Kitchen Joy
You know what gets me about this one? The kitchen. It's always the kitchen. Not a bedroom with mood lighting or some fantasy forest clearing. Just... tile floors, maybe a half empty coffee mug in the background. There's something so aggressively mundane about it that the whole furry angle feels almost secondary. Like the dev said "what if your dogs were fucking" and then picked the most boring room in the house to stage it.
The anal balls don't stay in properly. I spent way too long repositioning them, which is maybe the most realistic thing in the whole game. There's a weird jank to the stuffing mechanic where the object sort of snaps into place but not quite, leaving this uncanny half centimeter gap that my brain couldn't stop noticing. The tongue option surprised me though. Actually decent range of motion there, more than the stiff wrist action on the hand job alternative. And the cumshot lands with this almost apologetic splatter effect, like it's embarrassed to be here.
Speaking of being embarrassed. The sound design is three stock effects in a trenchcoat. Same wet slap whether you're using a toy or going in raw. At some point I realized I was clicking through options just to see if the fur texture would clip through the kitchen counter. It does. Multiple times. The dog babe's expression cycles through the same four frames regardless of what's happening, which creates these moments where she looks mildly concerned during what should be the climax. I don't know if that's intentional or just the limits of the asset pack they grabbed. Probably the latter. The masturbation scenes feel like they were animated by someone who learned anatomy from a taxidermy manual. Stiff but somehow too loose at the joints.
The anal balls don't stay in properly. I spent way too long repositioning them, which is maybe the most realistic thing in the whole game. There's a weird jank to the stuffing mechanic where the object sort of snaps into place but not quite, leaving this uncanny half centimeter gap that my brain couldn't stop noticing. The tongue option surprised me though. Actually decent range of motion there, more than the stiff wrist action on the hand job alternative. And the cumshot lands with this almost apologetic splatter effect, like it's embarrassed to be here.
Speaking of being embarrassed. The sound design is three stock effects in a trenchcoat. Same wet slap whether you're using a toy or going in raw. At some point I realized I was clicking through options just to see if the fur texture would clip through the kitchen counter. It does. Multiple times. The dog babe's expression cycles through the same four frames regardless of what's happening, which creates these moments where she looks mildly concerned during what should be the climax. I don't know if that's intentional or just the limits of the asset pack they grabbed. Probably the latter. The masturbation scenes feel like they were animated by someone who learned anatomy from a taxidermy manual. Stiff but somehow too loose at the joints.
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π 100.9K
π¬ 4
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No Vacancy [v 22]
Hotel check in screens are usually just flavor text. Click, get key, next scene. This one though, the fox lady at the desk tells you no vacancy and then just, like, suggests you go knock on doors and ask to share a bed. The engine chugs a bit loading the hallway, textures popping in late, which honestly adds to the whole seedy vibe. Youβre not here for a ray traced lobby anyway. Youβre here because the first door opens to a busty wolf girl already halfway through a toy session, not even mad you walked in.
Her animation loops are a mess. The masturbation cycle resets with a visible jitter and the sound design is basically a wet squelch.mp3 on repeat. But the model itself, those absurdly big tits have a weight to them that the janky physics engine canβt ruin. She looks up and the dialogue is pure garbage fire, something like βoh you need a place, I need a mouthβ and then youβre on your knees. The blowjob scene is aggressively unpolished, cumshot effect is a white texture spray that clips right through her fur. Itβs so direct it loops back around to being kind of hot.
Later youβll find the futa bunny and some other guy already going at it, which unlocks the threesome path. The scripting for multiple partners is where the optimization really dies. Limbs twist, a dick bends at a 90 degree angle for a second, the frame rate tanks to like 15. But the scene itself, a chaotic tangle of furry bodies and a double cumshot that glitches out and paints the entire lower half of the screen white, has this broken energy that a polished game would smooth over. I wish the bisexual tag meant more branching dialogue but itβs just a flag that lets the scene play out. The audio balance is all fucked too, moans are way louder than the generic hotel lobby music still playing underneath. One track, a bad jazz loop, never stops. Itβs in every room. Drives me crazy.
