Witch Hunt
That sorceress from the Witch Gang Bang thing is back and honestly I barely recognized her. Not because of the art style shift or whatever but because she's just standing there in the woods like she forgot her spellbook at home and now a zombie is shuffling toward her with that one thing on its mind. You know the one. The thing that makes this whole situation less about survival horror and more about... well.
The clicking. God the clicking. It's one of those reflex games where you're supposed to tap at the right moment to fill up some bar and if you miss the timing the zombie just kind of stands there awkwardly while she looks disappointed. I don't know what I expected from a browser game with Dragon's Crown proportions but the whole thing feels like someone made it during a lunch break and then decided yeah that's good enough ship it. The Halloween vibe is there I guess if you squint. Some pumpkins in the background. Very spooky.
Top 3 Moments You'll Want to Screenshot: the exact frame where her expression shifts from "oh no" to something considerably less concerned, the part where the zombie's arm clips through her torso like a Bethesda glitch but somehow it adds to the charm, and the victory screen that I won't spoil except to say it involves a pose that defies both physics and spinal anatomy. The magic effects are literally just sparkle pngs and I respect that. No pretension here. Just big tits and a zombie who frankly seems as confused about the mechanics as I was. I wish there was a way to skip the buildup but there isn't and there won't be and that's fine. It's fine. The sorceress's hat stays on the whole time which is either a bug or a deliberate artistic choice and I've decided it's the latter. Commitment to the aesthetic.
The clicking. God the clicking. It's one of those reflex games where you're supposed to tap at the right moment to fill up some bar and if you miss the timing the zombie just kind of stands there awkwardly while she looks disappointed. I don't know what I expected from a browser game with Dragon's Crown proportions but the whole thing feels like someone made it during a lunch break and then decided yeah that's good enough ship it. The Halloween vibe is there I guess if you squint. Some pumpkins in the background. Very spooky.
Top 3 Moments You'll Want to Screenshot: the exact frame where her expression shifts from "oh no" to something considerably less concerned, the part where the zombie's arm clips through her torso like a Bethesda glitch but somehow it adds to the charm, and the victory screen that I won't spoil except to say it involves a pose that defies both physics and spinal anatomy. The magic effects are literally just sparkle pngs and I respect that. No pretension here. Just big tits and a zombie who frankly seems as confused about the mechanics as I was. I wish there was a way to skip the buildup but there isn't and there won't be and that's fine. It's fine. The sorceress's hat stays on the whole time which is either a bug or a deliberate artistic choice and I've decided it's the latter. Commitment to the aesthetic.
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π 52.3K
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Hentai Targets
Oh wow, another masterpiece of game design where my finger does all the heavy lifting. This is literally just clicking on blinking circles. That's it. That's the whole thing. I feel like a lab rat in some experiment about how little effort men will put in for cartoon boobs. The answer is zero effort apparently.
The "story" is just pictures that unlock when you successfully poke the glowing dots fast enough. Miss one and you wait, or something, I don't know, I was too busy questioning my life choices. The reaction test part is weirdly strict sometimes though. Like excuse me for blinking, game, didn't realize this was the olympics of circle clicking. My reflexes are apparently garbage because I kept failing at what I assume was level 3 and had to restart. Restarting means clicking the same circles again to get back to where I was. Revolutionary gameplay loop. Some pictures were decent hentai I guess, if you're into that specific art style where everyone looks slightly cross-eyed and anatomy is more of a suggestion than a rule.
You know what this reminds me of? Those old flash games on Newgrounds where you'd click through dress-up dolls but somehow even less interactive. At least those had sound effects. This is just silent desperate tapping like I'm trying to summon a demon through my trackpad. The arcade tag is generous. The minigame tag is generous. Calling this a game at all feels like a stretch, it's more of a patience test with occasional nudity. My cat could probably play this if I taped a treat to the screen. Actually that would be more entertaining to watch.
