(+18) Into the Forest Ch.1
That loading screen warning is no joke. I actually restarted my browser thinking Firefox finally gave up the ghost. But once it actually gets going, you’re in for something that feels less like a polished game and more like a hyper-horny fanfic that somehow learned to code. It’s about Erza Scarlet from Fairy Tail, but the version that lives in a very specific corner of your hard drive after too many nights on rule34. The dialog goes from zero to “suck my dick” with the subtlety of a brick, which honestly, I respect. One minute you’re doing some guild request nonsense about a lost cat or whatever, the next you’re buried in a scene so explicit the contrast gives you whiplash. The writing has this broken, non-native charm that somehow makes the filth feel more genuine, like reading a dirty note scribbled on a napkin.
The CGs are actually the thing that kept me clicking. There's this one angle with Erza bent over a table that’s etched into my brain now, the artist really understood her... assets. But the UI? Forget about it. Feels like a prototype from a 2008 Newgrounds project, and I somehow clicked a hidden hitbox that skipped the entire foreplay segment once. No undo button. Just straight to the main event while I was trying to adjust the goddamn volume slider. The humor is pure shitpost energy too, there’s a running joke about a magic dildo that I won’t spoil but it almost made me choke on my drink.
The 'kinda content-dense' note from the dev is a massive understatement. The pacing is a disaster. You'll have five minutes of repetitive grinding through generic fantasy town backdrops just to unlock a two-minute lewd scene that ends way too abruptly. It's like edging with extra steps, literally because there's a clickable mechanic for that I didn't ask for. But complaining about a free, browser-based Erza hentai game for having jank is like complaining a glory hole is unsanitary. You knew what you were getting into. Just... skip the first dialogue choice if you don't want the bad ending that's literally just a still frame of a game over screen.
The CGs are actually the thing that kept me clicking. There's this one angle with Erza bent over a table that’s etched into my brain now, the artist really understood her... assets. But the UI? Forget about it. Feels like a prototype from a 2008 Newgrounds project, and I somehow clicked a hidden hitbox that skipped the entire foreplay segment once. No undo button. Just straight to the main event while I was trying to adjust the goddamn volume slider. The humor is pure shitpost energy too, there’s a running joke about a magic dildo that I won’t spoil but it almost made me choke on my drink.
The 'kinda content-dense' note from the dev is a massive understatement. The pacing is a disaster. You'll have five minutes of repetitive grinding through generic fantasy town backdrops just to unlock a two-minute lewd scene that ends way too abruptly. It's like edging with extra steps, literally because there's a clickable mechanic for that I didn't ask for. But complaining about a free, browser-based Erza hentai game for having jank is like complaining a glory hole is unsanitary. You knew what you were getting into. Just... skip the first dialogue choice if you don't want the bad ending that's literally just a still frame of a game over screen.
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👁 26.7K
★★☆☆☆
Orgy Kitten WATTT
There is this moment where the game tells you, with a straight face, that you are now a "slutty mcslut" and then it throws a torture minigame at you. I think that's the whole vibe. The halloween thing is just set dressing for a fever dream where the hero gets polymorphed into some nightmare creature and has to navigate a world that runs on horny logic. The file is tiny, like 6 megs, so dont expect some huge quest. It is a short, weird trip.
The horror tag is doing a lot of work but it is more like a cartoonish gross out horror. There is a crazy girl, obviously, she is the main event. The writing is funny in a way that feels like the dev was laughing at their own jokes. Some of the puzzles are just clicking on things until the game lets you see a sex scene. I wish there was more actual gameplay but then again the game is called an adventure so maybe that is the point. The sex kitten part is not a character, it is a state of mind.
You know how in some hentai quests you get a bad end and it is just a game over screen? Here the bad ends are the content. I got stuck for a bit because I forgot to check the inventory for a key item that was not really a key. The humor is very specific, like a 4chan thread from 2016. It is unpolished on purpose, the rough edges are the aesthetic. If you need a polished experience this will annoy you. But if you want something that feels like a random itch.io upload from a dev who had a breakdown and made a porn game about it, this is that.
