Satan Girl: The Flash
You know what gets me about these Derpixon tribute games? The sound design. Or lack of it. There's this one loop of wet squelching that plays through all six animations and by the third one I'm sitting there thinking about how my neighbor's dog makes the same noise eating wet food. Not exactly the mood setter you want when a demon girl is getting absolutely wrecked by tentacles.
The redhead herself is classic Derpixon, all curves and that specific expression halfway between pissed off and desperately turned on. She's got these little fangs that show when the ghost tentacle thing wraps around her throat. That's the first scene. Then there's the slime one where she's suspended upside down and the goo is this translucent green that honestly looks more like lime jello than anything supernatural. I kept thinking about that. Couldn't stop. Lime jello with a mind of its own. The cumshot at the end of that scene is almost comical in volume, like someone turned a firehose on her face. I laughed. Is that wrong? Probably.
The hell backdrop is just some red fog and vague pillars. Doesn't matter. You're not here for architecture. The tentacle scenes get progressively more absurd, there's one where she's taking three at once and the animation loops so perfectly you could watch it forever. Or until the sound drives you insane. The ghost scene has this transparency effect on the creature that's actually clever, you can see her body through it while it's inside her. Nice touch. But then the slime scene starts and I'm back to thinking about dessert. Six animations total. No gameplay. Just click and watch. The tribute aspect is obvious if you know the original Demon Girl game, same character model, same general vibe, just stripped down to the bare essentials. Sometimes that's enough. Sometimes you want more. The slime was definitely lime flavored in my head and I'll never know if that was intentional.
The redhead herself is classic Derpixon, all curves and that specific expression halfway between pissed off and desperately turned on. She's got these little fangs that show when the ghost tentacle thing wraps around her throat. That's the first scene. Then there's the slime one where she's suspended upside down and the goo is this translucent green that honestly looks more like lime jello than anything supernatural. I kept thinking about that. Couldn't stop. Lime jello with a mind of its own. The cumshot at the end of that scene is almost comical in volume, like someone turned a firehose on her face. I laughed. Is that wrong? Probably.
The hell backdrop is just some red fog and vague pillars. Doesn't matter. You're not here for architecture. The tentacle scenes get progressively more absurd, there's one where she's taking three at once and the animation loops so perfectly you could watch it forever. Or until the sound drives you insane. The ghost scene has this transparency effect on the creature that's actually clever, you can see her body through it while it's inside her. Nice touch. But then the slime scene starts and I'm back to thinking about dessert. Six animations total. No gameplay. Just click and watch. The tribute aspect is obvious if you know the original Demon Girl game, same character model, same general vibe, just stripped down to the bare essentials. Sometimes that's enough. Sometimes you want more. The slime was definitely lime flavored in my head and I'll never know if that was intentional.
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π 105.9K
π¬ 4
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Succubus Twins part1 (WIP)
The whole thing feels like someone ripped a chunk out of a bigger project and slapped it online, which is exactly what happened. Succubus Twins part1 is a WIP scene from The Legend of LUST, and it shows. You get two demon girls, both stacked, both in lingerie, both looking at you like they just found a new toy. The customization menu is where I spent most of my time, honestly. Hair color, skin tone, boob size slider that goes from "nice" to "back problems", different outfits, accessories. You can even make their pussies get wet on command, which is a weird thing to type but here we are.
The drag and drop menus are a nice touch, you can resize them too, which helps when you're trying to see what you're actually doing. But there's no sex animation yet. None. Just the girls standing there, maybe getting wet, maybe changing clothes. It's like being handed a very detailed action figure and told the batteries are coming next month. The twins themselves are hot, don't get me wrong. Big tits, demon horns, that whole "we exist to please you" energy. But after five minutes of sliding boob sizes around, you start wondering if you're playing a game or just fiddling with a character creator that forgot to include the game part.
