Sexy Tunnels
I keep coming back to the voice work in this one, which is weird because it's barely there. A few gasps, some breathy "oh" sounds when you snag a piece of latex. The model they got, this brunette with that bored commuter face we all know from actual subway platforms, she does this thing where her breathing shifts from annoyed to something else entirely. It's not overacted. Most of these games go full hentai squeal and I just can't. Here it's like she's genuinely surprised at herself. The arcade catcher mechanic is janky as hell though, the hitbox on that zipper pull is straight up lying to you sometimes.
You're on this endless underground passage, right? The premise is some new subway service where you strip a woman during the ride. Don't think about the logistics. The latex outfit she's wearing catches the fluorescent tunnel lights in a way that makes me wish the game had, I don't know, more to do with the actual stripping. It's a striptease but she's not performing, she's just... there. And you're this weird claw machine operator. I spent twenty minutes trying to get one glove off and the game just kept giving me the same breathy moan loop. The real model aspect is what sells it, her expression when you fail a catch is this perfect blend of relief and disappointment that no animated character could pull off.
The brunette's striptease progresses in stages but the catcher minigame doesn't evolve at all. Same swinging claw, same timing, just different clothing items to target. By the time you get to the later stages you've heard every vocal sample six times over. What I'd actually want, and this will never happen, is a DLC where the setting changes. Give me a bus route, a late night tram, anything but this same tunnel. The latex outfit is great, don't get me wrong, but imagine a whole wardrobe system where different materials made different sounds. The audio design is already the strongest part, lean into it. The game forgets it has a strip mechanic halfway through and just becomes a repetitive clicker with a very attractive woman looking increasingly naked and increasingly bored with your incompetence.
You're on this endless underground passage, right? The premise is some new subway service where you strip a woman during the ride. Don't think about the logistics. The latex outfit she's wearing catches the fluorescent tunnel lights in a way that makes me wish the game had, I don't know, more to do with the actual stripping. It's a striptease but she's not performing, she's just... there. And you're this weird claw machine operator. I spent twenty minutes trying to get one glove off and the game just kept giving me the same breathy moan loop. The real model aspect is what sells it, her expression when you fail a catch is this perfect blend of relief and disappointment that no animated character could pull off.
The brunette's striptease progresses in stages but the catcher minigame doesn't evolve at all. Same swinging claw, same timing, just different clothing items to target. By the time you get to the later stages you've heard every vocal sample six times over. What I'd actually want, and this will never happen, is a DLC where the setting changes. Give me a bus route, a late night tram, anything but this same tunnel. The latex outfit is great, don't get me wrong, but imagine a whole wardrobe system where different materials made different sounds. The audio design is already the strongest part, lean into it. The game forgets it has a strip mechanic halfway through and just becomes a repetitive clicker with a very attractive woman looking increasingly naked and increasingly bored with your incompetence.
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Aeonโs Echo
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Come Deeper
god the menu music. it loops every 47 seconds or something, this tinny little piano track that drills into your skull while you're trying to figure out why the fuck a queen of hearts is sitting on top of a seven of clubs and neither of them will budge. you'd think a strip game would have the decency to let you mute it but no. volume slider is there but it resets every round. every. single. round. i measured.
the premise is you're playing what's basically a bastardized version of that old windows solitaire except instead of stacking suits you're clearing the board by matching pairs that add up to thirteen. king is thirteen by itself which feels like cheating. the blonde woman, she's just there in the corner of the screen, this real model not some drawing, and every time you clear a set of cards she loses a piece of clothing. starts with her heels which is a choice. then the dress. then the bra. you get the idea. the game calls itself a logic game but honestly after the first three rounds you realize the card layout is completely random and sometimes you just get dealt a board where the only move is to hit the reshuffle button and watch her put her clothes back on which defeats the entire purpose.
there's this one expression she makes when you're down to the last four cards and you've been staring at them for two minutes straight. this little smirk like she knows you're about to fail. i hate it. i keep playing anyway. the striptease animation is choppy, like someone filmed it on a phone from 2014 and compressed it three times, but there's something about the way she looks directly at the camera during the bra removal that makes the whole broken audio situation almost worth it. almost.