Best way to play is just accept the first invite. Donβt explore hoping for better optimization. The wolfβs room has the most consistent physics, if you can call it that.
Her animation loops are a mess. The masturbation cycle resets with a visible jitter and the sound design is basically a wet squelch.mp3 on repeat. But the model itself, those absurdly big tits have a weight to them that the janky physics engine canβt ruin. She looks up and the dialogue is pure garbage fire, something like βoh you need a place, I need a mouthβ and then youβre on your knees. The blowjob scene is aggressively unpolished, cumshot effect is a white texture spray that clips right through her fur. Itβs so direct it loops back around to being kind of hot.
Later youβll find the futa bunny and some other guy already going at it, which unlocks the threesome path. The scripting for multiple partners is where the optimization really dies. Limbs twist, a dick bends at a 90 degree angle for a second, the frame rate tanks to like 15. But the scene itself, a chaotic tangle of furry bodies and a double cumshot that glitches out and paints the entire lower half of the screen white, has this broken energy that a polished game would smooth over. I wish the bisexual tag meant more branching dialogue but itβs just a flag that lets the scene play out. The audio balance is all fucked too, moans are way louder than the generic hotel lobby music still playing underneath. One track, a bad jazz loop, never stops. Itβs in every room. Drives me crazy.
Best way to play is just accept the first invite. Donβt explore hoping for better optimization. The wolfβs room has the most consistent physics, if you can call it that.
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π 64.6K
π¬ 4
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide variety, going from MILFs to insane college girls to offer, Heavy Metal Babes is sure to satisfy your kinkiest desires all. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
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π 5.5K
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Occupational Hazards Episode 2 V0.4.0
The music bug is still there. You have to go into the sound menu and manually switch tracks to get anything playing, which is such a weirdly specific thing to have broken for this long. But that's the whole vibe of Occupational Hazards Episode 2, isn't it? It's a mess held together with tape and horny energy, and somehow that's exactly why I keep clicking through it.
The new planet has a chastity gear factory. A whole factory. You can get locked into things there, and the game actually tracks it properly now, which is either a threat or a promise depending on what you're into. The dating system got tweaked too, and the dev's note about it made me laugh. Just keep calling them, they'll ask you out eventually. That's not a bug, that's just how furries date apparently. There's also a brothel now, and some cartel jobs that are more fleshed out than they have any right to be for an alpha build. The writing during those missions has this deadpan delivery that makes the absurdity land better. You're doing crime for a fox in a trenchcoat while wearing a collar you got from a factory, and nobody acts like this is strange.
The machine masturbation scenes back on the ship are... a choice. One of them is hidden, which means you'll probably find it by accident while trying to figure out why your inventory won't let you right-click anymore. They fixed that, by the way. Right-click is for using items now, stop trying to drag things. The emergency clothing system is a nice touch for when you realize you're stranded naked in space and need to craft something out of desperation and bad decisions. The starmap exists now, which makes navigation less of a guessing game, but the military blockade scenes will still funnel you toward the content whether you like it or not. The game knows what it wants you to see.
The new planet has a chastity gear factory. A whole factory. You can get locked into things there, and the game actually tracks it properly now, which is either a threat or a promise depending on what you're into. The dating system got tweaked too, and the dev's note about it made me laugh. Just keep calling them, they'll ask you out eventually. That's not a bug, that's just how furries date apparently. There's also a brothel now, and some cartel jobs that are more fleshed out than they have any right to be for an alpha build. The writing during those missions has this deadpan delivery that makes the absurdity land better. You're doing crime for a fox in a trenchcoat while wearing a collar you got from a factory, and nobody acts like this is strange.
