Dirty Ernie Show Ep.9
In hospital arrives new man to be in charge of physical exercises for individuals. New hot worker name is Bucks and he has a very sexy body with big muscles. Buck, Heavy flo and sexy nursie are managing exercises when nursies bra brokes but Bucks is getting in time to hold her breast and Ernie gets angry because he didn't manage to see her big breast.
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π 466
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Kitchen Joy
You know what gets me about this one? The kitchen. It's always the kitchen. Not a bedroom with mood lighting or some fantasy forest clearing. Just... tile floors, maybe a half empty coffee mug in the background. There's something so aggressively mundane about it that the whole furry angle feels almost secondary. Like the dev said "what if your dogs were fucking" and then picked the most boring room in the house to stage it.
The anal balls don't stay in properly. I spent way too long repositioning them, which is maybe the most realistic thing in the whole game. There's a weird jank to the stuffing mechanic where the object sort of snaps into place but not quite, leaving this uncanny half centimeter gap that my brain couldn't stop noticing. The tongue option surprised me though. Actually decent range of motion there, more than the stiff wrist action on the hand job alternative. And the cumshot lands with this almost apologetic splatter effect, like it's embarrassed to be here.
Speaking of being embarrassed. The sound design is three stock effects in a trenchcoat. Same wet slap whether you're using a toy or going in raw. At some point I realized I was clicking through options just to see if the fur texture would clip through the kitchen counter. It does. Multiple times. The dog babe's expression cycles through the same four frames regardless of what's happening, which creates these moments where she looks mildly concerned during what should be the climax. I don't know if that's intentional or just the limits of the asset pack they grabbed. Probably the latter. The masturbation scenes feel like they were animated by someone who learned anatomy from a taxidermy manual. Stiff but somehow too loose at the joints.
The anal balls don't stay in properly. I spent way too long repositioning them, which is maybe the most realistic thing in the whole game. There's a weird jank to the stuffing mechanic where the object sort of snaps into place but not quite, leaving this uncanny half centimeter gap that my brain couldn't stop noticing. The tongue option surprised me though. Actually decent range of motion there, more than the stiff wrist action on the hand job alternative. And the cumshot lands with this almost apologetic splatter effect, like it's embarrassed to be here.
Speaking of being embarrassed. The sound design is three stock effects in a trenchcoat. Same wet slap whether you're using a toy or going in raw. At some point I realized I was clicking through options just to see if the fur texture would clip through the kitchen counter. It does. Multiple times. The dog babe's expression cycles through the same four frames regardless of what's happening, which creates these moments where she looks mildly concerned during what should be the climax. I don't know if that's intentional or just the limits of the asset pack they grabbed. Probably the latter. The masturbation scenes feel like they were animated by someone who learned anatomy from a taxidermy manual. Stiff but somehow too loose at the joints.
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π 100.9K
π¬ 4
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Aeonβs Echo
Feast your eyes on Hentai artwork in the form of amazing 2D animations! With a wide variety, going from MILFs to horny college girls to offer, Heavy Metal Babes is sure to satisfy all of your most kinky desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
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π 75.8K
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Total Novice Magical Mayaka
You ever play something where the collision is so jank it wraps back around to being part of the charm? This is that. It's a platformer, right, you got your arrows, Z to jump, X to shoot a little star. Standard stuff. Except the demons don't so much die as they just... pop. And sometimes your star clips right through a slime thing and you have to jump over it anyway, which I'm pretty sure isn't intended but honestly who cares.
The whole deal is you blast through these stages, dodging spike traps that feel placed by a drunk uncle, to get to a boss. Beat the boss and you get the strip. That's the loop. And the stripping is where it gets genuinely, unironically good. The first boss is this witch with massive, soft-looking tits and the moment her robe dissolves into sparkles, the sprite work suddenly gets way more detailed. Like the artist spent 90% of the budget on the nipples. They're the exact shade of pink that makes you lean forward in your chair. After you beat her, there's this "sex for cash" mechanic where you can replay her striptease, and the animation is a simple, looping bounce. Just... up and down. Hypnotic. I replayed that one stage four times not for the challenge, but because the way her pixel hair sways just above her areola is actual art.
