My Brothel [v 0.10]
The whole thing feels like someone took a spreadsheet and accidentally spilled horny all over it. You're running a brothel, right, but the real game is juggling Bernadette's attitude. She's your secretary, a blonde with resting bitch face and a clipboard, and honestly I spent more time trying to figure out her mood swings than managing the actual girls. The inventory system is a mess. I had three bottles of cheap perfume and a rusty knife for like, an in-game week, and no clear idea what to do with them. Then some gang member kicks the door in and suddenly it's a fighting minigame. The combat is janky as hell, your guy moves like he's wading through soup, but landing a punch has this crunchy sound effect that's weirdly satisfying.
The map exploration is where things get properly unhinged. You wander around this pixelated town and stumble into dating sim territory with zero warning. One minute you're buying supplies, next you're in a full conversation tree with a girl who might join your roster. The dialogue reads like it was translated through three different languages and then proofread by a horny AI. "Your eyes are like stars that make my heart do the boom boom." I'm not making that up. But somehow, that jank is the charm. It's so earnest in its messiness that you can't help but click the next option.
The explicit stuff is... there. It's functional. The scenes unlock in this weirdly paced drip feed, and the blonde secretary's route is locked behind some obscure business milestone I still haven't hit. I keep getting distracted by the fighting. The gang members respawn too fast, and once you aggro them they just keep coming, which is annoying when you're trying to check on your inventory of, I don't know, scented candles or whatever. The whole thing is a fever dream of mismatched mechanics. I'd pay for a DLC that just lets me fire Bernadette and run the place with the fighting system alone. Or a DLC that explains what the perfume actually does. I still don't know.
The map exploration is where things get properly unhinged. You wander around this pixelated town and stumble into dating sim territory with zero warning. One minute you're buying supplies, next you're in a full conversation tree with a girl who might join your roster. The dialogue reads like it was translated through three different languages and then proofread by a horny AI. "Your eyes are like stars that make my heart do the boom boom." I'm not making that up. But somehow, that jank is the charm. It's so earnest in its messiness that you can't help but click the next option.
The explicit stuff is... there. It's functional. The scenes unlock in this weirdly paced drip feed, and the blonde secretary's route is locked behind some obscure business milestone I still haven't hit. I keep getting distracted by the fighting. The gang members respawn too fast, and once you aggro them they just keep coming, which is annoying when you're trying to check on your inventory of, I don't know, scented candles or whatever. The whole thing is a fever dream of mismatched mechanics. I'd pay for a DLC that just lets me fire Bernadette and run the place with the fighting system alone. Or a DLC that explains what the perfume actually does. I still don't know.
β°
π 45.3K
π¬ 1
β
β
β
ββ
Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And by "switches", we suggest "that they become supah uncovering, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
β°
π 5.1K
β
β
β
β
β
Elysion
The first CG you unlock hits different when you realize the daughter character, Teresa, has her mom's eyes. Or what I assume are her mom's eyes since the wife is just... gone. Poof. Mysterious disappearance. Classic setup. The whole thing feels grimy in a way that's hard to pin down, like the artist deliberately left the lines a little rough around the edges. Not in a bad way, more like a stylistic choice that makes the hentai scenes feel more intimate than polished. Less airbrushed magazine, more someone's actual fantasy leaking onto the screen.
The spa business management stuff is whatever. Click here, upgrade that, watch the money tick down. You're a middle aged guy whose medical spa is circling the drain and honestly I spent more time than I should admit just staring at the bankruptcy warning screen. Something about the font they used. Very "default Unity project" energy but it works. The real meat is the relationship building with Teresa, who lives with her aunt because of course she does. The dialogue trees are basic but there's this one scene where she's sitting on the couch and the way her leg is tucked under her, the slight slouch, it's such a specific pose that I swear the artist traced it from a photo. Or maybe I'm just overthinking a CG hentai game at midnight.
