Nemo's Fucksluts
You know what I miss? That feeling of opening a weird old game and just... not knowing. Nemo's Naughty Nautilus has that. It's like someone made a porno and forgot to polish it, on purpose, and somehow that's the whole appeal.
The captain is this princely guy, I guess, and his crew is a redhead and a blonde and they're all impossibly horny. The 3d models are, uh, they're there. The redhead has this thing she does with her eyebrow when the threesome starts that is either a bug or the hottest thing I've ever seen. I stared at it for an uncomfortable amount of time. The brunette joins later, I think? Or she's always there but just... you have to find her. The game doesn't explain. You just click around the submarine and suddenly there's a new scene. I wish there was a gallery, but there won't be. That's not what this is.
What this is, is a series of increasingly wet and improbable sexual adventures. The submarine setting is just an excuse for cramped quarters and a lot of heavy breathing. There's a moment where the blonde and the redhead are both on Nemo, and the animation cycles in a way that looks like they're trying to assemble furniture without instructions. It's amazing. I mean it's broken, but it's amazing. The whole thing feels like finding someone's abandoned project, a horny time capsule. Don't expect a story. Expect a vibe. A very specific, unpolished, "I can't believe this is a real thing" vibe. The kind of player who gets the most from this is the one who digs through itch.io tags at 2 AM, looking for something that feels like a secret. You know who you are. The Nautilus is waiting, probably with a texture error, but waiting nonetheless.
The captain is this princely guy, I guess, and his crew is a redhead and a blonde and they're all impossibly horny. The 3d models are, uh, they're there. The redhead has this thing she does with her eyebrow when the threesome starts that is either a bug or the hottest thing I've ever seen. I stared at it for an uncomfortable amount of time. The brunette joins later, I think? Or she's always there but just... you have to find her. The game doesn't explain. You just click around the submarine and suddenly there's a new scene. I wish there was a gallery, but there won't be. That's not what this is.
What this is, is a series of increasingly wet and improbable sexual adventures. The submarine setting is just an excuse for cramped quarters and a lot of heavy breathing. There's a moment where the blonde and the redhead are both on Nemo, and the animation cycles in a way that looks like they're trying to assemble furniture without instructions. It's amazing. I mean it's broken, but it's amazing. The whole thing feels like finding someone's abandoned project, a horny time capsule. Don't expect a story. Expect a vibe. A very specific, unpolished, "I can't believe this is a real thing" vibe. The kind of player who gets the most from this is the one who digs through itch.io tags at 2 AM, looking for something that feels like a secret. You know who you are. The Nautilus is waiting, probably with a texture error, but waiting nonetheless.
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π 2.9K
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Malibu Lifeguard
The wet sand sound. You know that specific squelch when feet hit packed wet sand after running through the dry stuff? This game has that. Not literally, there's no sand audio, but the way the mouse drags across the lifeguard tower railing, the slight resistance before the camera pans down to the blonde in the red bikini. She's coughing up seawater and the animation loops. Three coughs then a pause then three more. I watched that loop for way too long because the chest physics during the cough. Jesus. The bounce has this delayed recoil that doesn't quite match real physics but honestly real physics is boring. Who wants realistic buoyancy when you can have whatever this is.
The rescue scene is the whole game basically. You pull her from the water which is just a still image of waves that don't move. The water is the most static thing I've ever seen in a browser game. It's almost aggressive how still it is. Like the ocean just gave up. But then you're doing CPR and the clicking rhythm is weirdly satisfying. Click click click on her chest and the breathing meter fills up. I don't know why there's a meter for breathing when she's clearly breathing in the animation loop. The game doesn't care about this contradiction and neither should you.
