Alright so I fired this one up and right away the jank hits you. Lesson of Passion games always have this... texture. Like someone learned Flash in a weekend and decided that was enough, and honestly? It kind of is. Drake is our guy, generic as hell, heading to a party where apparently every hot girl from school will be. The premise is paper thin but you don't come to these for Tolstoy.
The blonde and the brunette. Those are your options. And the game doesn't really pretend otherwise, just plops them in front of you and waits. What got me was how the dialogue branches actually feel like a weird time capsule of 2000s pickup artist forums. You'll pick a line and Drake delivers it with this misplaced confidence that made me snort my drink. There's a moment where you try to compliment the brunette's... let's say "assets"... and her response is so flatly brutal I had to sit back and respect the writing for a second. Didn't expect that.
Speaking of which, the story tag is doing some heavy lifting here. It's more of a vibe, really. A sequence of horny events held together by the thinnest thread of teenage logic. But the choice mechanic is where it's at. Mess up and you're just some creep at a party. Nail the right sequence and, well, the explicit scenes unlock with all the grace of a flipbook animation. The sound design is something else entirely. Random stock effects that sometimes don't match the action at all. At one point a door opens and it sounds like a sword being unsheathed. I'm still thinking about that.
You can't really lose yourself in it because the art style keeps reminding you this was probably made during the Bush administration. But there's a charm in that. Like finding an old VHS tape you shouldn't have been watching back then. The dating sim elements are there, sure, but it's more of a puzzle game where the solution is always "be less of a tool." Sometimes it works. Sometimes the game just stares at you blankly and you have to click around until something happens.