The aunt character barely registers as a person which is a shame because the few times she shows up there's this tension that never gets explored. Missed opportunity. But the father-daughter stuff, the slow erosion of boundaries, the way the game frames every interaction as this desperate attempt to connect before the business collapses... it's uncomfortable in exactly the right ways. The spa setting feels almost incidental until one of the later scenes where the massage table becomes relevant and suddenly the whole "medical spa" premise clicks into place. You'll know the moment when you see it. The CG gallery fills up faster than you'd expect.
The spa business management stuff is whatever. Click here, upgrade that, watch the money tick down. You're a middle aged guy whose medical spa is circling the drain and honestly I spent more time than I should admit just staring at the bankruptcy warning screen. Something about the font they used. Very "default Unity project" energy but it works. The real meat is the relationship building with Teresa, who lives with her aunt because of course she does. The dialogue trees are basic but there's this one scene where she's sitting on the couch and the way her leg is tucked under her, the slight slouch, it's such a specific pose that I swear the artist traced it from a photo. Or maybe I'm just overthinking a CG hentai game at midnight.
The aunt character barely registers as a person which is a shame because the few times she shows up there's this tension that never gets explored. Missed opportunity. But the father-daughter stuff, the slow erosion of boundaries, the way the game frames every interaction as this desperate attempt to connect before the business collapses... it's uncomfortable in exactly the right ways. The spa setting feels almost incidental until one of the later scenes where the massage table becomes relevant and suddenly the whole "medical spa" premise clicks into place. You'll know the moment when you see it. The CG gallery fills up faster than you'd expect.
β°
π 1.8K
β
β
β
β
β
COED Conquest
Chad Gibson. Even the name sounds like a frat paddle to the face. This game, COED Conquest, hands you this dude, a business major, and drops him into some experimental program where he has to build a startup. The real grind isn't the spreadsheets though, it's the campus full of women whose sole existence seems to be testing his, and by extension your, ability to not just drool on the keyboard. The whole thing runs on a visual novel engine, so it's a lot of clicking through text and hitting the occasional choice that supposedly steers your horny little empire.
The art is CG hentai, and there's this one scene early on with a tutor, a redhead with glasses, that lives in my head rent free. The way the light catches the spit string when she pulls back. Chef's kiss. Absolute cinema. But then the very next dialogue box will have some of the most cardboard cutout, "I am here to learn about business logistics" bullshit you've ever read. The localization feels like it was run through a translator that learned English exclusively from tax forms and then someone tried to sex it up with a thesaurus. Sometimes it wraps back around to being hilarious, like when a character describes a blowjob as a "mutually beneficial oral merger." Fucking gold. I want that on a plaque.
Gameplay wise, you're juggling stats, money, and which girl to pursue. Mess up the business side and you'll be too broke to take anyone out. It's a weirdly stressful loop for a porn game. I found myself actually doing the math on profit margins for a campus hot dog stand while ignoring a very obvious come on from a goth chick in my econ class because I was 50 bucks short of an upgrade. That's the twist, right? The game makes you the cockblock. You want to see the lewd CG set? Better optimize your supply chain first, dumbass. And for some reason, the inventory screen has a glitch where items will just duplicate if you sort them alphabetically. Free money, I guess, but it breaks the whole "struggling student" vibe when you're accidentally a hot dog magnate with infinite inventory. Still, that tutor scene.
The art is CG hentai, and there's this one scene early on with a tutor, a redhead with glasses, that lives in my head rent free. The way the light catches the spit string when she pulls back. Chef's kiss. Absolute cinema. But then the very next dialogue box will have some of the most cardboard cutout, "I am here to learn about business logistics" bullshit you've ever read. The localization feels like it was run through a translator that learned English exclusively from tax forms and then someone tried to sex it up with a thesaurus. Sometimes it wraps back around to being hilarious, like when a character describes a blowjob as a "mutually beneficial oral merger." Fucking gold. I want that on a plaque.
