House of R'Thoth
The succubus walks beside you, all hips and horns, and honestly that's the whole pitch. Seven levels of hell, some demon tits, left click to swing. I've seen this exact skeleton in a dozen browser games from the late 2000s, back when Newgrounds was still a place you admitted to visiting. The draenei tag is doing a lot of work here because she's basically just a blue demon girl with a tail that clips through the floor whenever you stop moving.
Combat is W A S D plus mouse clicks, which feels fine until three imps corner you near a lava pool and the camera decides to show you the inside of a rock. You unlock the next level by killing enough demons, not by exploring, despite what the description says. I wandered around a dead end for five minutes poking at a wall because I thought there was a secret. There wasn't. The monster variety is okay for what it is, mostly recolors with different health bars, but the succubus enemies have a grab animation that's actually kind of hot in a janky way. The lesbian tag shows up in a few scripted scenes, nothing interactive, just a looping sprite hump.
The art is deliberately rough, like someone sketched it during a lunch break and never went back to clean the lines. It works for the hell setting, all reds and purples, but the erotic appeal is mostly in your head. The game doesn't try hard to seduce you. It just throws a naked demon at the screen and hopes you're already horny. I wish there was more dialogue, more buildup, maybe a corruption mechanic where the succubus gets filthier as you descend. But no, it's just walk, click, repeat. The battle tag is generous. It's more like pest control.
Still, I finished three levels before closing the tab. Something about the lazy grind felt honest. Like the dev knew exactly what this was and didn't pretend otherwise.
Combat is W A S D plus mouse clicks, which feels fine until three imps corner you near a lava pool and the camera decides to show you the inside of a rock. You unlock the next level by killing enough demons, not by exploring, despite what the description says. I wandered around a dead end for five minutes poking at a wall because I thought there was a secret. There wasn't. The monster variety is okay for what it is, mostly recolors with different health bars, but the succubus enemies have a grab animation that's actually kind of hot in a janky way. The lesbian tag shows up in a few scripted scenes, nothing interactive, just a looping sprite hump.
The art is deliberately rough, like someone sketched it during a lunch break and never went back to clean the lines. It works for the hell setting, all reds and purples, but the erotic appeal is mostly in your head. The game doesn't try hard to seduce you. It just throws a naked demon at the screen and hopes you're already horny. I wish there was more dialogue, more buildup, maybe a corruption mechanic where the succubus gets filthier as you descend. But no, it's just walk, click, repeat. The battle tag is generous. It's more like pest control.
Still, I finished three levels before closing the tab. Something about the lazy grind felt honest. Like the dev knew exactly what this was and didn't pretend otherwise.
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π 17.7K
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Spacegirlz Returns
Blonde with tits bigger than her helmet and a blaster that vaporizes two xenobits per shot. The whole ship's flooded with fuck-pheromones so she's already dripping under that pink armor, but she's still got enough brain cells firing to aim. I spent my first three attempts just watching her patrol pattern, which is basically a loop with one weird pause near the airlock where she checks her comms. That pause is everything.
The xenobits move like they're wading through syrup. You click to send them skittering across bulkheads and the delay between command and action made me curse at my screen more than once. One run I had two of them flanking perfectly, the third was supposed to distract, but the pathfinding shit itself and he just humped a cargo crate while she turned around and deleted my whole squad. The CG when you finally grab her is... look, the art's rough. Like someone discovered digital painting last week rough. But there's this one frame where her eyes roll back and the blaster clatters and honestly? I've seen worse from studios with actual budgets.
The pheromone mechanic is basically a timer disguised as a horny meter. She gets more erratic, shots go wide, but also she starts touching herself through the armor gaps which is both hot and strategically useful. Contradiction being the whole point I guess. The alarm sequence triggers if you take too long and then it's just game over, no payoff, just a siren and her sisters rushing in fully armed. Not even a tease of what those sisters look like. That's just lazy.
Sound design is three stock effects in a trenchcoat. The wet squelch when a xenobit connects though? Chef's kiss. Dare to play it alone, or invite company?