Malibu beach is mentioned in the title but it's just sand and one palm tree. One. Singular palm tree. The lifeguard tower has a Malibu sticker on it that's pixelated if you zoom in which you can't officially do but browser zoom exists. The blonde's bikini is more orange than red on my screen and I spent way too long in my display settings trying to fix it before realizing the game just looks like that. Her tanlines are visible when you move to the second position. There's a second position. The CPR transitions into something else if you keep clicking. The tactile thing here is the mouse button resistance on my cheap Logitech. It has this slight stick before the click registers and that microsecond of anticipation adds something the developer definitely didn't intend. The lifeguard character has no face. Not like a horror thing, they just didn't render one. You're a faceless hero and honestly that's the most relatable male protagonist I've experienced this month.
The rescue scene is the whole game basically. You pull her from the water which is just a still image of waves that don't move. The water is the most static thing I've ever seen in a browser game. It's almost aggressive how still it is. Like the ocean just gave up. But then you're doing CPR and the clicking rhythm is weirdly satisfying. Click click click on her chest and the breathing meter fills up. I don't know why there's a meter for breathing when she's clearly breathing in the animation loop. The game doesn't care about this contradiction and neither should you.
Malibu beach is mentioned in the title but it's just sand and one palm tree. One. Singular palm tree. The lifeguard tower has a Malibu sticker on it that's pixelated if you zoom in which you can't officially do but browser zoom exists. The blonde's bikini is more orange than red on my screen and I spent way too long in my display settings trying to fix it before realizing the game just looks like that. Her tanlines are visible when you move to the second position. There's a second position. The CPR transitions into something else if you keep clicking. The tactile thing here is the mouse button resistance on my cheap Logitech. It has this slight stick before the click registers and that microsecond of anticipation adds something the developer definitely didn't intend. The lifeguard character has no face. Not like a horror thing, they just didn't render one. You're a faceless hero and honestly that's the most relatable male protagonist I've experienced this month.
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π 2.7K
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Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And from "switches", we suggest "that they become supah revealing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
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π 4.4K
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SEP-Heather Poker
The poker hand plays out on screen, a simple texas holdem setup with a blonde real model whose tits are already threatening to escape her tiny top. You can practically see the pixels fighting for their life against those things. I was watching a burlesque dancer last week, right, and she did this whole number with a silk robe that kept slipping off one shoulder, this agonizingly slow reveal. This game gets that same accidental peek energy, but then it just... stops. The whole thing hinges on a card game to see who gets naked first on some balcony in the Alps. Alps. With a breeze that's supposedly erotic only if you're lying on a specific table. Sure, the logic is as sturdy as a wet napkin.
The girl, the daughter of the B&B owners, catches you watching and instead of screaming, she giggles and points at your trouser bulge. A photo of her smirking face pops up, and I swear the low res quality makes it dirtier somehow. It's like finding a sticky magazine in a bush, all faded and wrong but somehow hotter for it. You have to win at poker to see her strip. And when you lose, you're the one peeling your clothes off while she just watches with that same goofy, longing smile. It's a power trip, but a clumsy one. The card game itself is so basic it's almost meditative. Click, fold, check, repeat. My phone's calculator app has more strategic depth.
The explicit stuff is a series of photos of this real woman, a blonde with absolutely massive, soft looking breasts. They're just there, in these static shots, and the game's description yaps on about cultural differences and trust being a thing in her country. I don't buy the setup for a second. You apologize for being a creep, she gets fake offended, then you're playing cards because "when in the Alps." The entire erotic tension relies on these awkward photos of her half undressed, and honestly, that low budget, deliberately unpolished look works. It feels less like a product and more like a weird, horny daydream you'd sketch on a napkin. The visual design is crap but itβs honest crap, the kind that makes the whole "real model" tag actually feel, well, real. Just wish they'd let me see the damn breeze in action without a royal flush being involved. The music is a looping ten second nightmare.
The girl, the daughter of the B&B owners, catches you watching and instead of screaming, she giggles and points at your trouser bulge. A photo of her smirking face pops up, and I swear the low res quality makes it dirtier somehow. It's like finding a sticky magazine in a bush, all faded and wrong but somehow hotter for it. You have to win at poker to see her strip. And when you lose, you're the one peeling your clothes off while she just watches with that same goofy, longing smile. It's a power trip, but a clumsy one. The card game itself is so basic it's almost meditative. Click, fold, check, repeat. My phone's calculator app has more strategic depth.
