Advanced Rogue Intelligence Attack
I clicked through the tutorial, something about a mothership and feeding girls, and honestly I still don't know what the real goal is. The game says follow the tutorial to see your real goal but the tutorial is just a wall of text that I skimmed while trying to find the button that lets you get laid. That's the whole pitch, right? Train them, feed them, fuck them. Simple. Except nothing is simple because the UI is a disaster zone of floating panels and tiny icons that look like they were drawn in MS Paint during a hostage situation.
The battle system. You attack enemies when you're ready, it says. I sent my team out against some space pirates or whatever and watched numbers tick down. There's a planning phase where you pick who goes, but the choice feels meaningless because I don't know what any of the stats do. One girl has higher "technique" and another has better "synergy" and I'm just clicking things hoping someone loses their clothes. They didn't. The enemies exploded into credits and I got a popup about new areas discovered. Great. More menus to ignore.
Top 3 Moments You'll Want to Screenshot. One: the first time a training session actually triggered a lewd scene, and the girl's expression was this blank stare that made me laugh so hard I forgot to be horny. Two: the platforming section. Yes, this spaceship management sim has platforming for some reason, and your character moves like they're wading through molasses. Three: when I realized the "feed" mechanic is just dragging food icons onto portraits and watching a hunger bar fill up. Peak gameplay. The lewd scenes themselves are fine, I guess, if you like that particular brand of stiff animation where limbs rotate at impossible angles. I've seen worse. I've also seen much better. The whole thing feels like someone threw seventeen ideas at a wall and kept whatever stuck, polish be damned.
The battle system. You attack enemies when you're ready, it says. I sent my team out against some space pirates or whatever and watched numbers tick down. There's a planning phase where you pick who goes, but the choice feels meaningless because I don't know what any of the stats do. One girl has higher "technique" and another has better "synergy" and I'm just clicking things hoping someone loses their clothes. They didn't. The enemies exploded into credits and I got a popup about new areas discovered. Great. More menus to ignore.
Top 3 Moments You'll Want to Screenshot. One: the first time a training session actually triggered a lewd scene, and the girl's expression was this blank stare that made me laugh so hard I forgot to be horny. Two: the platforming section. Yes, this spaceship management sim has platforming for some reason, and your character moves like they're wading through molasses. Three: when I realized the "feed" mechanic is just dragging food icons onto portraits and watching a hunger bar fill up. Peak gameplay. The lewd scenes themselves are fine, I guess, if you like that particular brand of stiff animation where limbs rotate at impossible angles. I've seen worse. I've also seen much better. The whole thing feels like someone threw seventeen ideas at a wall and kept whatever stuck, polish be damned.
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π 9.8K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And with "switches", we suggest "that they become supah unveiling, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or even else, you knowthat anything is holding your focus.
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π 17.1K
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Kitsumi: The Cheating Wifey
The wallpaper. This is what gets me stuck. There's a pattern on the wall in Katsumi's living room, and it's this beige floral thing that just keeps repeating, and at one point her shadow falls across it weird and I spent maybe five full minutes thinking about how nobody ever comments on the wallpaper in these games. The textures don't line up at the corner seam. You can see it if you catch the right angle during the uh, the repair.
Anyway she's married. Katsumi Reachman. The name sounds like someone tried to remember "Katsumi" and "something else" at the same time and just committed to both. She's got this bored housewife energy that's honestly more convincing than the later stuff. Her husband apparently exists but you know Lesson of Passion games, the husband exists in the same way a chair exists, he's just there for context. The repairman shows up and the choice system kicks in, not that the choices ever take you anywhere surprising. I picked "watch" first because I'm like that, and she just sort of... proceeds.
The cock is big. I mean obviously, it's right there in the tags, but what got me was her expression when she first looks at it. There's this half second where something flickers, like the animator accidentally drew a real emotion instead of the standard "oh dear" face. Then it's gone and we're into the interracial repairman blowjob proper, and she's on her knees, and the cumshot splashes across her face with this wet sound effect that's exactly the same stock clip used in every Lesson of Passion title back to 2006 probably.
