Katies diaries Ep. 5
The leveling system in this one is weirdly absent, which is probably why I kept clicking. No XP bar, no skill tree, just these raw animated loops that feel like they were ripped from a Newgrounds project circa 2005. That unpolished look, the slightly off lip sync, it actually works here because it matches the grimy toilet cabin scene. You got Brandy getting railed by some rando in a stall while Katie's out on the dance floor giving her number to Jim. The animation for the toilet fuck has this janky rhythm where the thrusts don't quite match the sound, and honestly? That imperfection makes it hotter than half the smooth 60fps stuff on Nutaku.
The big tits physics are dialed to eleven, like someone just maxed the jiggle slider and walked away. Brandy's redhead ponytail clips through her shoulder during the reverse cowgirl bit and I rewound that three times. Not because it was good. Because it was broken in a way that felt intentional, like the dev knew exactly what kind of trash we're here for. The humor lands mostly in the dialogue snippets, Katie's internal monologue is full of these deadpan observations that caught me off guard. Jim's pickup line is so bad it circles back to charming.
I wish the night club had more rooms. You see the bar, the dance floor, that one toilet, and then it's over. For a game about roommates and dating shenanigans, the scope is tiny. But then again, what's there is concentrated. The diary mechanic, Katie writing about her night after the fact, that's where the funny stuff hides. She rates Jim's texting game. She's brutal. I spent way too long reading those entries while completely ignoring the actual porn for a minute. The whole thing feels like someone's first Ren'Py project that got hijacked by a horny animator halfway through, and I mean that as a compliment. Mostly.
The big tits physics are dialed to eleven, like someone just maxed the jiggle slider and walked away. Brandy's redhead ponytail clips through her shoulder during the reverse cowgirl bit and I rewound that three times. Not because it was good. Because it was broken in a way that felt intentional, like the dev knew exactly what kind of trash we're here for. The humor lands mostly in the dialogue snippets, Katie's internal monologue is full of these deadpan observations that caught me off guard. Jim's pickup line is so bad it circles back to charming.
I wish the night club had more rooms. You see the bar, the dance floor, that one toilet, and then it's over. For a game about roommates and dating shenanigans, the scope is tiny. But then again, what's there is concentrated. The diary mechanic, Katie writing about her night after the fact, that's where the funny stuff hides. She rates Jim's texting game. She's brutal. I spent way too long reading those entries while completely ignoring the actual porn for a minute. The whole thing feels like someone's first Ren'Py project that got hijacked by a horny animator halfway through, and I mean that as a compliment. Mostly.
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π 4.3K
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Scorching Summer Nights
Tag along with the sexy girl next door, discovering hidden pleasures and secret moments with her by the waterβs edge and in the sun-soaked backyard, where innocent games quickly grow heated. Unlike ordinary games, this one unfolds slowly, teasing you with new discoveries each day.
Spend time wandering through intimate spaces and the cool, glistening pool, where temptation waits at every turn. Dress her in teasing swimwear that leaves little to the imagination, perfect for lazy afternoons by the water.
Move through the cycle of sun-drenched afternoons and sultry nights, where every moment builds anticipation. Let the water wash away restraint as you explore each other's bodies under the sun.
Savor the slow burn of intimacy growing between you, fueled by teasing touches and stolen kisses. Let curiosity lead you as you uncover layers of passion hidden beneath everyday play.
Put on that swimsuit, follow her outside, and prepare for a day filled with teasing, touching, and swimming naked under the sun. Every afternoon spent by the pool is a chance to rewrite the rules and explore your fantasies.
Step into her world where the line between fun and fantasy blurs, and every moment is charged with possibility.
Spend time wandering through intimate spaces and the cool, glistening pool, where temptation waits at every turn. Dress her in teasing swimwear that leaves little to the imagination, perfect for lazy afternoons by the water.
Move through the cycle of sun-drenched afternoons and sultry nights, where every moment builds anticipation. Let the water wash away restraint as you explore each other's bodies under the sun.
Savor the slow burn of intimacy growing between you, fueled by teasing touches and stolen kisses. Let curiosity lead you as you uncover layers of passion hidden beneath everyday play.
Put on that swimsuit, follow her outside, and prepare for a day filled with teasing, touching, and swimming naked under the sun. Every afternoon spent by the pool is a chance to rewrite the rules and explore your fantasies.