The magic tag is just the star projectile, I guess. Don't expect deep lore. The shooter arcade part is loose, it's more like you're frantically mashing X while trying to not slide off a ledge because the jump physics have this weird floaty momentum. You ever play those old flash games on Newgrounds where the character felt like they were on the moon? Exactly like that. The dialog is nonsense, some anime trope about a demon king, I skipped it all with S immediately. The real game is the rhythm of dying to a badly placed bat, then getting that perfect run where you dodge everything and get your reward. That one boss, the second one I think, has this whole sequence where her armor cracks and falls away piece by piece. The sound effect is just a generic "shing" but in my head I added the glass breaking noise. Worked better.
The whole deal is you blast through these stages, dodging spike traps that feel placed by a drunk uncle, to get to a boss. Beat the boss and you get the strip. That's the loop. And the stripping is where it gets genuinely, unironically good. The first boss is this witch with massive, soft-looking tits and the moment her robe dissolves into sparkles, the sprite work suddenly gets way more detailed. Like the artist spent 90% of the budget on the nipples. They're the exact shade of pink that makes you lean forward in your chair. After you beat her, there's this "sex for cash" mechanic where you can replay her striptease, and the animation is a simple, looping bounce. Just... up and down. Hypnotic. I replayed that one stage four times not for the challenge, but because the way her pixel hair sways just above her areola is actual art.
The magic tag is just the star projectile, I guess. Don't expect deep lore. The shooter arcade part is loose, it's more like you're frantically mashing X while trying to not slide off a ledge because the jump physics have this weird floaty momentum. You ever play those old flash games on Newgrounds where the character felt like they were on the moon? Exactly like that. The dialog is nonsense, some anime trope about a demon king, I skipped it all with S immediately. The real game is the rhythm of dying to a badly placed bat, then getting that perfect run where you dodge everything and get your reward. That one boss, the second one I think, has this whole sequence where her armor cracks and falls away piece by piece. The sound effect is just a generic "shing" but in my head I added the glass breaking noise. Worked better.
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π 35.7K
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Jill Valentine against the Romp Zombies
Shit, I almost refunded this browser game in the first two minutes. The art is... what's the word... deliberately crusty? Like someone drew Jill Valentine with their non-dominant hand after chugging a Monster energy. But then the zombie reached her and the animation hit and I understood. It's not a bug, it's a fetish.
The whole thing is a reverse tower defence where you're the bio-terrorist. You pick from a roster of these ugly, limping bastards and send them down a corridor. Jill stands at the end, shooting. Standard logic puzzle stuff. But the twist, and this is where my brain chemistry got rearranged, is that you're not defending anything. You want the zombies to win. You're the pimp for a horde of horny undead, carefully spacing out their shambling so one lucky bastard slips past the bullets. I spent way too long on the "Tyrant" type, this big purple fucker who moves like molasses but tanks a full clip. Watching him finally grab her after three of his friends got their heads blown off? Chef's kiss. The domination tag isn't just a suggestion here.
The tactics feel weirdly authentic to the old RE logic. You're counting shots, memorizing her reload pattern. It's like a macabre puzzle from the Spencer Mansion but the prize is a rough, pixelated sex scene. And the scenes themselves... look, don't expect a visual novel. The animation loops are janky, sound design is basically wet slaps and groans, but it has this raw, unpolished energy that a slicker game would lose. It feels dirty. That's the point. My one gripe, and I'll never get over it, is the Cerberus zombie dog. Why is its hitbox so weird? It clips through bullets half the time and the other half it dies to a stiff breeze. Absolutely infuriating logic break in an otherwise solid tactical loop. Makes me want to throw my laptop. Anyway, the horror aesthetic is perfect for this, turning a survival icon into a target you're actively trying to compromise. It's wrong and I couldn't stop clicking "next wave."