I do wonder, and this isn't a criticism really but more of a curiosity, why the repairman never fixes anything. Like his toolbox is there, open, couple of wrenches sticking out, but the TV just stays broken the whole time. Maybe that's the point. The cycle continues. There's this one moment where the player has to click "continue" and the game just sort of hangs for a second, loading the next scene, and the audio pops, and it's so unpolished that it actually works better than if it were smooth.
Anyway she's married. Katsumi Reachman. The name sounds like someone tried to remember "Katsumi" and "something else" at the same time and just committed to both. She's got this bored housewife energy that's honestly more convincing than the later stuff. Her husband apparently exists but you know Lesson of Passion games, the husband exists in the same way a chair exists, he's just there for context. The repairman shows up and the choice system kicks in, not that the choices ever take you anywhere surprising. I picked "watch" first because I'm like that, and she just sort of... proceeds.
The cock is big. I mean obviously, it's right there in the tags, but what got me was her expression when she first looks at it. There's this half second where something flickers, like the animator accidentally drew a real emotion instead of the standard "oh dear" face. Then it's gone and we're into the interracial repairman blowjob proper, and she's on her knees, and the cumshot splashes across her face with this wet sound effect that's exactly the same stock clip used in every Lesson of Passion title back to 2006 probably.
I do wonder, and this isn't a criticism really but more of a curiosity, why the repairman never fixes anything. Like his toolbox is there, open, couple of wrenches sticking out, but the TV just stays broken the whole time. Maybe that's the point. The cycle continues. There's this one moment where the player has to click "continue" and the game just sort of hangs for a second, loading the next scene, and the audio pops, and it's so unpolished that it actually works better than if it were smooth.
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π 11K
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CREATE YOUR AI BITCH
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π 16.5K
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Quickie: Reika
The loading screen is a pair of tits. Not even subtle about it. Just big anime oppai right there before you even click start, and I respect that honesty. This Quickie series, man, they don't pretend to be something they're not. It's like ordering from a menu that only has one item but the picture looks good so you just point and nod.
Visiting sister Reika. Right. The whole "sister" thing in these games always makes me laugh because it's never, like, a real sibling dynamic. She's just a girl who calls you onii-chan and wears a uniform even though there's no school mentioned anywhere. The art is rough, deliberately unpolished like the tag says, but somehow that makes the lewd scenes hit different. There's this one choice path where you end up at a party and things escalate in a way that made me forget I was supposed to be reviewing this. I had to restart because I clicked too fast and missed the branching point. The dialogue is whatever, but the CGs have this raw energy that polished games lack. Like finding a crumpled doujin under someone's bed instead of a shrink-wrapped artbook.
The uniform stays on way longer than it should. Not complaining. There's a moment where you pick between going to the party or staying in, and I genuinely sat there for a minute because the "wrong" choice leads to a scene that's somehow hotter than the intended route. Or maybe that IS the intended route. These Quickie games blur that line. The oppai physics are ridiculous, like someone described gravity to the artist over a bad phone connection. I keep coming back to these short VNs because they don't waste time with worldbuilding. Just sister, party, choices, and suddenly you're three scenes deep wondering if you missed a dialogue option that would've changed everything. Probably not. These games don't really do consequences. They do moments. And this moment involves a uniform that's working overtime.
Visiting sister Reika. Right. The whole "sister" thing in these games always makes me laugh because it's never, like, a real sibling dynamic. She's just a girl who calls you onii-chan and wears a uniform even though there's no school mentioned anywhere. The art is rough, deliberately unpolished like the tag says, but somehow that makes the lewd scenes hit different. There's this one choice path where you end up at a party and things escalate in a way that made me forget I was supposed to be reviewing this. I had to restart because I clicked too fast and missed the branching point. The dialogue is whatever, but the CGs have this raw energy that polished games lack. Like finding a crumpled doujin under someone's bed instead of a shrink-wrapped artbook.