The "story" is just pictures that unlock when you successfully poke the glowing dots fast enough. Miss one and you wait, or something, I don't know, I was too busy questioning my life choices. The reaction test part is weirdly strict sometimes though. Like excuse me for blinking, game, didn't realize this was the olympics of circle clicking. My reflexes are apparently garbage because I kept failing at what I assume was level 3 and had to restart. Restarting means clicking the same circles again to get back to where I was. Revolutionary gameplay loop. Some pictures were decent hentai I guess, if you're into that specific art style where everyone looks slightly cross-eyed and anatomy is more of a suggestion than a rule.
You know what this reminds me of? Those old flash games on Newgrounds where you'd click through dress-up dolls but somehow even less interactive. At least those had sound effects. This is just silent desperate tapping like I'm trying to summon a demon through my trackpad. The arcade tag is generous. The minigame tag is generous. Calling this a game at all feels like a stretch, it's more of a patience test with occasional nudity. My cat could probably play this if I taped a treat to the screen. Actually that would be more entertaining to watch.
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π 28.1K
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Ass n Brain
The whole thing is a maze. Not a metaphor, an actual labyrinth with walls and dead ends and this one corner where I got stuck for like three minutes because the collision is jank. You're in first person, which is fine, but the movement feels like you're ice skating on a broken shopping cart. The goal is to find this blonde, real model type, and then the pov shifts and you're getting a blowjob. That's it. That's the game.
The model is hot, I'll give them that. She's got that specific look, like a photo from a casting couch that got lost on a hard drive. The textures on her face are weirdly high res compared to everything else, which is all flat and grey and looks like a Windows 95 screensaver maze had a baby with a porno. You wander around, hearing nothing but your own footsteps which are way too loud, and then you turn a corner and bam, there she is on her knees. The transition is so abrupt it's almost a jumpscare. A sexy jumpscare, I guess. The animation loops are what you'd expect, a bit robotic, but the eye contact is there. She stares right into the camera like she's disappointed in your pathfinding skills.
I wish the maze had more to it. Like, a minotaur or something. Or at least a different color wall. After the third identical grey corridor you start to dissociate. The blowjob scene is the only reward and it just plays out, no interaction, no speed controls, nothing. You just watch. Which, fine, but I spent ten minutes bumping into walls for this. The sound design during the act is mostly wet noises and a looping moan that cuts off weirdly at the end. It's a vibe, I guess, if your vibe is being lost in a minimalist hellscape before getting some very direct, unpolished head.
The model is hot, I'll give them that. She's got that specific look, like a photo from a casting couch that got lost on a hard drive. The textures on her face are weirdly high res compared to everything else, which is all flat and grey and looks like a Windows 95 screensaver maze had a baby with a porno. You wander around, hearing nothing but your own footsteps which are way too loud, and then you turn a corner and bam, there she is on her knees. The transition is so abrupt it's almost a jumpscare. A sexy jumpscare, I guess. The animation loops are what you'd expect, a bit robotic, but the eye contact is there. She stares right into the camera like she's disappointed in your pathfinding skills.
I wish the maze had more to it. Like, a minotaur or something. Or at least a different color wall. After the third identical grey corridor you start to dissociate. The blowjob scene is the only reward and it just plays out, no interaction, no speed controls, nothing. You just watch. Which, fine, but I spent ten minutes bumping into walls for this. The sound design during the act is mostly wet noises and a looping moan that cuts off weirdly at the end. It's a vibe, I guess, if your vibe is being lost in a minimalist hellscape before getting some very direct, unpolished head.
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π 47K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And by "switches", we suggest "that they become supah revealing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even else, you knowthat anything is holding your focus.
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 greatest sex game in the world. Exactly why wait around? It's free-for-all!
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π 208.4K
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2X2 Football
Right, so this thing. It's called something like "Unique football game 2x2 with turned field" which is already a red flag, like naming your cat "Quadruped mammal with whiskers". Technically correct, the worst kind of correct. The premise is a 2v2 football match, but the pitch is rotated 90 degrees. You're attacking sideways. My brain kept trying to tilt my head like a confused dog, which I guess is part of the challenge. Or just bad design. Probably both.
