The whole thing feels like a rejected pitch for a late night Cinemax series, and I mean that as a compliment. You got Tom, a businessman whose face screams "I own three offshore accounts and a yacht named 'Liquidity'," and Carry, the bank accountant who looks like she just stepped out of a magazine called "Maxim: The Early Years." The plot is thinner than the hotel sheets they're about to ruin. She needs a deal. He has the deal. The math is simple, and it involves a lot of subtraction of clothing.
I spent a good chunk of time just clicking through dialogue choices that felt like I was navigating a minefield of bad pickup lines. There's this one moment in the hotel bar where you can choose to "accidentally" spill a drink. The animation that follows is so stiff it loops like a GIF from 2003, her blouse getting soaked in a way that defies physics. It's glorious garbage. The seduction system is basically a "be a creep" meter, and watching it fill up is like watching a car crash in slow motion. You know it's wrong, but the game is so earnestly unpolished about it. The voice acting, if you can call it that, sounds like it was recorded in a bathroom. Echoes and all.
The cheat tag is the whole point, isn't it? There's no moral compass here, just a compass pointing directly at the bedroom. The choices are less about strategy and more about how quickly you want to skip the pretense. I wish the game had a button to just fast forward to the inevitable, but then I'd miss the hilariously bad dialogue where Tom explains a "merger" while staring directly at her chest. The lesson of passion here is apparently that business deals are best closed horizontally. It's a mess. A sticky, unapologetic mess that knows exactly what it is. Dare to play it alone, or invite company?