The devs say they're working on an expansion with actual sex animations, new styles, more options. That's great, but right now this is basically a tech demo with a pulse. If you're into the customization aspect, you'll lose an afternoon. If you came here to actually fuck a succubus, you're gonna be disappointed. The wet pussy toggle is fun for about ten seconds. Then you realize that's the most action you're getting.
I keep thinking about that one menu option where you can adjust their expressions. They look eager, hungry, ready. And then nothing happens. It's like edging but the game is the one doing it to you.
The drag and drop menus are a nice touch, you can resize them too, which helps when you're trying to see what you're actually doing. But there's no sex animation yet. None. Just the girls standing there, maybe getting wet, maybe changing clothes. It's like being handed a very detailed action figure and told the batteries are coming next month. The twins themselves are hot, don't get me wrong. Big tits, demon horns, that whole "we exist to please you" energy. But after five minutes of sliding boob sizes around, you start wondering if you're playing a game or just fiddling with a character creator that forgot to include the game part.
The devs say they're working on an expansion with actual sex animations, new styles, more options. That's great, but right now this is basically a tech demo with a pulse. If you're into the customization aspect, you'll lose an afternoon. If you came here to actually fuck a succubus, you're gonna be disappointed. The wet pussy toggle is fun for about ten seconds. Then you realize that's the most action you're getting.
I keep thinking about that one menu option where you can adjust their expressions. They look eager, hungry, ready. And then nothing happens. It's like edging but the game is the one doing it to you.
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π 47K
π¬ 2
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Hot as Hell [v 0.20]
Right, so you boot this thing up expecting, I dunno, Disgaea with tits. What you get is a mess of strategy RPG bones held together with duct tape and pure, unfiltered horny. The first demon chick you meet, some succubus with horns that would make a bull jealous, her voice acting sounds like someone recorded it in their bathroom while their roommate was vacuuming. And honestly? It fits. Hell shouldn't have a professional sound booth.
The dating sim part is where it gets properly unhinged. You're building alliances, sure, but the dialogue tree is basically "threaten to flay them" or "threaten to flay them but with a wink." I spent twenty minutes trying to romance this gluttony demon, a blob with too many mouths, because her perk for the army was solid. The scene that followed... look, I've seen things. The animation is janky, clearly ripped from some early 2000s hentai OVA, all smear frames and impossible anatomy. But there's this one bit where a tentacle just clips through her torso and I laughed so hard I had to pause. The game doesn't care. It just keeps going, slapping the next hardcore scene together with the same unpolished energy.
The strategy layer is basically a reskin of a dozen mobile gacha games. You collect these demon lords, level them up, send them to conquer circles of hell. Nothing deep. But then you unlock a scene with the final boss, some massive eldritch goat thing, and it's so over-the-top brutal and explicit that you forget you were just grinding for soul currency. I wish the UI wasn't so cluttered, tiny buttons that make selecting your next depraved act a chore. Won't be fixed, obviously. The whole thing runs on pure id. It's for the sickos who see a dating sim set in literal hell and think, "Yeah, I'll make that goat demon my waifu." You know who you are. The replay value is just seeing how many freaks you can add to your polycule of the damned. The "scorecard" is a single, sticky note that just says "more."
The dating sim part is where it gets properly unhinged. You're building alliances, sure, but the dialogue tree is basically "threaten to flay them" or "threaten to flay them but with a wink." I spent twenty minutes trying to romance this gluttony demon, a blob with too many mouths, because her perk for the army was solid. The scene that followed... look, I've seen things. The animation is janky, clearly ripped from some early 2000s hentai OVA, all smear frames and impossible anatomy. But there's this one bit where a tentacle just clips through her torso and I laughed so hard I had to pause. The game doesn't care. It just keeps going, slapping the next hardcore scene together with the same unpolished energy.
