The puzzle minigame in this one is a crime against interface design. You have to rotate these little gear things, and the hitbox is about three pixels wide. I spent maybe fifteen minutes on one lock, clicking like a madman, while Anita just stands there in her internship outfit. The whole point is to get to the teasing scene with the stepbrother character, but the game makes you work for it in the most annoying way possible. And then when you finally get there, the animation loops are... fine? The oral stuff has this weird clipping where her hair phases through his thigh. I laughed. Not in a good way.
The trans tag is handled in a way that feels both central and completely ignored. Anita's situation at home with her mother's partner and his son creates this tension that the writing sometimes nails, like during a dinner scene where nobody says what they mean. But then you get a masturbation sequence that triggers almost randomly after a work minigame, and it's like the game forgets what tone it was going for. The vaginal sex scene later has a camera angle that makes it look like two action figures being smashed together. I've seen better rigging in free Ren'Py projects on itch.io.
The adventure elements are basically just clicking through dialogue trees that sometimes lock you out of content for no clear reason. I missed an entire scene with the mother because I chose to eat breakfast instead of shower. Who designs this? The teasing scenes are the only parts with any energy, probably because the writer actually cared about the power dynamics there. Everything else feels like filler between the bits that made me keep clicking. The 3DCG models have that plastic sheen you get from older Daz3D renders, but honestly, the weird lighting sometimes works for the more uncomfortable moments. Not sure if that's intentional or just happy accidents from someone who didn't know how to place light sources.