So Tora Productions, right? The people who do those really long, slow-burn visual novels with actual character arcs. This ain't that. This is what happens when the writer gets bored while the artist is busy. It's a match-3 game. Like, Bejeweled. You're swapping gems to make lines of three while a date happens around you.
The gimmick, and I use that word lovingly, is that the puzzle board is supposed to be a metaphor for the date itself. When you're doing well, clearing the board, the conversation flows and clothes start coming off. When you get stuck, the date gets awkward. It's a cute idea that kinda falls apart the moment you actually need to focus on not failing the puzzle while a perfectly looped animation of a girl with absolutely massive tits is getting her ass fingered on the side of the screen. You have a male path and a lesbian path, which is nice, but the lesbian one feels like someone just swapped the pronouns and called it a day. The 3DCG models are... look, they're from that era, you know the one. Slightly plastic skin, hair that doesn't quite move right, but the animators knew what they were doing with the jiggle physics. I'll give them that.
The anal scene in the swinging couple's route caught me off guard, not gonna lie. You're trying to line up four blue gems and suddenly there's a close-up of a tongue going somewhere that made me drop my phone. The multiple protagonist thing is weird because you switch perspectives and it's like, wait, who am I supposed to be horny for now? The teasing parts work better than the actual sex sometimes, that little dance of the puzzle getting harder as the clothes come off. Wish there was more group stuff that wasn't locked behind perfect scores. The oral animations loop too fast, it's like watching a dog lap water. But that one match-3 power-up that clears the whole board while the character on screen has a very vocal reaction? That's good game design, I don't care what anyone says.
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MonsterMangler🇬🇧
• 31 weeks ago
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Yeah, that was fucking good. Animations were solid. Puzzle games were taxing to not ridiculously hard.