The "real model" tag isn't lying. There's a blonde woman who is, I assume, a real person photographed and poorly cut out. She's your striker. The opposing team is another real model. The graphics have that specific energy of a website from 2003 that offered "free wallpapers" and gave your computer digital herpes. The ball physics are what I'd call "optimistic". It sort of floats with the weight of a slightly deflated balloon, and scoring a goal feels less like skill and more like the game's random number generator finally taking pity on you. The strip mechanic is tied to goals. You score, the opponent's clothes come off. They score, your teammate loses her kit. It's a straightforward transaction, no narrative fluff about "winning a date" or whatever. Just pure, unpolished arcade striptease.
There's this one moment where I scored three in a row and the goalkeeper's top just vanished between frames. No animation, no tease. Just shirt, then no shirt. It's so abrupt it circles back to being hilarious. The sound design is basically a single looping crowd murmur that sounds like bees trapped in a tin can. I wish there was a slide tackle button, just to see how the janky physics would handle a player model ragdolling, but there isn't. You just sort of bump into each other and the ball squirts away. The whole thing feels like a fever dream I'd have after falling asleep watching a Euro match while a late night adult channel plays in the background. It's not good, but I kept clicking "rematch" for reasons I'm not willing to examine. The goalkeeper AI is either asleep or a precog, no middle ground.
The "real model" tag isn't lying. There's a blonde woman who is, I assume, a real person photographed and poorly cut out. She's your striker. The opposing team is another real model. The graphics have that specific energy of a website from 2003 that offered "free wallpapers" and gave your computer digital herpes. The ball physics are what I'd call "optimistic". It sort of floats with the weight of a slightly deflated balloon, and scoring a goal feels less like skill and more like the game's random number generator finally taking pity on you. The strip mechanic is tied to goals. You score, the opponent's clothes come off. They score, your teammate loses her kit. It's a straightforward transaction, no narrative fluff about "winning a date" or whatever. Just pure, unpolished arcade striptease.
There's this one moment where I scored three in a row and the goalkeeper's top just vanished between frames. No animation, no tease. Just shirt, then no shirt. It's so abrupt it circles back to being hilarious. The sound design is basically a single looping crowd murmur that sounds like bees trapped in a tin can. I wish there was a slide tackle button, just to see how the janky physics would handle a player model ragdolling, but there isn't. You just sort of bump into each other and the ball squirts away. The whole thing feels like a fever dream I'd have after falling asleep watching a Euro match while a late night adult channel plays in the background. It's not good, but I kept clicking "rematch" for reasons I'm not willing to examine. The goalkeeper AI is either asleep or a precog, no middle ground.
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π 6K
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Welcome to Rome
You know that feeling when a game's UI looks like it was designed by a committee that's never met? The Trevi Fountain background is actually kind of nice, real photo quality, but then the coins pop up with this weird animation that reminds me of PowerPoint 97 transitions. I spent most of the first level just watching a Roman woman in jeans and a white top look vaguely impatient while I clicked floating euros like a caffeinated tourist.
The whole catching coins thing is supposed to be about reflex but honestly, they float up so slowly you could make a sandwich between clicks. What's actually difficult is not going over 100 euros. The game punishes you for that, hard. You lose everything and she puts her clothes back on which is just cruel game design if you ask me. I found myself deliberately avoiding coins near the end of each level, letting them splash into the fountain while internally screaming. That's the real tension here. Not the catching. The deliberately not catching.
And oh god, the sound effects. The coin collection noise is a generic "ding" that sounds exactly like my phone's notification, so I kept checking my messages. That alone added a layer of psychological torment nobody asked for.
The woman is a real model apparently, and she does this slow motion shimmy when you reach each milestone. At 25 euros the jacket comes off. By 50 the top is gone. The striptease itself is looped video clips that are surprisingly high quality compared to everything else. It's like they blew the budget on the model's footage and forgot about everything else. There's this one move she does at 75 euros, some kind of hip roll, that got me to actually sit up. But then I had to play the coin thing again and the spell was broken. Eight levels total, each one slightly more revealing, and the last couple are genuinely something if you make it that far without throwing your mouse across the room because of that infuriating ding.