Gameplay wise, you're juggling stats, money, and which girl to pursue. Mess up the business side and you'll be too broke to take anyone out. It's a weirdly stressful loop for a porn game. I found myself actually doing the math on profit margins for a campus hot dog stand while ignoring a very obvious come on from a goth chick in my econ class because I was 50 bucks short of an upgrade. That's the twist, right? The game makes you the cockblock. You want to see the lewd CG set? Better optimize your supply chain first, dumbass. And for some reason, the inventory screen has a glitch where items will just duplicate if you sort them alphabetically. Free money, I guess, but it breaks the whole "struggling student" vibe when you're accidentally a hot dog magnate with infinite inventory. Still, that tutor scene.
β°
π 5.2K
β
β
β
β
β
Biz Journey Venture 2
The club scene hits different when youβve already spent the morning with your bossβs thighs clamped around your ears. This trip isnβt about spreadsheets, itβs about spreading something else entirely. The whole game has this rough, unpolished feel that actually works for it. Like someone drew it on a napkin during a very horny meeting. Animations are janky, sure, but the filth factor is so high I barely noticed. Thereβs a moment in the office where she bends over the desk and the angle is just... chefβs kiss. You know whatβs coming, the dialogue is pure porn logic, and yet I still caught myself grinning like an idiot.
The flight home sequence though. Thatβs where things get properly unhinged. Mile high club stuff but with zero subtlety. The stewardess character model looks vaguely surprised to be there, which honestly adds to the charm. Sound design is basically nonexistent, just some stock moans that loop awkwardly. I spent way too long trying to figure out if the pilot knew what was happening three rows back. Probably. This isnβt a game that cares about logic. It cares about putting big boobs in your face at every possible opportunity, and on that front, mission accomplished.
Getting back home should feel like a resolution but it just opens up more chaos. The neighbor pops by. Of course she does. At this point Iβd stopped questioning why everyone in this universe is perpetually horny and just went with it. Thereβs a weirdly specific detail with a couch cushion that I wonβt spoil but it made me laugh out loud. The business trip premise is just an excuse to chain sex scenes together and I respect the honesty. No grinding, no inventory management, just click and climax. Sometimes thatβs all you need after a long day. The art style wonβt win awards but it has personality. Some scenes feel rushed, others linger in ways that suggest the dev had favorites. Iβm not complaining. Well, maybe about the font choice. Why is it so hard to read the text during the club scene? Minor gripe. This whole thing is dumb and horny and I had a genuinely good time with it. The boss character alone is worth the price of admission. Sheβs awful. I love her.
The flight home sequence though. Thatβs where things get properly unhinged. Mile high club stuff but with zero subtlety. The stewardess character model looks vaguely surprised to be there, which honestly adds to the charm. Sound design is basically nonexistent, just some stock moans that loop awkwardly. I spent way too long trying to figure out if the pilot knew what was happening three rows back. Probably. This isnβt a game that cares about logic. It cares about putting big boobs in your face at every possible opportunity, and on that front, mission accomplished.
Getting back home should feel like a resolution but it just opens up more chaos. The neighbor pops by. Of course she does. At this point Iβd stopped questioning why everyone in this universe is perpetually horny and just went with it. Thereβs a weirdly specific detail with a couch cushion that I wonβt spoil but it made me laugh out loud. The business trip premise is just an excuse to chain sex scenes together and I respect the honesty. No grinding, no inventory management, just click and climax. Sometimes thatβs all you need after a long day. The art style wonβt win awards but it has personality. Some scenes feel rushed, others linger in ways that suggest the dev had favorites. Iβm not complaining. Well, maybe about the font choice. Why is it so hard to read the text during the club scene? Minor gripe. This whole thing is dumb and horny and I had a genuinely good time with it. The boss character alone is worth the price of admission. Sheβs awful. I love her.
