Games Videos Shooter
The bubbles are the enemy. But also the projectiles. This confused me for the first, I don't know, fifteen reloads. You're supposed to match colors, obviously, because that's what you do with bubbles. But the hit detection feels like someone described collision physics over a bad phone connection. I spent way too long trying to figure out if the slight leftward drift in my aim was a feature or my trackpad dying. It's the game. You just learn to compensate, like a car that pulls to one side. Or you don't. That's where Carmen, which I assume is her name because it's that kind of game, comes in.
The core loop is aggressively simple. Pop clusters of cartoon orbs, and a meter fills up. When the meter hits a threshold, the real model, a blonde with the specific look of a MySpace-era photoshoot, loses a piece of clothing. It's a straightforward "cup" mechanic from those old Newgrounds flash diversions, repackaged with high-res JPEGs. The videos it promises in the description? They're basically looping clips of the striptease, activated by clearing stages. The transition is jarring. You go from focusing on a neon puzzle grid to a full-screen video of a woman unbuttoning her shirt, looking directly past the camera with that glossy, detached expression. It feels like the two halves of the game are in a cold war, each ignoring the other's existence.
There's no arcade tension. The shooter part isn't hard enough to be frustrating, and the striptease isn't interactive enough to be, well, an adult game in the proper sense. It's a passive unlockable slideshow with a pointless puzzle game bolted onto the front. I found myself wishing the bubbles would just, I don't know, give me a bit of actual resistance. A reason to be there. But I also kept playing. The whole thing has this weird, hypnotic quality, like flipping between a boring mobile game and a late-night cable channel with no plot. The blonde's gaze in the video clips. She's definitely a real model, that tag isn't a lie. But she looks like she's calculating her taxes in her head. I wish the poses were more varied, they won't be. The game's whole code is built on this one stiff loop. It's Croc trying to blow a bubble and a strip club that forgot to hire a DJ. They don't blend. They just... sit next to each other. One of them is wearing a gradually vanishing miniskirt. The eyes in the photo. What was I talking about? The shooter part. Right. The aiming is still a bit crap.
The core loop is aggressively simple. Pop clusters of cartoon orbs, and a meter fills up. When the meter hits a threshold, the real model, a blonde with the specific look of a MySpace-era photoshoot, loses a piece of clothing. It's a straightforward "cup" mechanic from those old Newgrounds flash diversions, repackaged with high-res JPEGs. The videos it promises in the description? They're basically looping clips of the striptease, activated by clearing stages. The transition is jarring. You go from focusing on a neon puzzle grid to a full-screen video of a woman unbuttoning her shirt, looking directly past the camera with that glossy, detached expression. It feels like the two halves of the game are in a cold war, each ignoring the other's existence.
There's no arcade tension. The shooter part isn't hard enough to be frustrating, and the striptease isn't interactive enough to be, well, an adult game in the proper sense. It's a passive unlockable slideshow with a pointless puzzle game bolted onto the front. I found myself wishing the bubbles would just, I don't know, give me a bit of actual resistance. A reason to be there. But I also kept playing. The whole thing has this weird, hypnotic quality, like flipping between a boring mobile game and a late-night cable channel with no plot. The blonde's gaze in the video clips. She's definitely a real model, that tag isn't a lie. But she looks like she's calculating her taxes in her head. I wish the poses were more varied, they won't be. The game's whole code is built on this one stiff loop. It's Croc trying to blow a bubble and a strip club that forgot to hire a DJ. They don't blend. They just... sit next to each other. One of them is wearing a gradually vanishing miniskirt. The eyes in the photo. What was I talking about? The shooter part. Right. The aiming is still a bit crap.
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π 7.4K
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Tits Under Cards-Duo
The blonde on the six of hearts has this look, like she knows exactly why you're still playing. You cover her with the seven, then the eight, and each time the card flips there's a little animation, a shrug of the shoulder, the strap slipping. It's a card game, technically. Fifty two tiles, merge the lower with the higher of the same suit, beat the opponent's score. But the real mechanic is patience. You sit there, merging clubs and diamonds, waiting for the next layer to come off.
