Jack Squares
I was trying to explain this game to someone on a Discord server and just gave up halfway through. It's Albedo from Overlord doing a striptease but you have to play Blackjack to get her clothes off. Not poker. Not strip poker. Blackjack. The logic of this choice escapes me but here we are. The real model cosplay thing is... a choice. She looks like someone spent three hours on makeup and then the lighting guy went home early. There's this weird flatness to everything that I can't stop noticing, like when you watch a video in 480p on a 4K monitor.
The card game itself is fine I guess. Hit, stand, the usual. You're trying to make 21 in specific corners of some grid? I don't fully understand the rules and at this point I'm afraid to ask. What I do understand is that winning means watching this Albedo cosplayer remove pieces of that white dress. The best moment, the one that actually made me lean forward, is when she loses the shoulder straps. She does this little shrug thing, this tiny movement where the fabric just... surrenders. It's like watching someone remember they're being watched, this half second of almost shyness before the performance kicks back in. The whole thing has that energy, honestly. Professional but also not.
The puzzle tag confuses me. Is Blackjack a puzzle now? Is counting cards considered logic? The game says it's erotic and sure, technically, but it's more like flipping through someone's boudoir photos while doing math homework. I keep coming back though. Not because it's good, but because I want to see if there's a moment where it all clicks. Where the weird grid Blackjack and the cosplay striptease suddenly make sense together. They won't. I know they won't. But I've opened the browser tab three times today already so maybe I'm the puzzle here.
The card game itself is fine I guess. Hit, stand, the usual. You're trying to make 21 in specific corners of some grid? I don't fully understand the rules and at this point I'm afraid to ask. What I do understand is that winning means watching this Albedo cosplayer remove pieces of that white dress. The best moment, the one that actually made me lean forward, is when she loses the shoulder straps. She does this little shrug thing, this tiny movement where the fabric just... surrenders. It's like watching someone remember they're being watched, this half second of almost shyness before the performance kicks back in. The whole thing has that energy, honestly. Professional but also not.
The puzzle tag confuses me. Is Blackjack a puzzle now? Is counting cards considered logic? The game says it's erotic and sure, technically, but it's more like flipping through someone's boudoir photos while doing math homework. I keep coming back though. Not because it's good, but because I want to see if there's a moment where it all clicks. Where the weird grid Blackjack and the cosplay striptease suddenly make sense together. They won't. I know they won't. But I've opened the browser tab three times today already so maybe I'm the puzzle here.
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👁 2.2K
★★★★★
Interactive Stripper: XMAS
The first click strips the top, second drops the skirt, third gets you stockings and that ridiculous little hat stays on the whole time. Why does the hat stay on during the striptease? Like a mod I once tried where the hair physics broke but the accessories kept their collision, it feels intentional in a way that bugs me more than it should.
Interactive real model Christmas thing, the tags say real model and it's true, these are actual women filmed or photographed against plain backgrounds with snow effect overlays. You click, clothes vanish, they pose. The sexy santa thing is there, red velvet trim, white fur, the whole hallmark channel gone wrong package. But the pacing is like a microwave dinner on high for thirty seconds, done before you know it. One model, maybe three poses per clothing state, then loop. I wanted some buildup, some teasing, a slow glove removal or something, but no. Click boom naked except the hat.
The xmas holiday mood would hit harder if the background wasn't so dead. Fake snow png falling over a woman standing near a beige wall. I've seen better lighting in gas station bathrooms. Yet the model herself is doing the work, eye contact held just long enough. Her smile never changes though, like she's thinking about her grocery list while the skirt hits the floor.
What kind of player gets the most from this? Probably someone scrolling at lunch on a phone, one thumb busy. The interactive part is just clicking, no choices that matter, no branching. Striptease but on rails. For the erotic tag, it delivers the visual facts but not the heat. Like watching someone undress through a fogged window, you see shapes but not the sweat. Wish there was sound, any sound, even bad looping sleigh bells. Won't happen.