The uniform stays on way longer than it should. Not complaining. There's a moment where you pick between going to the party or staying in, and I genuinely sat there for a minute because the "wrong" choice leads to a scene that's somehow hotter than the intended route. Or maybe that IS the intended route. These Quickie games blur that line. The oppai physics are ridiculous, like someone described gravity to the artist over a bad phone connection. I keep coming back to these short VNs because they don't waste time with worldbuilding. Just sister, party, choices, and suddenly you're three scenes deep wondering if you missed a dialogue option that would've changed everything. Probably not. These games don't really do consequences. They do moments. And this moment involves a uniform that's working overtime.
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π 12.1K
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Kelly and Monica
The loading screen is a stock photo of a city skyline. It's the kind of thing you'd see on a dentist's office computer. And honestly, that's the whole vibe here. You're meeting Kelly, the flight attendant. She has a surprise. The surprise is her friend Chloe, who is a brunette. My brain immediately went to that old "pizza delivery" setup, but here it's just... a sofa. The apartment is aggressively beige. The textures on the couch look like they're made of plastic ham.
I spent a weirdly long time staring at the wine glasses. They're just two flat polygons intersecting at a weird angle, floating near the characters' hands. The dialogue choices pop up and they're direct, no real flirting, just "ask about the surprise" or "compliment her." I picked compliment. Kelly's mouth moved but the audio was this low bitrate mumble, like someone recorded it through a sock. Then Chloe walks in. The animation for her entering the room is a single, linear slide from the right side of the screen, no footsteps. It's so jarring it circles back to being perfect. The whole thing feels like a dev accidentally uploaded their first Unity test build and just... left it.
The threesome scene triggers and the camera angles are completely unhinged. It cuts to a close up of a knee at one point. Not a sexy knee, just a structural knee. You get another choice, something about who to focus on, and it doesn't seem to matter because the looping animation is the same. The sound effect for a kiss is like a wet sponge being dropped on a counter. There's no game over, no real ending. You just sort of... exist in the beige apartment forever. It's a snapshot of a moment with no before and no after, just a strangely sterile, confusing now. I can't stop thinking about the knee. Why was that the shot.
I spent a weirdly long time staring at the wine glasses. They're just two flat polygons intersecting at a weird angle, floating near the characters' hands. The dialogue choices pop up and they're direct, no real flirting, just "ask about the surprise" or "compliment her." I picked compliment. Kelly's mouth moved but the audio was this low bitrate mumble, like someone recorded it through a sock. Then Chloe walks in. The animation for her entering the room is a single, linear slide from the right side of the screen, no footsteps. It's so jarring it circles back to being perfect. The whole thing feels like a dev accidentally uploaded their first Unity test build and just... left it.
The threesome scene triggers and the camera angles are completely unhinged. It cuts to a close up of a knee at one point. Not a sexy knee, just a structural knee. You get another choice, something about who to focus on, and it doesn't seem to matter because the looping animation is the same. The sound effect for a kiss is like a wet sponge being dropped on a counter. There's no game over, no real ending. You just sort of... exist in the beige apartment forever. It's a snapshot of a moment with no before and no after, just a strangely sterile, confusing now. I can't stop thinking about the knee. Why was that the shot.
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π 6.1K
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MrPinku: SpaceMorons Teas
Pink frosting smeared across a goblin's face. That's what got me. Not the princess endings, though those are... something. The cake puzzle. MrPinku's thing here, Dungeons&Morons, it's barely a game right now, three puzzles and a promise of more if you send nudes to his Patreon. Which I didn't. But the audacity of that request, right there in the description, it sets a tone.
First puzzle's a straight quest thing, click around, find the moron. Fine. Second one, the cake. You're decorating this massive pink monstrosity and the choices are like, "add sprinkles" or "add more sprinkles" but somehow it becomes this tense negotiation with a goblin who has very specific frosting demands. I failed it twice because I kept trying to put the cherry where he didn't want it. The humor's stupid but it lands, the kind of stupid where you're clicking and suddenly there's a naked elf just... there. No reason. The game doesn't explain itself and I respect that.