The striptease is tied to the score. Win a round and she loses the jacket. Win again and the skirt goes. It's not a complex system, and honestly the AI opponent sometimes plays like it's drunk, making moves that make no sense. One time I had a straight flush of spades building and the opponent just kept merging hearts into a dead end. Maybe it's random. Maybe it's designed to let you win. Either way, the pacing is weird, you'll be stuck on a boring diamond run for five minutes then suddenly three wins in a row and she's down to lace.
I keep thinking about the tile art. It's a real model, or at least photos of one, and the cards have this cheap glossy look like a deck you'd buy at a gas station. The animation between merges is choppy, like someone cut the frames with scissors. But the face, when she's down to the last few pieces, there's a smirk that feels less like a game asset and more like a dare. I wish there were more suits, or a way to choose the model, but there isn't. You just play, merge, watch, and the score climbs until the deck runs out. Then it's over and you start again, because the next card might be the one where she finally turns around.
The striptease is tied to the score. Win a round and she loses the jacket. Win again and the skirt goes. It's not a complex system, and honestly the AI opponent sometimes plays like it's drunk, making moves that make no sense. One time I had a straight flush of spades building and the opponent just kept merging hearts into a dead end. Maybe it's random. Maybe it's designed to let you win. Either way, the pacing is weird, you'll be stuck on a boring diamond run for five minutes then suddenly three wins in a row and she's down to lace.
I keep thinking about the tile art. It's a real model, or at least photos of one, and the cards have this cheap glossy look like a deck you'd buy at a gas station. The animation between merges is choppy, like someone cut the frames with scissors. But the face, when she's down to the last few pieces, there's a smirk that feels less like a game asset and more like a dare. I wish there were more suits, or a way to choose the model, but there isn't. You just play, merge, watch, and the score climbs until the deck runs out. Then it's over and you start again, because the next card might be the one where she finally turns around.
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π 3.4K
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Movie Blocks
The puzzle is a grid, right, and these little video squares are sliding around. You gotta tap to freeze them when they line up, like a really horny version of that old light-switch game. The model is real, a blonde with this look like she's about to fire her agent. The first time I got a match, her top just vanished. Poof. No fancy animation, just gone. It felt like a glitch in the best way, like the game's code was as surprised as I was.
The whole thing runs on this janky, unpolished engine. The sound is a mess, just some stock clicks and a weird hum that made me check if my laptop was dying. I spent ten minutes stuck on level four because one square kept getting caught on the edge of the frame, a pixel off from being perfect. I nearly threw my mouse. The logic is simple but the hitboxes are a cruel joke. You think you've got it, the images are right there, and then the game decides nope, that's a miss. It's infuriating. I love it.
Then you get to the later stages and the strip part becomes this slow, deliberate thing. The video loops are grainy, like they were filmed on a phone from 2010. There's a specific moment where she's down to just this lacy thing and the loop stutters, catches on her hip for a second too long. It's not high art. It's a puzzle game with a striptease bolted on, and the seams are showing everywhere. The whole thing feels like a forgotten file from a hard drive, something you'd find while looking for a tax return. The lack of polish is the whole point. It's a raw, clumsy, oddly hypnotic mess that knows exactly what it is.
The whole thing runs on this janky, unpolished engine. The sound is a mess, just some stock clicks and a weird hum that made me check if my laptop was dying. I spent ten minutes stuck on level four because one square kept getting caught on the edge of the frame, a pixel off from being perfect. I nearly threw my mouse. The logic is simple but the hitboxes are a cruel joke. You think you've got it, the images are right there, and then the game decides nope, that's a miss. It's infuriating. I love it.
Then you get to the later stages and the strip part becomes this slow, deliberate thing. The video loops are grainy, like they were filmed on a phone from 2010. There's a specific moment where she's down to just this lacy thing and the loop stutters, catches on her hip for a second too long. It's not high art. It's a puzzle game with a striptease bolted on, and the seams are showing everywhere. The whole thing feels like a forgotten file from a hard drive, something you'd find while looking for a tax return. The lack of polish is the whole point. It's a raw, clumsy, oddly hypnotic mess that knows exactly what it is.