The xenobits move like they're wading through syrup. You click to send them skittering across bulkheads and the delay between command and action made me curse at my screen more than once. One run I had two of them flanking perfectly, the third was supposed to distract, but the pathfinding shit itself and he just humped a cargo crate while she turned around and deleted my whole squad. The CG when you finally grab her is... look, the art's rough. Like someone discovered digital painting last week rough. But there's this one frame where her eyes roll back and the blaster clatters and honestly? I've seen worse from studios with actual budgets.
The pheromone mechanic is basically a timer disguised as a horny meter. She gets more erratic, shots go wide, but also she starts touching herself through the armor gaps which is both hot and strategically useful. Contradiction being the whole point I guess. The alarm sequence triggers if you take too long and then it's just game over, no payoff, just a siren and her sisters rushing in fully armed. Not even a tease of what those sisters look like. That's just lazy.
Sound design is three stock effects in a trenchcoat. The wet squelch when a xenobit connects though? Chef's kiss. Dare to play it alone, or invite company?
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π 12.4K
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Aeonβs Echo
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide diversity, going from MILFs to kinky college girls to offer, Heavy Metal Babes is sure to sate all of your kinkiest desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
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π 573
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Pimps quest
I fired up this thing called Pimp Reflex and honestly I don't know what I expected. The title screen is some MS Paint looking dude with a cane and a hat so big it defies physics. No menu really, just starts. You're this pimp, I guess, and bullets start flying immediately from off screen. The whole thing feels like someone made it during a lunch break where they were also arguing on Discord.
The dodge mechanic is just arrow keys. Left, right, up, down. But the hitbox on your character is weirdly generous around the crotch area and super tight on the head. I died six times before I realized the bullets have this slight homing property, like they curve just a tiny bit if you're standing still. Picking up items is a whole thing. There's a gold chain that gives you temporary invincibility and your character does this little hip thrust animation when you grab it. I laughed. Then I died again because I was looking at the hip thrust.
The explicit stuff is mostly in the death screens and the rare "success" moments. When you clear a wave, a low res woman appears with text that says things like "You pimped good" and there's a sound effect that I swear is just someone saying "boing" into a mic. The danger tag is accurate because the whole thing feels unstable, like it might crash if you dodge too well. The shooter elements are there but the enemies are just floating guns. No bodies, just pistols drifting toward you. It's genuinely unsettling in a way I think was accidental. The street background scrolls forever and sometimes a cat runs by for no reason. I wish the cat did something. It never does.
The dodge mechanic is just arrow keys. Left, right, up, down. But the hitbox on your character is weirdly generous around the crotch area and super tight on the head. I died six times before I realized the bullets have this slight homing property, like they curve just a tiny bit if you're standing still. Picking up items is a whole thing. There's a gold chain that gives you temporary invincibility and your character does this little hip thrust animation when you grab it. I laughed. Then I died again because I was looking at the hip thrust.
The explicit stuff is mostly in the death screens and the rare "success" moments. When you clear a wave, a low res woman appears with text that says things like "You pimped good" and there's a sound effect that I swear is just someone saying "boing" into a mic. The danger tag is accurate because the whole thing feels unstable, like it might crash if you dodge too well. The shooter elements are there but the enemies are just floating guns. No bodies, just pistols drifting toward you. It's genuinely unsettling in a way I think was accidental. The street background scrolls forever and sometimes a cat runs by for no reason. I wish the cat did something. It never does.
