Tia and Dragonite
Right, so this is basically a one-button animation loop with a dragonite and some girl named Tia. You press play, and the big orange lug goes to town. That's it. No branching paths, no dialogue trees, no inventory full of repels. Just a single scene on what looks like a cliffside at sunset. The skybox is actually kind of nice, which is weird to say about a game where the main event is a dragonite's ridiculously proportioned cock.
The animation itself is... functional. It loops. There's a creampie at the end, obviously. The sound design is what gets me though. It's just these wet slapping noises that sound like someone stirring macaroni salad. I couldn't stop laughing the first time. Not exactly the mood setter you'd hope for. The cumshot effect is this thick, almost ropey animation that looks more like silly string than anything else. I wish they'd spent another five minutes on that instead of the clouds.
For a furry hentai thing tagged with pokemon, it delivers exactly what it promises and nothing more. The dragonite model is ripped straight from the games, which creates this uncanny valley effect when it starts thrusting. Tia's design is standard hentai teen, big eyes, small frame, completely overwhelmed by the size difference. The whole thing has this janky charm, like a Newgrounds flash from 2007 that somehow survived the purge. You'll watch it twice, maybe three times if you're really into monster stuff, then close the tab and forget it exists until you're clearing your browser history. The play button is in the top right corner, which took me an embarrassing thirty seconds to find because I kept clicking on dragonite's dick thinking that was the trigger. It's not.
The animation itself is... functional. It loops. There's a creampie at the end, obviously. The sound design is what gets me though. It's just these wet slapping noises that sound like someone stirring macaroni salad. I couldn't stop laughing the first time. Not exactly the mood setter you'd hope for. The cumshot effect is this thick, almost ropey animation that looks more like silly string than anything else. I wish they'd spent another five minutes on that instead of the clouds.
For a furry hentai thing tagged with pokemon, it delivers exactly what it promises and nothing more. The dragonite model is ripped straight from the games, which creates this uncanny valley effect when it starts thrusting. Tia's design is standard hentai teen, big eyes, small frame, completely overwhelmed by the size difference. The whole thing has this janky charm, like a Newgrounds flash from 2007 that somehow survived the purge. You'll watch it twice, maybe three times if you're really into monster stuff, then close the tab and forget it exists until you're clearing your browser history. The play button is in the top right corner, which took me an embarrassing thirty seconds to find because I kept clicking on dragonite's dick thinking that was the trigger. It's not.
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Chrysalis Adult Parody
I don't know what I expected from a file called something like "pony_blow_ab29339e7d5f0ca7bf03ef6e161a077c.swf" sitting in a forgotten corner of an old adult flash archive. Probably exactly this. The whole thing is about as polished as a crayon drawing on a napkin, which honestly fits the subject matter. Twilight Sparkle and Fluttershy, rendered in that specific early 2010s vector style where everyone's limbs look slightly disconnected from their bodies, are going to town on a cock that's roughly the size of one of their torsos. The proportions are absurd. Fluttershy's eyes are doing that half-lidded thing that's supposed to be seductive but just makes her look like she's about to sneeze.
The animation loops are maybe three seconds each. Twilight's handjob technique is just her hoof sliding up and down with the mechanical repetition of a piston, no variation, no reaction from the stallion whose dick it is. You don't even see his face. He's just a crotch with legs. Fluttershy's blowjob scene has her mouth stretched into this perfect O shape that doesn't deform at all when the shaft passes through it, like a fleshlight with a pastel mane. There's a moment where Pinkie Pie shows up in the background of one frame, just standing there, watching. Nobody acknowledges her. She's not in the tags. Is she next? Was she always there? The file cuts off before we find out.
The sound design, if you can call it that, is a single wet slurping noise on repeat. It doesn't sync with the animation. Sometimes it plays twice in a row. Sometimes there's silence for five seconds and then a sudden loud glottal stop that made me check if my headphones were broken. Princess Luna is tagged but I couldn't find her anywhere in the three minute runtime. Maybe she's in a secret frame. Maybe she's the cock. I wish the cumshot had any physics at all instead of just appearing as a static white puddle that was clearly drawn in MS Paint after the fact. Won't be fixed. Never will be. This file is a fossil.
