Katies diaries Ep. 5
The leveling system in this one is weirdly absent, which is probably why I kept clicking. No XP bar, no skill tree, just these raw animated loops that feel like they were ripped from a Newgrounds project circa 2005. That unpolished look, the slightly off lip sync, it actually works here because it matches the grimy toilet cabin scene. You got Brandy getting railed by some rando in a stall while Katie's out on the dance floor giving her number to Jim. The animation for the toilet fuck has this janky rhythm where the thrusts don't quite match the sound, and honestly? That imperfection makes it hotter than half the smooth 60fps stuff on Nutaku.
The big tits physics are dialed to eleven, like someone just maxed the jiggle slider and walked away. Brandy's redhead ponytail clips through her shoulder during the reverse cowgirl bit and I rewound that three times. Not because it was good. Because it was broken in a way that felt intentional, like the dev knew exactly what kind of trash we're here for. The humor lands mostly in the dialogue snippets, Katie's internal monologue is full of these deadpan observations that caught me off guard. Jim's pickup line is so bad it circles back to charming.
I wish the night club had more rooms. You see the bar, the dance floor, that one toilet, and then it's over. For a game about roommates and dating shenanigans, the scope is tiny. But then again, what's there is concentrated. The diary mechanic, Katie writing about her night after the fact, that's where the funny stuff hides. She rates Jim's texting game. She's brutal. I spent way too long reading those entries while completely ignoring the actual porn for a minute. The whole thing feels like someone's first Ren'Py project that got hijacked by a horny animator halfway through, and I mean that as a compliment. Mostly.
The big tits physics are dialed to eleven, like someone just maxed the jiggle slider and walked away. Brandy's redhead ponytail clips through her shoulder during the reverse cowgirl bit and I rewound that three times. Not because it was good. Because it was broken in a way that felt intentional, like the dev knew exactly what kind of trash we're here for. The humor lands mostly in the dialogue snippets, Katie's internal monologue is full of these deadpan observations that caught me off guard. Jim's pickup line is so bad it circles back to charming.
I wish the night club had more rooms. You see the bar, the dance floor, that one toilet, and then it's over. For a game about roommates and dating shenanigans, the scope is tiny. But then again, what's there is concentrated. The diary mechanic, Katie writing about her night after the fact, that's where the funny stuff hides. She rates Jim's texting game. She's brutal. I spent way too long reading those entries while completely ignoring the actual porn for a minute. The whole thing feels like someone's first Ren'Py project that got hijacked by a horny animator halfway through, and I mean that as a compliment. Mostly.
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π 4.3K
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D animations that are uncensored! With a wide variety, going from MILFs to horny students to offer, Heavy Metal Babes is sure to satisfy your kinkiest desires all. Get to know your companions inside and out by talking with them via the story. What finer thing to do than sexting and fucking?
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π 4.2K
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Scorching Summer Nights
The whole thing runs on a weird loop where you poke around the yard, find the neighbor chick, mess with her at the pool, then crash in bed and do it again. Not exactly rocket science but the jank is part of the charm. Like the dev left the debug menu open and said fuck it, ship it. You can almost smell the chlorine and cheap sunscreen through the screen.
The girl next door thing is done right though. She's not some bimbo with tits bigger than her head, she's got that lazy summer vibe, like she just rolled out of bed and forgot her top. The pool scenes are where it gets good. You can get her to strip down, splash around, and the naked swimming stuff is surprisingly smooth for how rough everything else looks. One minute you're clicking on a bush, next minute she's floating on her back with her legs open and you're just... staring. Then the day resets and you're back to square one, which is annoying but also kind of addictive. Like a horny groundhog day.
Combat? No. Story? Barely. But the adventure tag is doing a lot of heavy lifting because half the time you're just wandering around trying to figure out what the hell triggers the next scene. I spent way too long clicking on a fence post. Don't ask.
If you're the type who likes polished AAA smut, this ain't it. But if you grew up on weird flash games and don't mind a little frustration between faps, the pool stuff hits different. Just don't expect a tutorial. Or logic. Or pants.