The whole thing is a reverse tower defence where you're the bio-terrorist. You pick from a roster of these ugly, limping bastards and send them down a corridor. Jill stands at the end, shooting. Standard logic puzzle stuff. But the twist, and this is where my brain chemistry got rearranged, is that you're not defending anything. You want the zombies to win. You're the pimp for a horde of horny undead, carefully spacing out their shambling so one lucky bastard slips past the bullets. I spent way too long on the "Tyrant" type, this big purple fucker who moves like molasses but tanks a full clip. Watching him finally grab her after three of his friends got their heads blown off? Chef's kiss. The domination tag isn't just a suggestion here.
The tactics feel weirdly authentic to the old RE logic. You're counting shots, memorizing her reload pattern. It's like a macabre puzzle from the Spencer Mansion but the prize is a rough, pixelated sex scene. And the scenes themselves... look, don't expect a visual novel. The animation loops are janky, sound design is basically wet slaps and groans, but it has this raw, unpolished energy that a slicker game would lose. It feels dirty. That's the point. My one gripe, and I'll never get over it, is the Cerberus zombie dog. Why is its hitbox so weird? It clips through bullets half the time and the other half it dies to a stiff breeze. Absolutely infuriating logic break in an otherwise solid tactical loop. Makes me want to throw my laptop. Anyway, the horror aesthetic is perfect for this, turning a survival icon into a target you're actively trying to compromise. It's wrong and I couldn't stop clicking "next wave."
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π 42.9K
π¬ 1
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CREATE YOUR AI BITCH
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π 75.3K
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Asian tradition
Very old Chinese tradition. Because he never gets tired that woman will be very lucky having sex with Chinese. But there is one little secret under his bed.
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π 439
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Free AI Clothes Remover
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π 74.6K
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Flash's Fictional Dream
The first thing that hits you is how rough the whole thing feels, like someone slapped together a Flash project from 2007 and called it a day. The pony creature, and yes it's a pony, is just there on a flat background, and the whole loop is watching it bend down to suck its own cock. You get a few buttons to click that shift the camera angle or toggle some extra bits, but that's the entire game. No build up, no dialogue, just a futa horse girl going at herself.
I spent way too long clicking the same three buttons trying to figure out if the cumshot was tied to a timer or a specific viewpoint. Turns out it just happens when it happens, and the facial is more of a dribble than a proper load. The furry tag is doing a lot of heavy lifting here because the model is barely anthropomorphic, more like a weird MLP knockoff with a human dick slapped on. And the self suck mechanic, which should be the whole point, feels stiff. The neck doesn't bend right, so you get this uncanny snap every time the mouth connects.
There's a weird charm to how unpolished it is though. Like finding a sketchbook page instead of a finished painting. The sound design is nonexistent, which honestly might be a mercy. I wish there was a way to speed up the loop or trigger the ending manually, but that's not happening. If you're into futa selfsuck and don't mind jank, this is a five minute curiosity. Anyone else will click away before the first drop lands.
I spent way too long clicking the same three buttons trying to figure out if the cumshot was tied to a timer or a specific viewpoint. Turns out it just happens when it happens, and the facial is more of a dribble than a proper load. The furry tag is doing a lot of heavy lifting here because the model is barely anthropomorphic, more like a weird MLP knockoff with a human dick slapped on. And the self suck mechanic, which should be the whole point, feels stiff. The neck doesn't bend right, so you get this uncanny snap every time the mouth connects.
There's a weird charm to how unpolished it is though. Like finding a sketchbook page instead of a finished painting. The sound design is nonexistent, which honestly might be a mercy. I wish there was a way to speed up the loop or trigger the ending manually, but that's not happening. If you're into futa selfsuck and don't mind jank, this is a five minute curiosity. Anyone else will click away before the first drop lands.