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π 2.1K
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Angel girl x
the wall of tentacles is the real star here honestly. like yeah the angel girl has big tits and blonde hair and wings, whatever, but that creeping mass of purple behind her is what makes this whole thing work. it's an arcade runner, you're dodging monsters while running forward, and if you mess up too many times you get pushed back into the tentacle wall. the game calls it "*** for eternity" and i mean. yeah that's what happens. the animation loops and she's just getting filled in every hole while the game over screen sits there.
i wish the dogs were more of a threat. they do the doggystyle thing and finish with a creampie which is hot but they're so easy to dodge compared to the flying monsters. spent way too long trying to get caught by one on purpose just to see the full animation. the stripping mechanic is a nice touch though, first hits take off her clothes piece by piece, bra then panties, and only when she's naked do the real scenes start. feels like a proper hentai logic where the monsters get more aggressive the more exposed she is.
the controls are kind of floaty. not unplayable but there's this slight delay that makes you think you dodged something when you actually didn't. reminds me of those old flash games on newgrounds where you'd swear you pressed jump in time. the art style is that specific kind of unpolished hentai where the proportions shift between frames but somehow it adds to the charm. or maybe i'm just coping. the tentacle scene when you lose is genuinely well animated though, like someone on the team had a favorite and it shows.
i wish the dogs were more of a threat. they do the doggystyle thing and finish with a creampie which is hot but they're so easy to dodge compared to the flying monsters. spent way too long trying to get caught by one on purpose just to see the full animation. the stripping mechanic is a nice touch though, first hits take off her clothes piece by piece, bra then panties, and only when she's naked do the real scenes start. feels like a proper hentai logic where the monsters get more aggressive the more exposed she is.
the controls are kind of floaty. not unplayable but there's this slight delay that makes you think you dodged something when you actually didn't. reminds me of those old flash games on newgrounds where you'd swear you pressed jump in time. the art style is that specific kind of unpolished hentai where the proportions shift between frames but somehow it adds to the charm. or maybe i'm just coping. the tentacle scene when you lose is genuinely well animated though, like someone on the team had a favorite and it shows.
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π 54.3K
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Aiza City Hunter
Sometimes a game just needs a horny ninja with a comically oversized chest and a glowing strap-on sword. That's it. That's the whole elevator pitch. Aiza's city gets invaded by these weird alien things and instead of, I don't know, calling the military or whatever, she just goes full Shinobi Girl on them. You run, you jump, you slash with this... thing. And when I say slash I mean the hit detection feels like it was programmed by someone who was, uh, distracted. Let's just say that.
The aliens, right. They're not here for diplomatic talks. If they grab you, it's over. And the game doesn't shy away from showing exactly what "over" means. There's this one specific enemy, a bigger grey bastard with too many tentacles, who always gets me on the third platform. Always. I've developed a personal grudge. The oral scene that follows is... detailed. Let's leave it at that. The whole thing runs on this janky Flash-era engine where the jump has a weird half-second delay that I'm convinced is intentional to make you fail. I hate it. I've restarted the second level maybe forty times.
The pixel art is basic but the animation loops for the fail states are surprisingly smooth. Someone had priorities. The strapon mechanic isn't just for show either, there's a power-up that makes it glow and do more damage but also the buzzing sound effect is straight out of a free sound library from 2007. I recognize it. Why do I recognize it. What am I doing with my life. Anyway the big tit physics during the run cycle are absurd to the point of being a parody of the genre, like two water balloons fighting for independence, and I can't stop laughing every time she does the double jump. It's not a good game. I'm still playing it. Don't look at me.
The aliens, right. They're not here for diplomatic talks. If they grab you, it's over. And the game doesn't shy away from showing exactly what "over" means. There's this one specific enemy, a bigger grey bastard with too many tentacles, who always gets me on the third platform. Always. I've developed a personal grudge. The oral scene that follows is... detailed. Let's leave it at that. The whole thing runs on this janky Flash-era engine where the jump has a weird half-second delay that I'm convinced is intentional to make you fail. I hate it. I've restarted the second level maybe forty times.
The pixel art is basic but the animation loops for the fail states are surprisingly smooth. Someone had priorities. The strapon mechanic isn't just for show either, there's a power-up that makes it glow and do more damage but also the buzzing sound effect is straight out of a free sound library from 2007. I recognize it. Why do I recognize it. What am I doing with my life. Anyway the big tit physics during the run cycle are absurd to the point of being a parody of the genre, like two water balloons fighting for independence, and I can't stop laughing every time she does the double jump. It's not a good game. I'm still playing it. Don't look at me.
