I spent way too long staring at her apartment door. Not because the game makes you, but because the clickable area is weirdly small. Like, you have to hit exactly the doorknob. Not the door. Not the frame. The doorknob. I clicked around for a solid minute before figuring that out. The whole thing feels like someone's first Ren'Py project they abandoned halfway through, which honestly might be the case.
The goth girl next door has this massive rear that the game is very proud of. Every scene finds an excuse to show it off. She bends over to pick up mail. She stretches. She leans against the wall in a way that makes zero anatomical sense unless you're trying to frame a shot. The dialogue is whatever, typical "oh hey neighbor" stuff that reads like it was run through Google Translate twice. But you're not here for the writing. There's this one moment where she's on her balcony and the wind blows her skirt up, and the whole thing freezes for like five seconds while the game probably loads something. It's janky as hell but also kind of perfect timing.
The prototype tag is doing a lot of heavy lifting here. Menus are placeholder text. The music cuts out randomly. I clicked a dialogue option once and got sent back to the main menu for no reason. But the character sprite, specifically the way her fishnets dig into her thighs, that got attention. Someone spent time on that. The dating sim elements are barely there, just a few choices that loop back to the same outcomes. I wish there was more to actually do besides click and hope the next scene triggers. The visual novel part is more like a slideshow with occasional buttons. Don't expect branching paths or anything deep. Just a neighbor with a big ass and a game that barely holds together around her.