The king. What a piece of work. He calls you in, all royal and proper, like he didn't let the brotherhood your dad built just dissolve into nothing. But you go anyway because what else is there. The castle's got that 3DCG look where the lighting is sometimes too bright on the stone walls and the women have chests that defy every law of physics, not that I'm complaining. The queen's tits are practically a character themselves.
The quest starts simple enough but then you're making choices. Real ones. Save this person, kill that one, or the third option. The third option is always the interesting one. Take them into your household. Your household. Like collecting figurines but they're warm and have opinions and massive assets. I spent maybe too long on one early decision about a guard captain, just staring at the screen, weighing the political fallout against the very clear visual benefits of having her around. The game doesn't judge you for being a complete degenerate about it. Male domination isn't just a tag here, it's the whole operating system. You shape things, you bend the kingdom's future around your desires. The medieval fantasy setting means everyone's in these ridiculous outfits that somehow cover nothing important.
The writing is... look, nobody's winning awards. Sometimes the dialogue feels like it was translated through three languages and a fever dream. But then a scene will hit with this raw, explicit energy that makes you forget the clunky bits. There's this one moment with a noblewoman in your chambers after a siege. The game doesn't hold back. At all. The big ass tag is earned, repeatedly. I keep thinking about the brotherhood, about your father's legacy, about how none of that matters when you're deciding which concubine gets your attention tonight. The king's noble, supposedly. Sure. And I'm just his loyal servant, definitely not building a personal harem while the realm burns. The game knows what it is. Do you?