β°
π 5.1K
β
β
β
ββ
CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
β°
π 4.1K
β
β
β
β
β
GD: Flawless Negotiations
Peter's got that look you know the one, right. pressed suit, corner office, quarterly spreadsheets. there's something about the way his shoulders fill out that jacket though, unnatural, like he's smuggling two slabs of marble under there. first meeting loads up and i'm staring at his pecs more than the dialogue boxes. funny thing is you're supposed to be worried about profit margins or some shit. i kept clicking through text about packaging logistics while his tie strained across a chest that could bench press a forklift. delicious.
then the negotiation starts proper and oh boy. suddenly it's three clients across the table and peter's down on his knees faster than stock prices during a recession. the business angle is genuinely unhinged, they framed this whole thing as corporate turnaround strategy. instead of powerpoint slides you get a three on one situation where our hero deploys assets i was not expecting. the muscle definition on these characters is absurd, biceps like cured hams, and the titsfuck sequences have this clumsy enthusiastic energy, like someone animated it with one hand. no polish whatsoever. textures pop in late, sound design is whatever. but the raw intensity of it. peter's having these fever dream gay fantasies mid scene, reality bending, and the game just commits completely to the bit. the ceo of packaging solutions getting railed as a negotiation tactic. i respect that. most games pretend to have plot.
minor complaint about the dialogue trees, couldn't tell if my choices mattered or if we were always headed to pound town regardless. maybe that's the point. there's this one closeup during a particularly aggressive titsfuck where peter's expression glitches into something almost tender and i lost it. not because it was hot, though it was, but because the absurdity of the whole setup finally landed. packaging production. revenue decline. gay dreams featuring men built like brick shithouses. whoever made this was laughing and stroking at the same time. hotdog business jargon slides into wet sloppy sounds. masterpiece of not giving a fuck. replay value is honestly decent since the scenes are so aggressively specific. you find new weird details each time. the plant in the background of one office scene is just... wrong. anatomically incorrect leaves. i've spent too long thinking about this.
then the negotiation starts proper and oh boy. suddenly it's three clients across the table and peter's down on his knees faster than stock prices during a recession. the business angle is genuinely unhinged, they framed this whole thing as corporate turnaround strategy. instead of powerpoint slides you get a three on one situation where our hero deploys assets i was not expecting. the muscle definition on these characters is absurd, biceps like cured hams, and the titsfuck sequences have this clumsy enthusiastic energy, like someone animated it with one hand. no polish whatsoever. textures pop in late, sound design is whatever. but the raw intensity of it. peter's having these fever dream gay fantasies mid scene, reality bending, and the game just commits completely to the bit. the ceo of packaging solutions getting railed as a negotiation tactic. i respect that. most games pretend to have plot.
minor complaint about the dialogue trees, couldn't tell if my choices mattered or if we were always headed to pound town regardless. maybe that's the point. there's this one closeup during a particularly aggressive titsfuck where peter's expression glitches into something almost tender and i lost it. not because it was hot, though it was, but because the absurdity of the whole setup finally landed. packaging production. revenue decline. gay dreams featuring men built like brick shithouses. whoever made this was laughing and stroking at the same time. hotdog business jargon slides into wet sloppy sounds. masterpiece of not giving a fuck. replay value is honestly decent since the scenes are so aggressively specific. you find new weird details each time. the plant in the background of one office scene is just... wrong. anatomically incorrect leaves. i've spent too long thinking about this.
β°
π 14.5K
β
β
β
ββ
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
π
AI tool
Hentai Games
β°
π 3.5K
β
β
β
β
β
Maids and Maidens
The whole thing runs on this weird business sim layer where you manage a maid cafe or something, hiring girls and assigning them shifts. I don't know, I skipped most of that. The real draw is the harem building, obviously. You're some tech exec who's tired of random hookups and decides the logical next step is collecting women in frilly uniforms. The art is deliberately rough, like someone drew it in a notebook during a boring meeting, but somehow that makes the explicit scenes hit different. There's this one maid, I think her name was something with an M, who does this thing with her apron strings that I still think about.
