It’s ridiculous, really - Fry crash-lands among yellow people and the first thing I notice is how the lighting in Moe’s bar makes everyone look like melted butter. That’s not a complaint, by the way, it’s kinda hot. The game starts off pretending to care about Fry’s “mission” or whatever, but everyone knows it’s about catching those awkward glances through half-open doors. You know that guilty thrill when you’re watching something you shouldn’t but can’t stop anyway? That’s the whole mood. I spent too long peeking at Marge cleaning up with that slow, bored face, and boom - there’s a toy lying around that definitely isn’t for cleaning. Then Homer walks in and I swear he stares at it like it owes him money. Anyway. The humor is nasty in a way I didn’t expect: cheap but confident, like it *knows* you’re gonna laugh right before doing something pervy.
It tricks you with “rpg” talk but it’s less about grinding stats and more about grinding, well, you know. One second I’m fiddling with an inventory full of… creative gadgets, next I’m accidentally triggering a voyeur sequence with Shauna and it’s both funny and embarrassingly detailed. The sort of scene you’d alt-tab from if anyone walked by, but also the one you’d think about while pretending to scroll Instagram later. What gets me is how Fry reacts; he’s equal parts idiot and horny philosopher, muttering about destiny while fumbling with something that buzzes. It’s peak absurdity, but somehow it fits this crossover chaos between Futurama and Springfield.
I keep telling myself the “writing” is what I like - the dumb jokes about quantum teleportation and Meg Griffin’s cameo that somehow spirals into a weird morality lesson (don’t ask what kind) - but nah, I’m lying to myself. It’s messy, dumb, sometimes too self-aware, but I don’t stop playing. The sandbox setup means half the fun is doing things out of order just to watch characters react like they remember last night’s mistakes. Sometimes they even mention you. That’s the part that kinda freaked me out. Maybe that’s the point: voyeurism isn’t about watching - it’s about getting caught.
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your lovely warriors, the more their corporal appearance switches. And from "switches", we suggest "that they become supah exposing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or, you knowthat anything is holding your focus.
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