Interactive real model Christmas thing, the tags say real model and it's true, these are actual women filmed or photographed against plain backgrounds with snow effect overlays. You click, clothes vanish, they pose. The sexy santa thing is there, red velvet trim, white fur, the whole hallmark channel gone wrong package. But the pacing is like a microwave dinner on high for thirty seconds, done before you know it. One model, maybe three poses per clothing state, then loop. I wanted some buildup, some teasing, a slow glove removal or something, but no. Click boom naked except the hat.
The xmas holiday mood would hit harder if the background wasn't so dead. Fake snow png falling over a woman standing near a beige wall. I've seen better lighting in gas station bathrooms. Yet the model herself is doing the work, eye contact held just long enough. Her smile never changes though, like she's thinking about her grocery list while the skirt hits the floor.
What kind of player gets the most from this? Probably someone scrolling at lunch on a phone, one thumb busy. The interactive part is just clicking, no choices that matter, no branching. Striptease but on rails. For the erotic tag, it delivers the visual facts but not the heat. Like watching someone undress through a fogged window, you see shapes but not the sweat. Wish there was sound, any sound, even bad looping sleigh bells. Won't happen.
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👁 2.1K
★☆☆☆☆
GoalDolls
Four nets. Four players. One ball. And clothes that don't stay on for long.
I've been collecting animated GIFs from this thing for my stash and honestly the football part is whatever. You run around a tiny field, kick a ball into goals, the physics feel like they were coded during a lunch break. But nobody's here for the sports simulation, right? The real game starts when someone scores. A goal means the other team loses a piece of clothing. Shirt first, then shorts, then... well you know how strip games work. The models are real women photographed for this, not drawings, which makes the whole thing feel like some weird European late-night TV show from 2003. I mean that as a compliment.
The arcade mode is just you against three AI players and they're dumb as bricks. I scored seven times in a row and the goalkeeper just stood there like she was waiting for a bus. But the strip sequences. God. When that redhead loses her top and does this little embarrassed shuffle before the match continues, I saved that frame immediately. The jiggle physics aren't real physics, they're just looping animations, but they loop good. One player has this look on her face like she's genuinely surprised every single time, even though she's already naked from the waist up and we're on goal number four.
The controls are floaty and half the time my player runs in the wrong direction. There's a bug where the ball clips through the net and the game doesn't register the goal, so you're stuck running in circles until you reset. I lost a perfect streak because of that and I'm still mad about it. The sound design is just crowd noise on a loop and a whistle that sounds like it was recorded on a Nokia phone. But when that whistle blows and another piece comes off, suddenly I don't care about the broken collision detection anymore. My GIF folder for this game is bigger than the actual game files probably.
I've been collecting animated GIFs from this thing for my stash and honestly the football part is whatever. You run around a tiny field, kick a ball into goals, the physics feel like they were coded during a lunch break. But nobody's here for the sports simulation, right? The real game starts when someone scores. A goal means the other team loses a piece of clothing. Shirt first, then shorts, then... well you know how strip games work. The models are real women photographed for this, not drawings, which makes the whole thing feel like some weird European late-night TV show from 2003. I mean that as a compliment.
The arcade mode is just you against three AI players and they're dumb as bricks. I scored seven times in a row and the goalkeeper just stood there like she was waiting for a bus. But the strip sequences. God. When that redhead loses her top and does this little embarrassed shuffle before the match continues, I saved that frame immediately. The jiggle physics aren't real physics, they're just looping animations, but they loop good. One player has this look on her face like she's genuinely surprised every single time, even though she's already naked from the waist up and we're on goal number four.
The controls are floaty and half the time my player runs in the wrong direction. There's a bug where the ball clips through the net and the game doesn't register the goal, so you're stuck running in circles until you reset. I lost a perfect streak because of that and I'm still mad about it. The sound design is just crowd noise on a loop and a whistle that sounds like it was recorded on a Nokia phone. But when that whistle blows and another piece comes off, suddenly I don't care about the broken collision detection anymore. My GIF folder for this game is bigger than the actual game files probably.
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👁 1.8K
★★★☆☆
Aeon’s Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And with "switches", we suggest "that they become supah revealing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even else, you knowthat anything is holding your focus.
Play with the #1 greatest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 greatest sex game on earth. Exactly why wait around? It really is free-for-all!
