Right. Princess. Fucking. But it's all... sideways. You find a fairy in a jar, which, big red flag already, because that's not a princess, that's a collectible. The whole thing has the texture of a fever dream I had after binging old Disney tapes on a corrupted VHS. The 'princess' is clearly a certain pale, apple loving one, and the game leans into the parody with the confidence of a drunk uncle at a wedding. The explicit scenes are up front but feel oddly detached, a smutty patch slapped onto a sci-fi desert world that has the vibe of a forgotten Star Wars set.
The core mechanic is just poking around an abandoned planet, but the character customizer is where the messy charm really lives. There are these cheat codes, and I mean literal text-entry codes like it's a turn-of-the-millennium game genie. Typing "PATREONS_ROCKS!" doesn't break the economy; it just gives the princess a new hairstyle. A "Classy Princess" updo. Splendid. Now she looks less like a damsel and more like she's about to audit me. The wardrobe option, the "Dany Dress" from another code, is just this weird fantasy tangent that has nothing to do with the planet or the jar-fairy. It's amateur, totally.
You dig into the quests expecting some grand corruption arc or genuine fairy-tale twist. What you get are triggers for more bizarre position changes and dialogue that sounds like it was translated twice, badly, and on purpose. It's not good. It's aggressively weird. Like a student project made with sticky tape and genuine, bewildering lust. I wish the jar fairy actually did something besides sit there, judging my fashion choices. The "magic" is just... buying nicer clothes for the princess from a UI that feels like a spreadsheet. Pure objectification, literally creating the doll. Thatโs honestly the most honest part. The planet stays abandoned, you just fuck around, and the game leans so hard into its own jank that it circles back to fascinating.