wish there was a way to skip straight to the end sequence without the card part but that's not the point i guess. the point is the frustration. the buildup. the way your hand starts hovering over the mouse when there's only one move left and you know what's coming next. then the music loops again and you remember you can't turn it off and you wonder why you're still here.
the premise is you're playing what's basically a bastardized version of that old windows solitaire except instead of stacking suits you're clearing the board by matching pairs that add up to thirteen. king is thirteen by itself which feels like cheating. the blonde woman, she's just there in the corner of the screen, this real model not some drawing, and every time you clear a set of cards she loses a piece of clothing. starts with her heels which is a choice. then the dress. then the bra. you get the idea. the game calls itself a logic game but honestly after the first three rounds you realize the card layout is completely random and sometimes you just get dealt a board where the only move is to hit the reshuffle button and watch her put her clothes back on which defeats the entire purpose.
there's this one expression she makes when you're down to the last four cards and you've been staring at them for two minutes straight. this little smirk like she knows you're about to fail. i hate it. i keep playing anyway. the striptease animation is choppy, like someone filmed it on a phone from 2014 and compressed it three times, but there's something about the way she looks directly at the camera during the bra removal that makes the whole broken audio situation almost worth it. almost.
wish there was a way to skip straight to the end sequence without the card part but that's not the point i guess. the point is the frustration. the buildup. the way your hand starts hovering over the mouse when there's only one move left and you know what's coming next. then the music loops again and you remember you can't turn it off and you wonder why you're still here.
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CREATE YOUR AI BITCH
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BaXXXketball
The whole thing feels like a half remembered dream after too much cheap sake. You're just... shooting hoops. That's it. A blonde in some shiny white lingerie stands there, and the arcade meter fills up if you sink the ball. No complex dribbling, no defense, just the wet thud of a pixelated ball and a hoop that sometimes feels like it has a lid on it. The physics are jank, honestly. The ball trajectory makes no sense half the time, like it's got a mind of its own, but then you hit a three pointer and a piece of her outfit vanishes. The striptease mechanic is the whole pull. It's not a game, it's a vending machine for jpegs with extra steps.
I spent way too long on one shot, cursing at my phone screen like a real game was on the line. The model just keeps doing this idle animation, a little sway, and I swear she looks bored. Which, fair. My aim was garbage. Then the meter fills and the little victory jingle plays, a sound so cheap it loops in your skull. The basketball part is basically a flash game from 2005, one of those ones you'd find buried on a site with a million pop-ups. I wish the ball had a bit more weight, a satisfying arc, but it's like tossing a balloon. The strip part? It's fine. It does what it says. But the transition is so abrupt, no tease, just a sudden lack of clothing. Like a magic trick performed by a robot.
Dare to play it alone, or invite company? Don't. Just don't. This is a solo mission, a quick grind for a specific itch. The real model tag is doing a lot of heavy lifting here. The whole experience is so deliberately unpolished it circles back to being hypnotic. You keep tapping to shoot, not because it's good, but because you want to see if the next basket will finally make the animation loop smoothly. It won't.
I spent way too long on one shot, cursing at my phone screen like a real game was on the line. The model just keeps doing this idle animation, a little sway, and I swear she looks bored. Which, fair. My aim was garbage. Then the meter fills and the little victory jingle plays, a sound so cheap it loops in your skull. The basketball part is basically a flash game from 2005, one of those ones you'd find buried on a site with a million pop-ups. I wish the ball had a bit more weight, a satisfying arc, but it's like tossing a balloon. The strip part? It's fine. It does what it says. But the transition is so abrupt, no tease, just a sudden lack of clothing. Like a magic trick performed by a robot.
Dare to play it alone, or invite company? Don't. Just don't. This is a solo mission, a quick grind for a specific itch. The real model tag is doing a lot of heavy lifting here. The whole experience is so deliberately unpolished it circles back to being hypnotic. You keep tapping to shoot, not because it's good, but because you want to see if the next basket will finally make the animation loop smoothly. It won't.