The dialogue is pure nonsense. Like, nobody talks like this. But you're not here for the writing, you're here for the hentai scenes that pop up when you level up your relationships. The game doesn't even try to hide what it is. You click through some management menus, numbers go up, and then suddenly there's a fully explicit scene with one of the maids. No buildup, no romance, just "congratulations on your quarterly earnings, here's a blowjob." I respect that honesty.
What bugs me though, the uniform variety is terrible. For a game about maids, you'd think they'd have more than like three outfits. The classic black and white one is fine but after the fifth scene it loses its charm. Also the sound design is just... there isn't any. Dead silence except for some royalty free jazz in the cafe management part. I wish they'd added some voice acting or at least some wet sounds or something. Would've made the whole thing feel less like watching a slideshow.
The harem management gets tedious fast. You're juggling like six girls and they all have these jealousy meters that drop if you ignore them. I just wanted to see the scenes with the shy one who wears glasses but no, I had to keep clicking through dates with the tsundere maid who I didn't even recruit on purpose. She just showed up after some story event and now I'm stuck with her.
The dialogue is pure nonsense. Like, nobody talks like this. But you're not here for the writing, you're here for the hentai scenes that pop up when you level up your relationships. The game doesn't even try to hide what it is. You click through some management menus, numbers go up, and then suddenly there's a fully explicit scene with one of the maids. No buildup, no romance, just "congratulations on your quarterly earnings, here's a blowjob." I respect that honesty.
What bugs me though, the uniform variety is terrible. For a game about maids, you'd think they'd have more than like three outfits. The classic black and white one is fine but after the fifth scene it loses its charm. Also the sound design is just... there isn't any. Dead silence except for some royalty free jazz in the cafe management part. I wish they'd added some voice acting or at least some wet sounds or something. Would've made the whole thing feel less like watching a slideshow.
The harem management gets tedious fast. You're juggling like six girls and they all have these jealousy meters that drop if you ignore them. I just wanted to see the scenes with the shy one who wears glasses but no, I had to keep clicking through dates with the tsundere maid who I didn't even recruit on purpose. She just showed up after some story event and now I'm stuck with her.
β°
π 9.7K
π¬ 1
β
β
β
β
β
Paying Guest
Right, so the city's a concrete beast and Bella's just this sweet thing with a suitcase full of hope. Paying Guest doesn't bother with magic dicks or portals to fuckland. It's almost refreshing how mundane the terror is. You're clicking through her life, trying to not get swallowed by rent prices and skeevy landlords. The CG hentai scenes are the payoff, obviously, but they hit different when you've spent twenty minutes agonizing over whether to buy groceries or a slightly better blouse for a job interview that might not even exist. The art's got that soft, slightly dated look, like a VN you'd find buried on a site that also hosts Flash games from 2006. Not a complaint. It feels... private.
There's this one scene, early on, with her new landlord. He's explaining the "paying guest" arrangement, voice all smooth like butter that's been left out too long, starting to separate. The dialogue tree branches and you just know, you *feel* the power imbalance before any clothes come off. When they do, it's not a triumphant bang. It's a slow, quiet surrender, her shirt lifted like a white flag. The animation is minimal, just a few frames, but the weight of the decision sits in your gut. It's transactional, sweaty, and honestly kind of sad in a way that makes the next scene with the charming barista feel like a goddamn lifeline. The relationship mechanics aren't deep, just a hidden meter you're constantly guessing at, which is its own kind of stressful.
The business side of things is a glorified mini-game of choosing the least bad option. You're not building an empire, you're just trying to not drown. The game keeps pushing this romance angle, but it's hard to feel romantic when your in-game bank account has three digits and the city's noise is a constant low hum in the background. I wish the sound design actually had that hum, a constant city drone, instead of the generic looping track that sounds like elevator music for a slightly sad office building. That's the thing that sticks with me, the missing ambient noise. The choices feel genuinely weighty though, like you're one wrong click from Bella crying in a stairwell, and that's a specific vibe I didn't know I wanted from a porn game. It's a visual novel that's less about the novel and more about the slow, creeping dread of a lease agreement.