The girl next door thing is done right though. She's not some bimbo with tits bigger than her head, she's got that lazy summer vibe, like she just rolled out of bed and forgot her top. The pool scenes are where it gets good. You can get her to strip down, splash around, and the naked swimming stuff is surprisingly smooth for how rough everything else looks. One minute you're clicking on a bush, next minute she's floating on her back with her legs open and you're just... staring. Then the day resets and you're back to square one, which is annoying but also kind of addictive. Like a horny groundhog day.
Combat? No. Story? Barely. But the adventure tag is doing a lot of heavy lifting because half the time you're just wandering around trying to figure out what the hell triggers the next scene. I spent way too long clicking on a fence post. Don't ask.
If you're the type who likes polished AAA smut, this ain't it. But if you grew up on weird flash games and don't mind a little frustration between faps, the pool stuff hits different. Just don't expect a tutorial. Or logic. Or pants.
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π 2.6K
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Smoking Fuck-fest Accomplice
brunette with a cigarette and that look, you know the one. like she's already bored of you before you even opened your mouth. the pickup lines are a mess, genuinely. i picked the one about her lips and she just exhaled smoke right in my face. not in a hot way, more like a "you're an idiot" way. had to restart twice because i kept picking the options that made her walk off. the dialogue tree is brutal, no handholding.
but then you get past that wall and suddenly her top is off and those big tits are just... there. the touch mechanics are janky as hell, my mouse kept slipping and i'd accidentally poke her in the eye or something and the mood meter would tank. spent way too long just circling the nipple with the cursor trying to find the sweet spot. the game calls it "passionate" but it feels more like defusing a bomb. one wrong pixel and she's annoyed again. the smoking thing is constant, even during the deed, which is a weird flex but okay. there's this one frame where she's holding the cig and looking down at you and i swear i forgot what i was doing.
the sex scene unlocks after you basically solve a rubik's cube of caresses. hard and fast, just like the description promised. animation loops are short, like three seconds on repeat, but the sound design is... actually decent? wet noises and her little gasps. no voice acting though, which is a crime. imagine this character with a raspy smoker's voice, would've been perfect. instead it's just silence and the loop of her bouncing
but then you get past that wall and suddenly her top is off and those big tits are just... there. the touch mechanics are janky as hell, my mouse kept slipping and i'd accidentally poke her in the eye or something and the mood meter would tank. spent way too long just circling the nipple with the cursor trying to find the sweet spot. the game calls it "passionate" but it feels more like defusing a bomb. one wrong pixel and she's annoyed again. the smoking thing is constant, even during the deed, which is a weird flex but okay. there's this one frame where she's holding the cig and looking down at you and i swear i forgot what i was doing.
the sex scene unlocks after you basically solve a rubik's cube of caresses. hard and fast, just like the description promised. animation loops are short, like three seconds on repeat, but the sound design is... actually decent? wet noises and her little gasps. no voice acting though, which is a crime. imagine this character with a raspy smoker's voice, would've been perfect. instead it's just silence and the loop of her bouncing
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π 26.2K
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Holiday Trip
Something about the slightly off proportions in this one grabbed me right away. Itβs called Kokomi's Last Day or something, I dunno, I was clicking through random itch.io hentai joints and the thumbnail had these big, kinda shiny anime eyes. The premise is the final day of vacation and you got three girls waiting. Classic setup, right? Except you don't really date them. You just click them and the fucking starts. No small talk, no tedious gift giving minigame. Just straight to a blowjob scene that I swear to god used the exact same wet sound effect three times in a row like a skipping CD.
The first girl, sheβs got this pink hair and tits that defy every law of physics I remember from school. The animation loops are short but the cumshots are frankly ridiculous. Like, someone took a fire hose and pointed it at her face. During the second scene with the blue haired chick, the artist forgot to draw a chair or something because sheβs just sort of floating in a sitting position while giving a titjob.
Top 3 Moments Youβll Want to Screenshot: that instant when the cum hits the glasses of the third girl and the texture glitches for a single frame, the part where the protagonistβs silhouette looks like he has no neck, and any close up of the jiggle physics going absolutely haywire during the doggy style loop.