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Golf Girls
You ever just load up a browser game and the whole UI looks like someone built it in a weekend with a hangover? Thatโs Strip Golf. Or whatever itโs called. The cursor doesn't align with the buttons half the time, and the power bar for the swing is this jittery mess that feels like trying to thread a needle on a bus. I clicked the "stroke" mechanic thinking it was a golf term, but nah, itโs just the meter you have to stop perfectly. I whiffed the ball like four times. The model, some blonde in a tiny golf skirt, just stood there looking vaguely eastern european and disappointed. Her idle animation is a loop of her shifting weight, and honestly, the clipping is so bad her ponytail keeps phasing through her shoulder blade. Itโs not a striptease if the clothes just vanish in a single frame glitch because you finally landed the ball near the flag. There is no build up, no tease. You miss a putt and her top just ceases to exist. Poof.
I wish the physics weren't so drunk. The ball feels like a lead balloon filled with helium, depending on the angle. I drove a shot that bounced off an invisible wall by a sand trap and somehow that counted as a hole in one, which unlocked a scene where she just... bends over. That was the big reward. A static loop of a real model bending over in a uniform that still looks stiff. I donโt know what I expected. The whole "put your balls in their holes" tagline is so on the nose itโs cringe, but the execution is so unpolished you canโt even enjoy the absurdity of it. The resolution of the video clips looks like it was shot on a phone from 2012 and then compressed thirty times. The audio cracks when she makes a sound, like a distorted "ooh" that cut off mid byte.
Got a weird bug where the ball just rolled forever off the green into a void, and the score counter started adding negative numbers. I had to refresh the page entirely. Lost all my "progress" on the redhead in the tennis visor. These arcade golf controls are a war crime, but I kept clicking because the unlock meter was almost full. Itโs a disaster, but the kind you don't close immediately. I just stared at the broken texture on the clubhouse in the background for a solid minute. Don't think I'll ever get that time back.
I wish the physics weren't so drunk. The ball feels like a lead balloon filled with helium, depending on the angle. I drove a shot that bounced off an invisible wall by a sand trap and somehow that counted as a hole in one, which unlocked a scene where she just... bends over. That was the big reward. A static loop of a real model bending over in a uniform that still looks stiff. I donโt know what I expected. The whole "put your balls in their holes" tagline is so on the nose itโs cringe, but the execution is so unpolished you canโt even enjoy the absurdity of it. The resolution of the video clips looks like it was shot on a phone from 2012 and then compressed thirty times. The audio cracks when she makes a sound, like a distorted "ooh" that cut off mid byte.
Got a weird bug where the ball just rolled forever off the green into a void, and the score counter started adding negative numbers. I had to refresh the page entirely. Lost all my "progress" on the redhead in the tennis visor. These arcade golf controls are a war crime, but I kept clicking because the unlock meter was almost full. Itโs a disaster, but the kind you don't close immediately. I just stared at the broken texture on the clubhouse in the background for a solid minute. Don't think I'll ever get that time back.
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Strip-Cards Cartridge
I keep coming back to that one cowgirl outfit, the one with the fringe shorts and the tiny vest that barely holds together. Itโs so simple but the proportions are perfect, the way it breaks apart piece by piece. And thatโs the thing about this whole setup, the cards, the chips, the ridiculous arcade booth framing. Itโs all just a delivery system for that single moment when the vest goes and sheโs trying to cover herself with one arm while glaring at you. That look. That perfect little scowl. I saw it first when I completely fumbled a round, by the way. Thought I had a system.
So the game, right. Itโs a card shooter. You have a deck, but you donโt play cards, you fire them as chips from... something. A revolver? A deck box? Honestly I was too busy trying to line up a straight to care. The chips drift across the screen and you have to hit the tagged cards before time runs out. Hereโs what nobody tells you: the hitbox on the queen is absolute garbage. I lost a chip that literally passed through her crown. Not even joking. I yelled at the screen. But then I won the next hand and her belt came off and suddenly I wasnโt so mad. Funny how that works.
She starts in full rodeo regalia and you just... peel her. Thatโs the loop. Thatโs the whole thing. Donโt expect some deep erotic narrative. Itโs a striptease thatโs pretending not to be one, wrapped in a game thatโs pretending your aim matters more than it does. The bull skull on her belt is a nice touch. I want those boots in real life. Maybe Iโll sketch them later. The scoring feels random though, sometimes you land three tricks and she barely undoes a button, other times one good flush and suddenly sheโs in pasties and a very small thong. The pacing is chaotic.
