You know what The Interview reminds me of? That old trope in shoujo manga where the innocent heroine walks into a modeling agency and the reader is just screaming at the pages because it's so obvious what's happening. Except here you're not screaming, you're clicking through hoping the girls make the worst possible decisions. And they do. Every single time.
The setup is paper thin. Two girls, both with boyfriends, get a sketchy offer to model for some clothing line. The art is that kind of CG hentai style where the girls look like they were drawn by someone who learned anatomy from other hentai games, not actual humans. But honestly that's part of the charm. The underwear scenes especially, the way the fabric sits wrong on their hips but your brain just accepts it because the whole thing is so committed to being exactly what it is. No surprises here. The interview itself, well, let's just say the job requirements expand beyond what was in the initial phone call. There's this one moment where the blonde one hesitates and you can practically see the thought bubble forming, but then the dialogue just steamrolls right past it into the next position. I wish there was more resistance honestly. Some of the best erotic games let you feel that internal conflict, the slow corruption. Here it's more like flipping a switch.
The visual novel format means you're mostly just clicking and watching. Sometimes there's a choice but it's the kind of choice where both options lead to the same place, just with different camera angles. Which I guess is fine if you're here for the cg gallery. The boyfriend angle gets brought up maybe twice and then forgotten completely, like the writer remembered it was supposed to be a plot point but couldn't figure out how to weave it into the actual scenes. That's the thing with these job interview setups, the pretense drops so fast you wonder why they bothered with the modeling cover story at all. Not that you're playing this for the narrative consistency. Skip straight to the second interview scene if you know what's good for you. That's where the animators actually seemed to care about what they were drawing.