Wish there was a way to skip the text boxes. Theyβre pointless. Something about "unfinished business" but Iβm just here for the nut. The cute art style clashes with the hardcore action in a way that feels like watching a Saturday morning cartoon go terribly wrong. Itβs janky. I mean it's really unpolished, like the background in the blowjob scene is just a blurry photo of a bedroom. But thatβs the beauty of it. Got no clue why the cum is neon white either. It looks like glow in the dark paint.
The first girl, sheβs got this pink hair and tits that defy every law of physics I remember from school. The animation loops are short but the cumshots are frankly ridiculous. Like, someone took a fire hose and pointed it at her face. During the second scene with the blue haired chick, the artist forgot to draw a chair or something because sheβs just sort of floating in a sitting position while giving a titjob.
Top 3 Moments Youβll Want to Screenshot: that instant when the cum hits the glasses of the third girl and the texture glitches for a single frame, the part where the protagonistβs silhouette looks like he has no neck, and any close up of the jiggle physics going absolutely haywire during the doggy style loop.
Wish there was a way to skip the text boxes. Theyβre pointless. Something about "unfinished business" but Iβm just here for the nut. The cute art style clashes with the hardcore action in a way that feels like watching a Saturday morning cartoon go terribly wrong. Itβs janky. I mean it's really unpolished, like the background in the blowjob scene is just a blurry photo of a bedroom. But thatβs the beauty of it. Got no clue why the cum is neon white either. It looks like glow in the dark paint.
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π 6.3K
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CREATE YOUR AI BITCH
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π 3.5K
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Virtua Playa MX
The whole thing plays like a busted dating sim from a parallel universe where consent is a minigame and the mall is a hunting ground. You're some college kid with a phone full of half-baked pickup lines, and the goal is to get three girls onto your "chicklist" by figuring out when to push and when to back off. I spent way too long trying to seduce a celebrity in the food court, which sounds like a fever dream but there she is, sipping a smoothie, waiting for you to not be a creep.
The localization is a trip. Dialogue reads like it was translated through a car wash, all suds and weird angles. One girl says "you are very direct, I like this energy" and then two lines later calls you a pervert for breathing too close. The timing mechanic is the real boss fight. You can be mid conversation, things going smooth, and then you pick the wrong emoji or whatever and she's gone, off to the park with some other dude. It's frustrating in a way that feels personal, like the game knows you're bad at this.
What I actually respect is how unpolished it is. No fancy animations, no voice acting, just static images and text boxes that sometimes overlap. The park scene with the college girl is pure chaos, she's supposed to be on a bench but the sprite is half off screen. And the shopping mall has this one store that's just a jpeg of a shoe. I wish the game let you fail harder, like give me a full meltdown animation when I blow it with all three girls. Instead it just resets and you're back to the chicklist, empty, staring at you like a disappointed parent. The pickup lines are so bad they circle back to good, and the seduction is more about reading the room than any actual skill. It's a mess, but it's a horny mess with a pulse.
The localization is a trip. Dialogue reads like it was translated through a car wash, all suds and weird angles. One girl says "you are very direct, I like this energy" and then two lines later calls you a pervert for breathing too close. The timing mechanic is the real boss fight. You can be mid conversation, things going smooth, and then you pick the wrong emoji or whatever and she's gone, off to the park with some other dude. It's frustrating in a way that feels personal, like the game knows you're bad at this.
What I actually respect is how unpolished it is. No fancy animations, no voice acting, just static images and text boxes that sometimes overlap. The park scene with the college girl is pure chaos, she's supposed to be on a bench but the sprite is half off screen. And the shopping mall has this one store that's just a jpeg of a shoe. I wish the game let you fail harder, like give me a full meltdown animation when I blow it with all three girls. Instead it just resets and you're back to the chicklist, empty, staring at you like a disappointed parent. The pickup lines are so bad they circle back to good, and the seduction is more about reading the room than any actual skill. It's a mess, but it's a horny mess with a pulse.
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π 2.6K
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Rump Call Ep. 16 New Years Rave
Jake's wingman is already half in the bag when the countdown starts, and I'm sitting there trying to figure out which pixelated hottie is the "girl with bottle" versus "girl on left" like it's some kind of drunk geometry test. The whole thing feels like a booty call flowchart drawn on a napkin at 11:58 PM. You click, she giggles, someone pukes confetti, and suddenly you're in a supply closet with a stranger who has anime eyes the size of dinner plates.