The princess episode had a bug, says so in the notes, fixed now with three endings available. I only got two. One where she stabs you, one where she doesn't. The third probably involves the cake somehow, everything loops back to that fucking cake. The choice system is binary but the tension isn't in the options, it's in waiting to see what absurd consequence MrPinku coded while presumably horny. Graphics are deliberately shit, like MS Paint if the artist gave up halfway through but kept the smudges. There's a puzzle with a dragon that I think is supposed to be a dragon but looks more like a angry cucumber. Still clicked on it. Still got the "bad" ending where it eats you but the text describes it in way too much detail, like someone's very specific vore fetish slipped into the script. The game's free, runs in browser, and it knows exactly what it is. A delivery system for weird porn logic wrapped in kindergarten art. The Patreon link keeps popping up between puzzles, not subtle, and honestly the whole thing feels like a fever dream where someone's D&D campaign got hijacked by a horny dungeon master who forgot the rules but remembered everyone's kinks.
First puzzle's a straight quest thing, click around, find the moron. Fine. Second one, the cake. You're decorating this massive pink monstrosity and the choices are like, "add sprinkles" or "add more sprinkles" but somehow it becomes this tense negotiation with a goblin who has very specific frosting demands. I failed it twice because I kept trying to put the cherry where he didn't want it. The humor's stupid but it lands, the kind of stupid where you're clicking and suddenly there's a naked elf just... there. No reason. The game doesn't explain itself and I respect that.
The princess episode had a bug, says so in the notes, fixed now with three endings available. I only got two. One where she stabs you, one where she doesn't. The third probably involves the cake somehow, everything loops back to that fucking cake. The choice system is binary but the tension isn't in the options, it's in waiting to see what absurd consequence MrPinku coded while presumably horny. Graphics are deliberately shit, like MS Paint if the artist gave up halfway through but kept the smudges. There's a puzzle with a dragon that I think is supposed to be a dragon but looks more like a angry cucumber. Still clicked on it. Still got the "bad" ending where it eats you but the text describes it in way too much detail, like someone's very specific vore fetish slipped into the script. The game's free, runs in browser, and it knows exactly what it is. A delivery system for weird porn logic wrapped in kindergarten art. The Patreon link keeps popping up between puzzles, not subtle, and honestly the whole thing feels like a fever dream where someone's D&D campaign got hijacked by a horny dungeon master who forgot the rules but remembered everyone's kinks.
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π 4.3K
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Upskirt Negotiations - Let's draw a Pic
Iyura Mishima sits there in the art room like she's waiting for a train that never comes. I clicked through the first few choices thinking this would be another one of those uniform hentai things where the girl just blushes and says no for twenty screens. But no. She actually looks at you different depending on what you pick. The strip mechanic is simple, you just keep choosing and her clothes come off piece by piece, but the art has this rough quality that makes it feel like someone drew it on a napkin during lunch break. Not polished at all. I mean that as a compliment.
The choices on the right side of the screen, I kept pressing them like a lab rat. Sometimes she laughs, sometimes she gets quiet. There's this one ending where she just leaves and you sit there with your dick in your hand, metaphorically speaking. I got that one twice because I'm an idiot. The password system is actually useful if you want to jump back to a specific ending without replaying the whole thing. But why would you? The replay is the fun part. The Japanese text is there but I don't read it, I just look at her face change.
I wish there was more variety in the endings. Like maybe one where she takes control or something. But no, it's all about your choices and her reactions. The uniform stays on longer than I expected, which is fine. The art room setting gets boring after a while, same easel, same window. I forgot to mention the sound, there is none. Just silence while you click. That's fine too. If you're into this kind of thing, just click and see what happens. Don't overthink it. The passwords are the only thing you need to remember.
The choices on the right side of the screen, I kept pressing them like a lab rat. Sometimes she laughs, sometimes she gets quiet. There's this one ending where she just leaves and you sit there with your dick in your hand, metaphorically speaking. I got that one twice because I'm an idiot. The password system is actually useful if you want to jump back to a specific ending without replaying the whole thing. But why would you? The replay is the fun part. The Japanese text is there but I don't read it, I just look at her face change.
