Denji’s trapped again, but this time it’s not about blood or blades. It’s a damn maze of moans and bad decisions. The walls hum like they’re watching, the air sticky with that half-sinful, half-desperate energy only Chainsaw Man chaos could pull off. Kobeni trembles like always - except now she’s trembling for different reasons. You can almost taste her panic when your hand slides under her shirt, that mix of fear and wanting that shouldn’t feel this hot but somehow does. Himeno’s smirk cuts through the tension like a knife dipped in smoke; she knows exactly what you’re thinking before you even move. She plays dirty, whispering things that make you forget which way is out, makes you think maybe getting lost forever wouldn’t be so bad.
The game doesn’t rush. It teases. One second you’re grinding through dialogue choices that seem stupidly simple, and then suddenly it hits you - this isn’t about saving anyone, it’s about corrupting them just enough to see who breaks first. Internal view scenes hit hard, no filter, no mercy. The sound design’s nasty in a good way - sticky breaths, little gasps, wet slaps echoing through the infinite corridor like applause. There’s humor too, weirdly enough. Power barges in at the worst possible moment, yells something ridiculous, and you still can’t help but laugh even as the screen flashes another throbbing close-up. It’s gross and sexy and kinda tragic all at once.
And yeah, the endings. Plural. You’ll probably screw up the first one, because some options look harmless until you realize they change everything. There’s a scene where Denji just stares at his own hands, covered in… well, you know, and it lingers longer than comfortable. That’s the thing - nothing here feels safe, even the pleasure. It’s messy, horny, strangely tender in places where it shouldn’t be. Like the game itself is laughing at you for getting turned on by its cruelty. And maybe it’s right.