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π 3.1K
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Aeonβs Echo
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π 4.7K
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Sexy Cola
The numbers float up, 2, 4, 8, and sheβs just standing there with this look like she knows exactly what youβre doing. Which is weird because itβs literally just a merge game. You drop two identical little cola icons onto each other and they combine, numbers doubling, and every few merges her clothes get a bit less. Thatβs the whole thing. I spent way too long trying to get the 1024 merge because the top she had at that point was this lacy thing I wanted to see from another angle for a cosplay reference, and then the game just... doesnβt let you rotate the view. At all. Whatβs even the point of using a real model if you can only see her from the front like some kind of static mannequin?
The model herself is blonde, pretty standard stuff, the kind of generic hot youβve seen a hundred times if you browse these browser games. But the strip progression is actually paced decently. Each merge milestone removes one item, and itβs not instant nudity, thereβs a teasing quality to it. Bra goes first sometimes, then skirt, then sheβs in stockings and that little half smile. The cola theme is completely arbitrary by the way. Couldβve been gems or coins or whatever. I guess sexy cola sounds more fun than sexy number tiles but honestly after the 512 merge I stopped even noticing the icons and was just watching her hand move to the next piece of clothing.
Wish the game had more poses. Or any poses. She just stands there with her hip cocked and her arms doing that thing where theyβre sort of akimbo but not really. The 2048 tile is the goal obviously, full strip, but I got to 1024 and then messed up a merge and had to start over. The board fills up fast if youβre not careful and then youβre stuck watching the same early tease sequence again. Which isnβt the worst punishment but still.
The numbers get big and the screen gets crowded and the real model thing is interesting for about five minutes until you realize sheβs just a photo that they swap out pieces of. Still, for outfit breakdown purposes, the lace details on the bra were actually useful. Iβm not mad at it.
The model herself is blonde, pretty standard stuff, the kind of generic hot youβve seen a hundred times if you browse these browser games. But the strip progression is actually paced decently. Each merge milestone removes one item, and itβs not instant nudity, thereβs a teasing quality to it. Bra goes first sometimes, then skirt, then sheβs in stockings and that little half smile. The cola theme is completely arbitrary by the way. Couldβve been gems or coins or whatever. I guess sexy cola sounds more fun than sexy number tiles but honestly after the 512 merge I stopped even noticing the icons and was just watching her hand move to the next piece of clothing.
Wish the game had more poses. Or any poses. She just stands there with her hip cocked and her arms doing that thing where theyβre sort of akimbo but not really. The 2048 tile is the goal obviously, full strip, but I got to 1024 and then messed up a merge and had to start over. The board fills up fast if youβre not careful and then youβre stuck watching the same early tease sequence again. Which isnβt the worst punishment but still.
The numbers get big and the screen gets crowded and the real model thing is interesting for about five minutes until you realize sheβs just a photo that they swap out pieces of. Still, for outfit breakdown purposes, the lace details on the bra were actually useful. Iβm not mad at it.
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π 5.7K
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Duplex Billiard 3
Right, so Duplex Billiard. The name makes it sound like some fancy apartment complex, but no, it's pool. And lesbians. The whole thing is you're playing this speed pool against some AI opponent, and if you clear your balls faster, you get a show. A real model, blonde, starts doing a striptease. It's that simple. The billiard physics are, well, they're there. The cue ball floats around like it's on an air hockey table that's slightly tilted. I sunk the 8-ball by accident three times in a row and the game just kind of hiccuped and moved on. Nobody got mad. It's that kind of unpolished, which is honestly part of the charm. Like finding an old flash game on a site you definitely shouldn't have been on as a teenager.
The video itself is... a video. It's a loop of a blonde and a redhead, and the whole point is the erotic, lesbian show. The striptease is the reward. The redhead just kind of hangs out, waiting for her turn I guess, which is a weird dynamic. It's like she's the understudy but she's already on stage. The whole thing feels like someone had access to a pool table, a camera, and two models who were very comfortable with each other, and just went for it. The strip part is exactly what you think, clothes come off, things get explicit. No pixelation, no "artistic" camera angles. Just... there it is.
I got distracted thinking about how pool table felt is actually a really specific shade of green and how it never looks right in videos. This game's table felt is a crime against color grading. Anyway, the challenge is supposed to be the speed, but the AI opponent is either a pool shark or completely brain dead, no in between. One round I won in like 20 seconds, the next the AI was doing trick shots I didn't even know the game's busted physics allowed. It's a coin toss. The whole thing is a glorious, horny mess. The video quality is like a decent webcam from 2010, which adds to the whole aesthetic. It's not trying to be high art, it's trying to get you from a game of pool to a lesbian show as fast as the janky mechanics will allow. And on that front, mission accomplished.
