Chemical Curves Clicker v0.6.5
This one feels like someone mashed a horny biology lecture with an idle clicker they built during a caffeine crash, then forgot to make it polite. You start with this redhead scientist in a lab that looks like it was cleaned once, maybe, in a different century. She is all theory at the beginning: proper coat, awkward body language, kind of cute but clearly repressed as hell. The game gives you this simple: click, gain data, run stupid little “experiments” on her supposed health. Only pretty fast you realize every single test just “happens” to involve her stripping some layer of dignity, touching herself for “medical reasons”, or letting her body shift in ways no real ethics board would approve. And the game just shrugs and says: yeah, of course this is for science.
What I liked, in a kind of troubled way, is that it takes the corruption part very literally: not only is she getting sexually corrupted, it feels like you are corrupting what “health” means. At the beginning she talks about balanced hormones, stress, proper sleep. After a few upgrade clicks and some new toys unlocked, she starts arguing with totally straight face that regular masturbation sessions measured in lab conditions are clearly essential for wellness, and if she moans louder the data is just “more robust”. It is funny, then not funny, then kind of hot, then a bit sad, then hot again. There is a moment where she is standing in the middle of the lab, half naked, flushed, staring at her own body in the camera feed and explaining to herself that this is the only way she can be “the healthiest version”. You know she is bullshitting herself, but you click “confirm” anyway because that next transformation tier looks tempting. That is the uncomfortable part: the game makes you feel like a shitty institutional review board that keeps approving worse and worse protocols because the graphs go up.
The clicker part is almost brainless, which works here. You spam the same buttons, get your points, unlock another “procedure”, watch her body change in small steps. Breasts a bit fuller, hips different, eyes losing that pure researcher focus and gaining this needy shine like she is addicted to her own experiments. Sometimes it feels too shallow: a new transformation tier arrives and it is just, oh, now she touches herself with one more finger. But then a small line in the dialogue hits harder, something like her casually mentioning she can’t concentrate on normal patients anymore because normal sexless health “lacks data”. I had to pause for a second on that one. The AI-generated art is weirdly fitting: just slightly off reality, like this is some simulation the lab is running on her, and she is both subject and glitch. I hate that the click sound is so dry, no juicy feedback, it drove me mildly insane and I still kept going. There is no big moral choice, no route to “save” her from this spiral. You are here to turn a redhead scientist into a lab-rat goddess of self-pleasure in the name of wellness, and the game never apologizes. It just smiles, hands you another button, and asks if you want her healthier. You already know what that really means.
What I liked, in a kind of troubled way, is that it takes the corruption part very literally: not only is she getting sexually corrupted, it feels like you are corrupting what “health” means. At the beginning she talks about balanced hormones, stress, proper sleep. After a few upgrade clicks and some new toys unlocked, she starts arguing with totally straight face that regular masturbation sessions measured in lab conditions are clearly essential for wellness, and if she moans louder the data is just “more robust”. It is funny, then not funny, then kind of hot, then a bit sad, then hot again. There is a moment where she is standing in the middle of the lab, half naked, flushed, staring at her own body in the camera feed and explaining to herself that this is the only way she can be “the healthiest version”. You know she is bullshitting herself, but you click “confirm” anyway because that next transformation tier looks tempting. That is the uncomfortable part: the game makes you feel like a shitty institutional review board that keeps approving worse and worse protocols because the graphs go up.
The clicker part is almost brainless, which works here. You spam the same buttons, get your points, unlock another “procedure”, watch her body change in small steps. Breasts a bit fuller, hips different, eyes losing that pure researcher focus and gaining this needy shine like she is addicted to her own experiments. Sometimes it feels too shallow: a new transformation tier arrives and it is just, oh, now she touches herself with one more finger. But then a small line in the dialogue hits harder, something like her casually mentioning she can’t concentrate on normal patients anymore because normal sexless health “lacks data”. I had to pause for a second on that one. The AI-generated art is weirdly fitting: just slightly off reality, like this is some simulation the lab is running on her, and she is both subject and glitch. I hate that the click sound is so dry, no juicy feedback, it drove me mildly insane and I still kept going. There is no big moral choice, no route to “save” her from this spiral. You are here to turn a redhead scientist into a lab-rat goddess of self-pleasure in the name of wellness, and the game never apologizes. It just smiles, hands you another button, and asks if you want her healthier. You already know what that really means.