Step into her world where the line between fun and fantasy blurs, and every moment is charged with possibility.
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π 2.5K
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Aeonβs Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your lovely warriors, the more their corporal appearance switches. And with "switches", we suggest "that they become supah uncovering, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, and that means it's possible to keep concentrating on your most recent win - or, you knowthat anything is holding your focus.
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
Play with the #1 finest sex game on earth. Exactly why wait around? It really is free-for-all!
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π 4.1K
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Smoking Fuck-fest Accomplice
That first screen. Girl's just standing there, smoke curling up from her cigarette like she's in some noir film. But the proportions are all wrong. Her chest is massive, like someone inflated two beach balls and strapped them on. And the smoking animation loops every three seconds. It's hypnotic in the worst way.
The dialogue is something else entirely. You get these options that read like they were run through a translator five times. "You look like woman who knows what man needs." She responds with something about the weather. There's no logic to it. I picked the most ridiculous line I could find and suddenly she's blushing and the touch meter goes up. The game doesn't care what you say, it just wants you to click. The brunette just stares at you with these dead eyes while her cigarette clips through her hand. I couldn't stop laughing.
Here's the thing about the touching mechanics. They're terrible. You click on her shoulder and her whole body jiggles like gelatin. The big tits react to gravity in ways that defy physics. But there's something about how broken it is that makes it almost... endearing? Like watching a car crash in slow motion. The pickup lines get progressively worse. At one point I told her she smelled like my ex wife and she took off her top. I don't make the rules. The dating sim aspect is completely nonexistent. There's no dates. There's just this one scene, this one woman, and her infinite cigarette. She never finishes it. It never burns down. She just keeps bringing it to her lips while you fumble through dialogue trees that lead to the same three animations. The tease is accidental. Not because the game is designed well, but because you keep waiting for something to make sense and it never does.
The dialogue is something else entirely. You get these options that read like they were run through a translator five times. "You look like woman who knows what man needs." She responds with something about the weather. There's no logic to it. I picked the most ridiculous line I could find and suddenly she's blushing and the touch meter goes up. The game doesn't care what you say, it just wants you to click. The brunette just stares at you with these dead eyes while her cigarette clips through her hand. I couldn't stop laughing.
Here's the thing about the touching mechanics. They're terrible. You click on her shoulder and her whole body jiggles like gelatin. The big tits react to gravity in ways that defy physics. But there's something about how broken it is that makes it almost... endearing? Like watching a car crash in slow motion. The pickup lines get progressively worse. At one point I told her she smelled like my ex wife and she took off her top. I don't make the rules. The dating sim aspect is completely nonexistent. There's no dates. There's just this one scene, this one woman, and her infinite cigarette. She never finishes it. It never burns down. She just keeps bringing it to her lips while you fumble through dialogue trees that lead to the same three animations. The tease is accidental. Not because the game is designed well, but because you keep waiting for something to make sense and it never does.
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π 26.2K
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Holiday Trip
Three girls, last day of vacation, and a to-do list that would make my old guidance counselor weep. That's the setup. No lore, no crafting system, just a countdown and some very specific anatomy. The art style is that particular flavor of anime where everyone's eyes are about 30% too big and their chests defy several laws of physics. You know the one. It's not winning any awards for subtlety but then again I don't think anyone's here for a dissertation on chiaroscuro.
The interface is a bit of a mess honestly. Clicking through dialogue feels like tapping through a broken dating app, the kind where you accidentally super-like someone's aunt. There's a weird delay sometimes between choosing an action and seeing the result, like the game is judging your decisions. Which, fair. My first run I fumbled the sequence with the redhead so badly she basically rolled her eyes and the day ended. No achievement for that, just a silent loading screen that felt more judgmental than my actual ex. The sound design is... present. Some looping track that I muted after about four minutes because it started to worm into my brain like a parasite.
But the scenes themselves, when you actually manage to trigger them correctly, have this unpolished charm. The blowjob animations are stiff in a way that loops back around to being almost hypnotic. Like watching a gif from 2004. The cumshot physics are absolutely unhinged, splashing with the enthusiasm of a fire hose. It's ridiculous. I laughed out loud twice, which I'm pretty sure wasn't the intended reaction. The big tits tag is doing a lot of heavy lifting here, they move with a kind of gelatinous independence that's frankly fascinating to watch. It's not good, but it's something. A weird artifact of effort in a sea of copy-paste assets. Dare to play it alone, or invite company? Actually don't, that would be a deeply strange social experiment.