The horror tag is doing a lot of work but it is more like a cartoonish gross out horror. There is a crazy girl, obviously, she is the main event. The writing is funny in a way that feels like the dev was laughing at their own jokes. Some of the puzzles are just clicking on things until the game lets you see a sex scene. I wish there was more actual gameplay but then again the game is called an adventure so maybe that is the point. The sex kitten part is not a character, it is a state of mind.
You know how in some hentai quests you get a bad end and it is just a game over screen? Here the bad ends are the content. I got stuck for a bit because I forgot to check the inventory for a key item that was not really a key. The humor is very specific, like a 4chan thread from 2016. It is unpolished on purpose, the rough edges are the aesthetic. If you need a polished experience this will annoy you. But if you want something that feels like a random itch.io upload from a dev who had a breakdown and made a porn game about it, this is that.
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👁 7.5K
★★★☆☆
Candy Shop - Peppermint
Right, so this Peppermint game from the Candy Shop crew. Already played their other stuff, you know the drill. Big tits, messy situations, that one specific art style where everyone looks like they're made of shiny plastic and bad decisions. This time it's Christmas themed, which means the girl's wearing a stupid little elf hat and not much else. The whole setup is you're some guy who walks into the shop and she needs help with... experiments? I don't know, man, the text is barely there. Something about holiday treats. Who cares.
The animation loop for the blowjob is actually pretty smooth though. Like, surprisingly competent. Her head bobs and there's this wet sound effect that's way too loud on my phone speaker. Had to scramble for the volume button because I forgot I wasn't using headphones. Classic mistake. The cumshot at the end is one of those ridiculous fountain moments, just absolutely painting her face and those massive tits. It's so over the top you can't help but laugh. The humor tag is earned, I guess. It's a funny game about getting your dick sucked by a candy seller.
But can we talk about the background? It's just a blurry mess of red and green. I think there's a candy cane somewhere. The whole thing feels like it was drawn during a lunch break. And the dialogue, oh god. "Let's start our experiment." She says it with the enthusiasm of someone reading a terms of service agreement. The peppermint twist is literally just her having a candy in her mouth at one point. That's it. That's the whole gimmick. They named the game after a thirty second segment.
Still, I've gone back to it like four times this week. It's quick, it's dumb, and it knows exactly what it is. A five minute distraction for when you're supposed to be doing something else. Just don't expect a full story or anything resembling logic. The Candy Shop team has one formula and they're sticking to it like glue. Or something else sticky.
The animation loop for the blowjob is actually pretty smooth though. Like, surprisingly competent. Her head bobs and there's this wet sound effect that's way too loud on my phone speaker. Had to scramble for the volume button because I forgot I wasn't using headphones. Classic mistake. The cumshot at the end is one of those ridiculous fountain moments, just absolutely painting her face and those massive tits. It's so over the top you can't help but laugh. The humor tag is earned, I guess. It's a funny game about getting your dick sucked by a candy seller.
But can we talk about the background? It's just a blurry mess of red and green. I think there's a candy cane somewhere. The whole thing feels like it was drawn during a lunch break. And the dialogue, oh god. "Let's start our experiment." She says it with the enthusiasm of someone reading a terms of service agreement. The peppermint twist is literally just her having a candy in her mouth at one point. That's it. That's the whole gimmick. They named the game after a thirty second segment.
Still, I've gone back to it like four times this week. It's quick, it's dumb, and it knows exactly what it is. A five minute distraction for when you're supposed to be doing something else. Just don't expect a full story or anything resembling logic. The Candy Shop team has one formula and they're sticking to it like glue. Or something else sticky.
