I don’t know who came up with the idea to mash Makima, Zelda, and Tsunade into the same world, but whoever it was probably spilled beer on their keyboard halfway through writing the script - and that’s what makes *D20 Magic Dice* feel alive. It’s messy, horny, strangely sentimental at times, like watching late-night anime reruns after a breakup. You’re talking to this dice thing (yeah, an actual dice), and before you even realize it, it’s making your thoughts real. Not just the good ones. I rolled a 3 once and ended up in some half-lit tavern where Widowmaker was arm wrestling Rumi for no reason while Zelda flirted with the bartender. I think I lost track of the main plot two minutes in, but it didn’t matter. The game doesn’t care either, it just keeps throwing beautiful chaos in your lap, all soft skin and heavy breathing mixed with dumb jokes about mana points.
What I liked most is how it doesn’t pretend to be clever. The dialogue’s sometimes broken, and the pacing jumps like old VHS tape - one second you’re teasing Ada Wong, next second Tsunade’s lecturing you about responsibility while sitting on your lap. There’s some strange comfort in that inconsistency. I did wish there were more sound options though; moans hit too loud compared to everything else, made me lower volume quick before neighbors got curious. And yet, when Makima whispers in that weirdly calm tone, you kinda forgive every bug. Maybe nostalgia blinds me - I grew up on janky flash hentai crossovers, and this feels like one resurrected from 2009. The dice mechanic almost feels secondary to the conversations, which twist between sincere and absurd so fast it makes you laugh mid-erection.
Sometimes I forget which universe I’m even in - Naruto? Overwatch? Who cares. The worlds blur, the clothes vanish, and someone says something about destiny while you’re trying not to roll another damn six. Three words? Chaotic, filthy, affectionate. Dare to play it alone, or invite company?