Merciless Hentai Battle
I keep coming back to the sword fight. Not the sex, not the blonde warrior's angry face, but that one moment when her stance shifts and you realize the AI isn't just cycling through animations. She's reading you. Or pretending to. I've played this thing six times now on Newgrounds, and every time I tell myself I'm just testing the combat system, but then I'm losing on purpose just to see her victory pose again. The way her chest heaves. The little smirk.
The game is called something like "Conquer the Land" but that's not what it's about. It's about breaking someone who genuinely believes she's right. She's protecting her territory, her people maybe, and you're the invader. The fight mechanics are simple, rock paper scissors with a stamina bar, but the tension comes from how personal it feels. She taunts you when you miss. Calls you weak. And when you finally land that winning blow, the shift is immediate. She's on her knees, still defiant, still spitting curses, and then.
The *** scene is what it is. I won't pretend it's art. The animation loops are janky, the sound effects are clearly stock, and there's this weird moment where her hair clips through her shoulder that takes me out of it every single time. But the dialogue. Fuck. The things she says while you're inside her, how her anger slowly cracks into something else, something broken. I've replayed that scene more than I should admit. Not because it's hot exactly, but because I'm trying to figure out if she ever actually submits or if she's just waiting for another chance to kill you. The game never answers that. It just ends.
I hate that I can't skip the fight. Sometimes I just want to get to the part where she's beneath me, but no, you have to earn it every time. Maybe that's the point. Maybe I'm overthinking a browser game about raping a blonde warrior. But here I am, writing this review at 4 PM, about to open it again.
The game is called something like "Conquer the Land" but that's not what it's about. It's about breaking someone who genuinely believes she's right. She's protecting her territory, her people maybe, and you're the invader. The fight mechanics are simple, rock paper scissors with a stamina bar, but the tension comes from how personal it feels. She taunts you when you miss. Calls you weak. And when you finally land that winning blow, the shift is immediate. She's on her knees, still defiant, still spitting curses, and then.
The *** scene is what it is. I won't pretend it's art. The animation loops are janky, the sound effects are clearly stock, and there's this weird moment where her hair clips through her shoulder that takes me out of it every single time. But the dialogue. Fuck. The things she says while you're inside her, how her anger slowly cracks into something else, something broken. I've replayed that scene more than I should admit. Not because it's hot exactly, but because I'm trying to figure out if she ever actually submits or if she's just waiting for another chance to kill you. The game never answers that. It just ends.
I hate that I can't skip the fight. Sometimes I just want to get to the part where she's beneath me, but no, you have to earn it every time. Maybe that's the point. Maybe I'm overthinking a browser game about raping a blonde warrior. But here I am, writing this review at 4 PM, about to open it again.
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π 60.2K
π¬ 5
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Aeonβs Echo
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π 12.8K
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Struggling of Rapture part 2
lol the gray blob is back and this time it got kasumi from doa
not even gonna pretend this is a real game, it's like someone took a flash animation from 2006 and just let it rot in a browser. the whole thing is fighting of ecstasy or whatever, same gray tentacle monster that looks like a glitched out ps1 model, now trying to grab kasumi. she's got those ridiculous doa proportions, big tits bouncing with zero physics logic, red hair clipping through her own shoulders half the time. the fight part is a joke, you just spam clicks and watch her health bar drain while the monster flails around. sometimes she kicks, sometimes she just stands there taking hits like she's waiting for the bus. the hitboxes are a myth, i swear half my attacks connected with the air next to her and still counted. and the sounds, oh god, it's like someone recorded wet slaps on a nokia phone from 2003.
then when you win, which takes maybe 30 seconds if you're not completely asleep, the tentacle stuff starts. it's exactly what you'd expect, monster wraps her up, clothes vanish because why not, and then the animation loops like three different positions. the tentacles clip through her body constantly, her face stays in this weird frozen expression that's supposed to be ecstasy but looks more like she's trying to remember if she left the stove on. one of the animations just straight up breaks if you let it run too long, her leg twists backwards like a pretzel. i kept watching it though, not gonna lie. something about the jank makes it almost hypnotic, like watching a car crash where everyone's naked.