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π 11.5K
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Arkham ASSylum
Holy shit that loading bar. Almost bailed before the thing even started, figured it was one of those broken links that just spins forever. Worth the wait though, weirdly enough. The animation is stupidly smooth, like someone actually cared about this Arkham parody more than your average flash game. Harley looks exactly how you'd want, that Arkham City outfit clinging in all the right places.
The oral scene hits different, she's got that manic grin the whole time, like she's genuinely enjoying herself not just going through the motions. And the way she rides, front then back, the rhythm actually feels natural which is rare in these things. You can tell the animator understood how bodies move, the bounce, the weight of it. The anal bit is where things get properly filthy, she takes it deep and the creampie finish is exactly what you're hoping for from a POV setup. Something about the hospital setting too, that grimy asylum aesthetic, makes it feel dirtier than it should. Not complaining.
Wish there was more interaction beyond just watching. You're basically a camera with a cock, zero choices, zero branching. For a site update though, as a quick hit of Batman parody smut, it delivers exactly what the preview shows. Nothing more, nothing less. That loading screen still haunts me though. Maybe clear your cache or something before clicking.
The oral scene hits different, she's got that manic grin the whole time, like she's genuinely enjoying herself not just going through the motions. And the way she rides, front then back, the rhythm actually feels natural which is rare in these things. You can tell the animator understood how bodies move, the bounce, the weight of it. The anal bit is where things get properly filthy, she takes it deep and the creampie finish is exactly what you're hoping for from a POV setup. Something about the hospital setting too, that grimy asylum aesthetic, makes it feel dirtier than it should. Not complaining.
Wish there was more interaction beyond just watching. You're basically a camera with a cock, zero choices, zero branching. For a site update though, as a quick hit of Batman parody smut, it delivers exactly what the preview shows. Nothing more, nothing less. That loading screen still haunts me though. Maybe clear your cache or something before clicking.
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Blowjob Hentai Games
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π 491K
π¬ 3
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Deedlit's Gang Fuck
The elf Deedlit sits in that cell and honestly the first thing you notice is how the guards don't even bother locking the door properly. Like they want you to walk in. The whole setup is a prison visit but it plays more like a menu of bad decisions where each click just escalates. You can start with a simple blowjob, she's on her knees, the animation loops a bit stiff but the sound design carries it. Wet noises, her gagging, the guard grunting. It's crude but it works.
Then you realize you can queue up a titfuck right after without resetting the scene. That's where it gets messy in a good way. The cum lands on her face and stays there while you pick the next option. Bukkake builds up over time, not as a separate mode but as residue from previous choices. I spent way too long just seeing how much would stack before the game chugged. It never did, surprisingly. The double penetration tag is there but you have to trigger a gangbang first and the transition is awkward, the second guard just sort of appears mid thrust. No walk in animation, no door sound. Minor thing but it broke the mood for a second.
What I keep coming back to is the creampie option. It's not flashy. The guard pulls out, she leaks, the puddle forms under her. Then you can go back to the facial menu and the cum from before is still on her chin. That kind of persistence is rare in these browser games. Most reset after each act. This one doesn't. The art is deliberately rough, like someone sketched it during a lunch break and never cleaned the lines. That actually helps. Feels less like a product and more like a found notebook.
If you're into elf girls getting used by multiple guards with zero story, this scratches it. Just don't expect any dialogue beyond grunts and the occasional "more". Actually there's one line she says during the gangbang that made me laugh, something about the floor being cold. Priorities, I guess.