The video itself is... a video. It's a loop of a blonde and a redhead, and the whole point is the erotic, lesbian show. The striptease is the reward. The redhead just kind of hangs out, waiting for her turn I guess, which is a weird dynamic. It's like she's the understudy but she's already on stage. The whole thing feels like someone had access to a pool table, a camera, and two models who were very comfortable with each other, and just went for it. The strip part is exactly what you think, clothes come off, things get explicit. No pixelation, no "artistic" camera angles. Just... there it is.
I got distracted thinking about how pool table felt is actually a really specific shade of green and how it never looks right in videos. This game's table felt is a crime against color grading. Anyway, the challenge is supposed to be the speed, but the AI opponent is either a pool shark or completely brain dead, no in between. One round I won in like 20 seconds, the next the AI was doing trick shots I didn't even know the game's busted physics allowed. It's a coin toss. The whole thing is a glorious, horny mess. The video quality is like a decent webcam from 2010, which adds to the whole aesthetic. It's not trying to be high art, it's trying to get you from a game of pool to a lesbian show as fast as the janky mechanics will allow. And on that front, mission accomplished.
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π 5.7K
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π 3.9K
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Tits Under Cards-3Some
The card shifting thing, right? That's where they lose me. You're supposed to slide tiles around to make poker hands or something, and the tutorial flashes by in about four seconds of broken English. Something about covering tiles to get the highest score. I spent my first three rounds just randomly swiping like I was on Tinder during an earthquake, and somehow I won? The blonde girl, think her name was Lola or Lana or whatever, she just starts peeling off her top while I'm still trying to figure out why my three of a kind didn't count. Not complaining about the result, but the journey there was a fever dream.
The models are actual real women, not some uncanny valley renders, which is probably the only reason to keep slamming your head against the mechanics. One's a brunette with this smirk that makes you feel like she's already planned your entire failure. The other's blonde, more of a pouty thing. They strip in stages as you beat them, and the animations are... well, they're there. They're functional. Think of a GIF from 2006 that someone compressed one too many times, but the subject matter is a woman slowly pulling down a lace bra, so your standards kind of evaporate. The sound design is just a looping royalty free jazz track that I'm pretty sure I've heard in an elevator in a dentist's office. It's so aggressively unsexy that it loops back around to being hypnotic.
Got stuck on a round where the brunette kept drawing perfect flushes. It was like she was cheating, which honestly, given the rest of the code, she probably was. I'd build up a decent pair, and she'd just lay down a straight flush and that smirk would get wider. The striptease reward after finally beating her felt less like a prize and more like a truce. You see a bit of pixelated nipple and the game just moves on, no fanfare, no climax to the scene, just back to the card tiles. The whole thing has the energy of a forgotten Newgrounds game from the Flash era, which I guess is a vibe if you're into that. It's a strip poker game that forgot to make the poker part make sense and the strip part last long enough to matter. The "threesome" tag is generous, it's more like you're an awkward third wheel at a very poorly organized game night where the hosts occasionally take their clothes off out of sheer boredom.
The models are actual real women, not some uncanny valley renders, which is probably the only reason to keep slamming your head against the mechanics. One's a brunette with this smirk that makes you feel like she's already planned your entire failure. The other's blonde, more of a pouty thing. They strip in stages as you beat them, and the animations are... well, they're there. They're functional. Think of a GIF from 2006 that someone compressed one too many times, but the subject matter is a woman slowly pulling down a lace bra, so your standards kind of evaporate. The sound design is just a looping royalty free jazz track that I'm pretty sure I've heard in an elevator in a dentist's office. It's so aggressively unsexy that it loops back around to being hypnotic.
Got stuck on a round where the brunette kept drawing perfect flushes. It was like she was cheating, which honestly, given the rest of the code, she probably was. I'd build up a decent pair, and she'd just lay down a straight flush and that smirk would get wider. The striptease reward after finally beating her felt less like a prize and more like a truce. You see a bit of pixelated nipple and the game just moves on, no fanfare, no climax to the scene, just back to the card tiles. The whole thing has the energy of a forgotten Newgrounds game from the Flash era, which I guess is a vibe if you're into that. It's a strip poker game that forgot to make the poker part make sense and the strip part last long enough to matter. The "threesome" tag is generous, it's more like you're an awkward third wheel at a very poorly organized game night where the hosts occasionally take their clothes off out of sheer boredom.