The whole catching coins thing is supposed to be about reflex but honestly, they float up so slowly you could make a sandwich between clicks. What's actually difficult is not going over 100 euros. The game punishes you for that, hard. You lose everything and she puts her clothes back on which is just cruel game design if you ask me. I found myself deliberately avoiding coins near the end of each level, letting them splash into the fountain while internally screaming. That's the real tension here. Not the catching. The deliberately not catching.
And oh god, the sound effects. The coin collection noise is a generic "ding" that sounds exactly like my phone's notification, so I kept checking my messages. That alone added a layer of psychological torment nobody asked for.
The woman is a real model apparently, and she does this slow motion shimmy when you reach each milestone. At 25 euros the jacket comes off. By 50 the top is gone. The striptease itself is looped video clips that are surprisingly high quality compared to everything else. It's like they blew the budget on the model's footage and forgot about everything else. There's this one move she does at 75 euros, some kind of hip roll, that got me to actually sit up. But then I had to play the coin thing again and the spell was broken. Eight levels total, each one slightly more revealing, and the last couple are genuinely something if you make it that far without throwing your mouse across the room because of that infuriating ding.
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π 9.7K
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Tsunade Jumper Arcade
The whole thing feels like it was coded in a weekend by someone who just discovered javascript and Naruto hentai at the same time. You click. Tsunade jumps. She lands on a platform. You click again. Sometimes there's a rhythm to it, a little beat that tries to sync with your taps, but the hit detection is so drunk you'll miss jumps that looked perfect. I spent way too long stuck on one particular gap, the third or fourth one up, where the platform edge just doesn't match what your eyes tell you. The jump arc is floaty, almost like she's underwater, and then suddenly she's not and you've fallen all the way back down. No checkpoints. No mercy. Just a blonde Sannin tumbling into the void while a chiptune loop mocks you.
The art you're grinding for, the WHentai stuff, is fine I guess. Standard pinup poses, big tits, that little purple diamond on her forehead. You've seen it all before if you've ever typed "tsunade" into a search bar. The game dangles it like a carrot, one new image per milestone, but the higher you climb the more the input lag punishes you. There's a weird satisfaction in nailing a sequence of jumps though, a flow state that almost makes you forget you're just mashing left click to see cartoon boobs. Almost.
The background is a lazy scroll of clouds and generic leaf village rooftops. Nothing moves except her. The sound effects are stock "boing" noises that get grating after the fifth fall. I don't know why I kept playing. Maybe it was the challenge. Maybe I just wanted to see if the final artwork was worth the carpal tunnel. It wasn't. But I did see it. So who's the real loser here? The clicker mechanics are barebones, no upgrades, no skins, just raw stubbornness against bad platforming. The rhythm element is a lie, by the way. Tapping to the beat actively makes you worse. Ignore it completely and you'll do better. What a strange little disaster this is.
The art you're grinding for, the WHentai stuff, is fine I guess. Standard pinup poses, big tits, that little purple diamond on her forehead. You've seen it all before if you've ever typed "tsunade" into a search bar. The game dangles it like a carrot, one new image per milestone, but the higher you climb the more the input lag punishes you. There's a weird satisfaction in nailing a sequence of jumps though, a flow state that almost makes you forget you're just mashing left click to see cartoon boobs. Almost.
The background is a lazy scroll of clouds and generic leaf village rooftops. Nothing moves except her. The sound effects are stock "boing" noises that get grating after the fifth fall. I don't know why I kept playing. Maybe it was the challenge. Maybe I just wanted to see if the final artwork was worth the carpal tunnel. It wasn't. But I did see it. So who's the real loser here? The clicker mechanics are barebones, no upgrades, no skins, just raw stubbornness against bad platforming. The rhythm element is a lie, by the way. Tapping to the beat actively makes you worse. Ignore it completely and you'll do better. What a strange little disaster this is.