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👁 1.1K
💬 2
★★★☆☆
Having a HARD Time
You ever notice how visual novels about college are always weirdly pristine? Like everyone's dorm is spotless and the lab equipment looks like it was unboxed five minutes ago. Having a HARD Time doesn't give a shit about that. The CGs have this rough, almost sketchy quality to them, like storyboards that got colored in by someone who was more interested in the money shots than the backgrounds. And honestly? It works for what this is.
The setup is standard enough. Chemistry major, best friend since diapers, Wentford University. Then a lab experiment goes sideways and suddenly your character is dealing with changes. Physical changes. The kind that make your roommate do a double take when you walk out of the shower. The game doesn't waste time pretending this is high art. Within the first few scenes after the accident, you're getting hentai CGs that focus on the transformation with an almost clinical fascination. There's this one shot where the character is examining themselves in a mirror, and the expression work is actually pretty decent. Confusion mixed with something else. Something that makes you scroll back up for another look.
The writing is what you'd expect from a game that knows exactly why you're clicking through it. Dialogue bounces between awkward college banter and the kind of charged silence that happens when two people realize the rules just changed. The experiment angle gives everything this undercurrent of body horror that somehow makes the explicit scenes hit different. Not scary exactly, but there's this tension. Like watching someone test boundaries they didn't know they had. The best friend character has this moment where they catch the protagonist mid change, and the CG is framed so you can't quite see everything, but the implication is doing more work than any fully explicit shot could. Then the next scene just goes full send with a closeup that made me minimize the window out of reflex. Old habits from living with thin walls.
The game's got this weird thing where the text sometimes refers to Wentford as "Wentworth" and I can't tell if it's a typo or intentional. Doesn't matter really. You're not here for proofreading. The lab sequences are barely interactive, just enough to remind you this is technically a game and not a slideshow with extra steps. But when those CGs hit, especially the ones later in the transformation arc, there's a rawness that most polished hentai games sand away. It's messy and unapologetic and honestly kind of refreshing if you're tired of the same airbrushed look everyone else uses. Just don't expect it to hold your hand through the weird parts. It won't.
The setup is standard enough. Chemistry major, best friend since diapers, Wentford University. Then a lab experiment goes sideways and suddenly your character is dealing with changes. Physical changes. The kind that make your roommate do a double take when you walk out of the shower. The game doesn't waste time pretending this is high art. Within the first few scenes after the accident, you're getting hentai CGs that focus on the transformation with an almost clinical fascination. There's this one shot where the character is examining themselves in a mirror, and the expression work is actually pretty decent. Confusion mixed with something else. Something that makes you scroll back up for another look.
The writing is what you'd expect from a game that knows exactly why you're clicking through it. Dialogue bounces between awkward college banter and the kind of charged silence that happens when two people realize the rules just changed. The experiment angle gives everything this undercurrent of body horror that somehow makes the explicit scenes hit different. Not scary exactly, but there's this tension. Like watching someone test boundaries they didn't know they had. The best friend character has this moment where they catch the protagonist mid change, and the CG is framed so you can't quite see everything, but the implication is doing more work than any fully explicit shot could. Then the next scene just goes full send with a closeup that made me minimize the window out of reflex. Old habits from living with thin walls.
The game's got this weird thing where the text sometimes refers to Wentford as "Wentworth" and I can't tell if it's a typo or intentional. Doesn't matter really. You're not here for proofreading. The lab sequences are barely interactive, just enough to remind you this is technically a game and not a slideshow with extra steps. But when those CGs hit, especially the ones later in the transformation arc, there's a rawness that most polished hentai games sand away. It's messy and unapologetic and honestly kind of refreshing if you're tired of the same airbrushed look everyone else uses. Just don't expect it to hold your hand through the weird parts. It won't.
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👁 2.6K
★★★★☆
Deviant Discoveries
The professor character has this dead eyed stare that makes me think he's already seen some shit go wrong in the lab. Which, fair. The whole setup is you're this academic with a god complex and a bunch of undergrads who somehow agreed to let you poke around their DNA. The first experiment I ran, I was trying to boost some basic stats, you know, standard mad science stuff, and the girl's skin just started shimmering this weird purple. Not what I clicked on at all. The game doesn't hold your hand when things go sideways, you just get this janky animation and a text box that's like "oops, unexpected results" while the student looks mildly concerned. Mildly! Her cells are literally rewriting themselves and she's just standing there in her lab coat like she forgot her homework.