wish there was more variety, maybe different monsters or at least a second character, but no, it's just kasumi and the gray blob forever. the whole thing feels like someone discovered rpg maker but for porn and just stopped trying halfway through. still better than those ai generated games flooding itch io lately, at least this one has a soul, even if that soul is a broken tentacle animation from the bush administration era.
not even gonna pretend this is a real game, it's like someone took a flash animation from 2006 and just let it rot in a browser. the whole thing is fighting of ecstasy or whatever, same gray tentacle monster that looks like a glitched out ps1 model, now trying to grab kasumi. she's got those ridiculous doa proportions, big tits bouncing with zero physics logic, red hair clipping through her own shoulders half the time. the fight part is a joke, you just spam clicks and watch her health bar drain while the monster flails around. sometimes she kicks, sometimes she just stands there taking hits like she's waiting for the bus. the hitboxes are a myth, i swear half my attacks connected with the air next to her and still counted. and the sounds, oh god, it's like someone recorded wet slaps on a nokia phone from 2003.
then when you win, which takes maybe 30 seconds if you're not completely asleep, the tentacle stuff starts. it's exactly what you'd expect, monster wraps her up, clothes vanish because why not, and then the animation loops like three different positions. the tentacles clip through her body constantly, her face stays in this weird frozen expression that's supposed to be ecstasy but looks more like she's trying to remember if she left the stove on. one of the animations just straight up breaks if you let it run too long, her leg twists backwards like a pretzel. i kept watching it though, not gonna lie. something about the jank makes it almost hypnotic, like watching a car crash where everyone's naked.
wish there was more variety, maybe different monsters or at least a second character, but no, it's just kasumi and the gray blob forever. the whole thing feels like someone discovered rpg maker but for porn and just stopped trying halfway through. still better than those ai generated games flooding itch io lately, at least this one has a soul, even if that soul is a broken tentacle animation from the bush administration era.
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π 99.3K
π¬ 5
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Princess of Sparta
The block button stays cold after the first three deaths. This fighting game about Amazons with big tits and swords, the one with the Spartan setting and the melee focus. It keeps happening. You press what feels like right and your warrior does something completely different. The queen character has these attack patterns that don't match the animation tells at all and I'm sitting there watching the defeat screen thinking about uninstalling every browser I own.
The porn part, right, it's competent. The 3d models have that specific amateur render look where everyone's oiled up like they fell into a vat at a fetish club. The Amazons strip when you beat them which is standard for this genre but the big tits physics engine must have been tuned by someone who's only seen breasts in hentai. They move like water balloons in zero gravity and I can't stop laughing during what should be the reward. The sword fights feel floaty. You trade hits, your health bar drops in chunks that don't match what's happening on screen, and suddenly the enemy is at half health because of some mechanic you triggered by accident while trying to block.
My therapist would have questions about why I kept playing. Not about the porn, that's whatever, but about the stubborn hope that the controls would suddenly make sense. They never do. The xxx content unlocks are tied to winning and I respect that decision even if it meant losing to the same Amazon queen fourteen times. There's a parry system that the tutorial mentions exactly once and then you're expected to figure out the timing against enemies who delay their swings like they're texting. The game is balanced wrong or maybe I'm balanced wrong for it but either way I finished it and got what was promised and immediately closed the tab.
The porn part, right, it's competent. The 3d models have that specific amateur render look where everyone's oiled up like they fell into a vat at a fetish club. The Amazons strip when you beat them which is standard for this genre but the big tits physics engine must have been tuned by someone who's only seen breasts in hentai. They move like water balloons in zero gravity and I can't stop laughing during what should be the reward. The sword fights feel floaty. You trade hits, your health bar drops in chunks that don't match what's happening on screen, and suddenly the enemy is at half health because of some mechanic you triggered by accident while trying to block.