The interface is a bit of a mess honestly. Clicking through dialogue feels like tapping through a broken dating app, the kind where you accidentally super-like someone's aunt. There's a weird delay sometimes between choosing an action and seeing the result, like the game is judging your decisions. Which, fair. My first run I fumbled the sequence with the redhead so badly she basically rolled her eyes and the day ended. No achievement for that, just a silent loading screen that felt more judgmental than my actual ex. The sound design is... present. Some looping track that I muted after about four minutes because it started to worm into my brain like a parasite.
But the scenes themselves, when you actually manage to trigger them correctly, have this unpolished charm. The blowjob animations are stiff in a way that loops back around to being almost hypnotic. Like watching a gif from 2004. The cumshot physics are absolutely unhinged, splashing with the enthusiasm of a fire hose. It's ridiculous. I laughed out loud twice, which I'm pretty sure wasn't the intended reaction. The big tits tag is doing a lot of heavy lifting here, they move with a kind of gelatinous independence that's frankly fascinating to watch. It's not good, but it's something. A weird artifact of effort in a sea of copy-paste assets. Dare to play it alone, or invite company? Actually don't, that would be a deeply strange social experiment.
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π 6.3K
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Virtua Playa MX
The mall map screen is a mess of pastel colors and tiny icons, like someone threw a Lisa Frank folder at a pickup artist blog. You click around, park, college, celebrity party, and every girl has a mood bar that shifts if you breathe wrong. First run I tried the college girl, said something about her major, she smiled, then I touched her shoulder and boom, mood tanked to zero. Reload. The whole loop is figuring out when to push and when to back off, and the game never tells you. It just lets you fail in front of a pixelated fountain.
Seduction here is basically a timing minigame wearing a dating sim coat. You get these dialogue choices that look innocent but the game tracks arousal like a hidden stat. One moment you're talking about her favorite band, next you're unzipping her skirt behind a kiosk because you picked "lean closer" at the exact right frame. The celebrity chick at the park is brutal though. She wants you to be bold but not too bold, and I spent twenty minutes cycling the same three responses until I realized the pickup tag means you can just spam compliments and she eventually folds. Felt cheap but also kinda hot? The sprite art is rough, no animation to speak of, just static poses with blush overlays. But the writing has this weird charm, like a translated doujin where the grammar slips just enough to make dirty talk sound accidental.
Getting three girls into your chicklist sounds easy until you realize the mall closes after a set number of actions. You can't just grind every location. I forgot the shopping mall tag entirely on my second run and lost two hours trying to seduce a girl who only appears at the college library after 5 PM. The game doesn't care if you're lost. It just shows you a sad face icon and sends you back to the hub. Honestly the lack of polish is part of the appeal. No voice acting, no music loops that don't clip, just you and a bunch of horny decisions that punish greed. Would I call it good? Nah. But I kept clicking.
Seduction here is basically a timing minigame wearing a dating sim coat. You get these dialogue choices that look innocent but the game tracks arousal like a hidden stat. One moment you're talking about her favorite band, next you're unzipping her skirt behind a kiosk because you picked "lean closer" at the exact right frame. The celebrity chick at the park is brutal though. She wants you to be bold but not too bold, and I spent twenty minutes cycling the same three responses until I realized the pickup tag means you can just spam compliments and she eventually folds. Felt cheap but also kinda hot? The sprite art is rough, no animation to speak of, just static poses with blush overlays. But the writing has this weird charm, like a translated doujin where the grammar slips just enough to make dirty talk sound accidental.
Getting three girls into your chicklist sounds easy until you realize the mall closes after a set number of actions. You can't just grind every location. I forgot the shopping mall tag entirely on my second run and lost two hours trying to seduce a girl who only appears at the college library after 5 PM. The game doesn't care if you're lost. It just shows you a sad face icon and sends you back to the hub. Honestly the lack of polish is part of the appeal. No voice acting, no music loops that don't clip, just you and a bunch of horny decisions that punish greed. Would I call it good? Nah. But I kept clicking.
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π 2.6K
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CREATE YOUR AI BITCH
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Rump Call Ep. 16 New Years Rave
The whole thing feels like someone sketched it on a napkin during a real rave, and I mean that as a compliment. Jake and his wingman Calvin stumble into this New Years party and it's just... chaos. Pixels everywhere, bass that you can almost feel through the screen, and girls who look like they walked out of a hentai doujin that got left in the rain. The art isn't polished. It's raw. Like the dev said fuck it, let's just get the vibe right.