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👁 91.8K
★★★★★
Full House Monster
The Princess hides a skeleton key in her ribcage or something. Black Helmet, our eternal protagonist with a groin that defies physics, shuffles through this maze collecting card combos on the slimy floor like they're discarded condom wrappers. You need a hundred bucks to even get her bedroom door ajar, which honestly feels like a commentary on late stage capitalism leaking into my depraved dungeon crawls. The logic is, find poker hands, avoid the Monster, try not to get your spine ripped out before the titty drop. Simple, degrading, beautiful.
The Monster doesn't give a single fuck about your royal flushes. I dodged around a corner with a perfect straight, feeling like a genius, and this lumpy horror just clips through a wall that wasn't supposed to be permeable. Nothing in the description said it could phase through matter. I dropped my phone. The striptease mechanic is the real horror here though. The Princess, who looks pixelated and sort of greenish, does this stuttery wiggle out of her clothes that's supposed to be the payoff. The real model tag is a lie, unless the model is a badly textured mannequin from a early aughties flash game that got left in the sun. I've seen fresher bodies in a morgue reference.
But the cash grind. The goddamn cash grind. You're out here solving logic puzzles under duress, frantically tapping to match card suits, and honestly for what? For her to drop her robe like a sack of potatoes and stare at you with those empty doll eyes. Five minutes later I'd forgotten which poker hand beats what, just running in panicked circles while the music stings looped awkwardly. The strip arcade loop is hypnotic even when it's jank. I wish the Princess would just eat the Monster and take the money directly. That would be hotter and less tedious. Anyway the maze resets and you're back to being broke, horny, and hunted. A flawless metaphor.
The Monster doesn't give a single fuck about your royal flushes. I dodged around a corner with a perfect straight, feeling like a genius, and this lumpy horror just clips through a wall that wasn't supposed to be permeable. Nothing in the description said it could phase through matter. I dropped my phone. The striptease mechanic is the real horror here though. The Princess, who looks pixelated and sort of greenish, does this stuttery wiggle out of her clothes that's supposed to be the payoff. The real model tag is a lie, unless the model is a badly textured mannequin from a early aughties flash game that got left in the sun. I've seen fresher bodies in a morgue reference.
But the cash grind. The goddamn cash grind. You're out here solving logic puzzles under duress, frantically tapping to match card suits, and honestly for what? For her to drop her robe like a sack of potatoes and stare at you with those empty doll eyes. Five minutes later I'd forgotten which poker hand beats what, just running in panicked circles while the music stings looped awkwardly. The strip arcade loop is hypnotic even when it's jank. I wish the Princess would just eat the Monster and take the money directly. That would be hotter and less tedious. Anyway the maze resets and you're back to being broke, horny, and hunted. A flawless metaphor.
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👁 1.7K
★★★★★
Welcome to Budapest
Bubble popping in Budapest, that's the hook. Some tourist trap arcade thing where you tap bubbles and a blonde chick strips. I thought it was gonna be one of those lazy slideshow deals. It's not. It's a minigame, real time, and the model is actually there, not some drawing. She starts in this little summer dress, all smiles, and the bubbles float up around her like she's in a champagne ad. You miss a few because your eyes drift south, that's the whole problem. The arcade sound effects are cheap, like a phone from 2012, and the bubble hitbox is a little off on the left side. Annoying.
Then the dress comes off and she's in this white lace set, and the bubbles speed up. I don't know why that made my chest tight. Maybe because she keeps making eye contact with the camera, like she's judging your clicking speed. There's a strip sequence for every level, but you don't get to choose the pace. You fuck up the minigame, she stops. Simple. Brutal. I found myself holding my breath during the bra part. She's got this little smirk, like she knows you're about to lose your combo because her tits just bounced.
The travel tag makes sense, they filmed it near some fountain or statue, but honestly the background is just blurry stone. Who cares. The real model tag is doing heavy lifting, her skin has texture, you can see tan lines. That one detail got me more than any hentai nonsense ever has. I restarted three times just to see the skirt drop again. Not because I'm a pervert, okay maybe a little, but because the timing of the bubble pops syncs with the music and it's weirdly hypnotic. Like a slot machine that pays out in sideboob. The striptease minigame is the whole game, no story, no dialogue, just bubbles and a very patient woman. I should hate it. I don't.