I wish there was more variety in the endings. Like maybe one where she takes control or something. But no, it's all about your choices and her reactions. The uniform stays on longer than I expected, which is fine. The art room setting gets boring after a while, same easel, same window. I forgot to mention the sound, there is none. Just silence while you click. That's fine too. If you're into this kind of thing, just click and see what happens. Don't overthink it. The passwords are the only thing you need to remember.
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π 39.8K
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Quickie: Toshiko (Public)
Toshiko is a weird one, even by the standards of these Quickie things Oppai Games puts out. You go to a park, right? Standard setup. But then there's this girl and her cat and the whole thing feels like a fever dream where nobody bothered to explain the rules. The art is that specific Oppai style, all soft and glossy, but something about the framing here makes it feel unpolished in a way that's probably on purpose. Like looking at a doujin that got scanned at slightly the wrong angle. The brunette, Toshiko, has these eyes that don't quite track right and it adds to the whole off-kilter vibe.
The choices are... there. I clicked through twice and got scenes that felt like they were from different games stitched together. One path she's all shy and the cat is just a cat, the next she's whispering stuff that made me put my phone down for a sec. Not because it was too much, but because the tonal whiplash is real. The explicit content hits without much buildup. One minute you're talking about the weather or whatever, the next her shorts are gone and the text box is describing things in that clinical-but-horny way visual novels do. "Her slick folds" and all that. It works if you're already, y'know, in the mood, but if you're actually reading the story you'll get narrative vertigo.
I keep thinking about the cat. It's just there. Watching. No reaction. In one scene it's on the bench while things escalate and I couldn't stop glancing at the sprite. Is this a feature? A bug? A thematic choice about voyeurism that I'm too dumb to get? The game never acknowledges it. That's the whole experience really. A strange encounter that ends before you've figured out if you liked it. The Quickie series is supposed to be bite-sized but this one feels like someone took a bite out of a longer game and served you the middle chunk with no context. I'm not mad. I'm just confused. And maybe a little into it.
The choices are... there. I clicked through twice and got scenes that felt like they were from different games stitched together. One path she's all shy and the cat is just a cat, the next she's whispering stuff that made me put my phone down for a sec. Not because it was too much, but because the tonal whiplash is real. The explicit content hits without much buildup. One minute you're talking about the weather or whatever, the next her shorts are gone and the text box is describing things in that clinical-but-horny way visual novels do. "Her slick folds" and all that. It works if you're already, y'know, in the mood, but if you're actually reading the story you'll get narrative vertigo.
I keep thinking about the cat. It's just there. Watching. No reaction. In one scene it's on the bench while things escalate and I couldn't stop glancing at the sprite. Is this a feature? A bug? A thematic choice about voyeurism that I'm too dumb to get? The game never acknowledges it. That's the whole experience really. A strange encounter that ends before you've figured out if you liked it. The Quickie series is supposed to be bite-sized but this one feels like someone took a bite out of a longer game and served you the middle chunk with no context. I'm not mad. I'm just confused. And maybe a little into it.
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π 22.4K
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Suddenly a Party 1.03
A party game where you control Tom and your sister is there. Already my brain is doing that thing where it splits, one half going "classic setup" and the other half going "oh no." The art style is that particular kind of Flash roughness, lines that don't quite meet, proportions that shift between scenes, but honestly it works. Clean lines would make the whole thing feel too clinical. This looks like something someone actually drew while horny, not something focus-grouped.
The skip text mechanic is hold space. Took me way too long to figure that out because I was clicking everywhere like an idiot. Once you get that down you can blast through scenes to see where different choices lead. And they do lead places. The branching isn't fake, I ended up with some achievements I definitely didn't plan for. The VIP tag makes sense once you realize how much content is locked behind specific sequences. You'll miss whole scenes if you play it safe.
French revision in 1.03. Don't speak French but I appreciate the commitment. The resolution fix is noticeable though, no more squinting at blurry text boxes which was a problem before apparently. The whole thing is smaller now too which means it actually loads fast. Nothing kills the mood like waiting for a scene to buffer while you're mid stroke.