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👁 5.5K
★★★☆☆
Aeon’s Echo
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👁 1.9K
★★★★★
Sigma versus Omega 3rd Plump
I think I saw a gif of the cowgirl scene before I even found the game. Some beta posted it in a discord with no sauce, just the loop of her riding with that bored look. You know the one. Like she's calculating how much a new choker costs while bouncing. That's the whole vibe of part 3. They finally break her, or maybe they don't. The animation is janky, deliberately so. A limb clips through a torso and nobody cares. It feels like a shitpost that someone spent way too long on.
The setup is simple, a goth girl blows a guard thinking she gets treasure. It's the classic "sigma grindset" logic, use your mouth to get ahead. But the punchline is immediate. She gets a train run on her instead. The facial at the end is absurd, like a physics glitch where the volume is set to 11. It's funny because it's so blunt. The humor is in the dead eyes. She never breaks character, just a slight frown. I laughed out loud when a second guy walked in and she just sighed. No screaming, no begging. Pure omega energy, taking it because fighting is too much effort.
The sound design is what gets me. Or lack of it. Just wet slaps and a monotone moan that loops so badly it becomes a meme. I had another tab open, some boring spreadsheet for work, and the audio bled through. My boss asked if my computer was dying. What do you even say? The game doesn't care about immersion. It cares about the bit. The cowgirl position is the highlight because you can see her boots. They're stupidly detailed for such a rough model. Someone on the dev team definitely has a thing for platforms. I respect that. Missed opportunity not letting her kick the guard in the face after though. Maybe in part 4. If they make one. I'd play it just to see her roll her eyes again.
The setup is simple, a goth girl blows a guard thinking she gets treasure. It's the classic "sigma grindset" logic, use your mouth to get ahead. But the punchline is immediate. She gets a train run on her instead. The facial at the end is absurd, like a physics glitch where the volume is set to 11. It's funny because it's so blunt. The humor is in the dead eyes. She never breaks character, just a slight frown. I laughed out loud when a second guy walked in and she just sighed. No screaming, no begging. Pure omega energy, taking it because fighting is too much effort.
The sound design is what gets me. Or lack of it. Just wet slaps and a monotone moan that loops so badly it becomes a meme. I had another tab open, some boring spreadsheet for work, and the audio bled through. My boss asked if my computer was dying. What do you even say? The game doesn't care about immersion. It cares about the bit. The cowgirl position is the highlight because you can see her boots. They're stupidly detailed for such a rough model. Someone on the dev team definitely has a thing for platforms. I respect that. Missed opportunity not letting her kick the guard in the face after though. Maybe in part 4. If they make one. I'd play it just to see her roll her eyes again.
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👁 5.4K
★★★★☆
CREATE YOUR AI BITCH
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👁 1.1K
★★★★★
Candy Supermarket - Candy Corn
The Bo-Peep Candy store meeting room smells like sugar and bad decisions. It's 8 AM, which is a crime against humanity, and they're brainstorming Halloween treats. You're the official taste tester, which sounds cute until you see the first prototype. It's a lollipop shaped like... well. Let's just say the candy makers have been watching too much hentai. The thing is aggressively anatomical, and the lead confectioner, a woman with tits that defy physics and a witch hat perched at a stupid angle, hands it to you with a completely straight face.
The tasting mechanic is where things get weird. You click to lick, and the game tracks your "enthusiasm" with a meter that fills up way too fast. The sound effects are someone making slurping noises into a cheap microphone. I spent three minutes trying to figure out if the candy was supposed to be g*** or just purple because the color palette is a mess. The witch lady's outfit is a disaster, by the way. Orange and green stripes with black lace trim? In what universe does that work? Her hat is crooked the entire time and nobody fixes it. It drove me insane.
Then the corn starts. Actual corn on the cob appears, for reasons that are never explained, and you have to butter it. I'm not making this up. The buttering mini-game has more polish than the rest of the game combined, which says nothing good. The physics on the butter pat are suspiciously realistic. I wish the Halloween theme was stronger. It's mostly just candy puns and one plastic skeleton in the background that falls over halfway through. The big tits tag is accurate, I'll give them that. Everyone is stacked like a Jenga tower. But the humor lands about half the time, and the other half is just awkward silence while a poorly drawn pumpkin stares at you. Dare to play it alone, or invite company?