The humor lands somewhere between a frat house group chat and a New Year's party where everyone forgot the lube but remembered the molly. Choices are basically "be smooth" or "be a horny disaster," and honestly the disaster route is funnier. There's this one moment where Jake tries to whisper something sexy and it comes out like a dying smoke alarm. I laughed. Then I clicked again and he was motorboating a woman named Calvin? Wait, no, Calvin is the wingman. Or the girl? The game doesn't care and neither do I.
The art is rough, like someone drew it with their non-dominant hand while watching hentai on a second monitor. But that's the charm. It's not trying to be classy. It's a drunk text in game form. You don't play it for the story, you play it because you're bored, horny, and the clock says party time. Some choices loop back to the same scene with different dialogue, which is annoying but also kind of realistic for a rave. You ever try to seduce someone while the bass is so loud your teeth vibrate? Exactly.
The "right babe" mechanic is basically trial and error. Pick wrong and you get a face full of attitude. Pick right and it's tits out before the fireworks finish. No emotional arc, no character growth, just Jake being a walking hard-on with a New Year's hat. I respect that.
The humor lands somewhere between a frat house group chat and a New Year's party where everyone forgot the lube but remembered the molly. Choices are basically "be smooth" or "be a horny disaster," and honestly the disaster route is funnier. There's this one moment where Jake tries to whisper something sexy and it comes out like a dying smoke alarm. I laughed. Then I clicked again and he was motorboating a woman named Calvin? Wait, no, Calvin is the wingman. Or the girl? The game doesn't care and neither do I.
The art is rough, like someone drew it with their non-dominant hand while watching hentai on a second monitor. But that's the charm. It's not trying to be classy. It's a drunk text in game form. You don't play it for the story, you play it because you're bored, horny, and the clock says party time. Some choices loop back to the same scene with different dialogue, which is annoying but also kind of realistic for a rave. You ever try to seduce someone while the bass is so loud your teeth vibrate? Exactly.
The "right babe" mechanic is basically trial and error. Pick wrong and you get a face full of attitude. Pick right and it's tits out before the fireworks finish. No emotional arc, no character growth, just Jake being a walking hard-on with a New Year's hat. I respect that.
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π 2.9K
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Sim Girl Part 1
The whole thing feels like someone started making a game, got distracted halfway through, and just uploaded whatever was on their hard drive. You got 100 days to get the girl, which sounds straightforward until you realize the stat grinding is basically a second job. Work, train, repeat. The girl's dialogue tree unlocks based on your experience points, which is such a weirdly clinical way to handle seduction. Like, "Sorry, you need 50 more pushups before I'll tell you my favorite color."
There's a cheat code, testbug, that the description literally tells you to use if you don't know how to play. That's not a feature, that's a cry for help. The sex scenes are there, I guess, but they hit with all the passion of a spreadsheet updating. You level up, you date, you fuck. The progression is so mechanical it circles back around to being almost hypnotic. I spent twenty minutes just clicking through work shifts, watching numbers go up, completely forgetting why I was even doing it. Maybe that's the real fantasy, having a clear objective.
The art's got that default RPG Maker look, characters standing around waiting for you to have enough stats to interact with them. No animations to speak of, just static images that change when you've grinded sufficiently. The whole thing runs in browser, which is convenient, but also means you can just... close the tab. And you will. Probably. Unless you're the type who needs to see a number reach 100, in which case, god help you, this game knows exactly what it's doing. The pickup lines you eventually unlock are so bad they're almost charming, like reading a phrasebook written by an alien who only studied human mating rituals through 90s sitcoms.
There's a cheat code, testbug, that the description literally tells you to use if you don't know how to play. That's not a feature, that's a cry for help. The sex scenes are there, I guess, but they hit with all the passion of a spreadsheet updating. You level up, you date, you fuck. The progression is so mechanical it circles back around to being almost hypnotic. I spent twenty minutes just clicking through work shifts, watching numbers go up, completely forgetting why I was even doing it. Maybe that's the real fantasy, having a clear objective.