Then the dress comes off and she's in this white lace set, and the bubbles speed up. I don't know why that made my chest tight. Maybe because she keeps making eye contact with the camera, like she's judging your clicking speed. There's a strip sequence for every level, but you don't get to choose the pace. You fuck up the minigame, she stops. Simple. Brutal. I found myself holding my breath during the bra part. She's got this little smirk, like she knows you're about to lose your combo because her tits just bounced.
The travel tag makes sense, they filmed it near some fountain or statue, but honestly the background is just blurry stone. Who cares. The real model tag is doing heavy lifting, her skin has texture, you can see tan lines. That one detail got me more than any hentai nonsense ever has. I restarted three times just to see the skirt drop again. Not because I'm a pervert, okay maybe a little, but because the timing of the bubble pops syncs with the music and it's weirdly hypnotic. Like a slot machine that pays out in sideboob. The striptease minigame is the whole game, no story, no dialogue, just bubbles and a very patient woman. I should hate it. I don't.
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👁 1.1K
★★★★★
Wonder Flush 4
I’ve been burned by card games before, you know. Not like lost my shirt, but lost my heart. There was this one time, tried to impress a girl in college with my ‘poker face’. She saw right through me. Took my last bag of chips, not even metaphorically. This game brought that all back, the cheeky bastard. The faces here, the real ones, not polygons. Something about the one girl’s smirk. The blonde. She has this look, like she already knows your hand and is just waiting to see how you’ll embarrass yourself. I keep picking bad cards just to see her reaction. It’s pathetic.
And the mechanic, the distraction thing. Your opponents just start making out mid-hand. Tongues, hands under bras, the whole messy business. It’s the game’s big idea. While they’re busy, you see their discards. Swapped the wrong queen once because I was staring at the brunette’s shoulder moving a certain way. Cost me the round. Wished they’d let me lose my own way, not because the game is a horny little trickster.
And that clinking sound when the chips drop. I don’t know why my brain latched onto that sound. It’s just a little plastic click. But it’s wrong. A real chip has a certain heft. That sound lives in my head now, this tiny, tinny ghost of my failures. The strip element is there, of course. One layer lost, then another. The brunette’s bra is this complicated black thing, and it never fully comes off the way you think it will, always a strap hanging on. A promise. I keep going back. Not because it’s a great card game. The AI is dumb as a sack of rocks. It’s the space between the cards, that’s where the real game is.
And the mechanic, the distraction thing. Your opponents just start making out mid-hand. Tongues, hands under bras, the whole messy business. It’s the game’s big idea. While they’re busy, you see their discards. Swapped the wrong queen once because I was staring at the brunette’s shoulder moving a certain way. Cost me the round. Wished they’d let me lose my own way, not because the game is a horny little trickster.
And that clinking sound when the chips drop. I don’t know why my brain latched onto that sound. It’s just a little plastic click. But it’s wrong. A real chip has a certain heft. That sound lives in my head now, this tiny, tinny ghost of my failures. The strip element is there, of course. One layer lost, then another. The brunette’s bra is this complicated black thing, and it never fully comes off the way you think it will, always a strap hanging on. A promise. I keep going back. Not because it’s a great card game. The AI is dumb as a sack of rocks. It’s the space between the cards, that’s where the real game is.
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👁 1K
★★★★★
CREATE YOUR AI BITCH
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👁 90.9K
★★★★★
Flush or Better
The model is cute, that's the first thing. Not like supermodel fake, but that girl-next-door who you know has a wild side type. The whole setup is you're in this dim club, and she's on a little stage. You play poker hands to earn cash, and each time you win enough, she takes something off. Simple. The cards have this sticky, slightly delayed feel when you click them, like they're resisting just a tiny bit. Adds to the tension, honestly.
