This game thinks it's an RPG. There's a stat screen and everything. Experience points for handjobs. I'm not joking. You start with this clumsy, overeager wrist action and somehow that's level one. The whole premise is this airhead needs a handbag. Not rent, not food, a handbag. So naturally she finds a gloryhole. The logic is so broken it circles back to being perfect.
The text is translated by someone who clearly hates prepositions. Sentences arrive slightly mangled, like "you feel the stranger become more hard" and honestly that broken english adds this weird charm. It's like reading a horny instruction manual assembled in a hurry. You get choices that matter about as much as choosing a cereal brand, but there's something hypnotic about watching those experience numbers tick up. New "techniques" unlock. The game takes itself so seriously with the progression system while the protagonist has the decision making skills of a golden retriever who spotted a squirrel.
The real model tag is a lie by the way. Unless they mean the handbag. The handbag might be real. Everything else is standard anime static images, the kind where characters have exactly two expressions and one of them is just the other one with a slightly different mouth line. I kept playing though. Not because it's good but because I needed to see what happens when you max out the skill tree. Spoiler: nothing happens. You just get very efficient at the thing. The game doesn't even have the decency to give you a congratulations screen. Just more wall, more stranger, more choices that lead to the same three outcomes wearing different wigs.
The whole thing feels like someone's first RPG Maker project if they discovered porn before they discovered game design. And you know what, I respect the honesty. No pretense. Just handbag motivation and a skill tree for dick touching.
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