Right, so the audio is completely borked. Not just bad, genuinely sounds like it was recorded through a tin can telephone during a thunderstorm. The WebGL build warning isn't kidding. Daisy has no voice clips at all, which for a game about breaking a princess into a sex slave is a weirdly specific kind of letdown. You're just staring at these CG stills, which are actually pretty decent if you ignore how the anatomy sometimes goes on a little adventure of its own, and there's this dead silence where the grunts and whimpers should be. It's like watching a gif with the sound off. The whole thing runs like molasses too, chugging along on my browser like it's personally offended by the concept of frame rates.
The setup is pure Bowser's inside man fantasy. Sarasaland is toast, you're the grunt who bagged Daisy, and the airship ride back is your window to "train" her. The domination angle isn't subtle. It's a straight up non con scenario from the jump, and the game leans into that with the dialogue choices. You get these options to degrade her, to force her into positions, to remind her that her kingdom is ash and her new job description involves a lot of kneeling. There's this one bit where you're making her practice her new title, "Master's cocksleeve," and the text just sits there, unflinching. I appreciate that it doesn't try to dress it up as something else. What you see is what you get, a nasty little power trip with a princess who looks like she raided a Halloween costume shop's "sexy plumber" aisle.
The training mechanics are basically a menu of escalating acts. You pick, the image changes, her expression shifts from defiance to that specific hentai look of broken, tear streaked resignation. The art for that final "broken" state is actually the highlight, the artist understood the assignment. But then the game will just... freeze. Or the next image loads in chunks, top half first, like a slow reveal you didn't ask for. I spent five minutes trying to get the "public humiliation" scene to trigger properly, clicking the same button while my own reflection in the screen looked increasingly unimpressed. Wish the developer had just ported this to Ren'py or something instead of this WebGL mess. The core filth is solid. The delivery is a car crash.