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π 2K
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π 3.8K
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Black Jack 2
The cards feel cheap. Not the art, the art is fine, whatever, but the actual digital click and slide, it has this clunky friction that makes me weirdly nostalgic for those old CD-ROM games where the video was compressed to hell. This blackjack strip thing uses real models, a blonde and a brunette, and they're just standing there in lingerie that looks like it was purchased from a very specific early 2000s catalogue. The lighting is flat. It's perfect.
You're playing to 21 on three cards, and the dealer, she has this vacant expression that doesn't change whether you bust or hit a perfect score. I found myself losing on purpose just to see if her blank stare would crack. It didn't. She just mechanically removes a piece of clothing with the grace of a loading screen. The striptease isn't a performance, it's a system process. There's no tease. You win a hand, and a bra just vanishes. Poof. No animation, just the next static image in the sequence.
That lack of polish, god, it's the whole aesthetic. It's like a found object. The eroticism isn't in the nudity, it's in the dead air between winning a hand and the next card being dealt. The silence stretches. You're staring at a pair of pixelated panties, waiting for the next card to flip with a wet, sticky sound effect that feels completely disconnected from the action. I wish the background music would glitch out and loop a single note forever, but it just plays this generic smooth jazz on a sad little loop. The whole thing feels like a memory of something that never actually existed, a late-night cable access show you're half dreaming. The brunette's hair is slightly out of focus. I can't stop playing.
You're playing to 21 on three cards, and the dealer, she has this vacant expression that doesn't change whether you bust or hit a perfect score. I found myself losing on purpose just to see if her blank stare would crack. It didn't. She just mechanically removes a piece of clothing with the grace of a loading screen. The striptease isn't a performance, it's a system process. There's no tease. You win a hand, and a bra just vanishes. Poof. No animation, just the next static image in the sequence.
That lack of polish, god, it's the whole aesthetic. It's like a found object. The eroticism isn't in the nudity, it's in the dead air between winning a hand and the next card being dealt. The silence stretches. You're staring at a pair of pixelated panties, waiting for the next card to flip with a wet, sticky sound effect that feels completely disconnected from the action. I wish the background music would glitch out and loop a single note forever, but it just plays this generic smooth jazz on a sad little loop. The whole thing feels like a memory of something that never actually existed, a late-night cable access show you're half dreaming. The brunette's hair is slightly out of focus. I can't stop playing.
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π 5.4K
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Tits Under Cards-Duo(2)
The thing about this game is that the "logic" tag is doing some heavy lifting. It's basically a tile covering puzzle, right? You and some opponent you never see, just a name, are racing to slap down these Tetris looking shapes onto separate grids. More tiles covered, you win. And the reward is this blonde in lingerie doing a striptease. Real model, they say. She's got that look, like she's about to ask for the manager but also might step on you, and I can't decide if the low resolution is a deliberate aesthetic choice or just... you know. The whole thing feels like it was coded in an afternoon by someone who really, really needed to see a specific fantasy play out.
The puzzle itself is maddening. You're dragging these L shapes and zigzags and the game's detection for placement is about as forgiving as a parking ticket. I spent a solid minute trying to rotate a piece, just fat fingering the screen, and the opponent's score is climbing. You don't see their board, which is a neat trick. Creates this phantom pressure. Are they a genius? Are they cheating? The game doesn't explain. It just throws you in. My top moment to screenshot wasn't even the full nudity, it was a mid strip where the bra was half off and the model's expression was this deadpan thousand yard stare that made me laugh out loud. Pure accidental comedy.
What I can't get over is the card game tag. There are no cards. None. It's tiles. You cover tiles. Maybe the tiles have card symbols on them? I squinted. Maybe a spade? It's a logic game with a strip element that forgot its own genre. The blonde's assets are the main draw, obviously, and they're rendered with a certain... enthusiastic attention to physics. But the game part, the actual clicking and dragging, feels like a chore you're doing to get to the good part. Which, I guess, is the entire point. Don't come for the puzzle, come for the pixelated tits. Just don't expect a coherent card game. Or a polished one. Or one where the model blinks.