The machine masturbation scenes back on the ship are... a choice. One of them is hidden, which means you'll probably find it by accident while trying to figure out why your inventory won't let you right-click anymore. They fixed that, by the way. Right-click is for using items now, stop trying to drag things. The emergency clothing system is a nice touch for when you realize you're stranded naked in space and need to craft something out of desperation and bad decisions. The starmap exists now, which makes navigation less of a guessing game, but the military blockade scenes will still funnel you toward the content whether you like it or not. The game knows what it wants you to see.
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π 57.9K
π¬ 4
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CREATE YOUR AI BITCH
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π 4.6K
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Hazelnut's Butt-Rut
The hazelnut thing is what gets me. Like, okay, we have this squirrel, right? And you pick their gender, which is already a nice touch, most of these things just throw you in. But the whole setup revolves around this giant, I mean really big, hazelnut shaped anal dildo. It's so specific. I was sketching a corset with acorn cups last week and this has the same energy, just completely committed to the woodland creature aesthetic but make it filthy. The fur texture is surprisingly decent for something that feels like it was coded in a weekend, soft around the edges where the big cock, and I mean a horse cock later which is a whole surprise, presses in.
The anal focus is relentless. You're not just teasing, you're going deep immediately and the cumshot at the end is like a firehose. There's no buildup, it's just straight to perverted actions as the description says. I respect that directness. My brain keeps going back to the dildo though, the way it stretches the furry ass, it's hypnotic. I wish you could change the color of the squirrel's tail. Why is it always that flat brown? A little auburn highlight would make the whole scene pop, especially with the white cum contrast. Missed opportunity for visual drama.
And then the horse cock appears. No warning, just equine anatomy suddenly in the mix. The big ass takes it like a champ, the animation gets a little jittery here, frames dropping or something, but the sheer absurd size makes up for it. It's the kind of game where you alt-tab out and just stare at your desktop for a second, wondering if you really saw a squirrel get double stuffed by a hazelnut and a horse. The furry tag is doing a lot of heavy lifting, it's not just ears on a human, it's full body fluff. I'd give it the "Most Dedicated to a Nut Pun" award, hands down. The sound design is nonexistent though, I had to put on my own playlist which ruined the immersion a bit, but maybe silence is better than bad squelching.
The anal focus is relentless. You're not just teasing, you're going deep immediately and the cumshot at the end is like a firehose. There's no buildup, it's just straight to perverted actions as the description says. I respect that directness. My brain keeps going back to the dildo though, the way it stretches the furry ass, it's hypnotic. I wish you could change the color of the squirrel's tail. Why is it always that flat brown? A little auburn highlight would make the whole scene pop, especially with the white cum contrast. Missed opportunity for visual drama.
And then the horse cock appears. No warning, just equine anatomy suddenly in the mix. The big ass takes it like a champ, the animation gets a little jittery here, frames dropping or something, but the sheer absurd size makes up for it. It's the kind of game where you alt-tab out and just stare at your desktop for a second, wondering if you really saw a squirrel get double stuffed by a hazelnut and a horse. The furry tag is doing a lot of heavy lifting, it's not just ears on a human, it's full body fluff. I'd give it the "Most Dedicated to a Nut Pun" award, hands down. The sound design is nonexistent though, I had to put on my own playlist which ruined the immersion a bit, but maybe silence is better than bad squelching.
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π 46.4K
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Romp on the Beach
This one's basically a furry idle game wearing a beachside waitress costume, and I mean that literally. Kelly's a fox girl working some sandy tourist trap restaurant, and her whole deal is serving customers who get increasingly handsy. The clicker mechanics are so barebones they might as well not exist. You tap, numbers go up, her clothes come off. Standard stuff.
The animation that plays when you max out the meter caught me off guard though. Kelly bends over one of those cheap plastic beach tables, tail flicking up, and the customer just goes to town. What got me was the ear movement. Her fox ears flatten back against her head right at the moment of the creampie, this tiny detail that someone actually bothered to animate while everything else looks like a flash game from 2006. The cumshot itself is whatever, but those ears. I sat there restarting the scene three times just to watch that specific two-second loop. Weird what sticks with you.