My therapist would have questions about why I kept playing. Not about the porn, that's whatever, but about the stubborn hope that the controls would suddenly make sense. They never do. The xxx content unlocks are tied to winning and I respect that decision even if it meant losing to the same Amazon queen fourteen times. There's a parry system that the tutorial mentions exactly once and then you're expected to figure out the timing against enemies who delay their swings like they're texting. The game is balanced wrong or maybe I'm balanced wrong for it but either way I finished it and got what was promised and immediately closed the tab.
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π 9.9K
π¬ 3
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Struggling of Rapture
Mai Shiranui getting tossed around by a gray blob monster. That's the whole mood. Like someone took a KOF sprite sheet and ran it through a fever dream, then said yeah, let's make it horny. The clay tag is no joke, everything looks like it was squished by a toddler who just discovered anatomy. Her boobs don't bounce so much as they ooze. It's kind of beautiful in a wrong way.
Fighting is basically mashing. You're this big ugly thing and she's doing her little ninja flips, and honestly I spent more time watching her lose than actually pressing buttons. The hit reactions are where the soul is. She crumples, she stumbles, her clothes get ripped in that specific hentai logic where fabric just evaporates. Then the sex scene triggers and it's just... raw. The monster pins her down, all that clay-like flesh smothering her, and the animation loops in this jerky hypnotic rhythm. No finesse, just pure id. Reminds me of those old Newgrounds flash days, before everything got so polished you forgot you were supposed to feel something dirty.
Wish there was more to do after the first win. You beat her, you fuck her, the end. No alternate poses, no second round with different timing. The sound design is basically just wet slaps and a looping moan that cuts off weirdly at the end. But I keep coming back to the visual of her defeated pose, that specific way her back arches before the monster grabs her. There's a sketch I want to do, something with charcoal, really capture that moment of impact. The game is broken and ugly and I've played it like five times. Make it make sense.
Fighting is basically mashing. You're this big ugly thing and she's doing her little ninja flips, and honestly I spent more time watching her lose than actually pressing buttons. The hit reactions are where the soul is. She crumples, she stumbles, her clothes get ripped in that specific hentai logic where fabric just evaporates. Then the sex scene triggers and it's just... raw. The monster pins her down, all that clay-like flesh smothering her, and the animation loops in this jerky hypnotic rhythm. No finesse, just pure id. Reminds me of those old Newgrounds flash days, before everything got so polished you forgot you were supposed to feel something dirty.
Wish there was more to do after the first win. You beat her, you fuck her, the end. No alternate poses, no second round with different timing. The sound design is basically just wet slaps and a looping moan that cuts off weirdly at the end. But I keep coming back to the visual of her defeated pose, that specific way her back arches before the monster grabs her. There's a sketch I want to do, something with charcoal, really capture that moment of impact. The game is broken and ugly and I've played it like five times. Make it make sense.
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π 125.6K
π¬ 3
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 12.1K
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Spartika
The controls are absolute dogshit and that's kind of the point. You're this gladiator chick, Spartika, with tits that have their own gravitational pull, and you're supposed to fight these other warriors in a sandy pit. The briefing screen tells you the buttons but your fingers just won't listen. I spent the first five fights just spinning in circles while some guy with a trident kept poking me in the back. The blood sprays are over the top, like someone's throwing ketchup packets at the screen every time you land a hit. It's messy.
What sticks with me though is the weird rhythm you fall into once you stop fighting the jank. There's this one opponent, a big bald dude with a net, who kept catching me and I'd just watch Spartika's chest bounce while she struggled. The nudity isn't some big reward at the end, it's just... there. You lose a piece of armor when you take a hit, and suddenly you're fighting half naked and trying not to get stabbed. I wish the camera would stop freaking out when you get close to the walls. Sometimes it clips right through her body and you see inside the 3d model, all hollow and wrong. Reminds me of that old browser game where you'd fight stick figures except now it's got jiggle physics and grunting.