The strategy layer is basically a reskin of a dozen mobile gacha games. You collect these demon lords, level them up, send them to conquer circles of hell. Nothing deep. But then you unlock a scene with the final boss, some massive eldritch goat thing, and it's so over-the-top brutal and explicit that you forget you were just grinding for soul currency. I wish the UI wasn't so cluttered, tiny buttons that make selecting your next depraved act a chore. Won't be fixed, obviously. The whole thing runs on pure id. It's for the sickos who see a dating sim set in literal hell and think, "Yeah, I'll make that goat demon my waifu." You know who you are. The replay value is just seeing how many freaks you can add to your polycule of the damned. The "scorecard" is a single, sticky note that just says "more."
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π 39.1K
π¬ 1
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π 7.6K
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Jail Break 3
A wet belch echoes through the underworld and Danny's soul goes tumbling past the pearly gates, rejected like a fake ID at a strip club. Now he's stuck in Hell and the only way out is through a gauntlet of reflex tests that would make a DDR champion weep. You're not playing as Danny, you're the unseen hand guiding his sorry ass through demonic obstacle courses while some succubus named Lauren keeps popping up to "help" in ways that involve a lot of skin and very little actual assistance.
The jailbreak mechanic is basically a rhythm game wearing a bondage harness. You tap, you dodge, you time your moves between spiked walls and hellfire bursts, and every successful sequence strips another layer off the torture theme. The sexy bits are surprisingly generous for a reflex game. Lauren's animations are janky in that specific way that somehow makes them hotter, like a VHS tape left in a hot car. Her moans are sampled from what sounds like a very enthusiastic amateur recording session, complete with that slight echo you get when someone's too close to the mic.
The difficulty curve is a bastard. One minute you're cruising through a demonic prison break, the next you're restarting the same three-second segment because your thumb twitched at the wrong pixel. The torture tag isn't just flavor text, it's a promise. Still, there's something addictive about the loop. Fail, get mocked by a horny demoness, try again. The game knows exactly what it is and doesn't pretend otherwise. Just don't expect any deep lore about why Danny's soul looks like a middle-aged accountant who skipped cardio for thirty years.
The jailbreak mechanic is basically a rhythm game wearing a bondage harness. You tap, you dodge, you time your moves between spiked walls and hellfire bursts, and every successful sequence strips another layer off the torture theme. The sexy bits are surprisingly generous for a reflex game. Lauren's animations are janky in that specific way that somehow makes them hotter, like a VHS tape left in a hot car. Her moans are sampled from what sounds like a very enthusiastic amateur recording session, complete with that slight echo you get when someone's too close to the mic.
The difficulty curve is a bastard. One minute you're cruising through a demonic prison break, the next you're restarting the same three-second segment because your thumb twitched at the wrong pixel. The torture tag isn't just flavor text, it's a promise. Still, there's something addictive about the loop. Fail, get mocked by a horny demoness, try again. The game knows exactly what it is and doesn't pretend otherwise. Just don't expect any deep lore about why Danny's soul looks like a middle-aged accountant who skipped cardio for thirty years.
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π 34.6K
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The Veteran of Enthusiasm - 1st alpha instalment v0.8
The succubus Lust, 2nd circle of hell, whatever. You've seen this setup before but something about the hand drawn art style caught me off guard. It's not polished, definitely not, but there's a weird charm to the combat sprites when they bounce during attack animations. Like watching a flipbook someone drew on sticky notes while ignoring their actual job.
Turn based combat gets violent fast, and I mean that literally. Enemies don't just lose HP, there's dismemberment mixed in with the sex scenes. One minute you're tearing through some demon's chest cavity, next you're... well. The transitions are abrupt and sometimes glitchy, the alpha status isn't a joke. My Lust got stuck in a wall during the second realm, had to refresh the whole browser tab. That 896x630 resolution felt cramped too, I kept wanting to stretch the window wider but nope. Dead pixels on my monitor suddenly became very noticeable against the dark hell backgrounds.
