It’s messy in the best way. You’re some kind of half-drunk alchemist in a vampire’s den, tossing glowing ingredients into a cauldron that looks suspiciously alive, waiting to see if it spits out gold, slime, or a moaning succubus with tits like forbidden fruit. The game doesn’t explain much, just lets you mix weird shit - holy water, demon ichor, maybe a drop of your own sweat - and then bam, the screen flashes and suddenly you’re staring at a futa nun grinding against a bound werewolf priest. It’s ridiculous, but you can’t stop clicking. The logic makes no sense and that’s kind of the point. Sometimes you get a soft scene, a slow kiss between a vampire girl and her human pet. Other times, tentacles, everywhere, like the game’s trying to outdo itself in how far it’ll go before you blush or laugh.
There’s something about the tone - half gothic, half horny fever dream - that makes it feel like the devs were just daring each other to see what the next transmutation would unlock. The art shifts between elegant and unhinged; one moment you’re admiring the lighting on a pale thigh, next you’re staring at a corrupted angel with too many wings and not enough shame. The alchemy system feels more like foreplay than crafting. You think you’re mixing for power, but really you’re just chasing the next perverse reveal. I tried to keep track of the endings but gave up after the third one involved a talking dildo that might’ve been sentient.
The weirdest part? It’s kind of beautiful. Between the absurd fetishes and over-the-top transformations, there’s this pulse of dark humor and lust that keeps it alive. It’s not about winning or finishing - it’s about curiosity, that itch that says “what if I mix blood and holy oil again?” Do it. The game rewards the reckless.