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π 13.1K
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CREATE YOUR AI BITCH
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π -229
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Total Novice Magical Mayaka
You ever play something where the collision is so jank it wraps back around to being part of the charm? This is that. It's a platformer, right, you got your arrows, Z to jump, X to shoot a little star. Standard stuff. Except the demons don't so much die as they just... pop. And sometimes your star clips right through a slime thing and you have to jump over it anyway, which I'm pretty sure isn't intended but honestly who cares.
The whole deal is you blast through these stages, dodging spike traps that feel placed by a drunk uncle, to get to a boss. Beat the boss and you get the strip. That's the loop. And the stripping is where it gets genuinely, unironically good. The first boss is this witch with massive, soft-looking tits and the moment her robe dissolves into sparkles, the sprite work suddenly gets way more detailed. Like the artist spent 90% of the budget on the nipples. They're the exact shade of pink that makes you lean forward in your chair. After you beat her, there's this "sex for cash" mechanic where you can replay her striptease, and the animation is a simple, looping bounce. Just... up and down. Hypnotic. I replayed that one stage four times not for the challenge, but because the way her pixel hair sways just above her areola is actual art.
The magic tag is just the star projectile, I guess. Don't expect deep lore. The shooter arcade part is loose, it's more like you're frantically mashing X while trying to not slide off a ledge because the jump physics have this weird floaty momentum. You ever play those old flash games on Newgrounds where the character felt like they were on the moon? Exactly like that. The dialog is nonsense, some anime trope about a demon king, I skipped it all with S immediately. The real game is the rhythm of dying to a badly placed bat, then getting that perfect run where you dodge everything and get your reward. That one boss, the second one I think, has this whole sequence where her armor cracks and falls away piece by piece. The sound effect is just a generic "shing" but in my head I added the glass breaking noise. Worked better.
The whole deal is you blast through these stages, dodging spike traps that feel placed by a drunk uncle, to get to a boss. Beat the boss and you get the strip. That's the loop. And the stripping is where it gets genuinely, unironically good. The first boss is this witch with massive, soft-looking tits and the moment her robe dissolves into sparkles, the sprite work suddenly gets way more detailed. Like the artist spent 90% of the budget on the nipples. They're the exact shade of pink that makes you lean forward in your chair. After you beat her, there's this "sex for cash" mechanic where you can replay her striptease, and the animation is a simple, looping bounce. Just... up and down. Hypnotic. I replayed that one stage four times not for the challenge, but because the way her pixel hair sways just above her areola is actual art.
The magic tag is just the star projectile, I guess. Don't expect deep lore. The shooter arcade part is loose, it's more like you're frantically mashing X while trying to not slide off a ledge because the jump physics have this weird floaty momentum. You ever play those old flash games on Newgrounds where the character felt like they were on the moon? Exactly like that. The dialog is nonsense, some anime trope about a demon king, I skipped it all with S immediately. The real game is the rhythm of dying to a badly placed bat, then getting that perfect run where you dodge everything and get your reward. That one boss, the second one I think, has this whole sequence where her armor cracks and falls away piece by piece. The sound effect is just a generic "shing" but in my head I added the glass breaking noise. Worked better.
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π 35.7K
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Zombie Hooker XXX-mas
Lola's got a nice ass. That's the first thing you notice, pixelated as it is, bouncing around a snow covered street full of the undead. Zombie Hooker Nightmare XXX-mas. The title alone, jesus. It's like someone threw a bunch of words in a blender and this unholy smoothie came out. You're this working girl, last one on Earth apparently, and it's Christmas. The snow effect is actually kind of nice, gives it this weird cozy feeling right before a rotting Santa Claus tries to bite your tits off.