There's this one scene, early on, with her new landlord. He's explaining the "paying guest" arrangement, voice all smooth like butter that's been left out too long, starting to separate. The dialogue tree branches and you just know, you *feel* the power imbalance before any clothes come off. When they do, it's not a triumphant bang. It's a slow, quiet surrender, her shirt lifted like a white flag. The animation is minimal, just a few frames, but the weight of the decision sits in your gut. It's transactional, sweaty, and honestly kind of sad in a way that makes the next scene with the charming barista feel like a goddamn lifeline. The relationship mechanics aren't deep, just a hidden meter you're constantly guessing at, which is its own kind of stressful.
The business side of things is a glorified mini-game of choosing the least bad option. You're not building an empire, you're just trying to not drown. The game keeps pushing this romance angle, but it's hard to feel romantic when your in-game bank account has three digits and the city's noise is a constant low hum in the background. I wish the sound design actually had that hum, a constant city drone, instead of the generic looping track that sounds like elevator music for a slightly sad office building. That's the thing that sticks with me, the missing ambient noise. The choices feel genuinely weighty though, like you're one wrong click from Bella crying in a stairwell, and that's a specific vibe I didn't know I wanted from a porn game. It's a visual novel that's less about the novel and more about the slow, creeping dread of a lease agreement.
β°
π 3.7K
β
β
β
β
β
Biz Angels: Scene 0
Right so I click on this thing thinking it's another one of those slip the mouse around till the lady gets naked deals, but no. There's actual story beats. Steve, some office dude with a haircut that screams I file TPS reports ironically, gets this big offer to sell his company. Only catch is Milly, his business partner. Blonde, real model looking, wears those proper tight secretary skirts from the adult section of a costume shop.
The strip mechanic kicks in when you're trying to, uh, negotiate business terms. I think. Honestly I was staring at the video loops of Milly adjusting her glasses and biting her lip. The videos are a bit crusty, like they were compressed for a flip phone from 2006, but that actually helps? Gives it this underground FMV quest energy. You're picking dialogue options while her live action self reacts, and her blouse just sort of evaporates if you ask the right corporate synergy questions. It's not about beating a puzzle, it's about being a sleazy CEO doing a hostile takeover of her clothes. There's this one bit where she leans over the desk to point at a contract and I forgot to breathe for a second.
The blonde secretary trope is doing all the heavy lifting here. Don't go in expecting Witcher 3 level quests. The business jargon is just filler between the real model peeling off that executive realness. Sometimes the audio cuts out for a second or her mouth doesn't totally match the words but who cares, you're not playing this for the voice acting masterclass. My boss walked by and I minimized it too slow because the video file stuttered, almost blew my cover. Why do office themed games feel 10x riskier when you're actually in an office? The pickup lines are cheesy garbage, pure poetry from a 90s guidebook, and they work flawlessly. Makes no sense. It's a stupid game but I kept clicking through the whole meeting to see if the offer letter conceals any final clothing item. It does. Worth the click, I guess, if your standards for realism are a real recorded pair of legs and some very dedicated eye contact.
The strip mechanic kicks in when you're trying to, uh, negotiate business terms. I think. Honestly I was staring at the video loops of Milly adjusting her glasses and biting her lip. The videos are a bit crusty, like they were compressed for a flip phone from 2006, but that actually helps? Gives it this underground FMV quest energy. You're picking dialogue options while her live action self reacts, and her blouse just sort of evaporates if you ask the right corporate synergy questions. It's not about beating a puzzle, it's about being a sleazy CEO doing a hostile takeover of her clothes. There's this one bit where she leans over the desk to point at a contract and I forgot to breathe for a second.
