My kingdom for a save point that actually works. Three times I had her cornered in that barn with the scarred one, the one who keeps calling her little bird, and three times the browser refreshed itself into oblivion. FetishLocator would never. But here I am, crawling back anyway because something about the way this princess just... breaks, piece by piece, has me refreshing like a degenerate.
The renders are rough. Like someone learned Blender last Tuesday rough. Her hair clips through her shoulder in the feast scene and there's a shadow under her chin in the bathing segment that looks like a bruise but isn't supposed to be one. Yet somehow the jank makes it feel more intimate, like finding someone's unlisted passion project. The robbers don't have names at first, just descriptors. Scarred one. Quiet one. The one who watches her eat. You learn their names later, after she's earned them, which is a nice touch I guess but also I wanted to skip straight to the quiet one and the game said no, you'll take the scarred one first and like it.
The choices are where my obsession latched on. You can resist. You can bargain. You can offer something else. But the text remembers. If you fought back during the first night, the scarred one mentions it weeks later, almost fondly, and that callback hit me in the chest. I wish the princess had more internal monologue when she's alone though. She just stares at the ceiling sometimes and I'm supposed to project everything onto her silence. Fine. I'm good at that. The CG scenes unlock slowly, and there's one with the quiet one that I still haven't triggered because apparently you need to have stolen something from the merchant first, which nobody tells you.
The revenge plot is still dangling. Her enemies are out there. The robbers talk about them sometimes, drunk, and she listens. I don't know if she'll ever get her castle back or if she even wants it anymore. The game doesn't seem sure either. What it's sure about is the way the quiet one's hand looks on her throat, and honestly, same.