The tasting mechanic is where things get weird. You click to lick, and the game tracks your "enthusiasm" with a meter that fills up way too fast. The sound effects are someone making slurping noises into a cheap microphone. I spent three minutes trying to figure out if the candy was supposed to be g*** or just purple because the color palette is a mess. The witch lady's outfit is a disaster, by the way. Orange and green stripes with black lace trim? In what universe does that work? Her hat is crooked the entire time and nobody fixes it. It drove me insane.
Then the corn starts. Actual corn on the cob appears, for reasons that are never explained, and you have to butter it. I'm not making this up. The buttering mini-game has more polish than the rest of the game combined, which says nothing good. The physics on the butter pat are suspiciously realistic. I wish the Halloween theme was stronger. It's mostly just candy puns and one plastic skeleton in the background that falls over halfway through. The big tits tag is accurate, I'll give them that. Everyone is stacked like a Jenga tower. But the humor lands about half the time, and the other half is just awkward silence while a poorly drawn pumpkin stares at you. Dare to play it alone, or invite company?
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👁 4.9K
★★★☆☆
Pussymon 15
I still remember the exact moment Lizardish hit level 10 and that new animation unlocked. Not because it was particularly polished, but because the whole thing felt like finding a dirty magazine in the woods. That specific kind of janky, handmade filth that somehow works better than anything slick ever could.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
The Pussymon Hunter Society areas are weirdly empty. Like someone forgot to populate them properly. But then you stumble into a hunt zone and suddenly there's eight new creatures to catch, each with their own little animation loops that range from "huh, okay" to "wait, let me see that again." The sleep mechanic they added to the bag is honestly the most useful thing. You can recover energy anywhere now, which means less backtracking through those twelve areas just to grind encounters. Not that the backtracking was bad. It was terrible actually. But I kind of miss it? Something about the inconvenience made the discoveries feel earned.
That easter egg with Bridget though. Ten days of training alone and then you check on Lizardish and Lepllanny before bed. The tip says you can view it once per day after unlocking, but I spent way too long trying to trigger it again immediately. The two option thing is a nice touch. One path feels almost sweet, the other is just... yeah. You'll know when you see it.
The shops and workplaces are there I guess. Never really used them much. Got distracted by trying to figure out which of the ten catchable Pussymon had the most interesting animations. Some are clearly favorites, given more attention than others. The lizard one. God. Why do I keep coming back to the lizard one.
The whole thing runs like it's held together with tape and bad decisions. Sometimes a menu lags. Sometimes text overlaps. None of that matters when you're three hours deep trying to find every last hidden animation frame. Is it good? I don't know anymore. But I haven't closed the tab in two days.
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👁 4.7K
★★★☆☆
Road to lust
banging my head against the desk because the physics for collecting those dumb spinning wheels feels wrong, you know? like there’s this unreal engine jank, a hitch in the grab, almost like the collision capsule is a pixel too small. triggers me every time, reminds me of tweaking pickup ranges in ue4 blueprint hell, don’t even get me started on garbage collection stutters.
anyway your car is filthy and this smoking hot real model babe is just standing there with the hose, full clothes, looking at you like you owe her money. the whole point is to catch car parts. wheels and what the game calls super engines, which are just v8 blocks floating by, and each one makes her, uh, distance meter go up. her striptease is gated behind how far you get, so she’s slowly peeling off that top while you’re sweating over stop signs that end the run instantly. a literal octagonal cockblock. i zoned out once, train of thought completely derailed by thinking about how they probably used the default topdown pawn template, and missed three engines in a row. when she finally got her tits out, huge and perfectly shaped, my eyes just glazed over, forgotten what i was even mad about. the core loop is pure arcade garbage in the best way, pure automatic catcher nonsense, but then a stop sign spawns right on top of a super engine and i want to throw my monitor.