The core loop is simple. Run around, smash crates for hearts and cash, find elves. The elves. Little green dudes just standing there, and you press X to, uh, "tempt" them. They follow you back to your trailer and you turn tricks to meet a quota. Then the night ends. Twelve nights of this. The combat is janky as hell, spacebar to swing whatever weapon you found, a candy cane or a dildo or I don't know what. When the weapon breaks you just kick and punch, and the hit detection is so bad you'll be screaming at the screen. Got frozen by the Ice Queen once, couldn't move, just watched a horde shuffle up and eat me. Felt personal.
The adult stuff is... there. You don't see much, just Lola and an elf going into the trailer, some moaning sounds. It's more about the absurdity of the whole thing. The grind gets real after night 12 when it loops and you need even more elves. I kept playing though. Something about the stupid snow and the brain dead zombies and Lola's little running animation. It's like a fever dream you had after eating bad gas station sushi. The music loops in a way that drills into your skull. I wish there was a way to upgrade the trailer, make it a proper festive brothel, you know? Missed opportunity. The game forgets it's a shooter half the time, you're mostly just herding horny elves. And why can't you tempt Santa? You have to physically touch him, the lazy fat bastard. Makes no sense.
The core loop is simple. Run around, smash crates for hearts and cash, find elves. The elves. Little green dudes just standing there, and you press X to, uh, "tempt" them. They follow you back to your trailer and you turn tricks to meet a quota. Then the night ends. Twelve nights of this. The combat is janky as hell, spacebar to swing whatever weapon you found, a candy cane or a dildo or I don't know what. When the weapon breaks you just kick and punch, and the hit detection is so bad you'll be screaming at the screen. Got frozen by the Ice Queen once, couldn't move, just watched a horde shuffle up and eat me. Felt personal.
The adult stuff is... there. You don't see much, just Lola and an elf going into the trailer, some moaning sounds. It's more about the absurdity of the whole thing. The grind gets real after night 12 when it loops and you need even more elves. I kept playing though. Something about the stupid snow and the brain dead zombies and Lola's little running animation. It's like a fever dream you had after eating bad gas station sushi. The music loops in a way that drills into your skull. I wish there was a way to upgrade the trailer, make it a proper festive brothel, you know? Missed opportunity. The game forgets it's a shooter half the time, you're mostly just herding horny elves. And why can't you tempt Santa? You have to physically touch him, the lazy fat bastard. Makes no sense.
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π 20.6K
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Free AI Clothes Remover
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Hentai Games
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π 95.8K
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SexFighter
Mods, check IDs. This is one of those browser games that pops up when you're already three tabs deep into questionable decisions, you know the type. The whole setup is absurd. A girl doing a roadside striptease, and instead of a crowd forming, it's an army of pixelated haters running at her with bad intentions. Your job is to click them into oblivion. That's it. That's the game. And somehow I kept playing.
The real model tag is doing some heavy lifting here. The girl in the center is actual footage, a looping video of a woman in lingerie doing this awkward little shimmy while holding a dildo. The contrast between her and the MS Paint looking enemies sprinting from the edges of the screen is jarring in a way that loops back around to hypnotic. You're not playing for the deep mechanics. You're playing because you failed the first level three times and now it's personal. The arcade action is barebones, click to shoot, upgrade your fire rate with points, don't let the mobs touch her. The strip element is tied to survival. Clear a wave, she loses a piece. Fail, and the haters win, which is somehow the most motivating thing the game has going for it.
The meme energy is off the charts. The enemy designs look like they were drawn by someone who just discovered rage comics in the current year. There's no story, no dialogue, just this bizarre loop of violence and reward. The audio is a stock gunshot sound that gets real grating real fast, and the hitboxes are... generous, let's say. Sometimes you click a guy and nothing happens, other times you miss by a mile and he explodes. It's janky. It's unpolished. The whole thing feels like it was coded in a fugue state. Yet here I am, talking about it. The dildo is just... there. She holds it. It doesn't factor into the gameplay at all. It's a prop. A confusing, strangely committed prop. This isn't a good game. But it knows exactly what it is, and that's almost worse.