The explicit stuff is a series of photos of this real woman, a blonde with absolutely massive, soft looking breasts. They're just there, in these static shots, and the game's description yaps on about cultural differences and trust being a thing in her country. I don't buy the setup for a second. You apologize for being a creep, she gets fake offended, then you're playing cards because "when in the Alps." The entire erotic tension relies on these awkward photos of her half undressed, and honestly, that low budget, deliberately unpolished look works. It feels less like a product and more like a weird, horny daydream you'd sketch on a napkin. The visual design is crap but itβs honest crap, the kind that makes the whole "real model" tag actually feel, well, real. Just wish they'd let me see the damn breeze in action without a royal flush being involved. The music is a looping ten second nightmare.
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π 6.8K
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Crusoe Had It Effortless (18+)
The whole thing feels like someone scanned a bunch of 90s hentai OVAs and then spilled a piΓ±a colada on the keyboard. The art is that specific kind of crunchy, where the lines are too thick and the colors bleed just a little, like a JPEG that's been re-saved too many times. Sophie's hair is this impossible yellow, almost radioactive, and her swimsuit is painted on so tight you can practically see her thoughts. It's not polished. It's barely finished. And honestly? That's what makes it work. There's this one screen where she's trying to start a fire and her expression is so over-the-top frustrated, tongue poking out, brow all scrunched up, that I forgot I was supposed to be horny and just laughed.
The setup is pure trashy fun. You're stuck on an island with your cousin. Or, if you punch in that "notsoclose" cheat on the title screen, she's just a friend. I tried both because I'm a completionist like that, and the dialogue barely changes, just a few swapped words. The real draw is the survival stuff, which is basically a series of excuses to see Sophie in compromising positions. Gathering coconuts means bending over. Fishing means getting her top wet. It's so transparent it circles back around to being charming. I wish the picking-up mechanic had more to it, though. You just click and she reacts. That's it. No real buildup, no mini-game. Just click, gasp, next scene. For a game about being stranded, there's not much actual struggle.
I got sidetracked for like twenty minutes trying to figure out if the seagull in the background of the beach scene was a reused asset from another MarbleSyrup game. It's got that same dead-eyed stare. Anyway, the explicit stuff is exactly what you'd expect. Lots of improbable angles, fluids that defy physics, and Sophie's voice acting, which is just a series of high-pitched squeaks. It's not romantic. It's barely erotic. But it's got this greasy, unapologetic energy that the big budget visual novels on Steam completely lack. You know those apps like Nutaku or even just scrolling through itch.io's adult tag? This feels like something you'd find buried on page ten of a forum, not a polished storefront. The Patreon link is right there on the main menu, which is a bit of a mood killer, but I get it. Gotta fund the catgirl cheat somehow.
The setup is pure trashy fun. You're stuck on an island with your cousin. Or, if you punch in that "notsoclose" cheat on the title screen, she's just a friend. I tried both because I'm a completionist like that, and the dialogue barely changes, just a few swapped words. The real draw is the survival stuff, which is basically a series of excuses to see Sophie in compromising positions. Gathering coconuts means bending over. Fishing means getting her top wet. It's so transparent it circles back around to being charming. I wish the picking-up mechanic had more to it, though. You just click and she reacts. That's it. No real buildup, no mini-game. Just click, gasp, next scene. For a game about being stranded, there's not much actual struggle.
I got sidetracked for like twenty minutes trying to figure out if the seagull in the background of the beach scene was a reused asset from another MarbleSyrup game. It's got that same dead-eyed stare. Anyway, the explicit stuff is exactly what you'd expect. Lots of improbable angles, fluids that defy physics, and Sophie's voice acting, which is just a series of high-pitched squeaks. It's not romantic. It's barely erotic. But it's got this greasy, unapologetic energy that the big budget visual novels on Steam completely lack. You know those apps like Nutaku or even just scrolling through itch.io's adult tag? This feels like something you'd find buried on page ten of a forum, not a polished storefront. The Patreon link is right there on the main menu, which is a bit of a mood killer, but I get it. Gotta fund the catgirl cheat somehow.