The reward scenes are whatever. You win, she poses, the end. I kept expecting something more interactive but nah, it's just a looping animation. My cat jumped on my keyboard during one fight and somehow that made me win. I don't know. The gladiator theme is cool I guess but the melee combat feels like two action figures being smashed together by a kid who doesn't know the rules. The sound design is just clanging metal and wet thuds. I think there was music but I honestly can't remember.
What sticks with me though is the weird rhythm you fall into once you stop fighting the jank. There's this one opponent, a big bald dude with a net, who kept catching me and I'd just watch Spartika's chest bounce while she struggled. The nudity isn't some big reward at the end, it's just... there. You lose a piece of armor when you take a hit, and suddenly you're fighting half naked and trying not to get stabbed. I wish the camera would stop freaking out when you get close to the walls. Sometimes it clips right through her body and you see inside the 3d model, all hollow and wrong. Reminds me of that old browser game where you'd fight stick figures except now it's got jiggle physics and grunting.
The reward scenes are whatever. You win, she poses, the end. I kept expecting something more interactive but nah, it's just a looping animation. My cat jumped on my keyboard during one fight and somehow that made me win. I don't know. The gladiator theme is cool I guess but the melee combat feels like two action figures being smashed together by a kid who doesn't know the rules. The sound design is just clanging metal and wet thuds. I think there was music but I honestly can't remember.
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π 14.3K
π¬ 1
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Shinobi Gal v10
The Z button is for slashing. X is for touching yourself. I keep mixing them up and honestly, the game doesn't seem to mind. You're this ninja girl with a scroll that probably has some plot significance but who cares, there's a werewolf thing humping the air three pixels from your hitbox and you're frantically mashing C hoping the explosion clears the screen before the tentacle monster from the left corridor finishes its grab animation.
I spent way too long on the first screen just pressing X. Not because I was stuck. The masturbation animation loops with this weird
I spent way too long on the first screen just pressing X. Not because I was stuck. The masturbation animation loops with this weird
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π 59.6K
π¬ 1
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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AI tool
Hentai Games
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π 11.6K
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A Schoolboy Punch
Right, so this is the third one. Third School Adventure or whatever. And you can tell. It's got that vibe of something made in a bedroom at 2am with a dream and not much else. Graphics are... well, they're there. Characters look like they were assembled from spare parts, but honestly? That's part of the charm. You're this student, right, and you just wander around the school. That's it. That's the pitch. Walk around, bump into teachers, other students, and things get naked. The nudity tag isn't lying. Clothes just... pop off. Sometimes for a reason, sometimes because you pressed space near a locker. I don't know.
The fight scenes though. Jesus. So you can't actually punch back when some bully or teacher attacks you. You just have to dodge. W, A, S, D. And you need to understand the sequence. That's what the description says. Understand the sequence. I dodged left, left, up, right, got hit in the face six times, and then suddenly the enemy's shirt vanished. I still don't know the sequence. I don't think there is one. Maybe it's random. Maybe the game just feels sorry for you after a while and something may happen. That's the exact wording. Something may happen. And it does. A teacher's skirt disappeared mid-fight and I just stood there, not dodging, because what's the point.
There's this one scene in the library. You press space on a bookshelf and a girl student just... appears. No clothes. She says something about detention and then walks through a wall. I wish there was more of that. More weird, broken, accidental surrealism. But the game mostly just has you walking. Empty hallways. The same three lockers. A classroom that's just a jpeg of a blackboard. I spent ten minutes trying to open a door that wasn't a door, just a darker part of the wall texture. That's the real adventure. Figuring out what's actually interactable and what's just... there. The teacher character model is used for like four different NPCs. Lazy, but efficient. I respect it.