The puzzle itself is maddening. You're dragging these L shapes and zigzags and the game's detection for placement is about as forgiving as a parking ticket. I spent a solid minute trying to rotate a piece, just fat fingering the screen, and the opponent's score is climbing. You don't see their board, which is a neat trick. Creates this phantom pressure. Are they a genius? Are they cheating? The game doesn't explain. It just throws you in. My top moment to screenshot wasn't even the full nudity, it was a mid strip where the bra was half off and the model's expression was this deadpan thousand yard stare that made me laugh out loud. Pure accidental comedy.
What I can't get over is the card game tag. There are no cards. None. It's tiles. You cover tiles. Maybe the tiles have card symbols on them? I squinted. Maybe a spade? It's a logic game with a strip element that forgot its own genre. The blonde's assets are the main draw, obviously, and they're rendered with a certain... enthusiastic attention to physics. But the game part, the actual clicking and dragging, feels like a chore you're doing to get to the good part. Which, I guess, is the entire point. Don't come for the puzzle, come for the pixelated tits. Just don't expect a coherent card game. Or a polished one. Or one where the model blinks.
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π 3.5K
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JackPool-7
The ball just hangs there, that little white cue ball, and I swear the blonde in the schoolgirl uniform is looking at it like it owes her money. Her skirt is already hiked up to show the top of her stockings and we haven't even broken yet. The game is called Balls to 21, which is a stupid name, but here we are. It's billiards mixed with blackjack. You hit balls into pockets and the numbers add up, and if you bust 21 the other girl takes something off. That's it. That's the whole thing. But the redhead, the one in the tight blouse with the freckles barely visible on her chest, she plays dirty. Not metaphorically. She will lean over the table so far you can see everything and then miss on purpose just to make you watch her pout. I spent fifteen minutes on one round because I kept fucking up my shots while staring at the way her bra strap slipped down her shoulder.
The real model thing is... weird? Like, it's actual photos of women, not drawings, so when they do the striptease it feels almost too much. The lesbian scenes between rounds, if you lose enough, are these awkwardly looped gifs of the redhead and the blonde touching each other. The blonde's hands are always a little blurry, like the camera wasn't sure where to focus. And there's this one shot of the redhead's tongue on the blonde's neck that they reuse three times. I counted. The blackjack mechanic is broken anyway. You can literally just sink the 10 ball and then tap in the ace, which is striped for some reason, and win every hand. The AI doesn't adjust. It just sits there in its little vest and tie, tits practically out, and accepts defeat. Sometimes the physics engine decides a ball should just stop mid-roll. Not even on a seam in the felt. Just stops. Like it got bored. I wish the game had a fast-forward button for when you're winning too fast and just want to see the next outfit come off. But it doesn't. You have to watch every slow roll, every clack of the balls, while the blonde does this little shuffle dance that's supposed to be sexy but mostly looks like she needs to pee. The redhead's hair clips through her shoulder in one animation. I can't unsee it. Still played four rounds in a row though.
The real model thing is... weird? Like, it's actual photos of women, not drawings, so when they do the striptease it feels almost too much. The lesbian scenes between rounds, if you lose enough, are these awkwardly looped gifs of the redhead and the blonde touching each other. The blonde's hands are always a little blurry, like the camera wasn't sure where to focus. And there's this one shot of the redhead's tongue on the blonde's neck that they reuse three times. I counted. The blackjack mechanic is broken anyway. You can literally just sink the 10 ball and then tap in the ace, which is striped for some reason, and win every hand. The AI doesn't adjust. It just sits there in its little vest and tie, tits practically out, and accepts defeat. Sometimes the physics engine decides a ball should just stop mid-roll. Not even on a seam in the felt. Just stops. Like it got bored. I wish the game had a fast-forward button for when you're winning too fast and just want to see the next outfit come off. But it doesn't. You have to watch every slow roll, every clack of the balls, while the blonde does this little shuffle dance that's supposed to be sexy but mostly looks like she needs to pee. The redhead's hair clips through her shoulder in one animation. I can't unsee it. Still played four rounds in a row though.
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π 5.5K
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