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π 10.1K
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1HG: A Schoolboy Punch
Oh god, this thing. Onehandgames finishes their little trilogy with this one and you can tell they just stopped giving a fuck somewhere around the middle. The blonde girl from the previous games is back but now you're playing as the dude, which I guess makes sense if you followed the whole Hot Summer Nights to Schoolgirl Fantasy pipeline. I didn't. I just clicked on it because the thumbnail looked like something I'd draw in my notebook during math class when I was fifteen.
The whole thing runs on what feels like leftover Newgrounds code from 2006. Click around, find the hotspots, watch the static images change. Sometimes the hitboxes are so weird you'll trigger a sex scene by clicking on a lamp or something. I spent three minutes trying to figure out why nothing was happening until I accidentally clicked the girl's elbow. Her elbow. Who programs an elbow trigger?
The dialogue is this bizarre mix of "I'm so shy uwu" and then suddenly she's saying things that would make a trucker blush. No buildup. Just zero to sixty. I appreciate the directness actually. Why pretend there's romance here? We both know why we're clicking on the blonde pixels.
The art has this charm though. It's deliberately messy, like someone drew it with their non-dominant hand while watching porn on a second monitor. The proportions are wrong in a way that loops back around to being right. Her eyes are too big. Her... other things are too big. Whatever.
You know what bugs me? The save system. Or lack of one. If you close the tab you start over. Every time. I had this whole sequence unlocked and then Chrome crashed because I had forty other tabs open and poof. Gone. Like tears in rain. Or cum in a sock. Same energy.
The sound design is just... there's one looping track that sounds like a MIDI file having a seizure. I muted it after thirty seconds and put on my own music. Much better experience. The game doesn't care what you're listening to anyway.
The whole thing runs on what feels like leftover Newgrounds code from 2006. Click around, find the hotspots, watch the static images change. Sometimes the hitboxes are so weird you'll trigger a sex scene by clicking on a lamp or something. I spent three minutes trying to figure out why nothing was happening until I accidentally clicked the girl's elbow. Her elbow. Who programs an elbow trigger?
The dialogue is this bizarre mix of "I'm so shy uwu" and then suddenly she's saying things that would make a trucker blush. No buildup. Just zero to sixty. I appreciate the directness actually. Why pretend there's romance here? We both know why we're clicking on the blonde pixels.
The art has this charm though. It's deliberately messy, like someone drew it with their non-dominant hand while watching porn on a second monitor. The proportions are wrong in a way that loops back around to being right. Her eyes are too big. Her... other things are too big. Whatever.
You know what bugs me? The save system. Or lack of one. If you close the tab you start over. Every time. I had this whole sequence unlocked and then Chrome crashed because I had forty other tabs open and poof. Gone. Like tears in rain. Or cum in a sock. Same energy.
The sound design is just... there's one looping track that sounds like a MIDI file having a seizure. I muted it after thirty seconds and put on my own music. Much better experience. The game doesn't care what you're listening to anyway.
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π 2.8K
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CREATE YOUR AI BITCH
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π 4K
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MM Legends - Rock N Roll
The animation on the blowjob loop is genuinely impressive for something the creator basically calls a failed experiment. Roll's head bobs with this mechanical precision that somehow feels more natural than half the polished stuff on newer platforms. B.Tarou's original art shines through even with the tracing, those big anime eyes looking up at you while she works. It's a Megaman parody, right, so there's this weird nostalgia hit mixed with the obvious fap material. The blonde hair, the iconic outfit barely hanging on, that specific shade of blue they used for her eyes. I spent way too long just watching the idle breathing animation before even getting to the main event.