The explicit content actually surprised me with how much variety they crammed in for a first release. Lust isn't just a player character, she's got this whole personality where she's supposed to be corrupting and conquering, and the scenes reflect that power dynamic. Some dialogue branches made me laugh out loud, not because they were funny, but because the writing swung between genuinely hot and "did a 14 year old write this" within the same conversation tree. The patron content locked behind support made me curious but also annoyed, like ordering a pizza and seeing someone else's toppings through a window you can't open. For an alpha that took six months, the core loop of fight corrupt fuck is there. Bug reporting apparently helps them, so I guess that's part of the experience now.
Turn based combat gets violent fast, and I mean that literally. Enemies don't just lose HP, there's dismemberment mixed in with the sex scenes. One minute you're tearing through some demon's chest cavity, next you're... well. The transitions are abrupt and sometimes glitchy, the alpha status isn't a joke. My Lust got stuck in a wall during the second realm, had to refresh the whole browser tab. That 896x630 resolution felt cramped too, I kept wanting to stretch the window wider but nope. Dead pixels on my monitor suddenly became very noticeable against the dark hell backgrounds.
The explicit content actually surprised me with how much variety they crammed in for a first release. Lust isn't just a player character, she's got this whole personality where she's supposed to be corrupting and conquering, and the scenes reflect that power dynamic. Some dialogue branches made me laugh out loud, not because they were funny, but because the writing swung between genuinely hot and "did a 14 year old write this" within the same conversation tree. The patron content locked behind support made me curious but also annoyed, like ordering a pizza and seeing someone else's toppings through a window you can't open. For an alpha that took six months, the core loop of fight corrupt fuck is there. Bug reporting apparently helps them, so I guess that's part of the experience now.
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π 31.5K
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Sakyubasu No Tatakai I
Fighting your own sister while she's half naked and dripping with demon goo, that's the whole pitch really. Eva needs her throne back and the only way is through her family, one succubus at a time. The combat feels like those old flash arcade brawlers, you know the ones where you mash attack and hope the hitbox gods smile on you. Except here when you lose, you don't just see a game over screen. You get a whole scene of Eva getting used by whatever monster beat her. And honestly? The losing animations are better than the winning ones. The artist clearly spent more time on the defeat poses than the actual fighting sprites.
The hell theme is there but it's more of a backdrop. Red rocks, some fire, the usual. What matters is the enemies. Succubi, demons, tentacle things. Each one has a different way of fucking Eva when she goes down. I kept losing on purpose to the third boss just to see what happened. Then I felt weird about it and went back to actually trying. The controls are simple enough, jump and attack, maybe a special move if you build up meter. But the hit detection is sloppy. Sometimes you'll swear you dodged and still get grabbed.
Reminds me of those old Legend of Krystal games but with more action. Less walking around, more punching. The power restoration thing is just an excuse to unlock new abilities, which mostly means new ways to get knocked down. I don't know why I keep playing these games where the goal is to not see the porn. Maybe that's the real hell.
The hell theme is there but it's more of a backdrop. Red rocks, some fire, the usual. What matters is the enemies. Succubi, demons, tentacle things. Each one has a different way of fucking Eva when she goes down. I kept losing on purpose to the third boss just to see what happened. Then I felt weird about it and went back to actually trying. The controls are simple enough, jump and attack, maybe a special move if you build up meter. But the hit detection is sloppy. Sometimes you'll swear you dodged and still get grabbed.
Reminds me of those old Legend of Krystal games but with more action. Less walking around, more punching. The power restoration thing is just an excuse to unlock new abilities, which mostly means new ways to get knocked down. I don't know why I keep playing these games where the goal is to not see the porn. Maybe that's the real hell.
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π 28.4K
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π 7K
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Castellum Res Venereae: Hell
Pink hair, a sword, and the floor is literally hell. That's the pitch. You guide this girl through demon infested corridors, and every single monster wants to rearrange her guts. The combat is simple, arrow keys to move, space to swing. But the hitbox on that sword is a lie. I swear I clipped through a demon's arm three times before it grabbed her and the scene switched.