spent way too long staring at the water droplets on the car hood, the way the specular highlight catches them. weirdly detailed for something that’s supposed to be deliberately unpolished. it’s like the dev spent a week on the wet shader and twenty minutes on the ui. a complete tangent but onion skinning in flipbooks used to be my absolute nightmare. this isn’t a deep game, it’s a one handed distraction where you’re cussing out the asset flip stop signs more than jerking off. she finally got fully naked, a proper striptease finish, the whole messy, funny, glitchy package just worked, jank and all.
anyway your car is filthy and this smoking hot real model babe is just standing there with the hose, full clothes, looking at you like you owe her money. the whole point is to catch car parts. wheels and what the game calls super engines, which are just v8 blocks floating by, and each one makes her, uh, distance meter go up. her striptease is gated behind how far you get, so she’s slowly peeling off that top while you’re sweating over stop signs that end the run instantly. a literal octagonal cockblock. i zoned out once, train of thought completely derailed by thinking about how they probably used the default topdown pawn template, and missed three engines in a row. when she finally got her tits out, huge and perfectly shaped, my eyes just glazed over, forgotten what i was even mad about. the core loop is pure arcade garbage in the best way, pure automatic catcher nonsense, but then a stop sign spawns right on top of a super engine and i want to throw my monitor.
spent way too long staring at the water droplets on the car hood, the way the specular highlight catches them. weirdly detailed for something that’s supposed to be deliberately unpolished. it’s like the dev spent a week on the wet shader and twenty minutes on the ui. a complete tangent but onion skinning in flipbooks used to be my absolute nightmare. this isn’t a deep game, it’s a one handed distraction where you’re cussing out the asset flip stop signs more than jerking off. she finally got fully naked, a proper striptease finish, the whole messy, funny, glitchy package just worked, jank and all.
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👁 3.7K
★★★☆☆
Don't Stop
I went into this expecting another one of those "choose your own adventure" things where the wrong click gives you a game over screen with some lame text. Instead I got my character's dad yelling about how I should always open the car door and bring flowers, while the mom is in the background doing that thing where she's trying not to laugh. The animation on her chest when she crosses her arms is completely ridiculous, like the physics engine gave up and just said "fuck it, they move now."
The date itself is where everything goes wrong in the best way. You can try to follow the parents' advice and it turns into this painfully awkward dinner where the girl is clearly texting under the table. Or you can just say whatever and suddenly she's leaning forward, and the top she's wearing is doing this thing where the fabric stretches in a way that made me forget what I was even clicking on. There's a moment with a spilled drink that I won't spoil but let's just say the cleanup involves her bending over and the dad's voice in your head screaming about napkin etiquette while you're staring at something that definitely isn't a napkin.
The humor lands because it's not trying too hard. It's the same energy as those old Newgrounds flashes where the joke is just how absurd the situation gets. The parents pop up at the worst possible moments with the most useless advice, and their reactions to your choices are funnier than the actual date sometimes. The mom's facial expressions alone, especially during the more explicit scenes where she's supposed to be giving you privacy but clearly isn't.
I do wish there was more variety in how the date plays out after the third or fourth try. It starts to feel like you've seen all the major beats. But that first run through, when you're not sure if clicking "compliment her eyes" is going to lead to a sweet moment or the dad appearing in a thought bubble with a thumbs up while things get increasingly NSFW, that's genuinely fun. The big tits tag isn't lying either. They're everywhere and they're animated with a level of care that the rest of the game's rough edges don't prepare you for.
The date itself is where everything goes wrong in the best way. You can try to follow the parents' advice and it turns into this painfully awkward dinner where the girl is clearly texting under the table. Or you can just say whatever and suddenly she's leaning forward, and the top she's wearing is doing this thing where the fabric stretches in a way that made me forget what I was even clicking on. There's a moment with a spilled drink that I won't spoil but let's just say the cleanup involves her bending over and the dad's voice in your head screaming about napkin etiquette while you're staring at something that definitely isn't a napkin.
