guts.
the multiple choices aren't really choices. that's the cosmic horror of it. you click and click and every path leads to some fresh degradation wearing a different mask. one ending had me staring at the screen feeling like i needed a shower. not the fun kind. the kind where you scrub and still feel the tentacles of someone else's narrative wrapped around your throat. the twisted plot doesn't twist so much as it constricts. slowly. you don't notice until you can't breathe.
point and click mechanics so basic you could play it with your elbows. but that simplicity is a trap. it lulls you into thinking you're in control while the game just... watches. waits. the love tag is a lie. it's not love. it's obsession dressed up in a cheap suit, the kind your boss probably wears. there's this one scene with a phone call. you hear her voice. you know what's happening. you can't stop it. you can only click. i think that's the real lesson of passion here. not the passion you want. the passion that consumes you while you're just trying to earn a paycheck. forgot what i was saying. the endings though. four of them. each one a different flavor of despair. the answers you find aren't the ones you wanted. typical lovecraftian bullshit. i respect it.
the multiple choices aren't really choices. that's the cosmic horror of it. you click and click and every path leads to some fresh degradation wearing a different mask. one ending had me staring at the screen feeling like i needed a shower. not the fun kind. the kind where you scrub and still feel the tentacles of someone else's narrative wrapped around your throat. the twisted plot doesn't twist so much as it constricts. slowly. you don't notice until you can't breathe.
point and click mechanics so basic you could play it with your elbows. but that simplicity is a trap. it lulls you into thinking you're in control while the game just... watches. waits. the love tag is a lie. it's not love. it's obsession dressed up in a cheap suit, the kind your boss probably wears. there's this one scene with a phone call. you hear her voice. you know what's happening. you can't stop it. you can only click. i think that's the real lesson of passion here. not the passion you want. the passion that consumes you while you're just trying to earn a paycheck. forgot what i was saying. the endings though. four of them. each one a different flavor of despair. the answers you find aren't the ones you wanted. typical lovecraftian bullshit. i respect it.
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π 10K
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Zoe and Vince
Fucking finally, a game that understands road trips are just mobile fuck factories with bad snacks. Zoe and Vince, two horny idiots with a car and zero self control, what could go wrong? The whole thing looks like it was rendered on a potato from 2007, those 3d models have that special Lesson of Passion jank where the eyes don't quite track and the hair is one solid plastic block. I live for this shit. It's so aggressively unpolished you can almost feel the developer saying "yeah whatever, here's the tits."
The blonde one, Zoe, she's got this vacant stare that somehow makes every sticky situation funnier. You're clicking through dialogue trees, picking which dumb decision leads to which sex scene, and the quest markers are just suggestions really. Sometimes you click and nothing happens, sometimes Vince's hand phases through her thigh like a ghost, and honestly that's the authentic experience. Tried to get the ending where they just drive off a cliff but no, the game wants you to fuck in a motel. Fine. The various endings thing is a lie, it's more like two endings and one of them is just the screen going black while a text box says something profound like "they had sex, the end." I respect that.
Wish the car had more interactivity. You're telling me they're on a road trip and you can't even fuck in the backseat? Missed opportunity. The whole thing plays like someone described a porn plot to an AI that only half understood English, then that AI built a game while drunk. And yet I clicked through every scene. The quest structure is basically "go here, see tits, go there, see more tits" and my monkey brain said yes please. Don't expect Witcher 3 branching narratives, expect two horny polygons rubbing together while a MIDI file plays in the background. Lesson of Passion knows exactly what they're selling and they're not pretending otherwise.
The blonde one, Zoe, she's got this vacant stare that somehow makes every sticky situation funnier. You're clicking through dialogue trees, picking which dumb decision leads to which sex scene, and the quest markers are just suggestions really. Sometimes you click and nothing happens, sometimes Vince's hand phases through her thigh like a ghost, and honestly that's the authentic experience. Tried to get the ending where they just drive off a cliff but no, the game wants you to fuck in a motel. Fine. The various endings thing is a lie, it's more like two endings and one of them is just the screen going black while a text box says something profound like "they had sex, the end." I respect that.
Wish the car had more interactivity. You're telling me they're on a road trip and you can't even fuck in the backseat? Missed opportunity. The whole thing plays like someone described a porn plot to an AI that only half understood English, then that AI built a game while drunk. And yet I clicked through every scene. The quest structure is basically "go here, see tits, go there, see more tits" and my monkey brain said yes please. Don't expect Witcher 3 branching narratives, expect two horny polygons rubbing together while a MIDI file plays in the background. Lesson of Passion knows exactly what they're selling and they're not pretending otherwise.
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π 3.7K
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Venona Project Sequence 1
I keep coming back to this one because it reminds me of that weird morning after a party where you're still half drunk and everything feels slightly off. Kyle's apartment is a mess, literally, and you're supposed to clean it up before Julia shows up. The whole premise is basically "my best friend's girlfriend might come over and I should probably hide the evidence of last night's disaster." The art style is deliberately rough, like someone sketched it on a napkin while hungover, which honestly fits the vibe perfectly.
The pickup mechanics are basically trial and error. You click around the apartment, find objects, and hope they lead somewhere. I spent way too long trying to figure out if the empty pizza box was important. It wasn't. But the half empty bottle of wine? That's a different story. The seduction part feels less like a strategy and more like fumbling through a conversation where you're not sure if you're being smooth or just pathetic. There's this one moment where you have to choose between complimenting her or making a joke about the party, and I picked the joke. She didn't laugh. I had to restart. The blowjob scene unlocks if you manage to not completely embarrass yourself, which took me three tries because I kept clicking on the wrong thing like an idiot.
The humor lands somewhere between cringe comedy and genuine awkwardness. Kyle's internal monologue reads like texts you'd send to your group chat at 4am, full of bad decisions and worse justifications. I wish there was more to do with the actual apartment. You can interact with maybe six things total and two of them are just red herrings. The lesson of passion tag makes it sound deeper than it is. It's really just a short, messy game about a guy who makes questionable choices and a girl who might be into it or might just be humoring him. The choice system is binary enough that you'll see both endings in under ten minutes, but the dialogue changes enough to make it worth a second click through.
The pickup mechanics are basically trial and error. You click around the apartment, find objects, and hope they lead somewhere. I spent way too long trying to figure out if the empty pizza box was important. It wasn't. But the half empty bottle of wine? That's a different story. The seduction part feels less like a strategy and more like fumbling through a conversation where you're not sure if you're being smooth or just pathetic. There's this one moment where you have to choose between complimenting her or making a joke about the party, and I picked the joke. She didn't laugh. I had to restart. The blowjob scene unlocks if you manage to not completely embarrass yourself, which took me three tries because I kept clicking on the wrong thing like an idiot.
The humor lands somewhere between cringe comedy and genuine awkwardness. Kyle's internal monologue reads like texts you'd send to your group chat at 4am, full of bad decisions and worse justifications. I wish there was more to do with the actual apartment. You can interact with maybe six things total and two of them are just red herrings. The lesson of passion tag makes it sound deeper than it is. It's really just a short, messy game about a guy who makes questionable choices and a girl who might be into it or might just be humoring him. The choice system is binary enough that you'll see both endings in under ten minutes, but the dialogue changes enough to make it worth a second click through.
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π 1.9K
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