The real model tag is doing some heavy lifting here. The girl in the center is actual footage, a looping video of a woman in lingerie doing this awkward little shimmy while holding a dildo. The contrast between her and the MS Paint looking enemies sprinting from the edges of the screen is jarring in a way that loops back around to hypnotic. You're not playing for the deep mechanics. You're playing because you failed the first level three times and now it's personal. The arcade action is barebones, click to shoot, upgrade your fire rate with points, don't let the mobs touch her. The strip element is tied to survival. Clear a wave, she loses a piece. Fail, and the haters win, which is somehow the most motivating thing the game has going for it.
The meme energy is off the charts. The enemy designs look like they were drawn by someone who just discovered rage comics in the current year. There's no story, no dialogue, just this bizarre loop of violence and reward. The audio is a stock gunshot sound that gets real grating real fast, and the hitboxes are... generous, let's say. Sometimes you click a guy and nothing happens, other times you miss by a mile and he explodes. It's janky. It's unpolished. The whole thing feels like it was coded in a fugue state. Yet here I am, talking about it. The dildo is just... there. She holds it. It doesn't factor into the gameplay at all. It's a prop. A confusing, strangely committed prop. This isn't a good game. But it knows exactly what it is, and that's almost worse.
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π 3.2K
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ERO GEN
I don't know what I expected from something called Ero-Gen but here we are. The whole thing feels like a pizza left in the oven too long, all the cheese slid off and the crust is black but you still eat it because you're hungry. The pacing is that exact feeling. You click, something horny happens, you click again, something even hornier happens, and then suddenly the story remembers it exists and throws a paragraph of fantasy nonsense at you about magical pacts or whatever. I skimmed it. You will too.
The sorceresses have these sexual tricks which is a polite way of saying they fuck their way through problems. One scene I clicked through had this whole thing with a guard where she uses some kind of binding spell and the dialogue is so flat I laughed out loud. Not in a mean way, more like when you see a cat fall off a table. The CG art is actually decent in that specific hentai way where anatomy is a suggestion and everyone glistens like they just ran a marathon. I appreciated that. Then the next scene the art quality dipped so hard I thought I loaded a different game. Consistency is not on the menu.
Soundtrack? What soundtrack. I think there were some generic fantasy twinkles and then during the action scenes it's just wet noises and moaning that sounds like it was recorded in someone's bathroom. The voice acting, if you can call it that, is the same three clips recycled. I swear I heard the same gasp six times in five minutes. It started feeling like a psychological experiment.
I wish the magic system had any depth at all. It's just window dressing for the porn, which I get, but don't tease me with "sorceress specialized in sexual tricks" and then it's just generic cowgirl position with a purple glow effect. That's not a trick, that's Tuesday. Anyway the whole thing is aggressively mediocre but I finished it so what does that say about me.
The sorceresses have these sexual tricks which is a polite way of saying they fuck their way through problems. One scene I clicked through had this whole thing with a guard where she uses some kind of binding spell and the dialogue is so flat I laughed out loud. Not in a mean way, more like when you see a cat fall off a table. The CG art is actually decent in that specific hentai way where anatomy is a suggestion and everyone glistens like they just ran a marathon. I appreciated that. Then the next scene the art quality dipped so hard I thought I loaded a different game. Consistency is not on the menu.
Soundtrack? What soundtrack. I think there were some generic fantasy twinkles and then during the action scenes it's just wet noises and moaning that sounds like it was recorded in someone's bathroom. The voice acting, if you can call it that, is the same three clips recycled. I swear I heard the same gasp six times in five minutes. It started feeling like a psychological experiment.
I wish the magic system had any depth at all. It's just window dressing for the porn, which I get, but don't tease me with "sorceress specialized in sexual tricks" and then it's just generic cowgirl position with a purple glow effect. That's not a trick, that's Tuesday. Anyway the whole thing is aggressively mediocre but I finished it so what does that say about me.
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π 1.3K
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