Gameplay wise it's barebones, like the dev admits. You click, things happen, Roll does her thing. There's a doggie style scene too but getting there feels like you're fighting the UI more than playing a game. The hitboxes are janky as hell, sometimes clicking does nothing, sometimes it triggers twice. Classic early 2000s flash bullshit that I weirdly miss. You don't get that kind of frustration anymore, everything's too smooth now.
The oral scene though. She's got this determined expression, like she's trying to suck the ghost out of a vacuum cleaner. The loop stutters at one point, a frame missing or something, and it creates this accidental intensity that better animation couldn't replicate. I wish there was more, the source file is literally sitting on Newgrounds waiting for someone with actual skills to pick it up. But nobody will. That's the tragedy of flash porn, all these half finished projects floating around like digital ghosts. The sound design is nonexistent, just silence and mouse clicks, which somehow makes it dirtier. Like you're doing something you shouldn't be doing in a library. Megaman would not approve but who cares what a blue robot thinks about his sister figure getting railed.
Gameplay wise it's barebones, like the dev admits. You click, things happen, Roll does her thing. There's a doggie style scene too but getting there feels like you're fighting the UI more than playing a game. The hitboxes are janky as hell, sometimes clicking does nothing, sometimes it triggers twice. Classic early 2000s flash bullshit that I weirdly miss. You don't get that kind of frustration anymore, everything's too smooth now.
The oral scene though. She's got this determined expression, like she's trying to suck the ghost out of a vacuum cleaner. The loop stutters at one point, a frame missing or something, and it creates this accidental intensity that better animation couldn't replicate. I wish there was more, the source file is literally sitting on Newgrounds waiting for someone with actual skills to pick it up. But nobody will. That's the tragedy of flash porn, all these half finished projects floating around like digital ghosts. The sound design is nonexistent, just silence and mouse clicks, which somehow makes it dirtier. Like you're doing something you shouldn't be doing in a library. Megaman would not approve but who cares what a blue robot thinks about his sister figure getting railed.
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π 4.9K
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Creambee - Samus Space Beach
Clicking around with the shoulder buttons, trying to make something happen. Interface feels like a kiosk at a dead mall, one of those photo booths nobody uses anymore. Big icons, not much to explain them. Samus is there obviously, the zero suit version, hair the color of butter left out too long. Chest so enormous I genuinely laughed the first time. Not sexily. Just... how does she stand? One button cycles animations, another changes camera angles, I think. Same system those SFM compilations on Newgrounds used back when dial-up was still a thing. You know what you're getting.
The rhythm of it though. That's what I keep coming back to. There's this one loop where she sort of bounces and looks down at you, no sound, just this hypnotic up-and-down that eventually makes you forget how unpolished everything looks. The description says this was a Patreon poll winner. Of course it was. The people have spoken and the people want unrealistic proportions getting absolutely railed. The hard sex tag earns its keep here. Several positions cycle through, repetitive but weirdly intense. Like watching a music box that fucks.
Wish there was a way to control speed, you know? Even my microwave lets me set different power levels for different foods but this thing just runs at one tempo. Also the color palette makes everything look slightly underwater. Maybe that's intentional. Maybe in space everything is blue-tinted and I'm just not aware of Metroid lore. Tried tweaking my screen settings for like ten minutes before realizing no, it's the game. My therapist would probably have thoughts about why I find the jankiness more appealing than a polished experience, something about expectations and intimacy and the raw vulnerability of unfinished creations. Or maybe she'd just tell me to stop browsing Patreon animators at 1 in the morning. Either way, does what it says it does. Not elegantly, but thoroughly.
The rhythm of it though. That's what I keep coming back to. There's this one loop where she sort of bounces and looks down at you, no sound, just this hypnotic up-and-down that eventually makes you forget how unpolished everything looks. The description says this was a Patreon poll winner. Of course it was. The people have spoken and the people want unrealistic proportions getting absolutely railed. The hard sex tag earns its keep here. Several positions cycle through, repetitive but weirdly intense. Like watching a music box that fucks.