Calvin keeps pointing at this girl with a bottle, and honestly his advice is trash half the time but that's the point. The dialogue choices are so blunt they loop back around to being art. You're not seducing anyone with poetry here. It's more like navigating a drunk conversation where everyone's pupils are the size of dinner plates. There's this one moment where you pick between two girls and the wrong choice just ends with you faceplanting into a couch while the party keeps going without you. Felt that in my soul. The humor lands because it's not trying to be clever. It's just... there. Like a half-remembered party story.
The booty call mechanic is basically just vibes and timing. Miss your window and she's gone. The sex scenes are explicit in that scribbled, frantic way where anatomy takes a backseat to energy. Not gonna lie, the left girl's route had me laughing so hard I forgot I was supposed to be horny. Then the scene hit and oh right, that's why we're here. The drugs are just kind of... present. Nobody makes a big deal about them. It's refreshing in a weird way. Like yeah, of course there's a guy passed out in the corner, keep moving. The whole game is this messy, honest snapshot of a night that probably ended with someone puking glitter. Not for everyone but if you get it, you get it.
Calvin keeps pointing at this girl with a bottle, and honestly his advice is trash half the time but that's the point. The dialogue choices are so blunt they loop back around to being art. You're not seducing anyone with poetry here. It's more like navigating a drunk conversation where everyone's pupils are the size of dinner plates. There's this one moment where you pick between two girls and the wrong choice just ends with you faceplanting into a couch while the party keeps going without you. Felt that in my soul. The humor lands because it's not trying to be clever. It's just... there. Like a half-remembered party story.
The booty call mechanic is basically just vibes and timing. Miss your window and she's gone. The sex scenes are explicit in that scribbled, frantic way where anatomy takes a backseat to energy. Not gonna lie, the left girl's route had me laughing so hard I forgot I was supposed to be horny. Then the scene hit and oh right, that's why we're here. The drugs are just kind of... present. Nobody makes a big deal about them. It's refreshing in a weird way. Like yeah, of course there's a guy passed out in the corner, keep moving. The whole game is this messy, honest snapshot of a night that probably ended with someone puking glitter. Not for everyone but if you get it, you get it.
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π 2.8K
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Sim Girl Part 1
The whole thing feels like a browser game from 2007 that someone forgot to finish, and that's kind of the point. You pick a name, and if you type testbug you skip the grind, which I did after about twenty minutes of clicking work and train like a fucking idiot. The girl, she's just standing there. No animation, no reaction until your stats hit some invisible number. Then she answers a question. Then another. It's a pickup simulator stripped to the bone, like someone read a PUA forum and turned it into a spreadsheet with anime tits.
I spent way too long on the job minigame. Click, wait, click. The money piles up but you can't buy anything except time. That's the whole loop. Time is the currency. You're not seducing anyone, you're just grinding exp until the dialogue unlocks. And the dialogue, god, it's like reading translated pickup lines from a 2005 hentai flash game. But there's something honest about it. No fake choices, no branching paths. Just numbers going up until she lets you fuck her.
The sex scene is one static image with a text box. I think there's a level up after that, maybe more positions, but I couldn't tell if the game was bugged or if I was supposed to keep clicking work for another hour. The cheat code exists because the dev knew the pacing was broken. That's not a flaw, that's a confession.
The RPG elements are there, I guess. Stats, exp, levels. But it's all in service of a single goal, and once you reach it, the game just... sits there. Like a first date that went okay but neither of you texts the next day. You remember the waiting more than the payoff.
I spent way too long on the job minigame. Click, wait, click. The money piles up but you can't buy anything except time. That's the whole loop. Time is the currency. You're not seducing anyone, you're just grinding exp until the dialogue unlocks. And the dialogue, god, it's like reading translated pickup lines from a 2005 hentai flash game. But there's something honest about it. No fake choices, no branching paths. Just numbers going up until she lets you fuck her.
The sex scene is one static image with a text box. I think there's a level up after that, maybe more positions, but I couldn't tell if the game was bugged or if I was supposed to keep clicking work for another hour. The cheat code exists because the dev knew the pacing was broken. That's not a flaw, that's a confession.