The animation loops are maybe three seconds each. Twilight's handjob technique is just her hoof sliding up and down with the mechanical repetition of a piston, no variation, no reaction from the stallion whose dick it is. You don't even see his face. He's just a crotch with legs. Fluttershy's blowjob scene has her mouth stretched into this perfect O shape that doesn't deform at all when the shaft passes through it, like a fleshlight with a pastel mane. There's a moment where Pinkie Pie shows up in the background of one frame, just standing there, watching. Nobody acknowledges her. She's not in the tags. Is she next? Was she always there? The file cuts off before we find out.
The sound design, if you can call it that, is a single wet slurping noise on repeat. It doesn't sync with the animation. Sometimes it plays twice in a row. Sometimes there's silence for five seconds and then a sudden loud glottal stop that made me check if my headphones were broken. Princess Luna is tagged but I couldn't find her anywhere in the three minute runtime. Maybe she's in a secret frame. Maybe she's the cock. I wish the cumshot had any physics at all instead of just appearing as a static white puddle that was clearly drawn in MS Paint after the fact. Won't be fixed. Never will be. This file is a fossil.
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The Legend of Krystal
The whole thing runs in a browser tab, which feels appropriate for something this disposable. You pick between three characters, though calling them "characters" is generous. It's more like three different JPEGs with the same set of holes. Princess Peach is there, Link is there for some reason, and Krystal from Star Fox because why not. The furry tag makes sense now. Nobody talks about how weird it is that Krystal keeps showing up in these things twenty years later. Some corners of the internet just decided she's eternal.
The actual interaction is clicking blue hexagons. That's it. Click the hexagon, the scene advances. Click another, something else happens. There's no game here, not really. It's a slideshow with extra steps. But I kept clicking anyway, which says something about either the design or my brain chemistry. Probably both. The parody aspect is doing heavy lifting because without recognizing these characters from actual games, you're just watching generic cartoon people do increasingly explicit things. The hentai tag applies loosely. It's more like someone's first Flash project from 2006 that somehow survived into the modern era.
The adventure tag is a lie. There's no adventure. There's barely progression. Just hexagons and holes. I spent way too long on the third scene with Peach because the positioning made no anatomical sense and I couldn't stop staring at it. Not in a hot way. More like watching a car crash where everyone's naked. The sad endings enjoyer in me wishes there was some kind of narrative collapse or emotional devastation, but no. It just ends when the hexagons run out. Which is its own kind of sad, I guess.
The actual interaction is clicking blue hexagons. That's it. Click the hexagon, the scene advances. Click another, something else happens. There's no game here, not really. It's a slideshow with extra steps. But I kept clicking anyway, which says something about either the design or my brain chemistry. Probably both. The parody aspect is doing heavy lifting because without recognizing these characters from actual games, you're just watching generic cartoon people do increasingly explicit things. The hentai tag applies loosely. It's more like someone's first Flash project from 2006 that somehow survived into the modern era.
The adventure tag is a lie. There's no adventure. There's barely progression. Just hexagons and holes. I spent way too long on the third scene with Peach because the positioning made no anatomical sense and I couldn't stop staring at it. Not in a hot way. More like watching a car crash where everyone's naked. The sad endings enjoyer in me wishes there was some kind of narrative collapse or emotional devastation, but no. It just ends when the hexagons run out. Which is its own kind of sad, I guess.
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide variety, going from MILFs to insane college girls to offer, Heavy Metal Babes is sure to satisfy your kinkiest desires all. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
Play the #1 hottest sex game on the planet. Why wait? It is free!
Play the #1 hottest sex game on the planet. Why wait? It is free!
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Midnight Fireworks
Fucking a wolf dude into the new year while fireworks go off. That's the whole pitch and honestly it delivers exactly what it says on the tin. No menus, no character creation, no deep lore about why this anthropomorphic husky type has a cock the size of my forearm. Just a POV scene, a big furry butt, and a rhythm game that wants you to stroke that mouse like you're trying to win a ranked match.