The game's deliberately rough around the edges, almost proud of how unpolished it is. Backgrounds are static jpegs that look like they were pulled from a travel brochure. The other characters are just silhouettes with dialogue bubbles full of the most generic "hey sexy" lines imaginable. There's this one repeat customer who shows up in a Hawaiian shirt and I swear his text box just cycles through the same four phrases. Wish there was some variety in the buildup, maybe different positions or locations on the beach, but nah. Same table every time. Same animation loop. The furry tag is doing heavy lifting here because without the fox girl aesthetic it's just another throwaway clicker. Still thinking about those ears though.
The animation that plays when you max out the meter caught me off guard though. Kelly bends over one of those cheap plastic beach tables, tail flicking up, and the customer just goes to town. What got me was the ear movement. Her fox ears flatten back against her head right at the moment of the creampie, this tiny detail that someone actually bothered to animate while everything else looks like a flash game from 2006. The cumshot itself is whatever, but those ears. I sat there restarting the scene three times just to watch that specific two-second loop. Weird what sticks with you.
The game's deliberately rough around the edges, almost proud of how unpolished it is. Backgrounds are static jpegs that look like they were pulled from a travel brochure. The other characters are just silhouettes with dialogue bubbles full of the most generic "hey sexy" lines imaginable. There's this one repeat customer who shows up in a Hawaiian shirt and I swear his text box just cycles through the same four phrases. Wish there was some variety in the buildup, maybe different positions or locations on the beach, but nah. Same table every time. Same animation loop. The furry tag is doing heavy lifting here because without the fox girl aesthetic it's just another throwaway clicker. Still thinking about those ears though.
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π 40K
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Syri
Syriβs fur is that shade of orange-pink that makes me think of cheap energy drinks, and her cock is the size of my forearm. I sat there for maybe twenty minutes just rotating the model in the viewer before I even touched the animation controls. The thing about her design that gets me is how the artist didn't try to make her pretty in that soft, approachable way. She looks like she'd pin you down and check her phone halfway through. The pelvic fluff is almost comically thick, but it frames everything in a way that makes the eventual insertion feel inevitable. I picked the male Steele option first because I wanted to see how the rig handled a slimmer frame against all that mass.
The animation loop itself is simple. One position, one angle, one relentless pace. There's a dropdown that lets you toggle between male, female, and trans body types for Steele, and the rig adjusts the hip structure and chest accordingly. I spent an embarrassing amount of time switching between them mid-scene, watching the anatomy reconfigure around Syri's cock. The trans option has this slight shift in the way the stomach tenses that I kept rewinding to catch. The anal stretching is exaggerated, almost absurdly so, but it's consistent across all three body types. No weird clipping or sudden warping when Syri bottoms out, which is more than I can say for half the stuff I've seen on certain adult platforms.
The thing that stuck with me, and I keep opening the browser tab just to check if I imagined it, is how Syri's expression barely changes. There's this tiny smirk that flickers at the corner of her muzzle, and her eyes stay half-lidded the entire time. Even when the thrust speed picks up and the sound design shifts to these wetter, sloppier layers. I wish there was a way to control her expression separately from the animation, maybe a slider for arousal or something. But that's not what this is. The whole thing feels like a very specific commission that someone paid a lot for, and honestly? The dedication shows in the weight of the impact frames and how Steele's back arches differently depending on body type.
The animation loop itself is simple. One position, one angle, one relentless pace. There's a dropdown that lets you toggle between male, female, and trans body types for Steele, and the rig adjusts the hip structure and chest accordingly. I spent an embarrassing amount of time switching between them mid-scene, watching the anatomy reconfigure around Syri's cock. The trans option has this slight shift in the way the stomach tenses that I kept rewinding to catch. The anal stretching is exaggerated, almost absurdly so, but it's consistent across all three body types. No weird clipping or sudden warping when Syri bottoms out, which is more than I can say for half the stuff I've seen on certain adult platforms.