The RPG elements are there, I guess. Stats, exp, levels. But it's all in service of a single goal, and once you reach it, the game just... sits there. Like a first date that went okay but neither of you texts the next day. You remember the waiting more than the payoff.
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π 6.6K
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Sim Day and Night
I don't know what I expected from a game that looks like it was coded in a weekend by someone who just discovered RPG Maker and porn at the same time. The menus are clunky, the text sometimes overlaps in weird ways, and the whole thing has this raw, unpolished feel that's honestly kind of refreshing? Like finding an old zine instead of a glossy magazine.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
You got this 24 hour cycle where you either grind at some boring dayjob or go out partying. I spent most of my first run just working, trying to get promoted, thinking that's how you unlock the good stuff. It's not. Well, it is, but also it isn't. The real action happens when you start following these weird signs around town, meeting characters who clearly want something from you. There's this one scene in a back alley that caught me off guard, not gonna lie. The dialogue is blunt as hell, no dancing around what's happening. She just straight up tells you what she wants and how much she'll pay. Dirty money indeed.
The sex scenes are... functional? The writing during those parts is actually better than the rest of the game, which makes me think the developer had very clear priorities. Some of the descriptions get surprisingly detailed, the kind where you're like okay, this person has definitely thought about this specific act before. A lot. But then you go back to the work minigame and it's just clicking buttons and watching numbers go up. I still don't understand the study mechanic fully. Sometimes I pass exams, sometimes I don't, and I'm pretty sure the game doesn't either.
The party scenes are where things get messy in a good way. You meet these special characters who have their own little storylines, and getting to hidden locations feels like you're actually discovering something instead of just following quest markers. One girl's arc involves some pretty intense power dynamics that I wasn't ready for. The game doesn't hold your hand at all, which I respect even when I'm lost for twenty minutes trying to figure out where to go next.
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π 5.1K
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Quickie: Christmas Special (Public)
Right, so this is the Christmas one from that Quickie series, where you pick a girl and see what happens on the eve. I fired it up expecting something sweet, maybe a bit of tinsel and some wholesome bullshit. What I got was a lot of sitting in a room with a character, just talking, and then suddenly we're fucking. The jump from "oh, it's snowing" to "let me ride you" felt like missing a step on the stairs. My emotional journey was basically confusion, then mild interest, then a weird guilt because I chose the one with the short blue hair and her dialogue was so flat I started thinking about my laundry.
The art is that clean hentai style, all shiny skin and impossible tits, which normally I'm all for. But here, the static poses during the sex scenes made me feel like I was watching a slideshow from a very horny office presentation. There's a bit where she's on top and her expression doesn't change once. Not a flicker. I've seen more emotion on a fish. And the whole seduce tag is generous, it's more like you pick a dialogue option and their clothes just evaporate. No game, no chase. I guess that's the quickie part, huh.
Actually, you know what, I'm being harsh. The sound design, when it's there, is properly wet and squelchy, which did something for me despite my brain complaining. There's a moment with a candy cane that I won't spoil but let's just say I'll never look at a peppermint the same way. The whole thing is unpolished in a way that feels less deliberate and more like they just didn't bother, but that almost becomes its own aesthetic. Like a punk song played on broken instruments. It's not good, but it's something. I finished it, which is more than I can say for half the polished crap I try. Still, that blue haired girl's dead eyes will haunt me.
The art is that clean hentai style, all shiny skin and impossible tits, which normally I'm all for. But here, the static poses during the sex scenes made me feel like I was watching a slideshow from a very horny office presentation. There's a bit where she's on top and her expression doesn't change once. Not a flicker. I've seen more emotion on a fish. And the whole seduce tag is generous, it's more like you pick a dialogue option and their clothes just evaporate. No game, no chase. I guess that's the quickie part, huh.
Actually, you know what, I'm being harsh. The sound design, when it's there, is properly wet and squelchy, which did something for me despite my brain complaining. There's a moment with a candy cane that I won't spoil but let's just say I'll never look at a peppermint the same way. The whole thing is unpolished in a way that feels less deliberate and more like they just didn't bother, but that almost becomes its own aesthetic. Like a punk song played on broken instruments. It's not good, but it's something. I finished it, which is more than I can say for half the polished crap I try. Still, that blue haired girl's dead eyes will haunt me.
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π 5K
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Free AI Clothes Remover
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Hentai Games
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π 2.9K
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