The art's got that default RPG Maker look, characters standing around waiting for you to have enough stats to interact with them. No animations to speak of, just static images that change when you've grinded sufficiently. The whole thing runs in browser, which is convenient, but also means you can just... close the tab. And you will. Probably. Unless you're the type who needs to see a number reach 100, in which case, god help you, this game knows exactly what it's doing. The pickup lines you eventually unlock are so bad they're almost charming, like reading a phrasebook written by an alien who only studied human mating rituals through 90s sitcoms.
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π 6.7K
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Free AI Clothes Remover
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Hentai Games
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π 2.7K
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Sim Day and Night
I don't know what I expected from a game that looks like it was coded in a weekend by someone who just discovered RPG Maker and porn at the same time. The menus are clunky, the text sometimes overlaps in weird ways, and the whole thing has this raw, unpolished feel that's honestly kind of refreshing? Like finding an old zine instead of a glossy magazine.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
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π 5.1K
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Quickie: Christmas Special (Public)
The Unity scene loads and right away something is off with the shaders. The snow outside the window has this weird plastic sheen, like someone wrapped the whole holiday in cellophane. I spent maybe twenty minutes just clicking the window frame, convinced there was a hidden interaction. There isn't. It's just a poorly mapped texture that catches the light wrong and I can't stop thinking about it.
The premise is you pick one character from the Quickie cast for a Christmas Eve hookup. Straightforward. The dialogue trees are where the engine detective work gets interesting. The choice flags are visibly integer based, you can almost feel the switch cases firing under the hood. Pick the flirty option, affection counter ticks up. Pick the shy option, same counter ticks up but slower. There's no real fail state, which makes the "seduce" tag feel generous. It's more like guided inevitability. The hentai scenes unlock on a timer, not on clever conversation. I triggered the full sequence with the redhead by literally picking the first option every time, which is the kind of lazy scripting that makes me want to decompile the asset bundle just to confirm my suspicions.
The art is that specific Oppai Games house style, all glossy highlights and anatomy that defies several laws of physics. The Christmas outfits are basically gift wrap that's already half undone. One scene has the character wearing a Santa hat and nothing else, straddling the player perspective, and the animation loop is exactly seven frames. I counted. The lip sync is completely absent, mouths just open and close like ventriloquist dummies, which is jarring when the moan audio track kicks in. The sound design is fine, I guess. Very wet. Someone on the team really focused on the squelch foley.
I wish the fireplace in the background actually crackled instead of just being a static image with an orange light flicker script. That's the kind of corner cutting that haunts me. The whole thing runs at a locked framerate but the UI buttons have a hover delay that feels like it's waiting for garbage collection. Still, for a quick holiday themed wank, the pacing works. No grinding, no puzzles, just pick a person and let the predetermined affection math carry you to the finish.
The premise is you pick one character from the Quickie cast for a Christmas Eve hookup. Straightforward. The dialogue trees are where the engine detective work gets interesting. The choice flags are visibly integer based, you can almost feel the switch cases firing under the hood. Pick the flirty option, affection counter ticks up. Pick the shy option, same counter ticks up but slower. There's no real fail state, which makes the "seduce" tag feel generous. It's more like guided inevitability. The hentai scenes unlock on a timer, not on clever conversation. I triggered the full sequence with the redhead by literally picking the first option every time, which is the kind of lazy scripting that makes me want to decompile the asset bundle just to confirm my suspicions.
The art is that specific Oppai Games house style, all glossy highlights and anatomy that defies several laws of physics. The Christmas outfits are basically gift wrap that's already half undone. One scene has the character wearing a Santa hat and nothing else, straddling the player perspective, and the animation loop is exactly seven frames. I counted. The lip sync is completely absent, mouths just open and close like ventriloquist dummies, which is jarring when the moan audio track kicks in. The sound design is fine, I guess. Very wet. Someone on the team really focused on the squelch foley.
I wish the fireplace in the background actually crackled instead of just being a static image with an orange light flicker script. That's the kind of corner cutting that haunts me. The whole thing runs at a locked framerate but the UI buttons have a hover delay that feels like it's waiting for garbage collection. Still, for a quick holiday themed wank, the pacing works. No grinding, no puzzles, just pick a person and let the predetermined affection math carry you to the finish.
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π 5K
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