The mechanic is simple. Target speed in the corner, match it with your mouse movements, don't get lazy or the bar drops and nobody cums. Including you. The thrusting animation loops and loops and when you finally hit the right tempo consistently the Cum button lights up. Press it. Boom. Fireworks. Literal fireworks outside the window while this wolf unloads like he's been saving it since last December. The timing feels a bit off sometimes, like the game wants a specific rhythm but the visual feedback lags just enough to make you second guess yourself. Not a dealbreaker but annoying when you're so close and then the bar tanks because you blinked.
The art is deliberately rough, sketchy lines and flat colors that look like something from an old Flash site you definitely visited when you were supposed to be doing homework. The wolf's expression barely changes, just this permanent half lidded stare that's either pure bliss or he's thinking about his taxes. The cumshot itself is generous, multiple spurts that sync with the fireworks, and the whole thing loops if you want to go again. No voice acting, just some wet sounds and the pop of fireworks. Could use more audio feedback honestly, something to let you know you're on track without staring at the speed indicator. My wrist hurts. Worth it though.
The mechanic is simple. Target speed in the corner, match it with your mouse movements, don't get lazy or the bar drops and nobody cums. Including you. The thrusting animation loops and loops and when you finally hit the right tempo consistently the Cum button lights up. Press it. Boom. Fireworks. Literal fireworks outside the window while this wolf unloads like he's been saving it since last December. The timing feels a bit off sometimes, like the game wants a specific rhythm but the visual feedback lags just enough to make you second guess yourself. Not a dealbreaker but annoying when you're so close and then the bar tanks because you blinked.
The art is deliberately rough, sketchy lines and flat colors that look like something from an old Flash site you definitely visited when you were supposed to be doing homework. The wolf's expression barely changes, just this permanent half lidded stare that's either pure bliss or he's thinking about his taxes. The cumshot itself is generous, multiple spurts that sync with the fireworks, and the whole thing loops if you want to go again. No voice acting, just some wet sounds and the pop of fireworks. Could use more audio feedback honestly, something to let you know you're on track without staring at the speed indicator. My wrist hurts. Worth it though.
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Pussymon 6
The whole thing runs on a kind of loose, horny logic that falls apart if you think about it for more than five seconds, but that's fine because you won't. You're too busy checking which new pussymon has the most ridiculous animation. The halloween update added original creatures instead of just reskins, and honestly some of them look like someone's fursona got drunk and wandered into a monster catcher. The sexcards are the real pull here. Eleven new animated ones. Some are genuinely creative, others feel like the artist ran out of poses and just flipped the canvas.
Combat got rebalanced but still feels like rock paper scissors with extra steps and a boner. There's an elemental chart coming next episode, which means the current battles are basically placeholder. You grind, you catch, you unlock a card, you move on. The story is bigger now, three endings, ten areas, achievements. But the grammar is rough. The dev admits it. English isn't their first language and it shows in every dialogue box. Not a dealbreaker for a game where the main goal is collecting naked creatures, but sometimes you'll read a line twice and still not know who's talking.
One small thing that bugs me. The new interface has a button that looks like it should open the map but actually opens the quest log. I clicked it wrong like six times. Never got fixed in this build. Whatever.
The bad ending is actually kind of funny if you're into that. The easter egg ending is just weird. Don't expect a coherent plot. Expect a lot of tits, some fur, and a battle system that's just there to slow you down between sexcards. It's messy, unpolished, and horny in a way that feels personal rather than corporate.
Combat got rebalanced but still feels like rock paper scissors with extra steps and a boner. There's an elemental chart coming next episode, which means the current battles are basically placeholder. You grind, you catch, you unlock a card, you move on. The story is bigger now, three endings, ten areas, achievements. But the grammar is rough. The dev admits it. English isn't their first language and it shows in every dialogue box. Not a dealbreaker for a game where the main goal is collecting naked creatures, but sometimes you'll read a line twice and still not know who's talking.
One small thing that bugs me. The new interface has a button that looks like it should open the map but actually opens the quest log. I clicked it wrong like six times. Never got fixed in this build. Whatever.