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π 87.5K
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CREATE YOUR AI BITCH
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π 208.2K
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Poker-Racing
The poker hands are wrong. Not the rules, I know the rules, but the way the car drifts over the chips, sometimes it picks up a 7 when I clearly drove over a 10. Thatβs the real game here, not the striptease. The striptease is just a reward for a minimax strategy that keeps failing because the physics are drunk. I spent twenty minutes optimizing my line through the first corner to grab an Ace and a King, only for the game to register a 3 and a 9. A 3 and a 9. My soul left my body.
The racing fan girls. Right. Theyβre real models, I guess, doing that thing where they look at the camera like they just heard a noise in the kitchen. You pay your winnings to make their clothes disappear. Itβs a strip poker arcade racer, which sounds like a mad lib a horny AI would make. The video loops are what youβd expect, grainy and unpolished, like a forgotten Skype call from 2009. Thereβs one girl with a ponytail who keeps glancing to the side, probably at the director eating a sandwich. I wish the game let me bet on which piece of clothing would clip through her body next. That would be a better use of my misregistered poker hand.
The car handles like a shopping cart with a rocket strapped to it. Youβre supposed to make the best poker combination, but the track is just a flat texture with cards scattered around like a toddlerβs tantrum. I got a straight flush once, completely by accident, and the game stuttered so hard I thought my browser was going to ascend. The reward money screen popped up and I just stared at it. The girlβs bra disappeared and I felt nothing. Just the hollow victory of a broken RNG. The whole thing feels like a tech demo for a joke that got out of hand. I keep playing it though. The sound of the engine is just a single, looping whine that drills into your skull. Itβs perfect.
The racing fan girls. Right. Theyβre real models, I guess, doing that thing where they look at the camera like they just heard a noise in the kitchen. You pay your winnings to make their clothes disappear. Itβs a strip poker arcade racer, which sounds like a mad lib a horny AI would make. The video loops are what youβd expect, grainy and unpolished, like a forgotten Skype call from 2009. Thereβs one girl with a ponytail who keeps glancing to the side, probably at the director eating a sandwich. I wish the game let me bet on which piece of clothing would clip through her body next. That would be a better use of my misregistered poker hand.
The car handles like a shopping cart with a rocket strapped to it. Youβre supposed to make the best poker combination, but the track is just a flat texture with cards scattered around like a toddlerβs tantrum. I got a straight flush once, completely by accident, and the game stuttered so hard I thought my browser was going to ascend. The reward money screen popped up and I just stared at it. The girlβs bra disappeared and I felt nothing. Just the hollow victory of a broken RNG. The whole thing feels like a tech demo for a joke that got out of hand. I keep playing it though. The sound of the engine is just a single, looping whine that drills into your skull. Itβs perfect.
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π 4.4K
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Amazeing Strip
The whole thing feels like it was coded in a basement during a power outage. That wallet icon you control, it slides around this blocky maze with all the grace of a shopping cart with a broken wheel. There's a blonde model dancing in the corner, real model apparently, wearing this lacy black lingerie set that catches the light when she moves. She's doing her thing, swaying and looking bored, while you're frantically chasing these gold coins that pop up in random dead ends.
Catch is, each coin starts at ten bucks and the number just bleeds away. You're sweating, trying to navigate this janky maze while the value drops, drops, drops. Get to zero and poof, gone. Need a hundred in the bank to make her take something off. The first time I finally hit that mark, she reached back and unclasped her bra, let it fall, and honestly the animation was so stiff it looked like a mannequin having a seizure. But I kept playing. That's the thing. The striptease is the carrot and the maze is this ugly, frustrating stick and somehow it works.
Sound design is nonexistent except for this tinny coin sound that plays at the wrong pitch. Sometimes the coin spawns inside a wall and you just have to watch it tick down to nothing. Infuriating. But then you'll have a run where you snag three coins at full value, the numbers add up, and she's down to just these tiny black panties, still dancing, and you forget about the broken collision for a second. The arcade loop digs into your brain. For the type who gets a kick out of earning every pixel of skin through pure stubbornness, this scratches a very specific itch. Don't bother if you want polish. Do bother if you want to feel like you actually worked for that final reveal, wallet icon be damned.