The body modification angle is where it gets properly unhinged. Sometimes you're adding assets that would make a hentai artist blush, other times you're accidentally giving someone gills or extra joints. The CG scenes that pop off from successful experiments have that specific early 2000s eroge quality, all exaggerated proportions and fluids that don't quite obey physics. I wish the failure states were more varied though. After the fifth time a student just grows taller instead of whatever I was aiming for, it loses some punch. But then you'll hit a combo that works and suddenly there's a scene with tentacles that aren't even supposed to be in this build and you remember why you're clicking through menus at midnight.
The science theme is basically just window dressing for the corruption arc, which honestly, who's here for accurate lab protocols. There's this one student, glasses, quiet type, who has the best reactions when experiments go off script. Her sprite barely changes but the dialogue gets increasingly unhinged. Don't sleep on the random event where the equipment malfunctions and affects multiple subjects at once. That's where the real party starts. Just save before every experiment because the undo button is a lie and some mutations are permanent.
The body modification angle is where it gets properly unhinged. Sometimes you're adding assets that would make a hentai artist blush, other times you're accidentally giving someone gills or extra joints. The CG scenes that pop off from successful experiments have that specific early 2000s eroge quality, all exaggerated proportions and fluids that don't quite obey physics. I wish the failure states were more varied though. After the fifth time a student just grows taller instead of whatever I was aiming for, it loses some punch. But then you'll hit a combo that works and suddenly there's a scene with tentacles that aren't even supposed to be in this build and you remember why you're clicking through menus at midnight.
The science theme is basically just window dressing for the corruption arc, which honestly, who's here for accurate lab protocols. There's this one student, glasses, quiet type, who has the best reactions when experiments go off script. Her sprite barely changes but the dialogue gets increasingly unhinged. Don't sleep on the random event where the equipment malfunctions and affects multiple subjects at once. That's where the real party starts. Just save before every experiment because the undo button is a lie and some mutations are permanent.
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👁 2.7K
★★★★★
Aeon’s Echo
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide diversity, going from MILFs to mischievous schoolgirls to offer, Heavy Metal Babes is sure to sate your kinkiest desires all. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
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👁 51.6K
★★★★★
Rack [v 1.1]
The whole thing feels like someone started coding and just... stopped. Like they got distracted halfway through drawing the first furry test subject and never came back to clean up the lines. You're in this lab, right? Supposed to be researching the perfect orgasm. Big words. The interface is clunky in that specific way where you can tell it was made in some app like Twine but without any of the polish people usually add later. Just bare bones.
And the test subjects. One of them has this massive cock that clips through the table during the scene. I stared at that for way too long. Not in a hot way. More like when you notice a crooked picture frame and can't unsee it. The furry character design is actually kind of cute if you squint, but the animation loops are maybe three frames total. Thrust, pause, thrust, pause. Like a broken GIF from 2006. I found myself counting the frames instead of, you know, the other thing.
The sex lab concept could work if there was more to do. You click around, mix some stuff, watch the same orgasm animation play out. The sound design is just one wet squelch repeated at random intervals. Sometimes it triggers when nothing is happening on screen, which is honestly funnier than anything intentional in the game. I wish there was more variation in the test subjects or at least some kind of reaction system. But there won't be. This is what it is. A half-finished experiment about experiments. The big cock tag is accurate though, I'll give them that. It's definitely there. Can't miss it.
And the test subjects. One of them has this massive cock that clips through the table during the scene. I stared at that for way too long. Not in a hot way. More like when you notice a crooked picture frame and can't unsee it. The furry character design is actually kind of cute if you squint, but the animation loops are maybe three frames total. Thrust, pause, thrust, pause. Like a broken GIF from 2006. I found myself counting the frames instead of, you know, the other thing.
