The music. It's this weird lo-fi synth thing that shouldn't work for a game with sand dunes and magic carpets, but somehow it does. It burrows into your brain while you're clicking through dialogue about being a street rat who gets scooped up by some rich dude. The whole thing feels like someone made a porn game after binging Disenchantment and old adventure titles, then forgot to polish half the sprites. Some scenes are actually detailed, the anatomy works, and then the next character looks like they were drawn in MS Paint during a lunch break.
The sex stuff is direct, no weird metaphors. You get explicit scenes with the love interests, and the writing during those parts is surprisingly filthy in a way that caught me off guard. One moment you're joking about stealing bread, the next there's a very thorough description of what tongues are doing where. The tonal whiplash is real. I spent way too long trying to figure out the inventory system because the game just doesn't explain it. You click things and hope for the best. There's this one side character, a merchant who sells dubious potions, and I kept going back to him convinced he'd have more content. He doesn't. I wasted clicks. The game jumps from Arabian Nights territory to frozen wastelands and maybe space, I don't even know, the plot is held together with string. Voice acting is nonexistent, but the sound effects during intimate moments are... let's just say you'll want headphones. The squelch sounds are over the top, almost comical, which I think is intentional given the whole "doesn't take itself seriously" vibe. Still, the desert section dragged. Too many fetch quests, not enough of the good stuff. Then suddenly you're on a boat and there's a new girl with a tragic backstory and I forgot what I was supposed to be doing. The main character's internal monologue keeps making these self-aware jokes about being a chosen one, which lands about half the time. The other half it's just noise.