I tried to figure out the point multiplier for like ten minutes and then just accepted it. Sometimes you miss a chip and it still somehow counts. Whatever. Iโm not here to audit the code. Iโm here for the little shimmy she does when she loses the chaps. Thatโs worth three botched rounds.
So the game, right. Itโs a card shooter. You have a deck, but you donโt play cards, you fire them as chips from... something. A revolver? A deck box? Honestly I was too busy trying to line up a straight to care. The chips drift across the screen and you have to hit the tagged cards before time runs out. Hereโs what nobody tells you: the hitbox on the queen is absolute garbage. I lost a chip that literally passed through her crown. Not even joking. I yelled at the screen. But then I won the next hand and her belt came off and suddenly I wasnโt so mad. Funny how that works.
She starts in full rodeo regalia and you just... peel her. Thatโs the loop. Thatโs the whole thing. Donโt expect some deep erotic narrative. Itโs a striptease thatโs pretending not to be one, wrapped in a game thatโs pretending your aim matters more than it does. The bull skull on her belt is a nice touch. I want those boots in real life. Maybe Iโll sketch them later. The scoring feels random though, sometimes you land three tricks and she barely undoes a button, other times one good flush and suddenly sheโs in pasties and a very small thong. The pacing is chaotic.
I tried to figure out the point multiplier for like ten minutes and then just accepted it. Sometimes you miss a chip and it still somehow counts. Whatever. Iโm not here to audit the code. Iโm here for the little shimmy she does when she loses the chaps. Thatโs worth three botched rounds.
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Big Billiard
I keep coming back to this one for the wrong reasons and Iโm not even sorry. The whole setup is a billiard hall, yeah, but nobodyโs here for the 8 ball. Two blonde girls in lingerie, and the game just puts them right there, leaning over the felt like theyโre about to sink a shot but we all know the real game. Oneโs got this lacy white set thatโs practically see through when the lighting hits wrong, or right, depending on your taste. The strip mechanic is sloppy as hell, you win a round and a piece of clothing just kind of vanishes, no smooth animation, no tease. Itโs like the game forgets how buttons work and the bra just blinks out of existence. I laughed the first time, then I got weirdly into how janky it is.
The billiard physics are a tragedy. I mean genuinely, the cue ball will sometimes stop dead on a straight shot or curve like itโs got a mind of its own. I spent ten minutes trying to line up a simple corner pocket and the girl on screen just kept doing this idle sway, her hip cocked, staring at me with this blank real model face that somehow makes the whole thing more awkward and more hot at the same time. Thereโs a weird tension in waiting for the next clothing removal, not because itโs sexy, but because youโre genuinely not sure if the game will crash or show you a nipple. Itโs a coin toss.
Oh and donโt expect any actual lesbian action. The tag says it but itโs more like they just stand near each other. One might glance over while the other is down to her thong, but they never touch. Itโs a striptease where the audience is just another bored blonde. I wish there was some interaction between them, a little smirk, a hand on a shoulder, anything. But no. Just two models in a void with a broken pool table. The whole thing feels like someone learned coding just to get their 3D models naked and I respect the hustle, honestly. I finished every round, got the full strip, and then just sat there looking at the main menu wondering what Iโm doing with my life. Probably gonna play it again though.
The billiard physics are a tragedy. I mean genuinely, the cue ball will sometimes stop dead on a straight shot or curve like itโs got a mind of its own. I spent ten minutes trying to line up a simple corner pocket and the girl on screen just kept doing this idle sway, her hip cocked, staring at me with this blank real model face that somehow makes the whole thing more awkward and more hot at the same time. Thereโs a weird tension in waiting for the next clothing removal, not because itโs sexy, but because youโre genuinely not sure if the game will crash or show you a nipple. Itโs a coin toss.