The bad ending is actually kind of funny if you're into that. The easter egg ending is just weird. Don't expect a coherent plot. Expect a lot of tits, some fur, and a battle system that's just there to slow you down between sexcards. It's messy, unpolished, and horny in a way that feels personal rather than corporate.
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The Curse of Cracklevania
The rabbit's got a dick. That's the first thing, right there on the screen, and the animation for the thrust is so janky it loops with this weird stutter that somehow makes it hotter. The whole thing looks like a lost Newgrounds flash from 2005, deliberately crusty pixels and all. You're this blue bunny, and the goal is to smack skeletons and medusa heads with a whip, classic Castlevania stuff, except when you miss a dodge, a wolfman doesn't just damage you. He bends you over a crumbling stone block. The sound effect for the lube squelch is way too loud. I had to alt-tab to check my volume mixer because I thought another tab was playing something.
The platforming is slippery as hell. The slide move, S plus down arrow, never comes out when you need it, especially in the clock tower section where the flying imps grab you from behind. Getting caught isn't a fail state, it's a transition. The scene shifts to a close-up, the rabbit's face goes from determined to that classic ahegao expression, tongue out, eyes rolling. The furry tag is no joke, the fur texture on his belly is detailed in a way the background bricks aren't. I found myself intentionally flubbing jumps just to see the badger boss's special attack. It's a blowjob scene but with this weird, aggressive pacing that feels more like a fighting game combo than a sex act.
Forgot to mention the sub-weapons. You press Space to cycle through them, holy water, an axe, but the axe throw animation is broken. It just floats there. I spent ten minutes trying to get the axe to hit a candle before realizing the real game is in getting hit. The parody elements are thin, a few remixed music chiptunes that cut out abruptly when a scene triggers. There's a moment in the library where a possessed book enemy doesn't attack, it just opens to a page with a crudely drawn knot. I don't know why that detail stuck with me. The whole thing is a mess of sharp teeth and floppy ears and I still don't know if there's an actual ending or if it just loops forever. The arcade action is just the appetizer for the defeat screens.
The platforming is slippery as hell. The slide move, S plus down arrow, never comes out when you need it, especially in the clock tower section where the flying imps grab you from behind. Getting caught isn't a fail state, it's a transition. The scene shifts to a close-up, the rabbit's face goes from determined to that classic ahegao expression, tongue out, eyes rolling. The furry tag is no joke, the fur texture on his belly is detailed in a way the background bricks aren't. I found myself intentionally flubbing jumps just to see the badger boss's special attack. It's a blowjob scene but with this weird, aggressive pacing that feels more like a fighting game combo than a sex act.
Forgot to mention the sub-weapons. You press Space to cycle through them, holy water, an axe, but the axe throw animation is broken. It just floats there. I spent ten minutes trying to get the axe to hit a candle before realizing the real game is in getting hit. The parody elements are thin, a few remixed music chiptunes that cut out abruptly when a scene triggers. There's a moment in the library where a possessed book enemy doesn't attack, it just opens to a page with a crudely drawn knot. I don't know why that detail stuck with me. The whole thing is a mess of sharp teeth and floppy ears and I still don't know if there's an actual ending or if it just loops forever. The arcade action is just the appetizer for the defeat screens.
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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Galactic Monster Quest
Three words: circuits and fur.
Not a joke, that's actually what's happening in this galaxy. You got robots, you got aliens, you got that one guy who's somehow both. And the game doesn't give a single damn about polish. The UI looks like it was coded during a lunch break and the dialogue sometimes reads like it went through a translator that gave up halfway. But then you're in a zero-G chamber with a cat-eared android and the pickup lines are so blunt they loop back around to being genius. "Your chassis is well optimized." I mean. Come on.