Holding cards is weird. You click to hold, and sometimes the game just... ignores it? Or maybe I fat-fingered it, whatever. Doesn't matter when she's down to that lacy black set and giving you this look. The real model thing works here because her expressions aren't perfect. She has this one little smirk when you win a big hand, like she's genuinely amused you managed it. The striptease animations are looped but not in a bad way, more like she's teasing on purpose. There's this moment between the bra and the final reveal where she turns around and glances over her shoulder, and the lighting hits her back just right. I replayed a losing hand three times just to see that specific turn again.
The poker itself is basic five card draw. No wild cards, no fancy bets. Just pick your holds and pray for a flush. Got a straight on my second hand and felt like a god for about four seconds before the next deal gave me nothing. The minigame loop is honestly kind of brain-off, which is perfect when you're, uh, distracted. Sound design is minimal, just some generic lounge music that fades into background noise. Wish there was a way to skip straight to the good parts after you've seen the full sequence once, but nope, gotta grind those virtual dollars every time. My wrist started hurting from clicking. Still worth it for that one animation where she lets the skirt drop and steps out of it with this little shimmy. Chef's kiss.
Holding cards is weird. You click to hold, and sometimes the game just... ignores it? Or maybe I fat-fingered it, whatever. Doesn't matter when she's down to that lacy black set and giving you this look. The real model thing works here because her expressions aren't perfect. She has this one little smirk when you win a big hand, like she's genuinely amused you managed it. The striptease animations are looped but not in a bad way, more like she's teasing on purpose. There's this moment between the bra and the final reveal where she turns around and glances over her shoulder, and the lighting hits her back just right. I replayed a losing hand three times just to see that specific turn again.
The poker itself is basic five card draw. No wild cards, no fancy bets. Just pick your holds and pray for a flush. Got a straight on my second hand and felt like a god for about four seconds before the next deal gave me nothing. The minigame loop is honestly kind of brain-off, which is perfect when you're, uh, distracted. Sound design is minimal, just some generic lounge music that fades into background noise. Wish there was a way to skip straight to the good parts after you've seen the full sequence once, but nope, gotta grind those virtual dollars every time. My wrist started hurting from clicking. Still worth it for that one animation where she lets the skirt drop and steps out of it with this little shimmy. Chef's kiss.
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👁 605
★★★★★
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 90K
★★★★★
Anti-Jack Rows
The "real model" tag is doing a lot of heavy lifting here, because the Santa girl looks like she was photographed on a potato that got left in the snow. There's this grainy, compressed charm to the whole thing, like a JPEG from a forum post in 2006 that's been reuploaded seventeen times. You're clearing balls, right, a grid of them, and you have to click groups of the same color. Standard match stuff. But the twist, and I forgot to mention this, is the Black Jacks. Those are the skull ones. You hit one of those and a chunk of the board freezes over, which feels like a punishment for having bad eyesight more than bad strategy.
The strip part is... a reward, supposedly. She starts in this full Santa outfit, the cheap kind with the white trim that looks like cotton balls glued to felt. Every few levels she loses something. First the hat, then the belt, then the little cape. The animation is just a static image swap, like a slideshow made by someone who just discovered PowerPoint transitions. The whole thing has this unpolished energy, like the developer was more concerned with the exact shade of red on her bra than making the balls not look like blurry marbles. I spent a solid minute trying to figure out if her left glove was a glove or just a weird shadow. Never did figure it out.
And the sound, god. There's a jingle that plays on a loop, a tinny MIDI version of something that's almost Jingle Bells but legally distinct enough to avoid a lawsuit. It drills into your skull. I muted the tab and just played in silence, which honestly made the whole thing feel more serious than it has any right to be. The difficulty curve is a cliff. Level one is a baby game, level five is asking you to solve a calculus problem while she just stands there, halfway through taking off a stocking, judging your every misclick. I think there was a snowman in the background at some point? Or maybe that was just a cluster of white balls I hallucinated.
The strip part is... a reward, supposedly. She starts in this full Santa outfit, the cheap kind with the white trim that looks like cotton balls glued to felt. Every few levels she loses something. First the hat, then the belt, then the little cape. The animation is just a static image swap, like a slideshow made by someone who just discovered PowerPoint transitions. The whole thing has this unpolished energy, like the developer was more concerned with the exact shade of red on her bra than making the balls not look like blurry marbles. I spent a solid minute trying to figure out if her left glove was a glove or just a weird shadow. Never did figure it out.