The thing that stuck with me, and I keep opening the browser tab just to check if I imagined it, is how Syri's expression barely changes. There's this tiny smirk that flickers at the corner of her muzzle, and her eyes stay half-lidded the entire time. Even when the thrust speed picks up and the sound design shifts to these wetter, sloppier layers. I wish there was a way to control her expression separately from the animation, maybe a slider for arousal or something. But that's not what this is. The whole thing feels like a very specific commission that someone paid a lot for, and honestly? The dedication shows in the weight of the impact frames and how Steele's back arches differently depending on body type.
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π 36.2K
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Pussymon 26
The whole thingβs a mess of tits and pixelated fur and Iβm not even mad about it. Episode 26 drops you back into that weird pocket dimension where every creature has a pussy and a personality disorder. Lizardish keeps giving me these looks now, like weβre supposed to have a moment or something. The new interactions with her and Lepllanny feel half-baked though, like someone sketched out a confession scene and then got distracted by the next pair of bouncing tits. Which, fair enough.
Eight new Pussymon. Twenty-six animations. I counted. Some of them loop so awkwardly youβd think the engineβs having a seizure, but then Claire does this little shimmy thing in the Lost Village and suddenly I donβt care about frame transitions anymore. The main quest tries to be epic, all Hydragodonβs second cave and fate-of-the-world whispers, but honestly I spent most of my time on a side quest involving a sentient mushroom with lactation issues. Donβt ask. The dialog count is over 250 lines apparently, and you feel every single one when Emily starts monologuing about ancient pussymon lore while her tits clip through her own character model.
The cheat manager is locked behind the Special Edition which is some patron-tier bullshit, but the bonus legendary scene almost justifies it. Almost. Thereβs a new map that looks like it was textured in MS Paint and I kind of respect that. No polish, no shame. Just raw, horny RPG logic where every battle ends with something lewd and every NPC wants to fuck. The game knows what it is. I just wish the writing didnβt swing between surprisingly clever and βI typed this one-handed at 4am.β Actually thatβs probably exactly how it happened.
Eight new Pussymon. Twenty-six animations. I counted. Some of them loop so awkwardly youβd think the engineβs having a seizure, but then Claire does this little shimmy thing in the Lost Village and suddenly I donβt care about frame transitions anymore. The main quest tries to be epic, all Hydragodonβs second cave and fate-of-the-world whispers, but honestly I spent most of my time on a side quest involving a sentient mushroom with lactation issues. Donβt ask. The dialog count is over 250 lines apparently, and you feel every single one when Emily starts monologuing about ancient pussymon lore while her tits clip through her own character model.
The cheat manager is locked behind the Special Edition which is some patron-tier bullshit, but the bonus legendary scene almost justifies it. Almost. Thereβs a new map that looks like it was textured in MS Paint and I kind of respect that. No polish, no shame. Just raw, horny RPG logic where every battle ends with something lewd and every NPC wants to fuck. The game knows what it is. I just wish the writing didnβt swing between surprisingly clever and βI typed this one-handed at 4am.β Actually thatβs probably exactly how it happened.
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π 26.6K
π¬ 1
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Pussymon 17
Pussymon Episode 17 has the energy of a sticky sketchbook found under a mattress, and I mean that as a twisted compliment. The whole thing is a furry adventure quest where you don't catch monsters, you tame them through these weird little minigames. The creator says they made them easy, and yeah, they're so simple it's almost insulting, like a rhythm game for someone with one finger. But then you fail one because you got distracted by the absurdly detailed pussmon design and suddenly you're locked out of a scene. That friction, the sloppy UI fighting against genuine curiosity, is the real gameplay.