The sex lab concept could work if there was more to do. You click around, mix some stuff, watch the same orgasm animation play out. The sound design is just one wet squelch repeated at random intervals. Sometimes it triggers when nothing is happening on screen, which is honestly funnier than anything intentional in the game. I wish there was more variation in the test subjects or at least some kind of reaction system. But there won't be. This is what it is. A half-finished experiment about experiments. The big cock tag is accurate though, I'll give them that. It's definitely there. Can't miss it.
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👁 28K
★★★★☆
Lab Rats
Look, seduction in a research lab is like trying to microwave a burrito while the fire alarm's going off. Nobody cares about your lunch. That's the whole feeling here. You're this guy in a lab coat, supposedly a professional, but the minute you clock in it's like every woman on staff just... forgets they have a PhD? The artist really went off on the corruption angle, with that one scene where the senior researcher's glasses fog up mid experiment. Not from the beakers. From you.
The visual novel format works, I guess. Got sidetracked for twenty minutes just clicking on a microscope. Nothing happened, just thought there'd be a hidden route or something. The writing's this weird mix of genuinely funny asides and then it'll hit you with a line about "seductive chromatography" and you're just sitting there like. Right. Chemistry. The cg is where things pop, especially the sequences in the storage closet. Tight space, lots of skin, very little concern for hazardous material protocols. Absolute win. But then the assistant character, right hand to the main villain lady, she calls you a naughty little pipette and I just... lost it. In a bad way. Not the kind of wet lab work I signed up for.
There's a moment where you leverage the lab's corruption to, uh, get closer to a coworker. Blackmail mechanic, I guess, but it's basically a button press with some very rewarding art. The whole thing feels like someone's very specific fantasy got animated while they were running a PCR. So many test tubes. Nobody's wearing gloves. It's a OSHA violation paradise and that's the point. Some choices branch, others just loop you back to the same blushy face. Realistic, in a way.
The visual novel format works, I guess. Got sidetracked for twenty minutes just clicking on a microscope. Nothing happened, just thought there'd be a hidden route or something. The writing's this weird mix of genuinely funny asides and then it'll hit you with a line about "seductive chromatography" and you're just sitting there like. Right. Chemistry. The cg is where things pop, especially the sequences in the storage closet. Tight space, lots of skin, very little concern for hazardous material protocols. Absolute win. But then the assistant character, right hand to the main villain lady, she calls you a naughty little pipette and I just... lost it. In a bad way. Not the kind of wet lab work I signed up for.
There's a moment where you leverage the lab's corruption to, uh, get closer to a coworker. Blackmail mechanic, I guess, but it's basically a button press with some very rewarding art. The whole thing feels like someone's very specific fantasy got animated while they were running a PCR. So many test tubes. Nobody's wearing gloves. It's a OSHA violation paradise and that's the point. Some choices branch, others just loop you back to the same blushy face. Realistic, in a way.
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👁 1.9K
★★★★★
CREATE YOUR AI BITCH
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👁 51K
★★★★★
Milking Kylow
Kylow’s dick makes this wet, helpless sound when the machine really gets going. That’s what stuck with me. Not the setup, not the lab props, just that slick mechanical rhythm and the way the dragon squirms against the restraints. The whole thing is basically one scene. You’ve got this furry dragon guy strapped to a chair in some kind of lab, and you’re working the controls of a milking apparatus attached to his cock. There’s no story to uncover, no branching paths. You click, you drag, you find the right speed and intensity, and you watch him lose it.
The art has this rough, sketchy quality that I actually ended up liking. It’s not polished, and I mean that as a weird compliment. The lines feel a bit messy, the colors are flat, but it gives the whole thing a raw, almost zine-like feel. Like something you’d find on a forgotten corner of FurAffinity back in the day. Hazel Nuthead and Quan Zillan made this as a web toy, and that’s exactly what it is. A toy. You poke at it until you figure out how it works. I do wish there was a bit more feedback in Kylow’s face. His body reacts, his cock twitches and leaks, but his expression stays kind of static until the very end. A little more grimacing, some eye rolling, that would have sold the loss of control better. But that’s not going to change, is it? It’s a finished little thing.