Catch is, each coin starts at ten bucks and the number just bleeds away. You're sweating, trying to navigate this janky maze while the value drops, drops, drops. Get to zero and poof, gone. Need a hundred in the bank to make her take something off. The first time I finally hit that mark, she reached back and unclasped her bra, let it fall, and honestly the animation was so stiff it looked like a mannequin having a seizure. But I kept playing. That's the thing. The striptease is the carrot and the maze is this ugly, frustrating stick and somehow it works.
Sound design is nonexistent except for this tinny coin sound that plays at the wrong pitch. Sometimes the coin spawns inside a wall and you just have to watch it tick down to nothing. Infuriating. But then you'll have a run where you snag three coins at full value, the numbers add up, and she's down to just these tiny black panties, still dancing, and you forget about the broken collision for a second. The arcade loop digs into your brain. For the type who gets a kick out of earning every pixel of skin through pure stubbornness, this scratches a very specific itch. Don't bother if you want polish. Do bother if you want to feel like you actually worked for that final reveal, wallet icon be damned.
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π 3.7K
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Peach Untold Tale
Peach still has dried cum flaking on her tits when the game starts. Not a joke. The whole premise is Mario got kidnapped while she was passed out post-fuck and now she's wandering the Mushroom Kingdom looking for him with jizz literally crusting on her body. The pixel art is deliberately janky, like someone's first Flash project from 2005, and the controls feel like you're steering a drunk shopping cart. But somehow that makes it funnier.
Jumping on a goomba doesn't kill it anymore. She just drops to her knees and starts blowing the thing. Every enemy encounter turns into a sex scene. Koopa troopas, those little brown mushroom dudes, Bowser's entire army, they all get the same treatment. The animation loops are maybe three frames total. Her mouth goes up and down. Cumshot pixel spray. Next screen. The sound design is just royalty free squelching noises and a MIDI version of the Mario theme that keeps cutting out mid note. I laughed so hard at the first boss I missed the prompt and she just kept sucking for like two minutes straight while the hammer bro stared at the ceiling.
There's a weird moment in world 3 where the background is just a stretched jpeg of a real castle and Peach's sprite clips through the floor. Nobody bothered to fix it. The hitboxes are a suggestion at best. Sometimes you'll be three pixels away from an enemy and the sex scene triggers anyway. Other times you're basically inside a piranha plant and nothing happens until you press down. It makes no sense.
The ending. Bowser shows up. She fucks him too. Mario watches from a cage with this blank expression that never changes. Roll credits. No joke, the credits are just the creator's DeviantArt handle repeated twenty times. I respect the hustle.
Jumping on a goomba doesn't kill it anymore. She just drops to her knees and starts blowing the thing. Every enemy encounter turns into a sex scene. Koopa troopas, those little brown mushroom dudes, Bowser's entire army, they all get the same treatment. The animation loops are maybe three frames total. Her mouth goes up and down. Cumshot pixel spray. Next screen. The sound design is just royalty free squelching noises and a MIDI version of the Mario theme that keeps cutting out mid note. I laughed so hard at the first boss I missed the prompt and she just kept sucking for like two minutes straight while the hammer bro stared at the ceiling.
There's a weird moment in world 3 where the background is just a stretched jpeg of a real castle and Peach's sprite clips through the floor. Nobody bothered to fix it. The hitboxes are a suggestion at best. Sometimes you'll be three pixels away from an enemy and the sex scene triggers anyway. Other times you're basically inside a piranha plant and nothing happens until you press down. It makes no sense.
The ending. Bowser shows up. She fucks him too. Mario watches from a cage with this blank expression that never changes. Roll credits. No joke, the credits are just the creator's DeviantArt handle repeated twenty times. I respect the hustle.
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π 208.8K
π¬ 3
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Free AI Clothes Remover
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π 207.8K
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