Some dialogue choices feel like they should matter more than they do. There's this one conversation with a friend character where I picked what seemed like a major fork and it just circled back two clicks later. Maybe that's intentional, maybe the illusion of choice is part of the design. The dating mechanics are there but shallow, more about positioning Tom correctly than any real relationship building. Still, for what it is, the adventure tag earns its place. You're not just clicking through still images, there's actual navigation happening. Dare to map out every ending or just stumble through blind and see what filth you unlock?
The skip text mechanic is hold space. Took me way too long to figure that out because I was clicking everywhere like an idiot. Once you get that down you can blast through scenes to see where different choices lead. And they do lead places. The branching isn't fake, I ended up with some achievements I definitely didn't plan for. The VIP tag makes sense once you realize how much content is locked behind specific sequences. You'll miss whole scenes if you play it safe.
French revision in 1.03. Don't speak French but I appreciate the commitment. The resolution fix is noticeable though, no more squinting at blurry text boxes which was a problem before apparently. The whole thing is smaller now too which means it actually loads fast. Nothing kills the mood like waiting for a scene to buffer while you're mid stroke.
Some dialogue choices feel like they should matter more than they do. There's this one conversation with a friend character where I picked what seemed like a major fork and it just circled back two clicks later. Maybe that's intentional, maybe the illusion of choice is part of the design. The dating mechanics are there but shallow, more about positioning Tom correctly than any real relationship building. Still, for what it is, the adventure tag earns its place. You're not just clicking through still images, there's actual navigation happening. Dare to map out every ending or just stumble through blind and see what filth you unlock?
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π 67.2K
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Free AI Clothes Remover
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AI tool
Hentai Games
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π 15.9K
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Elana, Champion of Lust, Alpha 1.5.5.1 Chapter 2
The tavern management thing caught me off guard. You finish the innkeeper's chain and suddenly there's a whole sim layer where you hire 12 workers, buy them outfits, upgrade rooms, assign shifts. Each outfit changes their dialogue. It's like someone stapled a lewd Diner Dash onto a fantasy corruption quest and honestly it works better than it should. The debug code for gold (press 0, type kginsertcoin, press 0 again) saved my ass because renovations cost a fortune and I kept blowing money on the church reformation instead.
Jenara in the war camp has this standing animation that loops while you talk to her and I just sat there watching it cycle like an idiot. Cliff too. Both get three events each but the text promises more later which is the kind of blue balls I've learned to expect from this game. The quest log helps though, because before this update I was wandering around the elven city clicking random NPCs hoping for a scene trigger. Now at least the game tells you when you're stuck.
The image quality took a hit to fit Newgrounds file limits and you can tell. Some of the tavern worker outfits look muddy, like someone ran them through a bad compressor. The blog has the full res version but who has the energy to go find that. Also the nymph events have a 50/50 chance to either show an image or just restore stats, which means half the time you get a text box and some numbers instead of tits. Annoying. But the academy events added like 20 new scenes and 12 images so I guess that balances out. The fight difficulty got nerfed too, patrols and bosses both, which is fine because I was never here for the combat anyway.
Jenara in the war camp has this standing animation that loops while you talk to her and I just sat there watching it cycle like an idiot. Cliff too. Both get three events each but the text promises more later which is the kind of blue balls I've learned to expect from this game. The quest log helps though, because before this update I was wandering around the elven city clicking random NPCs hoping for a scene trigger. Now at least the game tells you when you're stuck.
The image quality took a hit to fit Newgrounds file limits and you can tell. Some of the tavern worker outfits look muddy, like someone ran them through a bad compressor. The blog has the full res version but who has the energy to go find that. Also the nymph events have a 50/50 chance to either show an image or just restore stats, which means half the time you get a text box and some numbers instead of tits. Annoying. But the academy events added like 20 new scenes and 12 images so I guess that balances out. The fight difficulty got nerfed too, patrols and bosses both, which is fine because I was never here for the combat anyway.
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π 17.7K
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