The animation quality is rough, like someone drew it on a napkin and then scanned it in. But honestly, that adds to the charm. It's not trying to be a AAA title. It's a browser game where a big cocked demon can pin your character against a wall. And the scenes, there are a lot of them. I think the description says 60 plus 12 new ones. I lost count after the third tentacle monster. There's no real story, just survival and getting violated. Which is fine.
One thing that bugs me, the jump button. There is no jump. You just walk into a pit and then a hellhound is on you. It feels unfair. But then you see the scene and you're like, okay, maybe the pit was a shortcut. The sound design is just grunts and wet noises, which is all you need. I wish there was a gallery mode to just watch the scenes without the hassle of getting killed. But that would ruin the point, wouldn't it? The struggle is the foreplay.
The animation quality is rough, like someone drew it on a napkin and then scanned it in. But honestly, that adds to the charm. It's not trying to be a AAA title. It's a browser game where a big cocked demon can pin your character against a wall. And the scenes, there are a lot of them. I think the description says 60 plus 12 new ones. I lost count after the third tentacle monster. There's no real story, just survival and getting violated. Which is fine.
One thing that bugs me, the jump button. There is no jump. You just walk into a pit and then a hellhound is on you. It feels unfair. But then you see the scene and you're like, okay, maybe the pit was a shortcut. The sound design is just grunts and wet noises, which is all you need. I wish there was a gallery mode to just watch the scenes without the hassle of getting killed. But that would ruin the point, wouldn't it? The struggle is the foreplay.
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π 21.9K
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The Legend of LUST [8th update]
The Wheel of Fucktion. That's what got me. Not the double penetration scene with Demonica, though that's a solid bit of work with Lust and Hottie going at her from both ends. No, it's this contraption. A sex machine that looks like someone's fever dream after a BDSM workshop. Deep DP, dildos the size of my forearm, and this cum bucket bukkake thing that just... happens. The bulge animations are a nice touch, you can actually see the outline moving, which most games just skip or do badly.
The combat though. Turn based. Violent, they said, and yeah, demonic creatures getting sliced up between fucking sessions. The battle caverns background is new, looks like a place you'd find Noah from Lust, that character everyone's weird about. Fire Lake too. The realms thing, Lust conquering circles of hell, it's all there but sometimes I forget I'm supposed to be a lust demon from the second circle. Corruption mechanics? Probably. The game's in constant development so who knows what's working and what's placeholder. Tried the patron stuff, three new animations that I can't even describe without sounding like I'm making it up. The disclaimer they added this month made me laugh, like yeah, no shit, I know what I'm clicking.
Demonica's scene is straightforward enough. Two cocks, one hole, the other hole, the usual geometry. But that machine scene rewired something in my brain. There's a how-to guide for beating Hottie on their patreon, which feels like cheating honestly. The glitch fixing they mention, I still found a spot where Lust's face just... you know what, nevermind. The whole thing runs in browser, no downloads, which is nice when you want to alt-tab fast. I keep coming back to the wheel though. Something about the mechanical precision of it against all the hellfire and demon stuff. Makes you wonder what the next circle's going to look like. If they ever finish it.
The combat though. Turn based. Violent, they said, and yeah, demonic creatures getting sliced up between fucking sessions. The battle caverns background is new, looks like a place you'd find Noah from Lust, that character everyone's weird about. Fire Lake too. The realms thing, Lust conquering circles of hell, it's all there but sometimes I forget I'm supposed to be a lust demon from the second circle. Corruption mechanics? Probably. The game's in constant development so who knows what's working and what's placeholder. Tried the patron stuff, three new animations that I can't even describe without sounding like I'm making it up. The disclaimer they added this month made me laugh, like yeah, no shit, I know what I'm clicking.