The fight scenes though. Jesus. So you can't actually punch back when some bully or teacher attacks you. You just have to dodge. W, A, S, D. And you need to understand the sequence. That's what the description says. Understand the sequence. I dodged left, left, up, right, got hit in the face six times, and then suddenly the enemy's shirt vanished. I still don't know the sequence. I don't think there is one. Maybe it's random. Maybe the game just feels sorry for you after a while and something may happen. That's the exact wording. Something may happen. And it does. A teacher's skirt disappeared mid-fight and I just stood there, not dodging, because what's the point.
There's this one scene in the library. You press space on a bookshelf and a girl student just... appears. No clothes. She says something about detention and then walks through a wall. I wish there was more of that. More weird, broken, accidental surrealism. But the game mostly just has you walking. Empty hallways. The same three lockers. A classroom that's just a jpeg of a blackboard. I spent ten minutes trying to open a door that wasn't a door, just a darker part of the wall texture. That's the real adventure. Figuring out what's actually interactable and what's just... there. The teacher character model is used for like four different NPCs. Lazy, but efficient. I respect it.
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π 12.5K
π¬ 1
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FF: Beta on the Beach
Pressing D is the whole reason I'm here, let's be honest. The special attack with S is flashy, sure, and mashing A to smack away the little goblin things works fine for a bit. But the moment that first wolf guy with the ridiculous equipment lunges, my finger's already twitching over the D key. It's a deliberate choice, a tactical surrender that flips the entire fight. You're not losing, you're just... switching to a more interesting combat style. The animation for it is surprisingly janky in a way that loops almost perfectly, like a GIF you'd find buried on an old forum. Krystal's expression doesn't change much, which is its own kind of weirdly hot, just this determined blue fox face while everything goes down on the beach.
The beach itself. What a choice of arena. Sand getting everywhere, even digitally. The whole thing runs in a browser window, no fuss, and I respect that directness. My biggest gripe, and I can't let this go, is the hitbox on the flying imp things. They'll just hover right through a basic attack sometimes, chipping away at health while you're trying to line up a special. It feels less like a challenge and more like the game just deciding it wants you to use that sex attack as a health reset. Which, fine, maybe that's the point. The big tits physics are dialed up to maximum jiggle, the kind that defies momentum and just keeps going. It's a bit much, like watching a screensaver. But then the big cock enemy shows up and suddenly the whole screen feels like a setup, a very specific trap you're meant to spring on yourself.
Reminds me of trying to get a specific 5-star in a gacha, honestly. You keep pulling, knowing the odds are trash, but that one animation, that one loop, is the prize. Here you just press D instead of spending currency. The fight becomes a rhythm. Attack, dodge, get cornered, press D. The furry tag is doing all the heavy lifting for the aesthetic, obviously, and if you're here for Krystal specifically, the model is recognizable enough. It's not polished, it's not balanced, the arcade action is a thin coat of paint over a very specific kind of interactive scene. Sometimes a special attack will clear the whole screen and you're left standing there, almost disappointed nobody's left to tackle you.
The beach itself. What a choice of arena. Sand getting everywhere, even digitally. The whole thing runs in a browser window, no fuss, and I respect that directness. My biggest gripe, and I can't let this go, is the hitbox on the flying imp things. They'll just hover right through a basic attack sometimes, chipping away at health while you're trying to line up a special. It feels less like a challenge and more like the game just deciding it wants you to use that sex attack as a health reset. Which, fine, maybe that's the point. The big tits physics are dialed up to maximum jiggle, the kind that defies momentum and just keeps going. It's a bit much, like watching a screensaver. But then the big cock enemy shows up and suddenly the whole screen feels like a setup, a very specific trap you're meant to spring on yourself.