The dating sim loop is stripped to the bone. No grinding for affection points through gift spam, no convoluted skill trees. You explore, you find a character, you try to talk. Sometimes it works. Sometimes they tell you to recharge your personality core and leave. The scifi setting actually matters because the pickup mechanics change based on species type. Robots respond to logic puzzles. The furry aliens? They want you to prove you're not a threat. So you're doing this weird dominance/submission dance with a six-armed fox creature while the synthwave soundtrack loops for the 47th time. And when it clicks, the scenes unlock with this crunchy little animation style that's definitely hentai-inspired but also... janky? In a good way? Like finding a doujin from 2005 in a forgotten forum.
The September 2021 update added more sex scenes which, honestly, the game needed. Before that it was a lot of buildup and then a fade to black that made you question your life choices. Now at least you get payoff. The robot girl's scene has this glitch effect that's either intentional or my browser is dying. Never figured out which. The alien planet exploration is basically just clicking dots on a star map until something happens, and I wish there was more to do between encounters. But then you meet a malfunctioning pleasure droid who speaks in error codes and suddenly you're invested in debugging her, literally and figuratively. What even is this game.
Not a joke, that's actually what's happening in this galaxy. You got robots, you got aliens, you got that one guy who's somehow both. And the game doesn't give a single damn about polish. The UI looks like it was coded during a lunch break and the dialogue sometimes reads like it went through a translator that gave up halfway. But then you're in a zero-G chamber with a cat-eared android and the pickup lines are so blunt they loop back around to being genius. "Your chassis is well optimized." I mean. Come on.
The dating sim loop is stripped to the bone. No grinding for affection points through gift spam, no convoluted skill trees. You explore, you find a character, you try to talk. Sometimes it works. Sometimes they tell you to recharge your personality core and leave. The scifi setting actually matters because the pickup mechanics change based on species type. Robots respond to logic puzzles. The furry aliens? They want you to prove you're not a threat. So you're doing this weird dominance/submission dance with a six-armed fox creature while the synthwave soundtrack loops for the 47th time. And when it clicks, the scenes unlock with this crunchy little animation style that's definitely hentai-inspired but also... janky? In a good way? Like finding a doujin from 2005 in a forgotten forum.
The September 2021 update added more sex scenes which, honestly, the game needed. Before that it was a lot of buildup and then a fade to black that made you question your life choices. Now at least you get payoff. The robot girl's scene has this glitch effect that's either intentional or my browser is dying. Never figured out which. The alien planet exploration is basically just clicking dots on a star map until something happens, and I wish there was more to do between encounters. But then you meet a malfunctioning pleasure droid who speaks in error codes and suddenly you're invested in debugging her, literally and figuratively. What even is this game.
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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Hentai Games
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Pussymon 14
Sometimes a game just knows what it is. Pussymon doesn't pretend, it's a furry fuckfest wrapped in a monster catching shell and I'm honestly surprised how much the battle changes matter. The new elemental chart with 9 types? Actually makes you think now, not just spam the strongest move. Caught a fire type early, got wrecked by some water pussymon in area 3 because I'm stupid and didn't check the chart in my bag. The bag rework is clean too, you can see all the stats and even name your creatures now. Named mine "FluffyButt" and the game just rolls with it, shows up in battle and everything.
The new hunt system means you're not just grinding the same thing over and over. Same species can pop up in different areas with alternate levels and ranks, three levels and three ranks for now. Found a rank 3 grass type hiding in one of the ten new areas and it absolutely demolished my team. Potions help, three types usable in and out of battle which saves so much backtracking. And there's a teleport skill at level 2, back to base, so you're not walking everywhere like some kind of animal. The save anywhere option in the bag should've been there from the start but whatever it's here now.
The spicy content... look, 66 original pussymon and 11 new animations this update including one easter egg. The animations aren't polished, the art feels like something from newgrounds circa 2008 but that's almost the charm? It's rough in a way that feels deliberate, like the creator knows exactly what corner of the internet this lives in. The furry designs range from kinda hot to what the fuck is that, and I respect the commitment. There's a new easter egg you can replay after finding it which is nice because usually these things are one and done. The story... exists. It's there. You're not here for the story.
