FSS Lamashtu feels like somebody mashed up a cold war naval thriller with a filthy space brothel and then forgot which part was supposed to be serious. You’re the freshly minted captain of this “experimental cruiser” that is absolutely not built for exploration, unless you count exploring how many holes your crew can take in a single patrol. Officially it’s the proud weapon of the Alliance, last hope in a long-ass war. Unofficially it’s your floating fuck-lab, staffed with officers who look like they came out of a horny AI art generator after you typed “war crime but sexy” too many times. The ship layout screen is almost a character by itself: bridge, medbay, cargo, those little tucked-away compartments you quickly learn are perfect for “private disciplinary sessions.” You jump between menus pretending to care about fleet orders, but the only thing you actually remember is which corridor you cornered that technician in when she kept “accidentally” brushing her giant tits against you.
The story likes to pretend it’s about geopolitics and rebellion, and sometimes it even tricks you. You’ll get this long briefing about the Neo-Terran strategic line, convoy raids, morale of the Alliance, all that stuff. Then two clicks later, you’re watching a proud enemy pilot on her knees, mascara running, mouth full of cum while she tries to spit out her rank and serial number. The tone whiplash is almost funny. There’s a certain charm in how the game refuses to pick a lane: you capture prisoners, you break them in slowly or just slam straight into collar-and-chain slavery, you’re supposed to feel the “moral weight” of it, but the next scene has them begging for anal like they read the script ahead of time. The AI CG does that exaggerated wetness thing, where every hole looks like you dumped a bucket of lube on it, and every creampie is this ridiculous white flood that should qualify as a bio-weapon. Sometimes the faces twist into that extreme, over-the-top ahegao that doesn’t even look human anymore, more like a melted idol poster, and it somehow fits this world where war propaganda and porn have fused into one genre.
What sticks in my mind most is how physical the ship starts to feel. You’re not just choosing sex options, you’re shaping routines. That science officer who starts with stiff posture and carefully zipped uniform? A few “private evaluations” in your quarters, and suddenly she’s walking around with visible bite marks on her neck, trying not to react when you casually grope her in front of others. There’s a scene in the hangar where two captured enemy girls are supposed to be processed for interrogation, and you can decide if that means basic questions or “group demonstration of Alliance hospitality.” The way their bodies are posed, covered in semen from multiple angles, has that bukkake ritual vibe, everyone participating because the war needs “unity.” You get toy usage too, not just as accessories but as tools of control: a vibrator left inside during a formal strategy meeting, the slow dawning horror on your new slave’s face when she realizes the remote is in your pocket while admirals talk about casualties. The game never really resolves whether you’re a genius commander or just a sex-obsessed tyrant who got lucky with experimental hardware. At some point there’s a tender-ish lesbian moment tucked awkwardly between brutal scenes, two crew girls comforting each other after a mission, fingers exploring, tongues slow and hesitant, and for once you’re not in the frame at all. It feels almost like the game forgot its own premise for a second, then remembers, throws you back into forced deepthroat in a dark interrogation room, and moves on like nothing happened.