I got distracted thinking about how the BDSM elements here are so matter of fact. He’s bound, he’s being milked, there’s no negotiation or scene setting. Just the clinical hum of the lab and the machine doing its job. It’s hentai logic applied to a furry body, and it works. The fucking machine isn’t some elaborate steampunk contraption. It’s a simple piston with a sleeve, and the whole game is finding that sweet spot on the slider. Too slow and nothing builds. Too fast and it’s over before you can really appreciate the way his hips start to buck. There’s a particular middle speed where the precum really starts to flow, and that’s the sweet spot. That’s the whole game, really. Finding that moment and holding it until he just can’t anymore.
The art has this rough, sketchy quality that I actually ended up liking. It’s not polished, and I mean that as a weird compliment. The lines feel a bit messy, the colors are flat, but it gives the whole thing a raw, almost zine-like feel. Like something you’d find on a forgotten corner of FurAffinity back in the day. Hazel Nuthead and Quan Zillan made this as a web toy, and that’s exactly what it is. A toy. You poke at it until you figure out how it works. I do wish there was a bit more feedback in Kylow’s face. His body reacts, his cock twitches and leaks, but his expression stays kind of static until the very end. A little more grimacing, some eye rolling, that would have sold the loss of control better. But that’s not going to change, is it? It’s a finished little thing.
I got distracted thinking about how the BDSM elements here are so matter of fact. He’s bound, he’s being milked, there’s no negotiation or scene setting. Just the clinical hum of the lab and the machine doing its job. It’s hentai logic applied to a furry body, and it works. The fucking machine isn’t some elaborate steampunk contraption. It’s a simple piston with a sleeve, and the whole game is finding that sweet spot on the slider. Too slow and nothing builds. Too fast and it’s over before you can really appreciate the way his hips start to buck. There’s a particular middle speed where the precum really starts to flow, and that’s the sweet spot. That’s the whole game, really. Finding that moment and holding it until he just can’t anymore.
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👁 22.6K
💬 2
★★★★☆
The Hentaifying Of Haruhi Suzumiya
The whole thing feels like someone's first Flash project from 2006, and I mean that as... something. Not quite a compliment. Not quite an insult. The Haruhi parody angle is there, she's in the school uniform in what's supposed to be a lab I guess, though it looks more like someone's basement with a beaker added in MS Paint. UrielManX7 made this, and you can tell.
Clicking the fold in her skirt. That's the mechanic. Just click the fold. Over and over. There's something almost meditative about it, like one of those fidget apps but the end goal is getting her naked. Options appear as you go, little icons that pop up, and eventually a dick icon shows up which lets you fuck her. The meter fills, and then you can change speed and clothing. That
Clicking the fold in her skirt. That's the mechanic. Just click the fold. Over and over. There's something almost meditative about it, like one of those fidget apps but the end goal is getting her naked. Options appear as you go, little icons that pop up, and eventually a dick icon shows up which lets you fuck her. The meter fills, and then you can change speed and clothing. That
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👁 41.4K
★★★☆☆
Pandorium Breeding
The lab door hisses open and there's this blonde on the breeding rack, legs spread, her hair a mess of gold against the sterile white. Pandorium's little sex mini-game doesn't pretend to be anything else. You get a panel of sliders and buttons, maybe a few gene markers if you squint, but really it's about watching her take it while the colony's population counter ticks up. The scifi angle is thin, like a cheap plastic petri dish, but it works. There's a weird satisfaction in maxing out her belly size and seeing the fertilization percentage jump. I don't know why I kept clicking.
Customization is there, sort of. Hair color, eye shape, areola size. But the faces all look the same after a while, like they ran out of polygons and just stretched the same smile over different skulls. The sex loop is basic, missionary only, with a speed slider that goes from "bored intern" to "jackhammer with a grudge". No sound, which is fine because my apartment walls are thin and the neighbor's dog already judges me. But the lack of audio makes the whole thing feel like a medical procedure. Which, I guess, it is? The colony needs babies, you're the donor, congrats.
One thing that bugged me: the cumshot effect clips through her thigh if you don't angle it right. And you can't adjust the camera during the final scene, so you're stuck watching the same bad angle every time. Minor, but it broke the fantasy. The hentai tag is doing heavy lifting here, the art style is more like a flash game from 2009 than a proper anime. Still, for a browser quickie, it does the job. Just don't expect a story, there's no dialogue, no plot twist, no "unexpected turn" unless you count the moment the pregnancy meter hits 100% and the screen flashes white like a cheap camera. I came, I clicked, I closed the tab. That's the whole review.