And the sound, god. There's a jingle that plays on a loop, a tinny MIDI version of something that's almost Jingle Bells but legally distinct enough to avoid a lawsuit. It drills into your skull. I muted the tab and just played in silence, which honestly made the whole thing feel more serious than it has any right to be. The difficulty curve is a cliff. Level one is a baby game, level five is asking you to solve a calculus problem while she just stands there, halfway through taking off a stocking, judging your every misclick. I think there was a snowman in the background at some point? Or maybe that was just a cluster of white balls I hallucinated.
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👁 521
★★★★★
Moving Billiard III
The blonde’s cue stick taps the floor impatiently while the whole damn table slides sideways like a sushi conveyor belt. Not a metaphor. The green felt is literally moving, carrying the balls along with it, and you’ve got two minutes to knock the right numbered ones into pockets before she keeps her clothes on. The real model just stands there, arms crossed, watching you fumble.
I spent way too long fixated on the 7 ball. It kept drifting toward the corner pocket but the table’s motion would snatch it away at the last second, like the game personally hated me. The physics aren’t realistic at all, balls sometimes clip through each other in ways that made me squint, but honestly I wasn’t here for simulation accuracy. The arcade timer ticking down while you line up shots creates this weird panic where you’re calculating angles but also glancing at the striptease progress bar. Or lack thereof, if you suck. Which I did, for the first six attempts. The belt speed isn’t consistent either, it’ll lull you into a rhythm then hiccup and suddenly the 3 ball is behind the 8 ball and your whole strategy collapses.
The reward sequences are exactly what you’d expect from the tags, no coy暗示 here. The model’s expressions shift from bored to playful as you clear more balls, and there’s this one moment where she leans over the table and the belt nearly carries her hand away which made me laugh out loud. I wish the pocket hitboxes were tighter, sometimes a ball would register as sunk when it clearly grazed the rail, but then other times a dead center shot would spit it back out. Never got fixed, probably won’t be. The whole thing feels like someone’s first Unity project that accidentally got horny, and I mean that as a compliment. The conveyor gimmick is genuinely clever even if it glitches when too many balls cluster near the far rail. Reminds me of those old Flash games on Newgrounds where jank was part of the charm, except now the jank is between a billiards table and a striptease timer and somehow it works. Or doesn’t work. Depends on your tolerance for balls phasing through bumpers while a woman slowly unbuttons her top.
I spent way too long fixated on the 7 ball. It kept drifting toward the corner pocket but the table’s motion would snatch it away at the last second, like the game personally hated me. The physics aren’t realistic at all, balls sometimes clip through each other in ways that made me squint, but honestly I wasn’t here for simulation accuracy. The arcade timer ticking down while you line up shots creates this weird panic where you’re calculating angles but also glancing at the striptease progress bar. Or lack thereof, if you suck. Which I did, for the first six attempts. The belt speed isn’t consistent either, it’ll lull you into a rhythm then hiccup and suddenly the 3 ball is behind the 8 ball and your whole strategy collapses.
The reward sequences are exactly what you’d expect from the tags, no coy暗示 here. The model’s expressions shift from bored to playful as you clear more balls, and there’s this one moment where she leans over the table and the belt nearly carries her hand away which made me laugh out loud. I wish the pocket hitboxes were tighter, sometimes a ball would register as sunk when it clearly grazed the rail, but then other times a dead center shot would spit it back out. Never got fixed, probably won’t be. The whole thing feels like someone’s first Unity project that accidentally got horny, and I mean that as a compliment. The conveyor gimmick is genuinely clever even if it glitches when too many balls cluster near the far rail. Reminds me of those old Flash games on Newgrounds where jank was part of the charm, except now the jank is between a billiards table and a striptease timer and somehow it works. Or doesn’t work. Depends on your tolerance for balls phasing through bumpers while a woman slowly unbuttons her top.
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👁 464
★★★★★