Demonica's scene is straightforward enough. Two cocks, one hole, the other hole, the usual geometry. But that machine scene rewired something in my brain. There's a how-to guide for beating Hottie on their patreon, which feels like cheating honestly. The glitch fixing they mention, I still found a spot where Lust's face just... you know what, nevermind. The whole thing runs in browser, no downloads, which is nice when you want to alt-tab fast. I keep coming back to the wheel though. Something about the mechanical precision of it against all the hellfire and demon stuff. Makes you wonder what the next circle's going to look like. If they ever finish it.
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π 16.2K
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π 6.1K
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The Veteran of Enthusiasm - Evolution (4th update)
The Hottie ride scene. That's what everyone's been whispering about on the Patreon, and yeah, it's finally in there. Took me three tries to beat her at the Fire Lake though, that turn based combat is no joke when you're running a lust demon who's still figuring out her skills. The whole thing feels like someone's messy notebook of demon smut come to life, and I mean that as a compliment. Lust herself has these big tits that the game never lets you forget about, bouncing through dialogue boxes and combat animations like they've got their own agenda.
The first evolution is what I was really poking around for. You grind through these realms, collecting whatever hell currency they've cooked up, and suddenly Lust's body shifts. New curves, new abilities, new ways to drain enemies during those cumshot finishers. The succubus mechanics aren't exactly balanced, sometimes you'll steamroll a fight and other times a random demon will wipe your party because you forgot to equip the right... thing. I spent way too long in the inventory screen trying to figure out why my attacks were doing nothing. The devs mentioned on their site that the mission leading to Fire Lake got cut from this upload due to some tech hiccup, which explains why I wandered around confused for twenty minutes before just facing Hottie directly. You can still get to her, but the breadcrumb trail is gone.
Getting Hottie as a party member after you beat her, that's the real prize. Her pussy, the ride scene, all of it unlocks and then she's just... there, in your party, with her own set of moves that synergize weirdly with Lust's seduction abilities. The adventure tag is doing heavy lifting here because you're bouncing between hell circles and whatever other realms they've sketched out, but it's really just a framework to string together increasingly explicit encounters. The writing has this unpolished charm where a demon will threaten to devour your soul and then awkwardly transition into a sex scene that's described with the enthusiasm of a horny dungeon master who forgot his notes. Combat is violent in that RPG maker way, numbers popping up while someone gets railed. I wish the evolution system was explained better, or at all, but figuring it out feels like uncovering a secret the game didn't mean to tell you.
The first evolution is what I was really poking around for. You grind through these realms, collecting whatever hell currency they've cooked up, and suddenly Lust's body shifts. New curves, new abilities, new ways to drain enemies during those cumshot finishers. The succubus mechanics aren't exactly balanced, sometimes you'll steamroll a fight and other times a random demon will wipe your party because you forgot to equip the right... thing. I spent way too long in the inventory screen trying to figure out why my attacks were doing nothing. The devs mentioned on their site that the mission leading to Fire Lake got cut from this upload due to some tech hiccup, which explains why I wandered around confused for twenty minutes before just facing Hottie directly. You can still get to her, but the breadcrumb trail is gone.
Getting Hottie as a party member after you beat her, that's the real prize. Her pussy, the ride scene, all of it unlocks and then she's just... there, in your party, with her own set of moves that synergize weirdly with Lust's seduction abilities. The adventure tag is doing heavy lifting here because you're bouncing between hell circles and whatever other realms they've sketched out, but it's really just a framework to string together increasingly explicit encounters. The writing has this unpolished charm where a demon will threaten to devour your soul and then awkwardly transition into a sex scene that's described with the enthusiasm of a horny dungeon master who forgot his notes. Combat is violent in that RPG maker way, numbers popping up while someone gets railed. I wish the evolution system was explained better, or at all, but figuring it out feels like uncovering a secret the game didn't mean to tell you.
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π 8.5K
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