The story this time goes hard into some myth about Hydragodon, but honestly I spent more time replaying the Lizardish and Lepllanny "battle" than following the lore. It's the fight everyone apparently wanted, and it delivers in the most literal pussymon way possible, all slapping flesh and bizarre anatomy. There are 23 new animations, and they range from surprisingly fluid to looking like two gummy worms having a domestic dispute. The new character Dara shows up, and there's a choice system now with five different endings, two of which tease some upcoming Master Forms. The branching paths are a nice touch, even if the writing sometimes reads like it was translated through three different languages and a hangover.
What sticks with me is the sheer handmade horniness of it all. The fisting tag isn't a joke, it's a promise, and the game delivers with a kind of earnest, unpolished glee. I wish the minigames had a bit more bite, maybe a fail state that was more interesting than just a locked door. The humor is accidental half the time, like a character's deadpan expression during a supposedly intense reveal. It's a mess, a furry fever dream coded in a basement, and the bugs are features if you squint hard enough. The whole thing feels like it could corrupt your save file at any moment, and that danger is part of the charm.
The story this time goes hard into some myth about Hydragodon, but honestly I spent more time replaying the Lizardish and Lepllanny "battle" than following the lore. It's the fight everyone apparently wanted, and it delivers in the most literal pussymon way possible, all slapping flesh and bizarre anatomy. There are 23 new animations, and they range from surprisingly fluid to looking like two gummy worms having a domestic dispute. The new character Dara shows up, and there's a choice system now with five different endings, two of which tease some upcoming Master Forms. The branching paths are a nice touch, even if the writing sometimes reads like it was translated through three different languages and a hangover.
What sticks with me is the sheer handmade horniness of it all. The fisting tag isn't a joke, it's a promise, and the game delivers with a kind of earnest, unpolished glee. I wish the minigames had a bit more bite, maybe a fail state that was more interesting than just a locked door. The humor is accidental half the time, like a character's deadpan expression during a supposedly intense reveal. It's a mess, a furry fever dream coded in a basement, and the bugs are features if you squint hard enough. The whole thing feels like it could corrupt your save file at any moment, and that danger is part of the charm.
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π 8.3K
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Free AI Clothes Remover
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π 4.3K
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Pussymon 20
Pussymon episode 20, right. I fired it up on a shitty laptop that wheezes when you open more than two tabs and honestly the whole thing runs smooth as butter which is more than I can say for some triple A garbage I paid sixty bucks for last month. The teleport system they added, you just click it from your bag and bam you're at the volcano. No walking. I forgot I had it for like twenty minutes and kept trudging through the same forest path three times before I remembered. That's on me though.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
The volcano area is where Blazgodon used to live and there's something genuinely funny about rolling up to this fire creature's old home and just... collecting pussymon there. Seven new ones this time, Viflameber and Viflamemja got new interactions too which I won't spoil but let's say the animations are doing things I didn't expect from a flash game. 25 new animations total. Some of them are rough around the edges, the loop points feel a bit janky on a couple, but the jank kind of adds to the whole unpolished charm this series has always had. The mysterious woods near Halloween town, I don't know man, I got lost in there for a while and not in a fun way. The map layout is confusing but then you stumble on a new pussymon and suddenly you don't care anymore.
The story is moving along I guess, there's dialogue that made me snort once or twice, mostly because of how direct it is about what's happening. No pretense. You're here to catch these creatures and fuck them, the game knows it, you know it. The teleport thing should've been in earlier episodes honestly, backtracking was a pain before. Oh and the bag interface is still kind of clunky, I kept clicking the wrong item because the hitboxes feel off. Not a dealbreaker. The volcano map has this lava glow effect that's actually pretty nice against the darker backgrounds. Anyway Blazgodon's old place has some secrets I haven't figured out yet, there's a corner that looks like it should do something but maybe it's just decoration. I'll poke at it more later.
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π 5.7K
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