Oh and donโt expect any actual lesbian action. The tag says it but itโs more like they just stand near each other. One might glance over while the other is down to her thong, but they never touch. Itโs a striptease where the audience is just another bored blonde. I wish there was some interaction between them, a little smirk, a hand on a shoulder, anything. But no. Just two models in a void with a broken pool table. The whole thing feels like someone learned coding just to get their 3D models naked and I respect the hustle, honestly. I finished every round, got the full strip, and then just sat there looking at the main menu wondering what Iโm doing with my life. Probably gonna play it again though.
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Free AI Clothes Remover
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Hentai Games
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Booby Roofs
The strip club in BoobyRoof city has this one dancer, right? Big tits, real model face, the kind where you can tell they just scanned some actual person and slapped her into this janky adventure framework. She does her routine and the animation is... well, let's just say the framerate drops harder than her top. But there's this moment where the lighting hits just right, the low poly shadows cutting across her chest, and for a split second you forget you're clicking through a glorified slideshow. Then the next scene loads and she's T-posing for three seconds and the spell is broken.
The whole game is like that. A city tour of adult entertainment spots that feels like someone's first Unity project after watching a single tutorial. You click doors, you enter clubs, women strip. That's the loop. No minigames, no dialogue trees, just the raw, unfiltered id of a developer who really, really wanted to see specific body types rendered in real time. The big tits tag isn't lying. These things have their own gravitational pull. Sometimes the collision detection freaks out and a breast will clip through an arm and you just have to accept it as part of the experience, like a David Lynch movie but horny.
I spent way too long in the second club because the music loop is actually kind of a banger. Not even joking. It's this generic royalty free beat that somehow worms into your brain while you're watching the same strip animation for the fifth time, wondering if there's hidden content or if this is genuinely all there is. The "city" is like three streets and a loading screen. Reminds me of those old Flash games on Newgrounds where you'd click around a map hoping to unlock something, except here the unlock is just more tits. Which, fair enough. That's the promise. That's the delivery. No false advertising. Just don't expect the adventure part to mean anything beyond walking between buildings.
The whole game is like that. A city tour of adult entertainment spots that feels like someone's first Unity project after watching a single tutorial. You click doors, you enter clubs, women strip. That's the loop. No minigames, no dialogue trees, just the raw, unfiltered id of a developer who really, really wanted to see specific body types rendered in real time. The big tits tag isn't lying. These things have their own gravitational pull. Sometimes the collision detection freaks out and a breast will clip through an arm and you just have to accept it as part of the experience, like a David Lynch movie but horny.
I spent way too long in the second club because the music loop is actually kind of a banger. Not even joking. It's this generic royalty free beat that somehow worms into your brain while you're watching the same strip animation for the fifth time, wondering if there's hidden content or if this is genuinely all there is. The "city" is like three streets and a loading screen. Reminds me of those old Flash games on Newgrounds where you'd click around a map hoping to unlock something, except here the unlock is just more tits. Which, fair enough. That's the promise. That's the delivery. No false advertising. Just don't expect the adventure part to mean anything beyond walking between buildings.
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Strip Circus
Alright, so here's the thing about this circus game. The arcanoid paddle? It's a hoop. You're juggling hoops. And the ball is... well, it's not a ball, it's like a sparkly thing, a little orb of pure horny energy I guess. The whole setup is you're outside, some blonde real model type in a swimsuit is doing a striptease right there on the street, and the better you do at breaking blocks, the more she... responds. It's not even subtle. Miss the orb, and she just stands there looking mildly disappointed which is somehow the most devastating thing. Hit a combo and she's suddenly very invested in removing the top part of that swimsuit. Public outdoor setting, broad daylight, no shame whatsoever.
The physics feel deliberately unpolished, like they wanted you to struggle. The paddle slides with this weird momentum, so you overcorrect and send the orb flying into the corner where no blocks exist, just empty pixel space. Spent way too long on the third level because the block pattern is a star shape and the orb kept getting trapped inside it, bouncing back and forth while the performer on the side of the screen is basically doing a full-on erotic show for a crowd of maybe three pixelated spectators. The whole thing has this raw, shot-on-a-camcorder energy. Not in a bad way. It's like finding a weird VHS tape but it's a browser game.