The humor lands because it's not trying too hard. It's the same energy as those old Newgrounds flashes where the joke is just how absurd the situation gets. The parents pop up at the worst possible moments with the most useless advice, and their reactions to your choices are funnier than the actual date sometimes. The mom's facial expressions alone, especially during the more explicit scenes where she's supposed to be giving you privacy but clearly isn't.
I do wish there was more variety in how the date plays out after the third or fourth try. It starts to feel like you've seen all the major beats. But that first run through, when you're not sure if clicking "compliment her eyes" is going to lead to a sweet moment or the dad appearing in a thought bubble with a thumbs up while things get increasingly NSFW, that's genuinely fun. The big tits tag isn't lying either. They're everywhere and they're animated with a level of care that the rest of the game's rough edges don't prepare you for.
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👁 3.1K
★★★☆☆
Free AI Clothes Remover
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👁 492
★★★★★
Candy Shop - Jawbreaker
Blowing a load onto a lollipop is one thing, but this factory setup is something else. The whole premise is that you're a quality control guy at a candy shop, and today's product is a jawbreaker. Not the tiny ones you remember from middle school that cut your tongue, but a massive, hard sphere that this hentai chick has to... test. The humor hits immediately because the game treats this like a legit industrial process. There's a clipboard, a checklist, and three sex positions to evaluate before the final test. I spent way too long on the first position just watching her struggle with the size. The cumshot mechanic is tied to a meter that fills up, and when it pops, the candy gets absolutely glazed. It's stupid funny but also, you know, effective.
The art style is deliberately rough, like a sketch that got colored in by someone who was way too excited to finish. The girl's expressions cycle between "this is my job" deadpan and sudden wide-eyed surprise when the jawbreaker goes where it shouldn't. There's a moment in the second position where she drops the candy and the game just... waits. No reset button, no prompt. You have to figure out that clicking on her makes her pick it up with her mouth. That kind of unpolished interaction is either lazy or genius, I can't decide. Probably both. The sound design is nonexistent except for a wet pop effect that plays at the end of each stage, which made me laugh the first time and then got weirdly Pavlovian by the third.
I wish there was more variety in the candy types. The description mentions this is just one product test, but you never see the others. What about gummy worms? Rock candy? Missed opportunity. The final test is just a repeat of the first position but faster, which feels like the developer ran out of ideas or budget. Still, for a browser game that loads in seconds and doesn't pretend to be anything more than a sticky, ridiculous time-waster, it delivers exactly what the tags promise. The jawbreaker itself is weirdly detailed, like someone really studied how light hits a glossy candy sphere. Why put that effort there and nowhere else? I don't know. It works.
The art style is deliberately rough, like a sketch that got colored in by someone who was way too excited to finish. The girl's expressions cycle between "this is my job" deadpan and sudden wide-eyed surprise when the jawbreaker goes where it shouldn't. There's a moment in the second position where she drops the candy and the game just... waits. No reset button, no prompt. You have to figure out that clicking on her makes her pick it up with her mouth. That kind of unpolished interaction is either lazy or genius, I can't decide. Probably both. The sound design is nonexistent except for a wet pop effect that plays at the end of each stage, which made me laugh the first time and then got weirdly Pavlovian by the third.
I wish there was more variety in the candy types. The description mentions this is just one product test, but you never see the others. What about gummy worms? Rock candy? Missed opportunity. The final test is just a repeat of the first position but faster, which feels like the developer ran out of ideas or budget. Still, for a browser game that loads in seconds and doesn't pretend to be anything more than a sticky, ridiculous time-waster, it delivers exactly what the tags promise. The jawbreaker itself is weirdly detailed, like someone really studied how light hits a glossy candy sphere. Why put that effort there and nowhere else? I don't know. It works.
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👁 2.8K
★★★☆☆