Wish there was a way to control speed, you know? Even my microwave lets me set different power levels for different foods but this thing just runs at one tempo. Also the color palette makes everything look slightly underwater. Maybe that's intentional. Maybe in space everything is blue-tinted and I'm just not aware of Metroid lore. Tried tweaking my screen settings for like ten minutes before realizing no, it's the game. My therapist would probably have thoughts about why I find the jankiness more appealing than a polished experience, something about expectations and intimacy and the raw vulnerability of unfinished creations. Or maybe she'd just tell me to stop browsing Patreon animators at 1 in the morning. Either way, does what it says it does. Not elegantly, but thoroughly.
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π 23K
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Cannon Spike Manga porn Parody
I was supposed to be doing expense reports. Spreadsheet was open on one monitor, this Cammy hentai thing on the other. The art is rough, like someone drew it during a very horny lunch break and never cleaned up the lines. That's not a complaint. Polished porn feels dead inside. This has the energy of a sticky notebook
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π 23.7K
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Bang-out Stories: Cinema
Roberto needs jeans. That's the whole setup. Not saving the world, not some grand quest, just a guy who needs new pants and walks into a Hugo Boss. Already I'm like, okay, this is my kind of energy. Low stakes, high potential for something stupid and horny to happen.
And it does. Behind the counter is Kylie, this blonde from some other game called First Date apparently. I never played it but the game acts like I should be losing my mind over this cameo. She's got that hentai look where the eyes are too big and the tits defy physics in that specific way that makes you go "yeah, this was made by someone with a very clear vision." The jeans she's wearing are painted on. Roberto's there to buy denim but honestly the whole scene is just an excuse to stare at her ass while she bends over to check sizes. The pickup dialogue is so direct it's almost art. No game, no subtlety, just "hey we know each other" and then things escalate faster than my last relationship fell apart.
The sex scene triggers basically on rails. You click through some text, she's suddenly very into Roberto despite him being a blank slate with a shopping problem, and then it's all bouncing blonde hair and those jeans finally coming off. The writing is what you'd expect from a browser game that runs on pure id. No pretensions. I do wish there was more actual shopping though. Like, let me pick the jeans. Let me fail the pickup and actually have to buy pants. But that's not what this is and it never will be.
The whole thing runs in like five minutes. I played it on my phone during a boring Zoom call and honestly? Perfect use case. The art is rough in that specific unpolished way where you can tell someone just wanted to get to the good part. Which, respect. Not everything needs to be a 40-hour epic with branching storylines and moral choices. Sometimes Roberto just needs jeans and also needs to fuck the blonde from another game.
And it does. Behind the counter is Kylie, this blonde from some other game called First Date apparently. I never played it but the game acts like I should be losing my mind over this cameo. She's got that hentai look where the eyes are too big and the tits defy physics in that specific way that makes you go "yeah, this was made by someone with a very clear vision." The jeans she's wearing are painted on. Roberto's there to buy denim but honestly the whole scene is just an excuse to stare at her ass while she bends over to check sizes. The pickup dialogue is so direct it's almost art. No game, no subtlety, just "hey we know each other" and then things escalate faster than my last relationship fell apart.
The sex scene triggers basically on rails. You click through some text, she's suddenly very into Roberto despite him being a blank slate with a shopping problem, and then it's all bouncing blonde hair and those jeans finally coming off. The writing is what you'd expect from a browser game that runs on pure id. No pretensions. I do wish there was more actual shopping though. Like, let me pick the jeans. Let me fail the pickup and actually have to buy pants. But that's not what this is and it never will be.
The whole thing runs in like five minutes. I played it on my phone during a boring Zoom call and honestly? Perfect use case. The art is rough in that specific unpolished way where you can tell someone just wanted to get to the good part. Which, respect. Not everything needs to be a 40-hour epic with branching storylines and moral choices. Sometimes Roberto just needs jeans and also needs to fuck the blonde from another game.
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π 4.9K
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Free AI Clothes Remover
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AI tool
Hentai Games
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π 3.7K
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