Got an award in my head for "Most Unnecessary but Appreciated Jiggle Physics on a Static Background Character." The contrast is wild. You're sweating over a tricky block layout, and she's just going for it, completely unbothered. The circus theme is barely there beyond the hoop paddle and some striped tent colors. It's just an excuse, and honestly, respect. No complex mechanics, just arcanoid with a live strip show. The blonde's expressions cycle through this loop of "bored" to "extremely horny" based on your juggling, and it's jarring how quickly she flips the switch. One second you're failing, the next you catch the orb and she's practically glowing. Makes you feel like a god and a clown at the same time. The whole thing is so single-minded in its purpose, you can't even be mad at the janky controls.
The physics feel deliberately unpolished, like they wanted you to struggle. The paddle slides with this weird momentum, so you overcorrect and send the orb flying into the corner where no blocks exist, just empty pixel space. Spent way too long on the third level because the block pattern is a star shape and the orb kept getting trapped inside it, bouncing back and forth while the performer on the side of the screen is basically doing a full-on erotic show for a crowd of maybe three pixelated spectators. The whole thing has this raw, shot-on-a-camcorder energy. Not in a bad way. It's like finding a weird VHS tape but it's a browser game.
Got an award in my head for "Most Unnecessary but Appreciated Jiggle Physics on a Static Background Character." The contrast is wild. You're sweating over a tricky block layout, and she's just going for it, completely unbothered. The circus theme is barely there beyond the hoop paddle and some striped tent colors. It's just an excuse, and honestly, respect. No complex mechanics, just arcanoid with a live strip show. The blonde's expressions cycle through this loop of "bored" to "extremely horny" based on your juggling, and it's jarring how quickly she flips the switch. One second you're failing, the next you catch the orb and she's practically glowing. Makes you feel like a god and a clown at the same time. The whole thing is so single-minded in its purpose, you can't even be mad at the janky controls.
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Splash Billiards
I keep coming back to this one during lunch breaks. Not because it's some masterpiece but because my brain is fried and I need something that doesn't require thinking. The blonde just stands there watching you line up shots and honestly her expression when you mess up a simple break is more judgmental than my actual boss.
The whole thing runs in browser so no IT guy giving me side-eye about unauthorized software. Just alt-tab when someone walks by. The physics are kinda jank though, balls sometimes clip through each other like they're in a hurry to get somewhere. But when you nail that perfect spread and four of them drop at once, watching her unbutton that blouse one button at a time, real slow, like she's making you earn it.
Her model is based on some actual person apparently. The way the light catches her collarbone when she leans forward to rack the balls again. I've definitely spent more time staring at her than the table layout. The strip mechanic is straightforward, lose clothes as you clear levels, nothing groundbreaking but it works. The last piece comes off and then what? You just keep playing I guess. Never actually finished it because I get distracted around the halfway point and start over.
Wish there was more variety in the reactions. She does this same little smirk every single time and by the third round I'm like, can you at least pretend to be impressed? The pool itself is actually decent though, the angle indicator helps but sometimes it lies to you. Straight up lies. I'll line up what looks like a perfect bank shot and the cue ball goes flying off into nowhere while she just stands there. Judging.
The whole thing runs in browser so no IT guy giving me side-eye about unauthorized software. Just alt-tab when someone walks by. The physics are kinda jank though, balls sometimes clip through each other like they're in a hurry to get somewhere. But when you nail that perfect spread and four of them drop at once, watching her unbutton that blouse one button at a time, real slow, like she's making you earn it.
Her model is based on some actual person apparently. The way the light catches her collarbone when she leans forward to rack the balls again. I've definitely spent more time staring at her than the table layout. The strip mechanic is straightforward, lose clothes as you clear levels, nothing groundbreaking but it works. The last piece comes off and then what? You just keep playing I guess. Never actually finished it because I get distracted around the halfway point and start over.
Wish there was more variety in the reactions. She does this same little smirk every single time and by the third round I'm like, can you at least pretend to be impressed? The pool itself is actually decent though, the angle indicator helps but sometimes it lies to you. Straight up lies. I'll line up what looks like a perfect bank shot and the cue ball goes flying off into nowhere while she just stands there. Judging.
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