Wish the rank system went deeper, three ranks feels like a tease. More interactions with already released pussymon would be good, the creator mentioned that's coming but who knows when. The battle interface is cleaner now but still janky in ways that'll never get fixed probably. That's fine. It's not trying to be AAA, it's trying to be a horny rpg with 66 monsters and monthly updates from someone who clearly gives a shit. The patreon has cheats apparently. Might check that out.
The new hunt system means you're not just grinding the same thing over and over. Same species can pop up in different areas with alternate levels and ranks, three levels and three ranks for now. Found a rank 3 grass type hiding in one of the ten new areas and it absolutely demolished my team. Potions help, three types usable in and out of battle which saves so much backtracking. And there's a teleport skill at level 2, back to base, so you're not walking everywhere like some kind of animal. The save anywhere option in the bag should've been there from the start but whatever it's here now.
The spicy content... look, 66 original pussymon and 11 new animations this update including one easter egg. The animations aren't polished, the art feels like something from newgrounds circa 2008 but that's almost the charm? It's rough in a way that feels deliberate, like the creator knows exactly what corner of the internet this lives in. The furry designs range from kinda hot to what the fuck is that, and I respect the commitment. There's a new easter egg you can replay after finding it which is nice because usually these things are one and done. The story... exists. It's there. You're not here for the story.
Wish the rank system went deeper, three ranks feels like a tease. More interactions with already released pussymon would be good, the creator mentioned that's coming but who knows when. The battle interface is cleaner now but still janky in ways that'll never get fixed probably. That's fine. It's not trying to be AAA, it's trying to be a horny rpg with 66 monsters and monthly updates from someone who clearly gives a shit. The patreon has cheats apparently. Might check that out.
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Pussymon: Scene 41
The first time DASH does that thing with her tail, I actually laughed out loud. Not because it's funny, but because it's so fucking absurd and hot at the same time. She's this electric type Pussymon, right, and the animation just... commits. Fully. No half measures. That's rare in these parody games, usually they get shy halfway through a scene and the sprite just vibrates awkwardly. Not here.
Halloween town is where most of this update lives, and honestly I got lost for like twenty minutes just clicking on pumpkins. Not even a quest, just pumpkins. The new side stuff with Valentina caught me off guard because I was supposed to be looking for princess Babette but instead I'm three dialogue choices deep in something way more interesting. The writing has this weird rhythm where a character will say something genuinely intriguing about the Hydragodon lore and then immediately follow it with the most degenerate proposition. It works. The 700 lines of text don't feel like padding, they feel like someone actually enjoying their own story. Bridget's new scenes are... look, I have a type, and the game knows it.
Five bosses this time and I cheesed two of them with the same strategy from the previous episode, which still works. Not complaining. The cheat manager in the special edition is basically required if you're here for the animations and not the monster battling, though I respect anyone who grinds it out legit. 36 new animations is a lot, and some of the new Pussymon designs are genuinely creative, like they stopped trying to just be "pokemon but with tits" and started doing their own thing. The two mysterious characters they tease are probably going to be in the next update and I'm already annoyed I have to wait. One of them has this silhouette that's just... yeah. I'll be back next month.
Halloween town is where most of this update lives, and honestly I got lost for like twenty minutes just clicking on pumpkins. Not even a quest, just pumpkins. The new side stuff with Valentina caught me off guard because I was supposed to be looking for princess Babette but instead I'm three dialogue choices deep in something way more interesting. The writing has this weird rhythm where a character will say something genuinely intriguing about the Hydragodon lore and then immediately follow it with the most degenerate proposition. It works. The 700 lines of text don't feel like padding, they feel like someone actually enjoying their own story. Bridget's new scenes are... look, I have a type, and the game knows it.
Five bosses this time and I cheesed two of them with the same strategy from the previous episode, which still works. Not complaining. The cheat manager in the special edition is basically required if you're here for the animations and not the monster battling, though I respect anyone who grinds it out legit. 36 new animations is a lot, and some of the new Pussymon designs are genuinely creative, like they stopped trying to just be "pokemon but with tits" and started doing their own thing. The two mysterious characters they tease are probably going to be in the next update and I'm already annoyed I have to wait. One of them has this silhouette that's just... yeah. I'll be back next month.
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