Customization is there, sort of. Hair color, eye shape, areola size. But the faces all look the same after a while, like they ran out of polygons and just stretched the same smile over different skulls. The sex loop is basic, missionary only, with a speed slider that goes from "bored intern" to "jackhammer with a grudge". No sound, which is fine because my apartment walls are thin and the neighbor's dog already judges me. But the lack of audio makes the whole thing feel like a medical procedure. Which, I guess, it is? The colony needs babies, you're the donor, congrats.
One thing that bugged me: the cumshot effect clips through her thigh if you don't angle it right. And you can't adjust the camera during the final scene, so you're stuck watching the same bad angle every time. Minor, but it broke the fantasy. The hentai tag is doing heavy lifting here, the art style is more like a flash game from 2009 than a proper anime. Still, for a browser quickie, it does the job. Just don't expect a story, there's no dialogue, no plot twist, no "unexpected turn" unless you count the moment the pregnancy meter hits 100% and the screen flashes white like a cheap camera. I came, I clicked, I closed the tab. That's the whole review.
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👁 204.6K
💬 3
★★★☆☆
Ada Wong against the Pink Queen
The lab tiles are that sickly green from the original RE2, the kind that makes your eyes hurt after a while. But Ada's sprite, good lord. Someone spent way too much time on her chest and not enough on, I don't know, the door textures. Her breasts are practically their own character, bouncing with a physics system that feels both completely wrong and exactly right for this kind of thing. You click around, trying to find three keycards before your moves run out. That's it. That's the whole thing. A stripped down board game with Ada Wong's ridiculous proportions as the main attraction.
Movement is limited. You get a set number of clicks before game over, which means every wrong turn stings. I found myself staring at the same corridor three times because I kept forgetting which door led where. The lab layout makes no spatial sense. Rooms connect in ways that would make Umbrella's architects weep. But then Ada bends over to pick up a card and suddenly I don't care about architectural logic anymore. The game knows exactly what it's doing. Each successful action pushes the scene further, the text descriptions getting more explicit while somehow maintaining that clinical, almost detached tone. Like reading a lab report written by someone who's very horny but trying to stay professional.
There's a card on the bottom level that took me forever to reach. Kept running out of moves right before the door. The frustration is real. Not the fun kind of frustration either, just the regular kind where you question your life choices. But the payoff scene, when you finally unlock that door, is something else entirely. Ada's expression barely changes through the whole thing, which is either a limitation of the art or a deliberate choice about her character. Knowing Ada Wong, probably deliberate. The whole thing feels like a fever dream you'd have after playing too much Resident Evil and then scrolling through certain websites. Not scary in the cosmic horror way I usually prefer, but there's something about the sterile lab setting combined with the increasingly unhinged scenarios that scratches a similar itch. The clinical meets the carnal. Like if Herbert West had designed a dating sim instead of reanimation serum.
Movement is limited. You get a set number of clicks before game over, which means every wrong turn stings. I found myself staring at the same corridor three times because I kept forgetting which door led where. The lab layout makes no spatial sense. Rooms connect in ways that would make Umbrella's architects weep. But then Ada bends over to pick up a card and suddenly I don't care about architectural logic anymore. The game knows exactly what it's doing. Each successful action pushes the scene further, the text descriptions getting more explicit while somehow maintaining that clinical, almost detached tone. Like reading a lab report written by someone who's very horny but trying to stay professional.
There's a card on the bottom level that took me forever to reach. Kept running out of moves right before the door. The frustration is real. Not the fun kind of frustration either, just the regular kind where you question your life choices. But the payoff scene, when you finally unlock that door, is something else entirely. Ada's expression barely changes through the whole thing, which is either a limitation of the art or a deliberate choice about her character. Knowing Ada Wong, probably deliberate. The whole thing feels like a fever dream you'd have after playing too much Resident Evil and then scrolling through certain websites. Not scary in the cosmic horror way I usually prefer, but there's something about the sterile lab setting combined with the increasingly unhinged scenarios that scratches a similar itch. The clinical meets the carnal. Like if Herbert West had designed a dating sim instead of reanimation serum.
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👁 51.8K
★★★☆☆
Free AI Clothes Remover
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👁 50.6K
★★★★★