The blonde secretary trope is doing all the heavy lifting here. Don't go in expecting Witcher 3 level quests. The business jargon is just filler between the real model peeling off that executive realness. Sometimes the audio cuts out for a second or her mouth doesn't totally match the words but who cares, you're not playing this for the voice acting masterclass. My boss walked by and I minimized it too slow because the video file stuttered, almost blew my cover. Why do office themed games feel 10x riskier when you're actually in an office? The pickup lines are cheesy garbage, pure poetry from a 90s guidebook, and they work flawlessly. Makes no sense. It's a stupid game but I kept clicking through the whole meeting to see if the offer letter conceals any final clothing item. It does. Worth the click, I guess, if your standards for realism are a real recorded pair of legs and some very dedicated eye contact.
β°
π 24.7K
β
β
β
ββ
Forest Rhapsody
The maid uniform is wrong. That's what I notice first, before the inheritance plot or the secretary's tits practically falling out of her blouse. It's got this weird seam along the side that no real uniform would have, and I spent maybe ten minutes just staring at it during the first hotel inspection scene. The CG hentai artists clearly know their way around a pair of panties being pulled aside, but a functioning business wardrobe? Forget it.
The setup is your standard dead uncle leaves you half a resort deal. You show up with your secretary, who's apparently been handling "business" long before you arrived if you catch my meaning. The hotel is a mess, staffed by maids who seem more interested in polishing something other than the silverware. There's this one scene where you're going over financial records and your secretary just... starts. No buildup, no conversation tree, just her hand on your thigh and then the CG kicks in. The art is that glossy, high-shine hentai style where everything looks wet even when it shouldn't be. The maid characters have these expressions that hover between "I'm innocent" and "please wreck me" which, fine, that's the genre.
What bugs me though, and I can't let this go, is the business management part. You're supposed to be deciding whether to screw over your dead uncle's legacy or whatever, but the choices are so thin. Invest in the bar? Sex scene. Cut staff wages? Different sex scene. There's no actual tension about the hotel itself. I kept waiting for some consequence, like maybe if I pick the wrong renovation the maid quits or something, but nope. Everyone's just waiting around to get railed in a supply closet. The visual novel format means you're clicking through text that sometimes forgets what happened two screens ago. One minute you're discussing quarterly losses, next minute there's a tongue in your ear and the spreadsheet is on the floor. Not that I'm complaining about the tongue part. The sound design is basically nonexistent except for some wet noises during the CGs that made me check if my headphones were leaking.
The setup is your standard dead uncle leaves you half a resort deal. You show up with your secretary, who's apparently been handling "business" long before you arrived if you catch my meaning. The hotel is a mess, staffed by maids who seem more interested in polishing something other than the silverware. There's this one scene where you're going over financial records and your secretary just... starts. No buildup, no conversation tree, just her hand on your thigh and then the CG kicks in. The art is that glossy, high-shine hentai style where everything looks wet even when it shouldn't be. The maid characters have these expressions that hover between "I'm innocent" and "please wreck me" which, fine, that's the genre.
What bugs me though, and I can't let this go, is the business management part. You're supposed to be deciding whether to screw over your dead uncle's legacy or whatever, but the choices are so thin. Invest in the bar? Sex scene. Cut staff wages? Different sex scene. There's no actual tension about the hotel itself. I kept waiting for some consequence, like maybe if I pick the wrong renovation the maid quits or something, but nope. Everyone's just waiting around to get railed in a supply closet. The visual novel format means you're clicking through text that sometimes forgets what happened two screens ago. One minute you're discussing quarterly losses, next minute there's a tongue in your ear and the spreadsheet is on the floor. Not that I'm complaining about the tongue part. The sound design is basically nonexistent except for some wet noises during the CGs that made me check if my headphones were leaking.
β°
π 5.8K
π¬ 1
β
β
β
β
β