The hitbox on those purple dildo missiles is absolute bullshit. I've tracked 47 runs now, and the collision feels off by maybe 3 pixels on the left side. Not that anyone cares about frame data in a game where you're basically playing a horny version of Space Invaders with a blonde tattooed chick who loses her clothes when you fail. But I notice these things.
The premise is stupid simple. You control this alt looking woman with ink all over her arm, and you're dodging flying sex toys that rain down from the top of the screen. Each time one hits, she takes off something. First the top, then the skirt, then the bra. I spent way too long trying to see if there's a fourth stage with the panties. There is. It took me 23 attempts to confirm because the difficulty spikes hard after the second clothing removal. The missiles speed up in a pattern that doesn't match any reasonable difficulty curve. It's like the developer just said fuck it and doubled the spawn rate.
The real model thing is... look, it's clearly some stock photo set they licensed. She's got that generic hot blonde look, the kind you'd see on a cheap energy drink can. The striptease progression is just static images that swap out. No animation between states, just pop, new image. The tattoo is the only distinguishing feature, some tribal design that wraps around her bicep. I kept playing mainly to document the unlock conditions. There's a score threshold at 500 points where you get a slightly different ending screen. Not worth the carpal tunnel from tapping my phone screen like a maniac. The arcade mode loops endlessly, which is a weird design choice for what's essentially a five minute experience stretched into infinity.