Reminds me of trying to get a specific 5-star in a gacha, honestly. You keep pulling, knowing the odds are trash, but that one animation, that one loop, is the prize. Here you just press D instead of spending currency. The fight becomes a rhythm. Attack, dodge, get cornered, press D. The furry tag is doing all the heavy lifting for the aesthetic, obviously, and if you're here for Krystal specifically, the model is recognizable enough. It's not polished, it's not balanced, the arcade action is a thin coat of paint over a very specific kind of interactive scene. Sometimes a special attack will clear the whole screen and you're left standing there, almost disappointed nobody's left to tackle you.
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π 25.8K
π¬ 1
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A Worthy Rival
Right, so the combat system. Itβs a mess. Genuinely. The timing window for parries feels like it was decided by a coin flip, and sometimes your inputs just get eaten. I spent a solid five minutes just trying to get the block to work against a basic guard, my character staggering around like a drunk at a wedding. The hit detection is wonky too, swords clipping through bodies with all the impact of a wet noodle. Itβs the kind of jank that makes you laugh out loud, not rage quit. And then she lost. Obviously. The whole premise is built on her losing, so my flailing was basically just a formality.
The art style is that specific kind of unpolished that somehow loops back around to being charming. Like a sketchbook that got a bit too ambitious. The heroine has this permanent scowl thatβs more cute than intimidating, and the prison setting is just a few grey blocks and some chains that look suspiciously like they were drawn with a mouse. But the animator, whoever they are, they knew where to put the effort. The way her armor gets progressively more damaged isnβt just a texture swap. Thereβs a real sense of weight to how the fabric tears, a deliberate slowness to the final few frames of a defeat animation thatβs justβ¦ chefβs kiss. Itβs the kind of detail you miss if youβre just clicking through.
The whole βwinner takes it allβ thing is, predictably, not about the loot. The fantasy setting is just a flimsy excuse for a very specific power dynamic, and the game doesnβt pretend otherwise. The losing screen is the main event. Itβs a series of looping, increasingly desperate scenarios that are more about the humiliation of the defeat than the act itself. Thereβs one bit with a guard captain thatβs just deliciously cruel, the way he justβ¦ you know what, never mind. Iβm still thinking about the inventory screen. Why is the font for the health potions in Comic Sans? Itβs such a bizarre choice. It completely shatters the grimy dungeon mood they spent all of two minutes building. Anyway. The guard captain. Top 3 Moments Youβll Want to Screenshot: the exact frame her breastplate gives up, the look on her face when the shackles first click shut, and that weird Comic Sans health potion. Dare to play it alone, or invite company?
The art style is that specific kind of unpolished that somehow loops back around to being charming. Like a sketchbook that got a bit too ambitious. The heroine has this permanent scowl thatβs more cute than intimidating, and the prison setting is just a few grey blocks and some chains that look suspiciously like they were drawn with a mouse. But the animator, whoever they are, they knew where to put the effort. The way her armor gets progressively more damaged isnβt just a texture swap. Thereβs a real sense of weight to how the fabric tears, a deliberate slowness to the final few frames of a defeat animation thatβs justβ¦ chefβs kiss. Itβs the kind of detail you miss if youβre just clicking through.
The whole βwinner takes it allβ thing is, predictably, not about the loot. The fantasy setting is just a flimsy excuse for a very specific power dynamic, and the game doesnβt pretend otherwise. The losing screen is the main event. Itβs a series of looping, increasingly desperate scenarios that are more about the humiliation of the defeat than the act itself. Thereβs one bit with a guard captain thatβs just deliciously cruel, the way he justβ¦ you know what, never mind. Iβm still thinking about the inventory screen. Why is the font for the health potions in Comic Sans? Itβs such a bizarre choice. It completely shatters the grimy dungeon mood they spent all of two minutes building. Anyway. The guard captain. Top 3 Moments Youβll Want to Screenshot: the exact frame her breastplate gives up, the look on her face when the shackles first click shut, and that weird Comic Sans health potion. Dare to play it alone, or invite company?
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π 13K
π¬ 1
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