Then you realize you can queue up a titfuck right after without resetting the scene. That's where it gets messy in a good way. The cum lands on her face and stays there while you pick the next option. Bukkake builds up over time, not as a separate mode but as residue from previous choices. I spent way too long just seeing how much would stack before the game chugged. It never did, surprisingly. The double penetration tag is there but you have to trigger a gangbang first and the transition is awkward, the second guard just sort of appears mid thrust. No walk in animation, no door sound. Minor thing but it broke the mood for a second.
What I keep coming back to is the creampie option. It's not flashy. The guard pulls out, she leaks, the puddle forms under her. Then you can go back to the facial menu and the cum from before is still on her chin. That kind of persistence is rare in these browser games. Most reset after each act. This one doesn't. The art is deliberately rough, like someone sketched it during a lunch break and never cleaned the lines. That actually helps. Feels less like a product and more like a found notebook.
If you're into elf girls getting used by multiple guards with zero story, this scratches it. Just don't expect any dialogue beyond grunts and the occasional "more". Actually there's one line she says during the gangbang that made me laugh, something about the floor being cold. Priorities, I guess.
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π 9.5K
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Losing a Pokemon Battle
You know what actually gets me about this thing. The pixel on Dawn's face right before the whole thing kicks off. It's not even a good pixel, it's just this smudge of eyebrow that somehow reads as pure defeat. Not sad defeat. More like the universe just reminded her she left the stove on, but also the stove is her dignity. I stared at that pixel for way too long. The rest of the scene is happening, you know, the forest background with those flat trees that look like someone discovered the circle tool in MS Paint and never looked back, and I'm still stuck on that one pixel.
The trainer mechanic is there I guess. You lose a pokemon battle and suddenly it's not about the pokemon at all, which honestly feels like the most honest thing any of these games have ever done. Who cares about the creatures when there's a creampie to animate. The clothed sex thing is weirdly specific too. Her top stays on. The panties come off but the skirt just kind of exists in this quantum state of being both there and not there depending on which frame you pause on. I spent five minutes pausing. The dawn lighting is actually doing something though, this orange wash over everything that makes it feel like you're watching something you shouldn't be watching, which I guess is the point. The cumshot lands and the physics are just. Wrong. In a way that loops back around to fascinating. It doesn't drip so much as teleport to her thigh.
There's this one frame where her expression resets mid animation. Just for a split second she looks completely neutral, like she's reading a grocery list, and then the next frame she's back to the whole overwhelmed thing. Nobody fixed this. Nobody will ever fix this. And somehow that's the most endearing part of the entire experience. The outdoor setting with those weird flat trees and the grass that's just a green smear. It's not trying to be anything other than what it is, which is a delivery mechanism for watching a cartoon girl get railed against a tree because she lost a bet with a yellow rat. I wish the sound design existed. There is none. Just silence and your own breathing and that one pixel.
The trainer mechanic is there I guess. You lose a pokemon battle and suddenly it's not about the pokemon at all, which honestly feels like the most honest thing any of these games have ever done. Who cares about the creatures when there's a creampie to animate. The clothed sex thing is weirdly specific too. Her top stays on. The panties come off but the skirt just kind of exists in this quantum state of being both there and not there depending on which frame you pause on. I spent five minutes pausing. The dawn lighting is actually doing something though, this orange wash over everything that makes it feel like you're watching something you shouldn't be watching, which I guess is the point. The cumshot lands and the physics are just. Wrong. In a way that loops back around to fascinating. It doesn't drip so much as teleport to her thigh.
There's this one frame where her expression resets mid animation. Just for a split second she looks completely neutral, like she's reading a grocery list, and then the next frame she's back to the whole overwhelmed thing. Nobody fixed this. Nobody will ever fix this. And somehow that's the most endearing part of the entire experience. The outdoor setting with those weird flat trees and the grass that's just a green smear. It's not trying to be anything other than what it is, which is a delivery mechanism for watching a cartoon girl get railed against a tree because she lost a bet with a yellow rat. I wish the sound design existed. There is none. Just silence and your own breathing and that one pixel.
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π 76.2K
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