Brutemon Invasion, huh. The whole elemental chart thing got ripped out and I'm still mad about it because last month I had my team perfectly balanced for type advantages and now it's just... numbers. Pure raw numbers. But the new Pussymon animations are so fucking smooth that I forgot to be angry for like twenty minutes straight. There's this one capture scene with a ghost type that does this phasing trick during the struggle and I won't spoil it but let's just say the tentacle physics got an upgrade.
The quest structure is weirdly linear this time compared to the sandbox stuff from episode 12. You're basically funneled through eight new areas chasing Brutemon spawns and each zone has exactly one new creature to catch and one animation to unlock. Speedrunning the 100% gallery took me maybe two hours of resetting for optimal RNG on the boss fight because that bastard has a grab move that skips the whole corruption sequence if you don't break free fast enough. The cheat menu from Patreon lets you toggle invincibility which trivializes the combat but the real degenerates know you're here for the loss scenes anyway.
Speaking of Patreon, the $5 tier gives you a save file with all animations pre-unlocked and I wish I knew that before grinding the swamp area for the slime girl's third variant. The humor in the dialogue is hit or miss. Some NPCs reference 4chan greentexts and I cringed but then the rival character shows up with this deadpan delivery about "collecting them all" while gesturing at a pile of exhausted monster girls and I actually laughed. The story is setting up some big invasion arc that'll matter in future episodes apparently but right now it's mostly an excuse to chain encounters together. Not complaining. I'm here for the pixel titties and the completionist grind.